This member has provided no bio about themself...

Comment History  (210 - 240 of 669)
Rukus_
Rukus_ Jan 14 2011, 12:30am says:

FFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUU

Silent for SO LONG.

+1 vote     article: Update 3.5 Released!
Rukus_
Rukus_ Jan 13 2011, 5:10pm says:

looks like the ending of portal...

+8 votes     media: OF2 - Dark Passage
Rukus_
Rukus_ Jan 12 2011, 12:10am replied:

Its actually an older (or maybe the same) model, we're using INS 2007 content after all.

+2 votes     media: Bunch o renders
Rukus_
Rukus_ Jan 9 2011, 5:55pm says:

This work is great even if it was the HL2 engine.

+4 votes     media: Playing with shaders
Rukus_
Rukus_ Jan 9 2011, 5:54pm replied:

Not really, in 28 weeks later the city outbreak took place in the day.

+12 votes     media: Playing with shaders
Rukus_
Rukus_ Jan 9 2011, 5:51pm says:

1:12

*EARFUCKINGGASM*

I love you reactor

+1 vote     media: The battle continues
Rukus_
Rukus_ Jan 8 2011, 2:53pm says:

sweet, this game might actually turn out good

+6 votes     article: OMG They're everywhere!
Rukus_
Rukus_ Dec 31 2010, 1:08am says:

My computer just came, ******, and **** all at the same time. It did this action because of the following reasons.

1. How beautiful you made the source engine.
2. It realized that its going to be melted.
3. It realized that it is now a biological life form.

+5 votes     article: City 17: Episode One - Part 1 | A New Media
Rukus_
Rukus_ Dec 30 2010, 5:10pm says:

So where does it go....

+15 votes     media: Robot Stripper
Rukus_
Rukus_ Dec 30 2010, 12:05am says:

How the hell do you mod a PS1 game???

+2 votes     mod: Final Fantasy Tactics 1.3
Rukus_
Rukus_ Dec 29 2010, 3:54pm replied:

Pardon my english impaired friend. Insurgency: Redeployment is a mod based off the source code of Insurgency 1.0c, one of the pre-steamworks releases.

The reason for us to have such an early version is because a long time ago (shortly before INS 2.0 I think), the development team switched from Jeremy and Agrll to Dr_Spielmann and jaboo224. Shortly after releasing Insurgency 2.5 through steamworks, they stopped working and demanded $10,000 each in return for the source code and content. Therefore they killed the mod themselves.

They can do this because presumably all work done on the project beyond 2.0 is their intellectual property.

Shortly after that, Jeremy released the source code of Insurgency 1.0c to the general public. I picked it up and posted it on the Edgegamers.org forums, hoping to pick up a few team members. I succeeded, and our WIP project is what lays before you.

+3 votes     mod: Insurgency: Redeployment
Rukus_
Rukus_ Dec 28 2010, 9:37pm says:

Scary

+1 vote     media: Shotgun Upraded WIP model
Rukus_
Rukus_ Dec 28 2010, 9:36pm says:

Weird sights...could you make it a normal ghost ring?

+2 votes     media: Shotgun Basic Model
Rukus_
Rukus_ Dec 28 2010, 9:35pm says:

:O

That. Is. AMAZING

+2 votes     media: Grenade Launcher Concept
Rukus_
Rukus_ Dec 28 2010, 7:14pm says:

Writer speaks foriegn language, decides to write story in english.

> foriegn language, write story in english.
> write story in english.
> english

learn to speak it correctly or get someone to rewrite your story in english and maybe I'd be interested.

0 votes     game: The Revenge
Rukus_
Rukus_ Dec 28 2010, 1:17am says:

3, 1 looks like the scattergun from tf2, and 2 looks mis-balanced.

+2 votes     article: The Great Tremor Art Vote - Part 2
Rukus_
Rukus_ Dec 16 2010, 3:30pm replied:

You deserve karma for giving someone karma for giving someone karma who deserved karma.

+7 votes     media: Promoimage
Rukus_
Rukus_ Dec 16 2010, 1:01am buried:

(buried)

FUUUUU

-5 votes     article: The best 3 words in the universe
Rukus_
Rukus_ Dec 15 2010, 9:39pm says:

Consider this, Duke Nukem Forever is coming out BEFORE Black Mesa. Literally.

-2 votes     mod: Black Mesa
Rukus_
Rukus_ Dec 15 2010, 5:44pm says:

You can make a smooth pillar by making a block the size of the pillar you want, then make two copies and stack them horizontally. After that make the sides into a displacement (not top and bottom, unless they are visible to the player), then subdivide all 3 sets of displacements. The top and bottom pillars will be deformed, but the middle one will be perfectly smooth.

So you won't have to work with those having to align all those vertexes to the grid to keep brushes from colliding.

+2 votes     media: Screenshot
Rukus_
Rukus_ Dec 15 2010, 5:07pm says:

You considering passing on the source to someone else (not me, I'm a source mapper :p) but someone.

0 votes     download: Zelda World 1.9 Alpha (OUT OF DATE)
Rukus_
Rukus_ Dec 10 2010, 5:58pm says:

Can it be disabled? I don't have a good PC.

+1 vote     media: Smoke trails
Rukus_
Rukus_ Dec 9 2010, 6:26pm says:

This looks like a dead ringer for the battle scene with O-Ren Ishii at the end of Kill Bill vol 1, is that where you got it from?

Except with less snow :p

+4 votes     media: Winter
Rukus_
Rukus_ Dec 9 2010, 6:24pm replied:

You know hes actually right....1 bullet can kill one zombie....

+1 vote     media: Map Spotlight #1 - Broadway
Rukus_
Rukus_ Dec 6 2010, 6:10pm says:

The teaser was disappointing. There was only one map, the animations looked choppy, poor editing, and very little action. You released this much too soon.

+1 vote     article: Dino D-Day: On Spike TV tonight!
Rukus_
Rukus_ Dec 6 2010, 6:00pm says:

aa_bridge....those walkways should be thicker than 1x1 with some sort of supporting structures between them.

0 votes     article: Content Update 3
Rukus_
Rukus_ Nov 29 2010, 7:32pm says:

Go down to a butcher shop and and buy a mass of bulk junk meat, then tear into that sucker and record the sound, but make sure to let the meat thaw first, I want it to sound juicy >:D

+3 votes     media: Chainsaw/Pipe Sample Recordings
Rukus_
Rukus_ Nov 21 2010, 8:42pm says:

:O

fuuuuuuuuuuuu

+1 vote     media: Museum
Rukus_
Rukus_ Nov 21 2010, 1:48am says:

First I was like :D then I looked at the Ion Canon...then I facepalm'd.

Its almost a dead ringer for the Halo 3 flame thrower, image below.
http://www.gamerhelp.com/images/content_images/129360-5.jpg

-3 votes     article: New team members, next stop: Steamworks!
Rukus_
Rukus_ Nov 18 2010, 9:05pm says:

I like the clean AK. Its kind of stupid how for some reason people can't imaging the possibility of someone taking GOOD CARE of their firearm. After release is there any chance of giving us the clean versions of guns in a separate texture pack?

+2 votes     media: AKM Day Two (image 2)
Level
Avatar
Avatar
Offline Since
Sep 20, 2012
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.4
Members
1
Games
24
Mods
188
Articles
207
Polls
5
Media
255
Downloads
10
Groups
1