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Comment History  (60 - 90 of 669)
Rukus_ Jan 15 2012, 9:36pm says:

Rest in Peace. I feel for ya man, and every time I hear stuff like this it reminds me of how old my own pop is ;_;

+4 votes   article: The Bad News First
Rukus_ Jan 9 2012, 6:05pm replied:

I think he means the chest part. It needs to move a bit when he takes a step. I'd use the Jurassic Park t-rex chase as a reference.

+1 vote   media: T-rex walk animation
Rukus_ Dec 17 2011, 9:05pm replied:

You mean increase the size of the map

+2 votes   media: Half life 2 Wars: Reintroduced Factions
Rukus_ Dec 14 2011, 5:23pm says:


For a second there I thought you were going to try to make a HL game on the UDK. I was about to call you guys something unsavory.

+4 votes   article: Big News for 2012!
Rukus_ Dec 8 2011, 9:57pm says:

Am I to expect a different story? Or is this just a remake?

+1 vote   media: Release date media!
Rukus_ Dec 7 2011, 1:54am replied:

Look at the way the light wraps around the model, not the texture.

+1 vote   media: Subsurface Scattered Skin and Eye Shader
Rukus_ Dec 2 2011, 7:30pm replied:


+3 votes   article: Och med dom orden så passar jag micken.
Rukus_ Nov 29 2011, 1:48pm says: this RP?

+1 vote   article: Battle For the Colonies Returns for 2.1.1
Rukus_ Nov 7 2011, 5:16pm says:

This is Source 2007 correct?

+2 votes   download: Shotgun Sunrise Source
Rukus_ Oct 30 2011, 8:54pm replied:

Yeah, thats what I meant.

I'm sad that Marcus isn't played by the original voice actor :(


+1 vote   article: Happy Halloween with a video and more!
Rukus_ Oct 29 2011, 10:01pm says:

Why is Civil Protection wearing a dress?

+4 votes   media: HD NPC Skins
Rukus_ Oct 22 2011, 7:43pm says:

Dead god those eyes o_o

+3 votes   media: Media release coming soon...
Rukus_ Sep 29 2011, 4:40pm says:

The whell isn't sitting in the well.....or is it?

+2 votes   media: High-Resolution APC
Rukus_ Sep 22 2011, 4:02am replied:

Won't they basically be Ministriders (IE really fast and melee attack?)

-3 votes   media: Test Render
Rukus_ Jun 13 2011, 10:45pm replied:

Hes a nazi sympathizer that in his own words "smiles when a marine dies". He deserves everything coming to him.

+11 votes   article: Heads up for you guys
Rukus_ Apr 28 2011, 10:25pm replied:

The blood needs to be much darker.

+1 vote   media: Meat Clever
Rukus_ Apr 23 2011, 9:38pm replied:

All games in the numbered series have mod support shithook.

-4 votes   article: Black Ops to add mod support in May!
Rukus_ Apr 6 2011, 12:01pm says:

looks like some map I played on Fortress Forever.

+2 votes   media: New "Attack/Defend" Map [WIP]
Rukus_ Mar 28 2011, 8:51pm says:

Of course. Another source mod jumping into Unreal.

+1 vote   article: Mindworld: Making the Jump to IndieDB!
Rukus_ Feb 21 2011, 6:41pm says:

WHAT? You should totally give him the delorean, have him like vintage cars.

+2 votes   media: Solomon waits
Rukus_ Feb 17 2011, 5:37pm replied:

even just desura would be awesome.

+1 vote   media: Few Dollars More back.
Rukus_ Feb 15 2011, 6:44pm says:

if I send you a picture of me in a blue shirt can you send me a foldable?


Hello, girlfriend. What do you do when your man mines like the miner your miner can mine like? Look over there, back at me, at the ground, he says marry me, YOUR MINECRAFT IS NOW DIAMONDS!!

+4 votes   article: Notch is back in the building! (for two weeks)
Rukus_ Feb 5 2011, 9:27pm says:

Did anyone else think of this

-2 votes   media: Mickey
Rukus_ Jan 27 2011, 5:31pm says:

Looks like 2, might be one with skins tho.

+1 vote   media: Zombie Master
Rukus_ Jan 14 2011, 12:30am says:


Silent for SO LONG.

+1 vote   article: Update 3.5 Released!
Rukus_ Jan 13 2011, 5:10pm says:

looks like the ending of portal...

+8 votes   media: OF2 - Dark Passage
Rukus_ Jan 9 2011, 5:54pm replied:

Not really, in 28 weeks later the city outbreak took place in the day.

