RSS Articles

Sound system update

News 9 comments

We developed a new weapon reverb effect for the purposes of increasing immersion, particularly during the Hyperborea chapter. In short, firearms now have different trail-off sounds in different kinds environments. Currently there are three environment presets: Indoor, outdoor and outdoor enclosed. It works by using a global reverb effect, which is set for the entire map in Hammer. Then, any areas which need different reverb effects can have a brush entity, called a func_reverbvolume, placed over them. Any relevant entity will then use the reverb volume's preset instead of the global one, as long as it is inside the volume.

The system supports the player, npcs, and explosions. And since the system is server-side, all entities use the correct reverb setting for their location, regardless of where the player is.

This will more than likely be in the initial Steam release of Missing Information (at least partially). The system itself is complete and all needed assets have been created, so the only thing that remains to be done is to implement it into the maps.

Currently we can't say when our next release will be out.

Missing Information Greenlit on Steam!

Missing Information Greenlit on Steam!

News 21 comments

Update on our recent approval through the Greenlight program and what's to come from Missing Information in the future.

Missing Information 1.6 is released!

Missing Information 1.6 is released!

News 42 comments

At long last our mod is finished and available for download. Thank you to all of our fans for their patience!

Missing Information update, Twitter and now on Desura!

Missing Information update, Twitter and now on Desura!

News 11 comments

A little update on what's going on with Missing Information!

Status report. Mac users. Site Update.

Status report. Mac users. Site Update.

News 16 comments

News regarding our next patch, our team status and Mac support.

RSS Files
Missing Information 1.6 Full

Missing Information 1.6 Full

Demo 122 comments

It is finally here! The long awaited 1.6 patch for Missing Information!

Missing Information patch 1.5.1

Missing Information patch 1.5.1

Patch 42 comments

First patch for our 1.5 release. This patch addresses several issues observed by our fans. Changelog can be found in description.

Missing Information 1.5

Missing Information 1.5

Demo 97 comments

1.5 version of Missing Information. This is the first release since our revival. This is an updated version 1.4, running on the Orange Box engine.

Comments  (0 - 10 of 1,845)
Haze221
Haze221

Wait, it's alive? I thought it's dead

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BshiftCalhoun
BshiftCalhoun

Sorry if I asked already, but would you let modders use MI assets, like textures, models, npcs, weapons, etc. for their own mods? (With credits, of course)

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iCrazyBlaze
iCrazyBlaze

I feel like if the Hyperborea chapters had some more updates, and less glitches, they could be an entirely different game!

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ClankerTheGearPunk
ClankerTheGearPunk

Dear: Techstorm, Yep, you guys, I have a few things to tell you guys but before that I must say, I love the idea and Feel of this Mod, This Is one of the best ideas ever, Putting half life 2 beta content out for the public to play, Its one of a gamers life dreams but I must say that I have a few Problems with you mod so far, I have Played your early build and your latest And I must say That when It comes ti the content you put in it, Non of us should be as impressed as we should be, Thats not to say Im hating the mod Im just saying that your mod does not live up to the beta, I have Played your maps, Your maps, they are not complete reacreations , There are multiple Files that show that there is more to these maps which you do not include, Which is sad in most cases, an example is the beta version of the plaza, There are things you did not include or add in like for example, The combine guard, Where is he? and the scanners do not have the right textures, Along with the metro police, Speaking of texture, there are multiple points in the game where I see missing textures which is very bad, I dont know if its me but if its that, Fix it please, Its looks like you did any ways, back to the subject, In the roof tops level, There were supposed to be beta stalkers, And for some reason there are retail stalkers, Heck you have the beta ones in the game, use them, things like that make this drift away from the level, When you dont live up to what it was , It feels more like a rehash instead of a remake, Moving on back to your maps, The maps you put in there are good, But dissappointing, As I said There are things that need to be in this mod, And maps are one of them, Having E3 reacreations is fine but I want to see the Bone under all of the flesh, I want to see the Real cut stuff, There is a whole section that came before the beta plaza and it was not included, Why?! Why not include maps like that that are almost complete? and even if there not, You can edit them which I have already talked about you editing maps so you can do it, There are some really good maps you could have put in like for example the sniper battle, In that map you and some conscripts have to duck and dodge your way through an enemy snipers fire, That sounds great, Why can we play that? Or better yet, The under ground, Whats that? its the map where you have to fight hydras, Its sounds cool . very, But we never get to see that in this mod, Again, Why?! This is the end but all im saying is that there are so many thing that are not in the mod, I dont feel like im playing the real beta, Im not hating on it Iove the idea, Theres just alot of problems and not enough content that there should be,In the furture I hope you fix there points I have made so this can be a Great recreation of the half life beta, Hope you read this , Thanks , and have fun From: ClankerTheGearPunk

