With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

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Media RSS Feed Report media Subsurface scattering (skin) and Cloth shader (view original)
Subsurface scattering (skin) and Cloth shader
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DrHammer
DrHammer Dec 6 2011, 9:16pm says:

Interesting... of course the description makes me want milk to be in the mod now...

+6 votes     reply to comment
Ark11
Ark11 Dec 6 2011, 11:50pm says:

That fisherman better actually be in the mod and not just be used in this demo.

+2 votes     reply to comment
QuarterLife Creator
QuarterLife Dec 6 2011, 11:53pm replied:

He's just a demo I'm afraid.

+1 vote   reply to comment
ScarT-
ScarT- Dec 7 2011, 6:45am replied:

Easter Egg it is then, amirite?

+3 votes     reply to comment
MrtwovideoCards Author
MrtwovideoCards Dec 10 2011, 8:44am replied:

Nope.avi

+1 vote   reply to comment
Rukus_
Rukus_ Dec 7 2011, 1:59am says:

The fisherman was an odd character. I wish they would have expanded on Lost Coast, it seemed like an interesting town.

+2 votes     reply to comment
xalener
xalener Dec 7 2011, 9:52am replied:

inb4 it shows up in ep3..

Well, the ******* world will end inb4 ep3, so that doesn't matter.

+1 vote     reply to comment
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Description

Subsurface scattering (or SSS) is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point. The light will generally penetrate the surface and be reflected a number of times at irregular angles inside the material, before passing back out of the material at an angle other than the angle it would have if it had been reflected directly off the surface. Subsurface scattering is important in 3D computer graphics, being necessary for the realistic rendering of materials such as marble, skin, and milk.

Along with that, we've also created a cloth shader, specifically for clothing and fabrics in general. It currently is based on the Minnaert Shading method.

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Demonstration
Date
Dec 6th, 2011
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1280×720
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