+12 votes   media: Playing with shaders
Rukus_ Dec 28 2010, 1:17am says:

3, 1 looks like the scattergun from tf2, and 2 looks mis-balanced.

+2 votes   article: The Great Tremor Art Vote - Part 2
Rukus_ Nov 17 2010, 8:23pm says:

Make sure you have to "set it up" to be able to use it (meaning crouched or prone with the a bipod down). Or it'll be a rush weapon like in CSS.

+4 votes   media: M24
Rukus_ Oct 23 2010, 1:49am says:

Processing -_-

-1 votes   media: Overwatch 1.3.0 Preview
Rukus_ Oct 16 2010, 4:57am says:

Damn, I wont be here tomorrow. Oh well.

+1 vote   article: WHEN ?
Rukus_ Oct 1 2010, 10:21pm says:

Add some displacements or some more objects in the road, it looks very blocky. Also some recoil would be nice.

+1 vote   media: Army Men III Gameplay Video
Rukus_ Sep 23 2010, 9:04pm says:

ERROR! 404 on the images

+1 vote   article: Party of Sin: Level Design
Rukus_ Aug 4 2010, 11:48pm says:

Looks great aside from the third image. That fan is casting a mystery shadow upon the floor, this happens with most props attached to ceilings, I recommend disabling shadows on that prop.

Also, in the same image the light doesn't seem to correspond well to the sky around it....The lighting says clear morning but the sky says rainy afternoon.

+5 votes   article: 1187 August Update
Rukus_ Jul 31 2010, 3:02am replied:

Hes right, the tree line is ugly.

The rest is good though.

+1 vote   media: Dock, Breakwater, Lighthouse
Rukus_ Jul 30 2010, 4:29am says:

Yeah, singleplayer. Definitely.

0 votes   media: ORION - Mystery Days Event - Day 03
Rukus_ Jul 22 2010, 11:01pm replied:

Reduces gore health and damage.
Changes Fiend Leap Mechanics (doesnt instakill anymore unless you melee attack mid pounce)
Lowered Fiend Melee Damage
Added new cvn_outskirts

+2 votes   download: Coven 3.1 Patch EXE
Rukus_ Jul 15 2010, 6:42pm says:

Sweetness. Also, the models should have eyes.

+1 vote   article: New Updates and Name Change
Rukus_ Jun 29 2010, 5:23pm says:

The SDK is working ok for me right now..

+1 vote   article: Exodus: The Future Of The Mod: Part Deux
Rukus_ Jun 11 2010, 9:32pm says:


0 votes   media: Lift Gameplay 06/11/2010
Rukus_ Apr 10 2010, 1:32am says:

A little more than a month with no development, I can live with that.

+1 vote   article: Development Information
Rukus_ Mar 12 2010, 10:21pm says:

I think most of the work currently is coding. So it uses HL2 alot.

+1 vote   download: Coven 2.5 Install EXE
Rukus_ Feb 10 2010, 10:36pm replied:

You can make an 18 inch (total, not just barrel) out of any shotgun, you just have to get it re-registered. At least in Arizona you can. An 18 inch sawn off is small enough for me to conceal in a jacket.

In dumbshit terms, you're wrong.

+5 votes   media: The Mortewood Plaza - Dual Sawn-off Shotguns!
Rukus_ Dec 23 2009, 6:34pm says:

W00T, now its recognizable!

+1 vote   media: demolitions training
Rukus_ Dec 20 2009, 5:42pm says:

Can anyone provide some feedback on this? It sounds promising but there isn't enough information to say if it works well or not.

+1 vote   download: Shadow Source (v1.75)
Rukus_ Dec 12 2009, 5:40pm says:


+1 vote   article: Darkness Mod for Zombie Driver Released
Rukus_ Dec 11 2009, 8:28pm replied:

NAW! We're just ******** you, it'll come out alongside episode 3!

+4 votes   article: Orion - Beta 1.0 Delay REDUCED!
Rukus_ Dec 2 2009, 1:18am says:


+1 vote   media: Shadows On V_Models
Rukus_ Nov 23 2009, 11:31pm replied:

You have to PAY for to register for Fileplanet. A $6 a month fee.

+2 votes   media: Fileplanet - Exclusive Closed Beta Event!
Rukus_ Nov 19 2009, 10:41pm says:

Looks more like a grenade launcher to me.

