In this adventure, you are Robert Muldoon, the person in charge of the safety of the park. The game will proceed in a relatively linear but intense way with Resident Evil inspired management of the stress.

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Report RSS T-rex walk animation
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GabeTheKid
GabeTheKid

nice!! the body should lift when moveing but the headbang is awesome!!!!!

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Faced
Faced

And the tail swinging side-to-side slightly

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jurassiclifeteam Author
jurassiclifeteam

Thank you darth64! Do you mean the chest part or entire section from hips to head?

Video might be down for a while due to an edit of the description text. Apparently this is not straight forward as with editing info for images.

/taurus

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Rukus_
Rukus_

I think he means the chest part. It needs to move a bit when he takes a step. I'd use the Jurassic Park t-rex chase as a reference.

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CuervoSp
CuervoSp

Looks pretty good.

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CrowbarSka
CrowbarSka

I think there needs to be more bounce and movement in his upper torso when he walks. That would help to give a sense of weight.

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Dr.Goupyl
Dr.Goupyl

Terrific !

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X4VI3R
X4VI3R

Beautiful. The only thing that i think could improve it would be adding:
1) The "chicken-style" marching component for the head and neck (forward/backward)
2) The levering component of the march for the lower torso, abdomen, and the tail (up/down).

You can notice the lack of both on the final side shot. The frontal shot is terrific.
Also, the hip joints might need to be a little higher.
Other than that, it's great.

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taurusaurus
taurusaurus

I'll definitely look at adding more chicken motion to the neck and I'll see what more I can do with the abdomen torso part. It's not like I have many bones there... I have none :D But from the hips/torso up I got a first spine bone to work with. The entire spine is animated by hand. I missed that there was S curve spine simulation too in XSI. However I do prefer the control over it by hand to to really learn motion. The only thing simulated in the animation is the tail.
Can you explain little more on what you lack on the torso area. I'm not 100% sure but I assume you feel it's a bit static there. You need counter movement there as the spine through motion bends, contracts and relaxes?

Thanks for the comment and feedback :)

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morganio
morganio

need moar movement to the torso and hips, if you watch some documentaries about T-Rex you will know what i mean :)

the model is good though.

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Description

Walk animation by Robert Olender.

I recorded this from HLMV, so it's what you'll see ingame. I had to animate this in XSI and it's my first encounter with animation ever in this program so I hope you are not to hard on me. :o

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2011.12.31.News.T-rex-Walk.1.avi
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