In this adventure, you are Robert Muldoon, the person in charge of the safety of the park. The game will proceed in a relatively linear but intense way with Resident Evil inspired management of the stress.

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GabeTheKid Jan 2 2012, 7:15am says:

nice!! the body should lift when moveing but the headbang is awesome!!!!!

+3 votes     reply to comment
Faced Jan 2 2013, 10:30pm replied:

And the tail swinging side-to-side slightly

+1 vote     reply to comment
jurassiclifeteam Author
jurassiclifeteam Jan 2 2012, 7:27am says:

Thank you darth64! Do you mean the chest part or entire section from hips to head?

Video might be down for a while due to an edit of the description text. Apparently this is not straight forward as with editing info for images.


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Rukus_ Jan 9 2012, 6:05pm replied:

I think he means the chest part. It needs to move a bit when he takes a step. I'd use the Jurassic Park t-rex chase as a reference.

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CuervoSp Jan 2 2012, 7:41am says:

Looks pretty good.

+2 votes     reply to comment
CrowbarSka Jan 2 2012, 7:59am says:

I think there needs to be more bounce and movement in his upper torso when he walks. That would help to give a sense of weight.

+3 votes     reply to comment
Dr.Goupyl Jan 2 2012, 8:26am says:

Terrific !

+1 vote     reply to comment
X4VI3R Jan 2 2012, 10:40am says:

Beautiful. The only thing that i think could improve it would be adding:
1) The "chicken-style" marching component for the head and neck (forward/backward)
2) The levering component of the march for the lower torso, abdomen, and the tail (up/down).

You can notice the lack of both on the final side shot. The frontal shot is terrific.
Also, the hip joints might need to be a little higher.
Other than that, it's great.

+1 vote     reply to comment
taurusaurus Jan 2 2012, 11:41am replied:

I'll definitely look at adding more chicken motion to the neck and I'll see what more I can do with the abdomen torso part. It's not like I have many bones there... I have none :D But from the hips/torso up I got a first spine bone to work with. The entire spine is animated by hand. I missed that there was S curve spine simulation too in XSI. However I do prefer the control over it by hand to to really learn motion. The only thing simulated in the animation is the tail.
Can you explain little more on what you lack on the torso area. I'm not 100% sure but I assume you feel it's a bit static there. You need counter movement there as the spine through motion bends, contracts and relaxes?

Thanks for the comment and feedback :)

+1 vote     reply to comment
morganio Jan 4 2012, 6:51am says:

need moar movement to the torso and hips, if you watch some documentaries about T-Rex you will know what i mean :)

the model is good though.

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Walk animation by Robert Olender.

I recorded this from HLMV, so it's what you'll see ingame. I had to animate this in XSI and it's my first encounter with animation ever in this program so I hope you are not to hard on me. :o

Video Details
Jan 2nd, 2012
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