With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

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Media RSS Feed Report media Subsurface Scattered Skin and Eye Shader (view original)
Subsurface Scattered Skin and Eye Shader
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Gjsdeath
Gjsdeath Dec 6 2011, 8:12pm says:

This looks great, the skin is awesome. Is the effect as noticeable on rebels(or is it too expensive to just throw around)?

+1 vote     reply to comment
QuarterLife
QuarterLife Dec 6 2011, 8:18pm replied:

It's too expensive to throw it around. We use it on story characters and for cutscenes, and then there's two versions of it: Cheap and 'Full'.

+2 votes     reply to comment
Rukus_
Rukus_ Dec 7 2011, 1:30am replied:

Any chance of an optional shader pack to use on all characters?

+1 vote     reply to comment
QuarterLife
QuarterLife Dec 7 2011, 10:45pm replied:

12 of 'full' skin shader characters on screen brings a 5970 to it's knees (<10 FPS).

Probably not.

+1 vote     reply to comment
xalener
xalener Dec 6 2011, 9:20pm says:

To tell ya the truth, I can hardly see it :s

+1 vote     reply to comment
Rukus_
Rukus_ Dec 7 2011, 1:54am replied:

Look at the way the light wraps around the model, not the texture.

+1 vote     reply to comment
xalener
xalener Dec 7 2011, 9:51am replied:

I know what to look for, mang.... It's just that I don't really see the scattering around where it should be. There's plenty under the chin it looks like, but it's way too subtle on the ears and nose. I assume that this was a test for the shader, not the actual assets that it uses. Maybe there's no sss map... idk.

Maybe the white specular is throwing me off too. Actually that's probably it.

+1 vote     reply to comment
QuarterLife
QuarterLife Dec 7 2011, 3:32pm replied:

Dl.dropbox.com
Dl.dropbox.com (SSS Irradiance Maps)
Dl.dropbox.com (Early exaggerated in-dev shot)

+4 votes     reply to comment
xalener
xalener Dec 7 2011, 11:49pm replied:

Ah, that second screenshot. Now that's ******* awesome.

+3 votes     reply to comment
Lockdown323
Lockdown323 Dec 6 2011, 11:36pm says:

Quite the lazy eye there!

Good job, gives the model a 'warmer' appearance.

+2 votes     reply to comment
MisterMan123456789
MisterMan123456789 Apr 5 2013, 3:43am says:

WHY IS FISHMAN THERE?

||

+1 vote     reply to comment
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Description

Subsurface scattering (or SSS) is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point. The light will generally penetrate the surface and be reflected a number of times at irregular angles inside the material, before passing back out of the material at an angle other than the angle it would have if it had been reflected directly off the surface. Subsurface scattering is important in 3D computer graphics, being necessary for the realistic rendering of materials such as marble, skin, and milk.

Along with that, we've also created a cloth shader, specifically for clothing and fabrics in general. It currently is based on the Minnaert Shading method.

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Demonstration
Date
Dec 6th, 2011
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1280×720
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