+2 votes   media: Revised Rocket Launcher Model
Rukus_ Oct 26 2009, 6:33pm says:


+1 vote   media: mexico drug packs with c4 bomb
Rukus_ Oct 24 2009, 3:21pm says:

You should make those screws part of the texture, rather than having its own geometry.

+2 votes   media: aw 50
Rukus_ Oct 22 2009, 6:58pm says:

The texture alignment to bottom of the right window looks weird, put a frame around the window, try to fix the texture so there is a full tile before the glass, or get rid of that window.

-2 votes   media: Maintenance area
Rukus_ Oct 20 2009, 9:14am says:


+2 votes   media: Plasma Cannon
Rukus_ Oct 15 2009, 12:23am says:

I have only played Quake 3 once and I recognize the style.

+2 votes   media: Decay
Rukus_ Oct 11 2009, 10:51pm says:

Some of the new models are a little strange, I like the Kineses Rifle though.

+1 vote   article: Movin' Right Along
Rukus_ Oct 7 2009, 11:48pm says:

You need a hanging animation, and an animation where the predator is hanging the bodies. Good stuff though, looking good.

+1 vote   media: vid01
Rukus_ Oct 1 2009, 10:17pm says:

This time can you modify the HL2 maps to include the new weapons, then throw them into the mod?

+1 vote   article: Missing Information 1.5.2 delayed!
Rukus_ Oct 1 2009, 10:16pm says:

This drawing and tournament are online, correct? If so I'm in.

+1 vote   article: October! The month of Cold Case
Rukus_ Oct 1 2009, 12:11am says:

Source bullet physics? Realistic?


Last time I checked you can't flick a desert eagle bullet in any direction in real life. Its fine as-is.

+1 vote   article: Not good. Not good at all.
Rukus_ Sep 26 2009, 1:20am says:


EPICNESS! You guys are great!

+1 vote   article: BG 2 1.5a RELEASE!
Rukus_ Jul 9 2009, 2:22am says:

I need to go to the bathroom.

+4 votes   media: I couldn't wait... here... enjoy!
Rukus_ Oct 22 2011, 3:34pm replied:

I hope so

+1 vote   mod: Visage
Rukus_ Oct 22 2011, 8:02am replied:

So, what? I can't give honest feedback anymore?

+2 votes   mod: Half-Life 2 Capture The Flag
Rukus_ Oct 22 2011, 12:14am says:

Didn't we do this before with ZPS? We all know the Eugene from last years is gonna win.

+1 vote   article: Contagion Halloween Costume Contest & Media
Rukus_ Oct 22 2011, 12:13am says:

Once again


Wow, you shouldn't have halved the ******* damage of EVERY SINGLE WEAPON. Why do I have to double barrel blast someone TWICE without shields?

The new UI is big and cumbersome. Meters and bars are a lot sleeker than size 20 font numbers.

The game is congested with weapons, I'd like it if there was a limit to how many weapons you could carry at one time (IE one sidearm, one primary, one heavy, and one melee) and have to drop a weapon to pick up another unless it was empty, in which case you would auto swap your empty weapon for the fresh one.

I liked the old versions much better.

0 votes   article: HL2CTF 2.0 Released!
Rukus_ Oct 21 2011, 10:01pm replied:


Wow, you shouldn't have halved the ******* damage of EVERY SINGLE WEAPON. Why do I have to double barrel blast someone TWICE without shields?

The new UI is big and cumbersome. Meters and bars are a lot sleeker than size 20 font numbers.

The game is congested with weapons, I'd like it if there was a limit to how many weapons you could carry at one time (IE one sidearm, one primary, one heavy, and one melee) and have to drop a weapon to pick up another unless it was empty, in which case you would auto swap your empty weapon for the fresh one.

I liked the old versions much better.

0 votes   mod: Half-Life 2 Capture The Flag
Rukus_ Oct 21 2011, 8:41pm says:


+2 votes   mod: Half-Life 2 Capture The Flag
Rukus_ Oct 19 2011, 9:31pm says:

I think you should put an epilepsy warning on the main menu....

+3 votes   media: Shiny!
Rukus_ Oct 16 2011, 10:46pm says:

Does the demo still accurately represent to the game?

+1 vote   game: Project Zomboid
Rukus_ Oct 14 2011, 3:42am says:

So, any media updates incoming?

0 votes   mod: Zombie Master 2
Rukus_ Oct 12 2011, 5:56pm says:

Reminds me of Cowboy Bebop

+3 votes   media: Baow baow baow baow
Rukus_ Oct 8 2011, 5:28am says:

So...can you put a saddle on it...?

