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Comment History  (210 - 240 of 666)
Rukus_
Rukus_ @ Update 3.5 Released!

FFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUU

Silent for SO LONG.

Good karma+1 vote
Rukus_
Rukus_ @ OF2 - Dark Passage

looks like the ending of portal...

Good karma+8 votes
Rukus_
Rukus_ @ Bunch o renders

Its actually an older (or maybe the same) model, we're using INS 2007 content after all.

Good karma+2 votes
Rukus_
Rukus_ @ Playing with shaders

This work is great even if it was the HL2 engine.

Good karma+4 votes
Rukus_
Rukus_ @ Playing with shaders

Not really, in 28 weeks later the city outbreak took place in the day.

Good karma+12 votes
Rukus_
Rukus_ @ The battle continues

1:12

*EARFUCKINGGASM*

I love you reactor

Good karma+1 vote
Rukus_
Rukus_ @ OMG They're everywhere!

sweet, this game might actually turn out good

Good karma+6 votes
Rukus_
Rukus_ @ City 17: Episode One - Part 1 | A New Media

My computer just came, ******, and **** all at the same time. It did this action because of the following reasons.

1. How beautiful you made the source engine.
2. It realized that its going to be melted.
3. It realized that it is now a biological life form.

Good karma+5 votes
Rukus_
Rukus_ @ Robot Stripper

So where does it go....

Good karma+15 votes
Rukus_
Rukus_ @ Final Fantasy Tactics 1.3

How the hell do you mod a PS1 game???

Good karma+2 votes
Rukus_
Rukus_ @ Insurgency: Redeployment

Pardon my english impaired friend. Insurgency: Redeployment is a mod based off the source code of Insurgency 1.0c, one of the pre-steamworks releases.

The reason for us to have such an early version is because a long time ago (shortly before INS 2.0 I think), the development team switched from Jeremy and Agrll to Dr_Spielmann and jaboo224. Shortly after releasing Insurgency 2.5 through steamworks, they stopped working and demanded $10,000 each in return for the source code and content. Therefore they killed the mod themselves.

They can do this because presumably all work done on the project beyond 2.0 is their intellectual property.

Shortly after that, Jeremy released the source code of Insurgency 1.0c to the general public. I picked it up and posted it on the Edgegamers.org forums, hoping to pick up a few team members. I succeeded, and our WIP project is what lays before you.

Good karma+3 votes
Rukus_
Rukus_ @ Shotgun Upraded WIP model

Scary

Good karma+1 vote
Rukus_
Rukus_ @ Shotgun Basic Model

Weird sights...could you make it a normal ghost ring?

Good karma+2 votes
Rukus_
Rukus_ @ Grenade Launcher Concept

:O

That. Is. AMAZING

Good karma+2 votes
Rukus_
Rukus_ @ The Revenge

Writer speaks foriegn language, decides to write story in english.

> foriegn language, write story in english.
> write story in english.
> english

learn to speak it correctly or get someone to rewrite your story in english and maybe I'd be interested.

Good karma0 votes
Rukus_
Rukus_ @ The Great Tremor Art Vote - Part 2

3, 1 looks like the scattergun from tf2, and 2 looks mis-balanced.

Good karma+2 votes
Rukus_
Rukus_ @ Promoimage

You deserve karma for giving someone karma for giving someone karma who deserved karma.

Good karma+7 votes
Rukus_
Rukus_ @ The best 3 words in the universe

(buried)

FUUUUU

Good karma-5 votes
Rukus_
Rukus_ @ Black Mesa

Consider this, Duke Nukem Forever is coming out BEFORE Black Mesa. Literally.

Good karma-2 votes
Rukus_
Rukus_ @ Screenshot

You can make a smooth pillar by making a block the size of the pillar you want, then make two copies and stack them horizontally. After that make the sides into a displacement (not top and bottom, unless they are visible to the player), then subdivide all 3 sets of displacements. The top and bottom pillars will be deformed, but the middle one will be perfectly smooth.

So you won't have to work with those having to align all those vertexes to the grid to keep brushes from colliding.

Good karma+2 votes
Rukus_
Rukus_ @ Zelda World 1.9 Alpha (OUT OF DATE)

You considering passing on the source to someone else (not me, I'm a source mapper :p) but someone.

Good karma0 votes
Rukus_
Rukus_ @ Smoke trails

Can it be disabled? I don't have a good PC.

Good karma+1 vote
Rukus_
Rukus_ @ Winter

This looks like a dead ringer for the battle scene with O-Ren Ishii at the end of Kill Bill vol 1, is that where you got it from?

Except with less snow :p

Good karma+4 votes
Rukus_
Rukus_ @ Map Spotlight #1 - Broadway

You know hes actually right....1 bullet can kill one zombie....

Good karma+1 vote
Rukus_
Rukus_ @ Dino D-Day: On Spike TV tonight!

The teaser was disappointing. There was only one map, the animations looked choppy, poor editing, and very little action. You released this much too soon.

Good karma+1 vote
Rukus_
Rukus_ @ Content Update 3

aa_bridge....those walkways should be thicker than 1x1 with some sort of supporting structures between them.

Good karma0 votes
Rukus_
Rukus_ @ Chainsaw/Pipe Sample Recordings

Go down to a butcher shop and and buy a mass of bulk junk meat, then tear into that sucker and record the sound, but make sure to let the meat thaw first, I want it to sound juicy >:D

Good karma+3 votes
Rukus_
Rukus_ @ Museum

:O

fuuuuuuuuuuuu

Good karma+1 vote
Rukus_
Rukus_ @ New team members, next stop: Steamworks!

First I was like :D then I looked at the Ion Canon...then I facepalm'd.

Its almost a dead ringer for the Halo 3 flame thrower, image below.
http://www.gamerhelp.com/images/content_images/129360-5.jpg

Good karma-3 votes
Rukus_
Rukus_ @ AKM Day Two (image 2)

I like the clean AK. Its kind of stupid how for some reason people can't imaging the possibility of someone taking GOOD CARE of their firearm. After release is there any chance of giving us the clean versions of guns in a separate texture pack?

Good karma+2 votes
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