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Comment History  (60 - 90 of 669)
Rukus_
Rukus_ Oct 22 2011, 7:43pm says:

Dead god those eyes o_o

+3 votes     media: Media release coming soon...
Rukus_
Rukus_ Oct 22 2011, 3:34pm replied:

I hope so

+1 vote     mod: Visage
Rukus_
Rukus_ Oct 22 2011, 8:02am replied:

So, what? I can't give honest feedback anymore?

+2 votes     mod: Half-Life 2 Capture The Flag
Rukus_
Rukus_ Oct 22 2011, 12:14am says:

Didn't we do this before with ZPS? We all know the Eugene from last years is gonna win.

+1 vote     article: Contagion Halloween Costume Contest & Media
Rukus_
Rukus_ Oct 22 2011, 12:13am says:

Once again

Feedback

Wow, you shouldn't have halved the ******* damage of EVERY SINGLE WEAPON. Why do I have to double barrel blast someone TWICE without shields?

The new UI is big and cumbersome. Meters and bars are a lot sleeker than size 20 font numbers.

The game is congested with weapons, I'd like it if there was a limit to how many weapons you could carry at one time (IE one sidearm, one primary, one heavy, and one melee) and have to drop a weapon to pick up another unless it was empty, in which case you would auto swap your empty weapon for the fresh one.

I liked the old versions much better.

0 votes     article: HL2CTF 2.0 Released!
Rukus_
Rukus_ Oct 21 2011, 10:01pm replied:

Feedback

Wow, you shouldn't have halved the ******* damage of EVERY SINGLE WEAPON. Why do I have to double barrel blast someone TWICE without shields?

The new UI is big and cumbersome. Meters and bars are a lot sleeker than size 20 font numbers.

The game is congested with weapons, I'd like it if there was a limit to how many weapons you could carry at one time (IE one sidearm, one primary, one heavy, and one melee) and have to drop a weapon to pick up another unless it was empty, in which case you would auto swap your empty weapon for the fresh one.

I liked the old versions much better.

0 votes     mod: Half-Life 2 Capture The Flag
Rukus_
Rukus_ Oct 21 2011, 8:41pm says:

ITS OUT

Hl2ctf.com

+2 votes     mod: Half-Life 2 Capture The Flag
Rukus_
Rukus_ Oct 19 2011, 9:31pm says:

I think you should put an epilepsy warning on the main menu....

+3 votes     media: Shiny!
Rukus_
Rukus_ Oct 16 2011, 10:46pm says:

Does the demo still accurately represent to the game?

+1 vote     game: Project Zomboid
Rukus_
Rukus_ Oct 14 2011, 3:42am says:

So, any media updates incoming?

0 votes     mod: Zombie Master 2
Rukus_
Rukus_ Oct 12 2011, 5:56pm says:

Reminds me of Cowboy Bebop

+3 votes     media: Baow baow baow baow
Rukus_
Rukus_ Oct 8 2011, 5:28am says:

So...can you put a saddle on it...?

+2 votes     media: Enderdragon Animation Update
Rukus_
Rukus_ Oct 1 2011, 7:04pm says:

Can those colored info_spawns with tuxedos please be player models?

+1 vote     article: GES Update 09/30/11 Programming & Ourumov Redux
Rukus_
Rukus_ Sep 29 2011, 8:40pm says:

Thats...really soon. Was it cancer?....

-2 votes     article: In memory of Mitchell “Engineer” Keesee
Rukus_
Rukus_ Sep 29 2011, 4:40pm says:

The whell isn't sitting in the well.....or is it?

+2 votes     media: High-Resolution APC
Rukus_
Rukus_ Sep 25 2011, 3:37pm says:

Programmers

Animators coming in at close second

+1 vote     poll: It's hardest to recruit (or find) talented
Rukus_
Rukus_ Sep 22 2011, 4:28am replied:

The team has actually been working on the commercial sequel for quite some time now. You can find it in the link below.

Moddb.com

+4 votes     mod: Age of Chivalry
Rukus_
Rukus_ Sep 22 2011, 4:02am replied:

Won't they basically be Ministriders (IE really fast and melee attack?)