+2 votes   media: Enderdragon Animation Update
Rukus_ Oct 1 2011, 7:04pm says:

Can those colored info_spawns with tuxedos please be player models?

+1 vote   article: GES Update 09/30/11 Programming & Ourumov Redux
Rukus_ Sep 29 2011, 8:40pm says:

Thats...really soon. Was it cancer?....

-2 votes   article: In memory of Mitchell “Engineer” Keesee
Rukus_ Sep 25 2011, 3:37pm says:


Animators coming in at close second

+1 vote   poll: It's hardest to recruit (or find) talented
Rukus_ Sep 22 2011, 4:28am replied:

The team has actually been working on the commercial sequel for quite some time now. You can find it in the link below.

+4 votes   mod: Age of Chivalry
Rukus_ Sep 18 2011, 5:54pm says:

Looks like a lawn mower

+1 vote   media: flashback
Rukus_ Sep 15 2011, 9:33pm replied:

Well you DO shoot a bow.....

+2 votes   game: Chivalry: Medieval Warfare
Rukus_ Sep 15 2011, 9:19pm replied:

Open or closed? Will people who frequented AoC (like myself) and the forums (formerly myself) be included if closed?

+1 vote   game: Chivalry: Medieval Warfare
Rukus_ Sep 15 2011, 3:04am says:

I only pirate games I feel aren't worth the money they're charging for the game, so I say cheaper games.

What ever happened to the days of the $30 game?

+3 votes   poll: Solution to piracy?
Rukus_ Sep 14 2011, 9:25pm says:

Cel-shade it

+1 vote   media: Textured Shotgun
Rukus_ Sep 14 2011, 9:17pm says:

Thats the feeling I get from the screenshots :)

+2 votes   article: InMomentum Beta Feedback is Amazing
Rukus_ Sep 14 2011, 2:13am says:

-Character voices
-Taunts for dominations, sometimes kills
-Being able to run up a wall and dive in the opposite direction in one fluid motion.
-Being able to jump between 2 close walls to get to a higher ledge prince of persia style.
-Cooler grenade effects
-Machine pistols
-Stealth kills
-Easier ledge grabs (I know you can do it in AHL2 but for the life of me can't figure it out.)
-A tutorial map
-A basass sounding announcer
-Objective game modes

+10 votes   article: Shhh ... we're waking up
Rukus_ Sep 13 2011, 3:22pm says:

Battlegrounds used to be ******* boring, now its shaping up to be a great map thanks to the changes and new weather.

Also, something tells me it should be raining, is it? and if it is will you add a subtle touch where we hear rain plinking against metal?

+1 vote   article: Weapons, Combat and a new Website
Rukus_ Sep 12 2011, 5:30am replied:


I'm never saying you did, its just bad PR to wag a game in front of our faces that uses the assets for an incomplete game we're still waiting for.

I too understand the programmer hunt. Its something about them that makes them come and go A LOT. I was formerly working on a remake of insurgency because of the whole controversy of the previous team splitting and handing it off to someone else who then put the mod on lockdown until he got money (yes, this is a true story). We'd gotten very close to the Alpha milestone on a orange box conversion when I'd had computer troubles and out programmer dropped off the face of the planet and quit. So we just sat in Programmer limbo until the original INS team decided to take up a remake, which my team may or may not be absorbed into.

TL;DR Mod making is hard, but that's no reason to have everyone set their standards low.

+2 votes   article: Vroom! Updated
Rukus_ Sep 12 2011, 5:24am replied:

I appreciate the response to my comment, but please try to st-ray away from the "Its free therefore your expectations should be bottom-of-the-bin low" statement. It insults me as a player.

Mods are made because you think of a concept you fall in love with, and want to build it up and thrust it into the world to get praise and a sense of accomplishment, which it does bring IF you deliver it in quality. However, you cannot say "well so what if its incomplete its free" and expect people to think you'll deliver any more quality than what you've shown in the past.

Don't get me wrong, I'm not saying Vroom is **** or anything, actually it looks quite fun to pick up and play, but waving a completed project in the face of the audience that is STILL waiting for another project is just bad PR man. It makes us feel betrayed in a sense.

+3 votes   article: Vroom! Updated
Rukus_ Sep 11 2011, 6:57am says:

Beautifully executed so far, 2nd best voice acting I've ever seen in a mod (next to anything voiced by TheChineseRoom). I also am glad to see someone else besides me knows the displacement trick to make smooth corners and complex geometry.

