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Comment History  (210 - 240 of 669)
Rukus_
Rukus_ Jan 14 2011 says:

FFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUU

Silent for SO LONG.

+1 vote   news: Update 3.5 Released!
Rukus_
Rukus_ Jan 13 2011 says:

looks like the ending of portal...

+8 votes   media: OF2 - Dark Passage
Rukus_
Rukus_ Jan 12 2011 replied:

Its actually an older (or maybe the same) model, we're using INS 2007 content after all.

+2 votes   media: Bunch o renders
Rukus_
Rukus_ Jan 9 2011 says:

This work is great even if it was the HL2 engine.

+4 votes   media: Playing with shaders
Rukus_
Rukus_ Jan 9 2011 replied:

Not really, in 28 weeks later the city outbreak took place in the day.

+12 votes   media: Playing with shaders
Rukus_
Rukus_ Jan 9 2011 says:

1:12

*EARFUCKINGGASM*

I love you reactor

+1 vote   media: The battle continues
Rukus_
Rukus_ Jan 8 2011 says:

sweet, this game might actually turn out good

+6 votes   news: OMG They're everywhere!
Rukus_
Rukus_ Dec 31 2010 says:

My computer just came, ******, and **** all at the same time. It did this action because of the following reasons.

1. How beautiful you made the source engine.
2. It realized that its going to be melted.
3. It realized that it is now a biological life form.

+5 votes   news: City 17: Episode One - Part 1 | A New Media
Rukus_
Rukus_ Dec 30 2010 says:

So where does it go....

+15 votes   media: Robot Stripper
Rukus_
Rukus_ Dec 30 2010 says:

How the hell do you mod a PS1 game???

+2 votes   mod: Final Fantasy Tactics 1.3
Rukus_
Rukus_ Dec 29 2010 replied:

Pardon my english impaired friend. Insurgency: Redeployment is a mod based off the source code of Insurgency 1.0c, one of the pre-steamworks releases.

The reason for us to have such an early version is because a long time ago (shortly before INS 2.0 I think), the development team switched from Jeremy and Agrll to Dr_Spielmann and jaboo224. Shortly after releasing Insurgency 2.5 through steamworks, they stopped working and demanded $10,000 each in return for the source code and content. Therefore they killed the mod themselves.

They can do this because presumably all work done on the project beyond 2.0 is their intellectual property.

Shortly after that, Jeremy released the source code of Insurgency 1.0c to the general public. I picked it up and posted it on the Edgegamers.org forums, hoping to pick up a few team members. I succeeded, and our WIP project is what lays before you.

+3 votes   mod: Insurgency: Redeployment
Rukus_
Rukus_ Dec 28 2010 says:

Scary

+1 vote   media: Shotgun Upraded WIP model
Rukus_
Rukus_ Dec 28 2010 says:

Weird sights...could you make it a normal ghost ring?

+2 votes   media: Shotgun Basic Model
Rukus_
Rukus_ Dec 28 2010 says:

:O

That. Is. AMAZING

+2 votes   media: Grenade Launcher Concept
Rukus_
Rukus_ Dec 28 2010 says:

Writer speaks foriegn language, decides to write story in english.

> foriegn language, write story in english.
> write story in english.
> english

learn to speak it correctly or get someone to rewrite your story in english and maybe I'd be interested.

0 votes   game: The Revenge
Rukus_
Rukus_ Dec 28 2010 says:

3, 1 looks like the scattergun from tf2, and 2 looks mis-balanced.

+2 votes   feature: The Great Tremor Art Vote - Part 2
Rukus_
Rukus_ Dec 16 2010 replied:

You deserve karma for giving someone karma for giving someone karma who deserved karma.

+7 votes   media: Promoimage
Rukus_
Rukus_ Dec 16 2010 buried:

(buried)

FUUUUU

-5 votes   news: The best 3 words in the universe
Rukus_
Rukus_ Dec 15 2010 says:

Consider this, Duke Nukem Forever is coming out BEFORE Black Mesa. Literally.

-2 votes   mod: Black Mesa
Rukus_
Rukus_ Dec 15 2010 says:

You can make a smooth pillar by making a block the size of the pillar you want, then make two copies and stack them horizontally. After that make the sides into a displacement (not top and bottom, unless they are visible to the player), then subdivide all 3 sets of displacements. The top and bottom pillars will be deformed, but the middle one will be perfectly smooth.

So you won't have to work with those having to align all those vertexes to the grid to keep brushes from colliding.

+2 votes   media: Screenshot
Rukus_
Rukus_ Dec 15 2010 says:

You considering passing on the source to someone else (not me, I'm a source mapper :p) but someone.

0 votes   download: Zelda World 1.9 Alpha (OUT OF DATE)
Rukus_
Rukus_ Dec 10 2010 says:

Can it be disabled? I don't have a good PC.

+1 vote   media: Smoke trails
Rukus_
Rukus_ Dec 9 2010 says:

This looks like a dead ringer for the battle scene with O-Ren Ishii at the end of Kill Bill vol 1, is that where you got it from?

Except with less snow :p

+4 votes   media: Winter
Rukus_
Rukus_ Dec 9 2010 replied:

You know hes actually right....1 bullet can kill one zombie....

+1 vote   media: Map Spotlight #1 - Broadway
Rukus_
Rukus_ Dec 6 2010 says:

The teaser was disappointing. There was only one map, the animations looked choppy, poor editing, and very little action. You released this much too soon.

+1 vote   news: Dino D-Day: On Spike TV tonight!
Rukus_
Rukus_ Dec 6 2010 says:

aa_bridge....those walkways should be thicker than 1x1 with some sort of supporting structures between them.

0 votes   news: Content Update 3
Rukus_
Rukus_ Nov 29 2010 says:

Go down to a butcher shop and and buy a mass of bulk junk meat, then tear into that sucker and record the sound, but make sure to let the meat thaw first, I want it to sound juicy >:D

+3 votes   media: Chainsaw/Pipe Sample Recordings
Rukus_
Rukus_ Nov 21 2010 says:

:O

fuuuuuuuuuuuu

+1 vote   media: Museum
Rukus_
Rukus_ Nov 21 2010 says:

First I was like :D then I looked at the Ion Canon...then I facepalm'd.

Its almost a dead ringer for the Halo 3 flame thrower, image below.
http://www.gamerhelp.com/images/content_images/129360-5.jpg

-3 votes   news: New team members, next stop: Steamworks!
Rukus_
Rukus_ Nov 18 2010 says:

I like the clean AK. Its kind of stupid how for some reason people can't imaging the possibility of someone taking GOOD CARE of their firearm. After release is there any chance of giving us the clean versions of guns in a separate texture pack?

+2 votes   media: AKM Day Two (image 2)
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