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Silent for SO LONG.
looks like the ending of portal...
Its actually an older (or maybe the same) model, we're using INS 2007 content after all.
This work is great even if it was the HL2 engine.
Not really, in 28 weeks later the city outbreak took place in the day.
I love you reactor
sweet, this game might actually turn out good
My computer just came, ******, and **** all at the same time. It did this action because of the following reasons.
1. How beautiful you made the source engine.
2. It realized that its going to be melted.
3. It realized that it is now a biological life form.
So where does it go....
How the hell do you mod a PS1 game???
Pardon my english impaired friend. Insurgency: Redeployment is a mod based off the source code of Insurgency 1.0c, one of the pre-steamworks releases.
The reason for us to have such an early version is because a long time ago (shortly before INS 2.0 I think), the development team switched from Jeremy and Agrll to Dr_Spielmann and jaboo224. Shortly after releasing Insurgency 2.5 through steamworks, they stopped working and demanded $10,000 each in return for the source code and content. Therefore they killed the mod themselves.
They can do this because presumably all work done on the project beyond 2.0 is their intellectual property.
Shortly after that, Jeremy released the source code of Insurgency 1.0c to the general public. I picked it up and posted it on the Edgegamers.org forums, hoping to pick up a few team members. I succeeded, and our WIP project is what lays before you.
Weird sights...could you make it a normal ghost ring?
That. Is. AMAZING
Writer speaks foriegn language, decides to write story in english.
> foriegn language, write story in english.
> write story in english.
learn to speak it correctly or get someone to rewrite your story in english and maybe I'd be interested.
3, 1 looks like the scattergun from tf2, and 2 looks mis-balanced.
You deserve karma for giving someone karma for giving someone karma who deserved karma.
Consider this, Duke Nukem Forever is coming out BEFORE Black Mesa. Literally.
You can make a smooth pillar by making a block the size of the pillar you want, then make two copies and stack them horizontally. After that make the sides into a displacement (not top and bottom, unless they are visible to the player), then subdivide all 3 sets of displacements. The top and bottom pillars will be deformed, but the middle one will be perfectly smooth.
So you won't have to work with those having to align all those vertexes to the grid to keep brushes from colliding.
You considering passing on the source to someone else (not me, I'm a source mapper :p) but someone.
Can it be disabled? I don't have a good PC.
This looks like a dead ringer for the battle scene with O-Ren Ishii at the end of Kill Bill vol 1, is that where you got it from?
Except with less snow :p
You know hes actually right....1 bullet can kill one zombie....
The teaser was disappointing. There was only one map, the animations looked choppy, poor editing, and very little action. You released this much too soon.
aa_bridge....those walkways should be thicker than 1x1 with some sort of supporting structures between them.
Go down to a butcher shop and and buy a mass of bulk junk meat, then tear into that sucker and record the sound, but make sure to let the meat thaw first, I want it to sound juicy >:D
First I was like :D then I looked at the Ion Canon...then I facepalm'd.
Its almost a dead ringer for the Halo 3 flame thrower, image below.
I like the clean AK. Its kind of stupid how for some reason people can't imaging the possibility of someone taking GOOD CARE of their firearm. After release is there any chance of giving us the clean versions of guns in a separate texture pack?