+2 votes   article: Titan: XCIX - Part ONE Released
Rukus_ Sep 11 2011, 5:32am replied:

and another thing, if you're not going to finish Shotgun Sunrise then just come out and say it, don't use this page to beg us for your support on a separate project, when our support got us nothing but disappointment on this project.

Update the SS page if its SS related, not to beg for attention.

+7 votes   article: Vroom! Updated
Rukus_ Dec 13 2011, 2:51pm replied:

The community is always here to volunteer voice acting! I'd love to see a mod where almost every NPC was played be a different actor!

+2 votes   article: A small update
Rukus_ Dec 7 2011, 2:03am replied:

So I'm guessing that means those cars are placeholders?

+1 vote   media: Real Time Global Lighting
Rukus_ Dec 7 2011, 1:30am replied:

Any chance of an optional shader pack to use on all characters?

+1 vote   media: Subsurface Scattered Skin and Eye Shader
Rukus_ Nov 30 2011, 11:12pm says:

why would you host this on a ****** free service that barely gets 200kbps when you could have had Moddb servers host it?!

+3 votes   article: Army Men III Alpha Version Released!
Rukus_ Oct 30 2011, 3:30am says:

Could we get a voice acting sample on the next update? I'm curious to see if the ZPS actors improved!

+7 votes   article: Happy Halloween with a video and more!
Rukus_ Sep 11 2011, 4:29am says:

neck elongated, legs this guy dead?

+3 votes   media: Army Men III Conceptual Art
Rukus_ Sep 11 2011, 4:26am says:

People on the shotgun sunrise page only want to hear about shotgun sunrise, if we wanted to hear about Vroom we'd go to Vrooms indie db page.

+10 votes   article: Vroom! Updated
Rukus_ Jun 13 2011, 4:37am says:

You know you could have put this as streaming audio right?

+2 votes   download: Receptionist Audio Bite
Rukus_ May 6 2011, 12:31am says:

All of what? Robbers? Theres 2, 4 if you could the reflections.

+3 votes   media: New Concept Art + Hints
Rukus_ Apr 29 2011, 9:26am says:

Sweet idea.

+2 votes   article: Eternal Silence has been released on Desura
Rukus_ Apr 29 2011, 9:25am says:

Chyeahhhh I'm down.

+1 vote   article: ZPS Competition
Rukus_ Apr 27 2011, 12:18am says:

Anyone else find it odd that this is on desura? Why not just have it on steam?

+2 votes   article: ZPS 2.2 Release available on Desura!
Rukus_ Apr 24 2011, 11:49am replied:

its probably just the room. I don't understand why you guys just don't put a light_spot in the middle of an empty room for screenshots like everyone else.

+1 vote   media: Tommygun New texture
Rukus_ Apr 21 2011, 6:59pm replied:

You got a good point

+7 votes   article: ARMA 2: Reinforcements - Official Trailer
Rukus_ Apr 20 2011, 6:57pm says:

Is that Thompson WIP? The texture is...not good. Otherwise good props.

+4 votes   media: Diner props WIP (THIS IS NOT A REAL MAP)
Rukus_ Apr 18 2011, 11:44pm replied:

im sure the windshield is WIP. I don't think they'd leave it that way.

+1 vote   media: Chevrolet WIP!
Rukus_ Apr 17 2011, 3:04am replied:

This is on the Source Engine, the backround buildings are brushes.

+3 votes   media: Street Sign ingame
Rukus_ Apr 16 2011, 9:00pm says:

Wow, thats more like it

+2 votes   media: Rooftop #2
Rukus_ Apr 16 2011, 8:59pm says:

wow, amazing detail.

+3 votes   media: Street #2
Rukus_ Apr 14 2011, 12:32am says:


+2 votes   article: Army Men III Genesis Demo Released
Rukus_ Apr 4 2011, 8:34pm says:

In WW2 you would be punished by serrading your bayonet because of the effort it takes to pull it out, but thats neither here nor there. You guys are doing a great job.

+1 vote   media: Kabar wireframe
Rukus_ Apr 3 2011, 8:35pm replied:

This may be a problem...since theres no vehicles.

+3 votes   media: Big map
Rukus_ Mar 2 2011, 7:55pm replied:

2 or 3

+1 vote   media: Phase Gate concepts
Rukus_ Feb 15 2011, 7:12pm replied:

Troll more

I never said I didn't support them, they just seem to have a hard time understanding why people would be angry, and people like you aren't helping calm people down, and if you don't want people to calm down then you're a troll. Either that or you're an idiot and only read the first and last sentence of my comment.

