With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

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Per-Object Motion Blur
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QuarterLife
QuarterLife Dec 6 2011, 8:10pm says:

The textures on that wall are really muddy MrTwo. You need to fix that.
They almost look blurred dawg.

+12 votes     reply to comment
MrtwovideoCards
MrtwovideoCards Dec 6 2011, 8:11pm replied:

Lol.

+1 vote     reply to comment
DarkPivot
DarkPivot Dec 6 2011, 8:11pm says:

You actually got in-game per-object motion blur?

+4 votes     reply to comment
MrtwovideoCards
MrtwovideoCards Dec 6 2011, 8:11pm replied:

Yes.

+5 votes     reply to comment
DarkPivot
DarkPivot Dec 6 2011, 8:24pm replied:

Mother of god, you've done what I thought was the impossible.

+5 votes     reply to comment
Gjsdeath
Gjsdeath Dec 6 2011, 8:14pm says:

Is it a per-pixel effect? Or per-entity?

Either way, it will be a great addition to the mod. Did you look at ASW for reference?

Edit: What's up with the low res pictures? You should be taking these at 1080 or higher.

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Dec 6 2011, 8:33pm replied:

Yeah sorry homie :(. Also per-pixel.

+1 vote     reply to comment
The_Dias
The_Dias Dec 7 2011, 10:35am replied:

ASW?

+1 vote     reply to comment
xalener
xalener Jan 2 2012, 2:45pm replied:

Nope. Asw's ppmb looks ******* terrible.

+1 vote     reply to comment
The_Dias
The_Dias Jan 11 2012, 10:19am replied:

I mean to say; wat does ASW mean?

+1 vote     reply to comment
Gamerman12
Gamerman12 Mar 4 2012, 9:09pm replied:

Erm, you know you can, oh I don't know, MODIFY that, right? I mean, this is a MOD you know.

+1 vote     reply to comment
xalener
xalener Apr 6 2012, 11:22am replied:

No you can't. Not if you don't have the source code.
Alien Swarm just has a bad incomplete implementation of this effect, and it's not modifiable.

+1 vote     reply to comment
xalener
xalener Dec 6 2011, 9:17pm says:

FINALLY!!!
MY HEART ******* JUMPED WHEN I READ THAT!!!
I ALWAYS wanted to see this in EVERY source game! EVERY GAME PERIOD You have no idea! This is like the ONE post processing that is ABSOLUTELY NECESSARY imo. Nothing says pre-2007 video game like blurless motion.

Seriously, this just about did it. I wish I could vote 3 times.

+1 vote     reply to comment
EricFong
EricFong Dec 6 2011, 10:13pm replied:

I remember there are blur in Smod tactical mods.

+1 vote     reply to comment
xalener
xalener Dec 6 2011, 10:24pm replied:

That's that additive ****. Unless you get over 120 fps in those games, that will never look good.

+1 vote     reply to comment
xalener
xalener Dec 6 2011, 9:23pm says:

Admittedly, a video would be a way more effective way to show this off :P

+2 votes     reply to comment
Rukus_
Rukus_ Dec 7 2011, 1:57am says:

So each individual object is blurred when it passes quickly instead of the whole screen?

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Dec 7 2011, 4:27am replied:

Yup.

+2 votes     reply to comment
Bersek
Bersek Dec 7 2011, 8:46am says:

My dream in reality ... wow :) epicly great job!!! and also will we be able to play just with this new object motion blur and not the default source one that blurs the screen just when turning around? Or is this working completly diffrent than I think? Because some people don't like the "camera" motion blur when turning around or going forward but I think with just the object one everyone would be happy I mean if there is an option to toggle each kind of motion blur? As I said I dunno how this properly works just want to figure out :)

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Dec 7 2011, 8:20pm replied:

Old motion blur is entirely gone, no reason to have two motion blur methods at the same time. Unless you want MAXIMUM BLUR.

+2 votes     reply to comment
xalener
xalener Dec 8 2011, 11:02pm replied:

CRYSIS 2 TIME **** YEA.

+1 vote     reply to comment
Swaggletooth
Swaggletooth Dec 7 2011, 2:14pm says:

I'm not sure I see anything different here to regular motion blur

-4 votes     reply to comment
xalener
xalener Dec 7 2011, 11:45pm replied:

Eh, well other than the fact that this IS regular motion blur where a single moving object will streak instead of the entire scene just when the camera moves? (which is ******* abnormal, and I hate seeing ssmb even though that's basically all that ever gets used)

You know, like this?

Vimeo.com

+1 vote     reply to comment
xalener
xalener Jan 9 2012, 2:13am says:

I still wanna see this in action in a vid :P
If it was in any of the footage so far, I couldn't tell.

+2 votes     reply to comment
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Demonstration
Date
Dec 6th, 2011
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