Introduced by the German Imperial Army for the spring offensive of 1926, the Karabiner - 'noch kürzer' or 'even shorter' features the same 7.92mm calibre firepower of it's ancestor, the Karabiner 1898. But it's reduced length makes it much easier to handle in the chaos of trench war and nightly raids. Although less accurate, it's still capable of hitting a target more than 80 metres away.
The mechanics of the weapon have been changed to a 12-shot-semi-auto firing mode, as losses soared due to the invention of a russian semi-automatic rifle in 1924. Production of a new semi-auto rifle, the "G-26", turned out to be too expensive, so the casing of the Karabiner '98 was kept.
There is work left to be done for us on the sound, some of the texturing and a few animation tweaks; a nice, boring job for long winter evenings...
Next week's update: The Arsenal, Part II - The 'MP 18'.
A while ago, we found out that there was - gone unnoticed by us for a long time - a "Zeitgeist" game on the IndieDB. After making contact with Daniel / tabmaster, who made that game, he offered to change his game's name to Zeitgeist - The Puzzle Game, so if there ever is reason for us to be listed in the IndieDB, this is now possible.
It would be a kind gesture of you to jump over to Daniel's game for a second and check out his work. Rewarding, too, as Daniel's 'Zeitgeist' has already been released and is in a playable state.