I apologize if I'm trying to keep the flames down by being the neutral party in this scenario, if ya feel like trollin' you're talking to the wrong guy.

-4 votes   article: Just a quickie
Rukus_ Feb 15 2011, 6:36pm buried:


That post didn't make me feel any better (in fact maybe a little worse), its basically saying "sorry we deceived you but oh well". Like I said previously, this shitstorm wouldn't have spawned if you said WAYYY back before Christmas that you talked with Valve. Then people would have been prepping for you to go indie even before you got an answer from Valve. If you had done that instead of posting loads of media in between then and announcing this no one would be mad. The game community (especially one that is as active in watching development as Moddb) is a very touchy business, and once you have a trusting community, they have to be 0 sure of your intentions.

I will buy your game, but only on the condition that it does not break the $10USD mark.

-8 votes   article: Just a quickie
Rukus_ Feb 15 2011, 5:58pm says:

I call em concept scribbles when I make these.

+1 vote   media: Behind the scenes
Rukus_ Feb 12 2011, 11:45pm says:

0_0 wut?

+1 vote   media: Orbital - By Pelf
Rukus_ Feb 2 2011, 10:20pm replied:


-1 votes   article: Off Limits - closing in on beta!
Rukus_ Feb 1 2011, 9:18pm replied:

Your avatar fits your comment so well I lol'd

+16 votes   article: Blade Symphony releases privately on February 4th!
Rukus_ Jan 30 2011, 1:32pm replied:

Its quite likely that Submachine Guns will be implemented into INS.

+2 votes   article: SITREP 1/29/11
Rukus_ Jan 29 2011, 8:30pm replied:

Its not really a way people talk, it should be more vulgar or less formal...


"I'm bleeding all over the ******* place!"
"Damn it, I'm bleeding like a stuck pig...."

-4 votes   media: Screenshot
Rukus_ Jan 26 2011, 6:05pm replied:

> america
> wealthy

I would have lol'd if it wasn't so wrong.

+5 votes   poll: As a modder how much do you roughly spend in a year on games?
Rukus_ Jan 24 2011, 8:52am replied:

you dont deserve negative karma for such a perfectly placed tf2 pun

+5 votes   article: Exodus is now dead, but...
Rukus_ Jan 18 2011, 5:21pm replied:

I don't see how im being an "*******", I'm being realistic. If I didn't support them why the **** would I track their game and mod....

+1 vote   article: ORION: Prelude Accepted @
Rukus_ Jan 18 2011, 2:38am says:

Umm, you really think you have the community for that...your community on here is only about 2000 people, and my community (eGO, who is 30,000 strong) has trouble getting 2k in the same amount of time.

+1 vote   article: ORION: Prelude Accepted @
Rukus_ Jan 12 2011, 12:10am replied:

Its actually an older (or maybe the same) model, we're using INS 2007 content after all.

+2 votes   media: Bunch o renders
Rukus_ Jan 9 2011, 5:51pm says:



I love you reactor

+1 vote   media: The battle continues
Rukus_ Jan 8 2011, 2:53pm says:

sweet, this game might actually turn out good

+6 votes   article: OMG They're everywhere!
Rukus_ Dec 30 2010, 5:10pm says:

So where does it go....

+15 votes   media: Robot Stripper
Rukus_ Dec 30 2010, 12:05am says:

How the hell do you mod a PS1 game???

+2 votes   mod: Final Fantasy Tactics 1.3
Rukus_ Dec 29 2010, 3:54pm replied:

Pardon my english impaired friend. Insurgency: Redeployment is a mod based off the source code of Insurgency 1.0c, one of the pre-steamworks releases.

The reason for us to have such an early version is because a long time ago (shortly before INS 2.0 I think), the development team switched from Jeremy and Agrll to Dr_Spielmann and jaboo224. Shortly after releasing Insurgency 2.5 through steamworks, they stopped working and demanded $10,000 each in return for the source code and content. Therefore they killed the mod themselves.

They can do this because presumably all work done on the project beyond 2.0 is their intellectual property.

Shortly after that, Jeremy released the source code of Insurgency 1.0c to the general public. I picked it up and posted it on the forums, hoping to pick up a few team members. I succeeded, and our WIP project is what lays before you.

+3 votes   mod: Insurgency: Redeployment
Rukus_ Dec 28 2010, 9:37pm says:


+1 vote   media: Shotgun Upraded WIP model
Rukus_ Dec 28 2010, 9:36pm says:

Weird sights...could you make it a normal ghost ring?