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Addy_SRB
Addy_SRB

When next demo is going to release?

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gatelych83
gatelych83

1.6 Crashes after intro video, Please help.

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gatelych83
gatelych83

nvm fixed

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ComfortJones
ComfortJones

Are any of the files possibly usable for other modders? I've actually been working on a proper cremator npc, one that can adjusts it aim and actually has a proper qc file.

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scart- Creator
scart-

We're adding AI for the Cremator.

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zorga
zorga

I am gonna ask you something. If thats a private thing then i understand, but please tell me: HOW DO YOU DO THIS??? i see you use some of the wc mappack maps but thats ok.I MEAN, LOOK AT THAT! THE ENTIRE BOREALIS CHAPTER! FREAKIN' AWESOME! Does valve give you some hints or files? Is valve helping you with the project?Respond please... :)

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scart- Creator
scart-

We do this on our own. We are multiple people working on this :)

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zorga
zorga

Sorry to interupt you but I wanna know: what happened to steam greenlight? And whats steam direct? Shortly, why are you leaving steam greenlight and transfering to steam direct. Please respond because I sooo love this mod and i've been following you since 2011 and I don't want anything to happen to this mod. Hope this won't have effect with steam realise :

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zorga
zorga

Sorry to interupt you but I wanna know: what happened to steam greenlight? And whats steam direct? Shortly, why are you leaving steam greenlight and transfering to steam direct. Please respond because I sooo love this mod and i've been following you since 2011 and I don't want anything to happen to this mod. Hope this won't have effect with steam realise :)

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Community Rating

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8.8

796 votes submitted.

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Ratings closed.

Highest Rated (20 agree) 10/10

This modification not only follows the original valve art style but is also keeping users up-to-date again. With moronic individuals posting 5's out of 10 because of their lack of interest or understanding of a project of this scale, this leaves fans with pretty much all the knowledge of the Half-Life universe to rate a 10/10 and give information to support. Half-Life 2 was to have a 50+ hour campaign and have over 20 weapons. Fun fact: The Borealis in fact was owned by a scientific research team…

Jan 28 2011 by av3nger

Lowest Rated (4 agree) 5/10

Well, it is a great mod, there have really been some work in this, but there is also some big glitches that makes it... bad. The stalker-looking enemies is not well made, they doesn't look good, but a nice detail with the laser, but it damaging a little too much. And if you have passed a checkpoint/loading screen, you can't go back without it crashes (or at least it was what happened to me). Then your partner tries to walk down stairs, he just flyes around it, walking in walls and so on, undtil…

Oct 22 2010 by JK4ever

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Latest tweets from @gabeslovetub

RT @ValveTime: Valve finally fixed custom launch options for Half-Life mods. Steamcommunity.com #halflife T.co

Jun 24 2017

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Jun 24 2017

Sup guys? Anyone here that knows anyone that's skilled with animating?

Mar 25 2017

Att: @ModDB Moddb.com is spreading a pirated copy of Half-Life 2 in the comments.

Mar 10 2017

hello world!

Mar 6 2017

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