-2 votes     media: Test Render
Rukus_
Rukus_ Sep 18 2011, 5:54pm says:

Looks like a lawn mower

+1 vote     media: flashback
Rukus_
Rukus_ Sep 15 2011, 9:33pm replied:

Well you DO shoot a bow.....

+2 votes     game: Chivalry: Medieval Warfare
Rukus_
Rukus_ Sep 15 2011, 9:19pm replied:

Open or closed? Will people who frequented AoC (like myself) and the forums (formerly myself) be included if closed?

+1 vote     game: Chivalry: Medieval Warfare
Rukus_
Rukus_ Sep 15 2011, 3:04am says:

I only pirate games I feel aren't worth the money they're charging for the game, so I say cheaper games.

What ever happened to the days of the $30 game?

+3 votes     poll: Solution to piracy?
Rukus_
Rukus_ Sep 14 2011, 9:25pm says:

Cel-shade it

+1 vote     media: Textured Shotgun
Rukus_
Rukus_ Sep 14 2011, 9:17pm says:

Thats the feeling I get from the screenshots :)

+2 votes     article: InMomentum Beta Feedback is Amazing
Rukus_
Rukus_ Sep 14 2011, 2:13am says:

-Character voices
-Taunts for dominations, sometimes kills
-Being able to run up a wall and dive in the opposite direction in one fluid motion.
-Being able to jump between 2 close walls to get to a higher ledge prince of persia style.
-Cooler grenade effects
-Machine pistols
-Stealth kills
-Easier ledge grabs (I know you can do it in AHL2 but for the life of me can't figure it out.)
-A tutorial map
-A basass sounding announcer
-Objective game modes

+10 votes     article: Shhh ... we're waking up
Rukus_
Rukus_ Sep 13 2011, 3:22pm says:

Battlegrounds used to be ******* boring, now its shaping up to be a great map thanks to the changes and new weather.

Also, something tells me it should be raining, is it? and if it is will you add a subtle touch where we hear rain plinking against metal?

+1 vote     article: Weapons, Combat and a new Website
Rukus_
Rukus_ Sep 12 2011, 5:30am replied:

PART 2

I'm never saying you did, its just bad PR to wag a game in front of our faces that uses the assets for an incomplete game we're still waiting for.

I too understand the programmer hunt. Its something about them that makes them come and go A LOT. I was formerly working on a remake of insurgency because of the whole controversy of the previous team splitting and handing it off to someone else who then put the mod on lockdown until he got money (yes, this is a true story). We'd gotten very close to the Alpha milestone on a orange box conversion when I'd had computer troubles and out programmer dropped off the face of the planet and quit. So we just sat in Programmer limbo until the original INS team decided to take up a remake, which my team may or may not be absorbed into.

TL;DR Mod making is hard, but that's no reason to have everyone set their standards low.

+2 votes     article: Vroom! Updated
Rukus_
Rukus_ Sep 12 2011, 5:24am replied:

I appreciate the response to my comment, but please try to st-ray away from the "Its free therefore your expectations should be bottom-of-the-bin low" statement. It insults me as a player.

Mods are made because you think of a concept you fall in love with, and want to build it up and thrust it into the world to get praise and a sense of accomplishment, which it does bring IF you deliver it in quality. However, you cannot say "well so what if its incomplete its free" and expect people to think you'll deliver any more quality than what you've shown in the past.

Don't get me wrong, I'm not saying Vroom is **** or anything, actually it looks quite fun to pick up and play, but waving a completed project in the face of the audience that is STILL waiting for another project is just bad PR man. It makes us feel betrayed in a sense.

+3 votes     article: Vroom! Updated
Rukus_
Rukus_ Sep 11 2011, 6:57am says:

Beautifully executed so far, 2nd best voice acting I've ever seen in a mod (next to anything voiced by TheChineseRoom). I also am glad to see someone else besides me knows the displacement trick to make smooth corners and complex geometry.

+2 votes     article: Titan: XCIX - Part ONE Released
Rukus_
Rukus_ Sep 11 2011, 5:32am replied:

and another thing, if you're not going to finish Shotgun Sunrise then just come out and say it, don't use this page to beg us for your support on a separate project, when our support got us nothing but disappointment on this project.

Update the SS page if its SS related, not to beg for attention.

+7 votes     article: Vroom! Updated
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