+2 votes   media: Shotgun Basic Model
Rukus_ Dec 28 2010, 9:35pm says:



+2 votes   media: Grenade Launcher Concept
Rukus_ Dec 16 2010, 3:30pm replied:

You deserve karma for giving someone karma for giving someone karma who deserved karma.

+7 votes   media: Promoimage
Rukus_ Dec 16 2010, 1:01am buried:



-5 votes   article: The best 3 words in the universe
Rukus_ Dec 15 2010, 5:44pm says:

You can make a smooth pillar by making a block the size of the pillar you want, then make two copies and stack them horizontally. After that make the sides into a displacement (not top and bottom, unless they are visible to the player), then subdivide all 3 sets of displacements. The top and bottom pillars will be deformed, but the middle one will be perfectly smooth.

So you won't have to work with those having to align all those vertexes to the grid to keep brushes from colliding.

+2 votes   media: Screenshot
Rukus_ Dec 9 2010, 6:24pm replied:

You know hes actually right....1 bullet can kill one zombie....

+1 vote   media: Map Spotlight #1 - Broadway
Rukus_ Nov 1 2010, 2:36am says:


+1 vote   media: Objectives Demonstration
Rukus_ Oct 23 2010, 1:50am says:


+1 vote   media: Terminal
Rukus_ Oct 21 2010, 4:02pm replied:

Me too

+1 vote   media: Wallpaper - Episode 2
Rukus_ Oct 13 2010, 5:39am says:

I see you took my advice and jacked up the shadows on the textures...nice. However, I would make decorating the walls a priority. Also, cubicles are designed to keep people from socializing in a small space (sad, in't it?) so the walls should be just high enough that you can't see over them completely.

+1 vote   media: Office WIP
Rukus_ Oct 8 2010, 2:39am says:

I want to make this map my nasty friend

+3 votes   media: Two Classic Battlefields Revealed
Rukus_ Sep 27 2010, 6:59pm says:

Looks good, just need to adjust the shadows on those textures so the light doesn't look square.

+2 votes   media: Apartment W.I.P
Rukus_ Sep 23 2010, 9:02pm says:

Is that.......PEDOBEAR???

+3 votes   download: Bisounours party SVN Backup
Rukus_ Sep 19 2010, 5:43pm says:

Nice, but that ocean looks like pond water, do what Dear Ester did with their ocean water. Make an animated, non-solid texure block and put in one unit above the surface, making it look like "waves"

+2 votes   media: Bridge and atmosphere - 4
Rukus_ Sep 16 2010, 12:28am says:

Surprisingly good acting.

+1 vote   media: Oasis 1.1 - Dialogue preview
Rukus_ Aug 25 2010, 8:35pm says:

Looks like the AK102 from Metal Gear Solid 4 with slightly different signts, good model.

+2 votes   media: Ak47 DONE
Rukus_ Jul 25 2010, 10:15pm says:


-4 votes   media: ORION: Source Multiplayer Beta - Official Trailer
Rukus_ Jul 20 2010, 12:24am replied:

Its only the cow gamemode, dm still has only 1 life.

+2 votes   article: Coven 3.0 has been released
Rukus_ Jul 17 2010, 12:23am buried:


"Free call of duty"


Ins is not an action game.

-8 votes   article: Insurgency: Modern Infantry Combat
Rukus_ Jul 4 2010, 12:31pm says:


Games almost never get foliage right! Bravo Speedtree devs, and bravo Lukewarm for using it!

+6 votes   article: Speedtree now being used for Primal Carnage!
Rukus_ Jun 18 2010, 1:09pm says:

Nice! Viewmodel, I presume?

+1 vote   media: under dev aw50 bmg
Rukus_ Jun 13 2010, 4:52pm says:

Textures would be nice.....

+1 vote   media: Knife Viewmodel as of June 13th 2010
Rukus_ Feb 26 2010, 8:35pm says:


+3 votes   media: New concussion explosion effect on ff_roasted
Rukus_ Feb 13 2010, 6:32pm replied:

No offense, but it sounds like it :p

+1 vote   media: Exodus Prototype Theme
Rukus_ Feb 13 2010, 3:08pm says:

Is this a spinoff of the Source Mod Orion?

+1 vote   game: Alpha Wars: Orion
Rukus_ Dec 24 2009, 12:55am says:

Combine the Tech and Demo class, each one seems...incomplete. They would work well as one combined class.

+1 vote   article: Beta 3.0 Information, Human Classes revealed, new weapons!
Rukus_ Dec 23 2009, 8:36pm says:

What is this?

