With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Subsurface scattering (skin) and Cloth shader (view original)
Subsurface scattering (skin) and Cloth shader
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
DrHammer
DrHammer

Interesting... of course the description makes me want milk to be in the mod now...

Reply Good karma Bad karma+6 votes
Ark11
Ark11

That fisherman better actually be in the mod and not just be used in this demo.

Reply Good karma Bad karma+2 votes
QuarterLife Creator
QuarterLife

He's just a demo I'm afraid.

Reply Good karma+1 vote
ScarT-
ScarT-

Easter Egg it is then, amirite?

Reply Good karma Bad karma+3 votes
MrtwovideoCards Author
MrtwovideoCards

Nope.avi

Reply Good karma+1 vote
mt2k
mt2k

MISSING INFORMATION AND C17 EPISODE 1 ARE STILL NOT DONE YET.

Reply Good karma Bad karma+1 vote
mt2k
mt2k

He couldn't be in the mod mostly because of voice actors

Reply Good karma Bad karma+1 vote
Rukus_
Rukus_

The fisherman was an odd character. I wish they would have expanded on Lost Coast, it seemed like an interesting town.

Reply Good karma Bad karma+2 votes
xalener
xalener

inb4 it shows up in ep3..

Well, the ******* world will end inb4 ep3, so that doesn't matter.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Subsurface scattering (or SSS) is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point. The light will generally penetrate the surface and be reflected a number of times at irregular angles inside the material, before passing back out of the material at an angle other than the angle it would have if it had been reflected directly off the surface. Subsurface scattering is important in 3D computer graphics, being necessary for the realistic rendering of materials such as marble, skin, and milk.

Along with that, we've also created a cloth shader, specifically for clothing and fabrics in general. It currently is based on the Minnaert Shading method.

Details
Date
Size
1280×720
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed