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Blog RSS Feed Report abuse Latest News: Missing Information 1.6 is released!

38 comments by Junk on Apr 1st, 2011

We are pleased and relieved to announce that Missing Information 1.6 is now available to the general public. The highlight of this release is of course the heavily overhauled Hyperborea chapter. We listened to your criticisms and what you will find in this mod is a rebalanced campaign with altered gameplay and a much better sampling of health and items, as well as numerous bug fixes. Yes, the crash bug in the last map is a thing of the past, and so is Odell's surreal descent down the stairs. Although admittedly the first year of this release's development was spent doing virtually nothing, we gained a few more team members and went into overdrive in the last year and three months with the determination to deliver something that felt as close to a polished Valve chapter as possible. We spent time coming up with a plausible story behind the Hyperborea, one that we feel is probably as close to Valve's original intentions as anyone is going to get, and we have done our best to ensure the gameplay and scripted sequences keep in line with this story. Many areas have received a visual overhaul as well and a sampling of new models and textures have been created to give the mod more of a distinct feel.

Hyperborea Borealis Submarine

We hope you enjoy the updated Hyperborea. We feel confident in saying that it is the most polished example of fixed content from the Half Life 2 leak, but that is up to you guys to decide. We really cannot thank you fans enough for being patient in spite of our inability to keep true to our previous release dates. Download links can be found here.

Hyperborea The Borealis
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Missing Information 1.6 Full

Missing Information 1.6 Full

Apr 1, 2011 Demo 104 comments

It is finally here! The long awaited 1.6 patch for Missing Information!

Missing Information patch 1.5.1

Missing Information patch 1.5.1

Jan 11, 2009 Patch 39 comments

First patch for our 1.5 release. This patch addresses several issues observed by our fans. Changelog can be found in description.

Missing Information 1.5

Missing Information 1.5

Jan 8, 2009 Demo 97 comments

1.5 version of Missing Information. This is the first release since our revival. This is an updated version 1.4, running on the Orange Box engine.

Post comment Comments  (0 - 10 of 1,706)
HL2Fan289 Aug 23 2015 says:

Bah, it's dead propably.

+2 votes     reply to comment
ScarT- Creator
ScarT- Aug 27 2015 replied:

Probably. Probably not.

+5 votes   reply to comment
supersteve2000 Aug 30 2015 replied:

Will you add the Cremators? or the Airex? of fix the errors.

+1 vote     reply to comment
Junk Aug 23 2015 replied:

You're dead propably.

+1 vote     reply to comment
Junk Aug 18 2015 says:

Here's a fun fact about the Borealis for you guys:

On the first map of the Borealis you meet with Odell, listen to the transmission and go into a flooded hallway that takes you to the cargo hold. This map does not physically exist in the actual Borealis, as these rooms and hallways conflict and overlap with the Borealis in the rest of the chapter. They only exist in that one map. The communications room falls roughly in the hollowed out cavity with the Breeder pods. Also the staircase that leads down to the cargo hold is physically outside of the ship.

Also, in MI canon, Odell is gay.

+7 votes     reply to comment
Junk Aug 19 2015 replied:

I remember when I discovered this partway through 1.6's development, thought about redoing the entire path through the ship so that it is fixed, and then decided "**** it" and crossed my fingers nobody would point it out.

+4 votes     reply to comment
Cvoxalury Aug 19 2015 replied:

Actual, original brushwork on Borealis maps is hideous. Too many "crossing" brushes, a floor brush on one deck serves as ceiling on another (and doesn't always fit hallways so additional brushes are added), map geometry doesn't make sense... redoing it all is the right way to do it but, no one (of the players) would care. And as proven by mods such as Cinematic and Build 2046, atrocious brushwork (and "remastering") can appeal to the public more so that proper mapping.

Anyway. Have you guys thought about porting the mod to Src2013? I presume you had but decided that public wouldn't want yet another iteration of the old maps?

+3 votes     reply to comment
Junk Aug 20 2015 replied:

Yeah, that's the thing. Seems like every other leak mod out there is just in a contest with each other to see how many props from STALKER and sharp textures they can cram into one map. I don't get it myself, so we stick with trying to imitate Valve's aesthetics.

+3 votes     reply to comment
snark567 Aug 22 2015 replied:

Being different from valve does not mean it's bad and the fact that you don't like it also doesn't make it bad, it's subjective. The mod you are talking about is trying to create the dark feel half life 2 was originally supossed to have, it's goal isn't to be 100% accurate, unlike the missing information mod or the other mods that try to be "faithful" build 2046 tried to ne it's own thing and just creating a different atmosphere to satisfy people who want the dark feel instead of trying to recreate something and never finishing it, just like with mi that post 1 picture every 7 years.

The cremation mod isn't 100% accurate it's just there to make maps with a similar feel, or do you think it's bad because of that?