+2 votes   media: 1187 December update Images
Rukus_ Dec 20 2009, 5:34pm replied:


+1 vote   media: trying to be a hero
Rukus_ Dec 1 2009, 5:27pm says:

You might want to finish the coding and add more than one gun before you focus on voice actors.

0 votes   article: How to help development
Rukus_ Nov 18 2009, 10:18pm says:

Cool, might get me back into playing.

+5 votes   article: Dystopia: November 09 Update - The Future is Orange.
Rukus_ Oct 25 2009, 2:01pm says:

Looks like a TF2 grenade (if there was one :p)

+1 vote   media: alpha grenade :D
Rukus_ Oct 24 2009, 3:23pm says:

A tad simplistic, that was a problem with almost all GOps maps. Make sure in the final versions of the map to add detail. Like bushes and such.

+1 vote   media: Early Beta Demolitions Training 2
Rukus_ Oct 24 2009, 3:20pm says:

I'm guessing these are world models? You wouldn't need the little details beneath the trigger (notches?), the one underneath the barrel of the sniper, or the ridges under the stock of the M4A1.

+1 vote   media: aw50+m4+glock 18c
Rukus_ Oct 24 2009, 3:13pm replied:

Lol yeah hes right the fire rate switch is always on the left.

+2 votes   media: beta micro uzi
Rukus_ Oct 24 2009, 3:12pm says:

Nice one

+1 vote   media: mexico chopper
Rukus_ Oct 23 2009, 3:13am buried:


Episode 53- Is deleted and can no longer be viewed.


-8 votes   article: Episode 53
Rukus_ Oct 22 2009, 7:17pm says:


+4 votes   media: Toilet
Rukus_ Oct 19 2009, 1:33am replied:

Yes, it does.

After going through a massive city with hundreds of armed militants and combine enemies, he only finds the weapons you can use. So yes, it does mean those are the only weapons.

+2 votes   article: Overheid Demo released!
Rukus_ Oct 14 2009, 3:21am says:

That is one DIRTY street sign

+1 vote   media: Update
Rukus_ Oct 13 2009, 6:47pm replied:


This mod is IN the Half Life 2 Universe. Thats why there's the HL2 weapons.

+10 votes   article: Overheid Demo released!
Rukus_ Oct 11 2009, 10:50pm says:

Not really in my taste, but it looks like a shotgun. So its OK.

+1 vote   media: Shotguns
Rukus_ Oct 11 2009, 10:49pm says:

Hmm, If it was me I would move the handle forward from the clip, it looks like there is barely any room for your fingers in between the handle and clip.

(Not the grip, the handle, meaning the second one forward.)

+1 vote   media: Rocket Launcher
Rukus_ Oct 11 2009, 10:47pm says:

Oh yes, I like this.

+1 vote   media: Nailgun
Rukus_ Oct 11 2009, 10:47pm says:

Not bad, it looks a little compact to me, don't really know why.

+1 vote   media: Grenade Launcher
Rukus_ Oct 11 2009, 10:46pm says:

Oooo I see you took our suggestion and built the scope in.

+2 votes   media: Kinesis Rifle
Rukus_ Oct 11 2009, 12:33pm says:

What is that?

+1 vote   media: concept03
Rukus_ Oct 10 2009, 9:50pm replied:


+1 vote   article: New Weapon Models and new Map "Bespin"
Rukus_ Oct 1 2009, 9:44pm says:

ooo quakey.

+1 vote   media: Oxide
Rukus_ Sep 29 2009, 1:13am says:

So it shoots proximity mines that stick to a wall? Sounds cool.

+2 votes   media: Proximity Launcher
Rukus_ Sep 28 2009, 10:05am says:

No actually, you need MOAR!

+1 for the Powerthirst reference

+2 votes   media: More blood than your body has room for
Rukus_ Sep 8 2009, 1:36am says:

Wheres those profit reports?! /:D

+3 votes   media: Weekly Update Images September 7th, 2009
Rukus_ Jun 24 2009, 10:14pm buried:


Nice presentation, I like it. I can feel the impending release.

First, by the way

-55 votes   article: NEOTOKYO° - The Shadow War
Rukus_ Jun 18 2009, 10:39pm replied:

I think I just came.......

+2 votes   article: Tell your friends (and enemies), Neotokyo is almost here!
Rukus_ Jun 2 2009, 5:28am says:

Wow, this looks like THE GTAIV mod. Keep it up guys and you'll surely be the most popular GTA mod.

+2 votes   article: New beta out!!
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