Missing Information 1.6 Full
Apr 1, 2011 Demo 75 commentsIt finally here! The long awaited 1.6 patch for Missing Information!
35 comments by Junk on Apr 1st, 2011
We are pleased and relieved to announce that Missing Information 1.6 is now available to the general public. The highlight of this release is of course the heavily overhauled Hyperborea chapter. We listened to your criticisms and what you will find in this mod is a rebalanced campaign with altered gameplay and a much better sampling of health and items, as well as numerous bug fixes. Yes, the crash bug in the last map is a thing of the past, and so is Odell's surreal descent down the stairs. Although admittedly the first year of this release's development was spent doing virtually nothing, we gained a few more team members and went into overdrive in the last year and three months with the determination to deliver something that felt as close to a polished Valve chapter as possible. We spent time coming up with a plausible story behind the Hyperborea, one that we feel is probably as close to Valve's original intentions as anyone is going to get, and we have done our best to ensure the gameplay and scripted sequences keep in line with this story. Many areas have received a visual overhaul as well and a sampling of new models and textures have been created to give the mod more of a distinct feel.
We hope you enjoy the updated Hyperborea. We feel confident in saying that it is the most polished example of fixed content from the Half Life 2 leak, but that is up to you guys to decide. We really cannot thank you fans enough for being patient in spite of our inability to keep true to our previous release dates. Download links can be found here.
It finally here! The long awaited 1.6 patch for Missing Information!
First patch for our 1.5 release. This patch addresses several issues observed by our fans. Changelog can be found in description.
1.5 version of Missing Information. This is the first release since our revival. This is an updated version 1.4, running on the Orange Box engine.
Highest Rated (14 agree) 10/10
This modification not only follows the original valve art style but is also keeping users up-to-date again. With moronic individuals posting 5's out of 10 because of their lack of interest or understanding of a project of this scale, this leaves fans with pretty much all the knowledge of the Half-Life universe to rate a 10/10 and give information to support. Half-Life 2 was to have a 50+ hour campaign and have over 20 weapons. Fun fact: The Borealis in fact was owned by a scientific research team…
Jan 28 2011, 6:15pm by av3nger
Lowest Rated (4 agree) 5/10
Well, it is a great mod, there have really been some work in this, but there is also some big glitches that makes it... bad. The stalker-looking enemies is not well made, they doesn't look good, but a nice detail with the laser, but it damaging a little too much. And if you have passed a checkpoint/loading screen, you can't go back without it crashes (or at least it was what happened to me). Then your partner tries to walk down stairs, he just flyes around it, walking in walls and so on, undtil…
Oct 22 2010, 5:13pm by JK4ever
Latest tweets from @gabeslovetub
Our RapidShare account is expiring. We're switching our mirror to T.co instead.
May 4 2013, 8:24pm
hello :)
Apr 29 2013, 10:40am
In 8 days three of the team members from Missing Information are meeting for the first time in the 7 years they've known each other. Oh my!
Mar 16 2013, 7:18pm
what's up?
Jan 10 2013, 12:38am
merry christmas and a happy new year
Dec 26 2012, 11:46am
The former lead of Missing Information is trying to get his game Greenlit on Steam. Help a brother out :) T.co
Sep 21 2012, 5:52am
And we're done. We've got more progress on the ASW build soon.
Sep 4 2012, 6:18am
We're updating the forum software on the Tub. We'll be back shortly.
Sep 4 2012, 6:03am
Another progress video. We just love you guys that much :)! T.co
Jul 19 2012, 12:32pm
We've got that video ready for you as promised. Remember, everything is work in progress! T.co
Jul 16 2012, 7:01pm
Will you guys be making different versions of betas? What I mean is like.. On one map, I saw that that the Metrocop's had blue eyes, but last time, I saw they had the orange armbands and the blue-ish uniforms and all that.. I know that may just be a waste of time, but it'd be kinda fun to jump around versions of betas.
No. As it is right this is a project that's taking a lot resources. Unfortunately we do not have the resources to spend on such a project.
Alright, that's fine, I understand, like I said, "I know that may just be a waste of time," but thanks for replying though, it's just that I always liked those skins like the yellow-armed combine soldier and the orange-bluish Civil Protection.
Also, I am very sorry for posting a long comment, it just got me really excited while I was playing in Hyperborea! :)
So.. I was just playing MI 1.6 and I was mucking around with the M function... the ability to throw items currently in your hand... and it got me thinking, that! that is a really fantastic idea... hear me out!
I was thinking it would be really great if you could only hold 1 weapon from each weapon drop down menu... e.g: you choose either crowbar or ice axe not both, crowbar is slower but more damage is dealt, whereas the ice axe is faster but not as damaging... same goes for either pistol or flare gun, one is fast firing but not that powerful, whereas the flare gun is instant kill, but slow to reload... this way! it would be really awesome in the heat of battle (or if you just decide you want something different for a while) to throw the weapon and pick up the closet gun/weapon that you can see. It would make Gordon seem more or a heroic man than a super hero who can hold 30 odd weapons in his HEV suit haha.
It's just an idea of course! But personally to me this was a very very fun game element! :):) also! obviously you would always be able to hold the gravity gun, and couldn't throw that down.
This was originally intended for the game (see e3_traptown). It's something we've talked about, and I think we had a prototype at one point.
Seriously? that's awesome... yeah I wondered why it was implemented in your mod :P haha... and now that you mention it, I remember seeing in the e3 map with the old coast and gunship fight, the player threw the gun to pick up the rocket launcher.
Is there a new update coming? It's been awhile since your last. I don't want to sound pushy, just asking.
No. We don't have competition. We aren't competing with anyone. They might, but we aren't.
>They might, but we aren't
Actually, im my opinion leak/beta/or.storyline-themed mods which are still in development should rather learn from a released and successful mod like MI. Who needs to compete at all?
>a competitor
that Alyx's face…