Also there is nothing wrong with the cinematic mod, it is there to change the atmosphere of the game and that is what it does, that's the description, it's not there to make the game look good, it's about giving it a different atmosphere while doing it in a way that is pleasant for the eye, it's not there to replace the original. Complaining about how it's different is like complaining about how missing info is a mod about beta content even though that's the purpose of the mod.

Black mesa changes more things than the cinematic mod, in fact the cinematic mod plays more like half life 2 than black mesa does like half life. I don't care if the props are from stalker or not as long as they fit with the rest of the mod.

PS: writing from a tablet so excuse any mistakes.

+4 votes     reply to comment
Junk Aug 23 2015 replied:

My criticism wasn't about the dark atmosphere, or how "faithful" it is to whatever, it's about the poor choices in textures and prop placements. There are too many mappers out there who just take the "everything and the kitchen sink" approach to map making and fill their maps with too many props or props that don't make sense where they are. This along with poor texture choices are my chief criticisms. Filling the Borealis engine room with stacks of wooden ammo crates, for instance. It makes no sense, looks bad, and ruins the immersion. Importing STALKER models is something I've seen more than one mod do now and it always looks tacky.

And there is plenty wrong with the cinematic mod. The effects it adds are cranked so far to the extreme it's absurd and kind of painful to look at. Good level design should lead your eyes towards details, but the cinematic mod just crams so many props and sharp textures into the maps the level design loses all subtlety. The fact that it's different isn't the problem, the problem is that the end result looks like ****. But like you said yourself, that's my subjective opinion and you'll have to put up with it just like I have to put up with your opinion.

But that's not even my problem with build 2046. Their maps can look as ****** as they want, and they can go with whatever atmosphere they want, I don't care. My problem is that they keep using decompiled maps from Missing Information and putting their own sloppy prop and texture placements on top of it, don't credit us, and then boldly lie about doing it. We put in the work to make our own leak fixes stand out from all the rest and we didn't do it so that some other team can change a few textures, fill it with nonsensical props and put their name on it. If they stopped doing that, we'd stop yelling at them about it. Their leader claims innocence because someone else contributed the stolen maps, but ultimately the mod authors are responsible for the final content because they sign off the release build. So by asking them to stop doing that, that makes apparently makes us the bad guys.

We're not the only ones either. Word on the street is that at least one of their other maps is similarly ripped off from Project 9.

+4 votes     reply to comment
Cvoxalury Aug 18 2015 replied:

That (the maps thing) is likely what caused that poor Combine soldier to get stuck in the ceiling and dragged along through it. He was taking a walk in the breeder room but, due to space continuum distortion, got stuck in the hallway's celinig. Horrible...

+2 votes     reply to comment
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Released 2008
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780 votes submitted.

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Highest Rated (18 agree) 10/10

This modification not only follows the original valve art style but is also keeping users up-to-date again. With moronic individuals posting 5's out of 10 because of their lack of interest or understanding of a project of this scale, this leaves fans with pretty much all the knowledge of the Half-Life universe to rate a 10/10 and give information to support. Half-Life 2 was to have a 50+ hour campaign and have over 20 weapons. Fun fact: The Borealis in fact was owned by a scientific research team…

Jan 28 2011 by av3nger

Lowest Rated (4 agree) 5/10

Well, it is a great mod, there have really been some work in this, but there is also some big glitches that makes it... bad. The stalker-looking enemies is not well made, they doesn't look good, but a nice detail with the laser, but it damaging a little too much. And if you have passed a checkpoint/loading screen, you can't go back without it crashes (or at least it was what happened to me). Then your partner tries to walk down stairs, he just flyes around it, walking in walls and so on, undtil…

Oct 22 2010 by JK4ever

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Latest tweets from @gabeslovetub

@mariogamer1231 seems like it, yeah. Shame that people can't make their own content. I understand placeholders during dev but this wasn't it

Aug 27 2015

@ValveNewsNetwor You can send me a private message on Moddb.

Aug 26 2015

Someones been stealing our Borealis maps. Lying to get out of it. Such a shame about this community. Not unexpected.

Aug 21 2015

Alright our forums are back online for nobody to post in. Enjoy.

Aug 16 2015

beep beep updating our forums be right back.

Aug 16 2015

@Vultr do you allow customers to bring their own licenses for e.g. Windows Server 2012?

Aug 11 2015

@CSGODB do you have a nice extract of all skin names? Like an Excel spreadsheet of names.

Aug 7 2015

Watch #ESLOne Katowice ( & check out their raffle for awesome gaming gear!

Mar 12 2015

Chr0n0Tr!gg3r made a pretty cool walkthrough of Missing Information. Check it out.

Mar 7 2015

@Silent_Hunter1 No, not at this point. However it will in the future. We've got no date right now, sorry.

Dec 1 2014

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