I really enjoy any kind of war game. RTS or Shooter. I don't like wierd fantasy games though.

Comment History  (0 - 30 of 331)
L1K3A8O5S
L1K3A8O5S Jul 11 2014, 12:09am says:

Playing as the Republic I can't seem to hyperspace between my holonet connected planets. I can use those of my allies if we have the HS pact, but none of my planets have the little note on their descriptions of being holonet connected, in spite of having holonets. Am I missing something here?

+1 vote     mod: Sins of a Galactic Empire
L1K3A8O5S
L1K3A8O5S Jul 2 2014, 2:12am replied:

You mean "cannon fodder that sometimes destroys immense, ludicrously expensive battle-stations"?

+11 votes     media: Some Things Don't Change
L1K3A8O5S
L1K3A8O5S Jul 1 2014, 12:28am says:

Awesome.

+6 votes     media: Imperial Star Destroyer
L1K3A8O5S
L1K3A8O5S Jun 27 2014, 12:28am replied:

And? The way they designed the mod, you can only choose one super capital design in a game. The message it gives you is irrelevant if you understand this.

+2 votes     mod: Sins of a Galactic Empire
L1K3A8O5S
L1K3A8O5S Jun 25 2014, 3:22pm replied:

Haha I only get a couple errors with vanilla, obviously, while some other mods are only slightly more than that. I just wanted to try it, since the dev.exe gives a lot more options (that should be in the actual game but are not, for some reason). Oh well, good mod. Looking forward to the next release.

+1 vote     mod: Sins of a Galactic Empire
L1K3A8O5S
L1K3A8O5S Jun 25 2014, 2:21am says:

Have you guys tried using the dev.exe with this mod? Jesus... I know this isn't really an issue for the mod as a whole, but when I try it I have to skip through literally (like no ****, not a joke or exaggeration) tens of thousands of errors that pop up as the game loads. Then, when I go to single player, I have to skip through them all again. So, of course, I decided not to use the dev.exe upon that realization. Just wondering if you guys noticed this or if you even use the dev.exe.

+1 vote     mod: Sins of a Galactic Empire
L1K3A8O5S
L1K3A8O5S Mar 29 2014, 11:14pm replied:

Alright I reinstalled the mod from the beginning and it works now, for the most part. I will say it's a great mod. Outstanding job for a WIP mod. The only probs I experience now are occasional crashes after I have finished a game and I leave the summary screen. Rare, though. My textures are on high, but it still works.

+1 vote     mod: Vengeance of the Blood Ravens
L1K3A8O5S
L1K3A8O5S Mar 28 2014, 11:58pm replied:

No other mods. Gonna try a reinstall in a bit.

Textures were not ultra high, but they ran the first game on high.

PC is fine. It runs the mod fine and loads it within about 30 seconds (loading screen before main menu).

+1 vote     mod: Vengeance of the Blood Ravens
L1K3A8O5S
L1K3A8O5S Mar 28 2014, 8:10pm replied:

And it still does the same thing.

+1 vote     mod: Vengeance of the Blood Ravens
L1K3A8O5S
L1K3A8O5S Mar 28 2014, 12:54pm says:

Got the mod to work for the first couple games, though it crashed after I exited the first game and then crashed most of the way through the second. Now it consistently (always) crashes after about 7 seconds of loading a skirmish. Even with the same setups that originally worked. It's a damned shame, the first game was pretty impressive.

Edit: Now I see a new version came out yesterday. Will give it a try.

+1 vote     mod: Vengeance of the Blood Ravens
L1K3A8O5S
L1K3A8O5S Feb 15 2014, 3:50pm says:

Too many bugs in the newest version. Cool new units, but whenever I play as the Russians the game crashes whenever a vehicle gets damaged. Other nations mostly work fine, with weird random crashes after some amount of time. Russians consistently crash, though.

+1 vote     mod: War Realism Mod
L1K3A8O5S
L1K3A8O5S Dec 18 2013, 10:43pm replied:

I think it's a play on words, what with "laziness is the mother of invention." So the ship is secretly named Laziness? That's what I took from it.

+2 votes     mod: Sins of the Prophets
L1K3A8O5S
L1K3A8O5S Dec 18 2013, 7:55pm replied:

Thanks.

+1 vote     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S
L1K3A8O5S Dec 18 2013, 12:31am says:

I'm sorry, you've probably heard this before, but does this mod work with the Steam version of the game? I don't know if there would be any problems with it or not. Thanks.

+1 vote     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S
L1K3A8O5S Dec 18 2013, 12:01am says:

I noticed that the nukes on the Marathons seem a bit weak and ineffective. Is this intentional or was the AI just lightyears ahead of me in research? I targeted a group of the Cov. destroyers with two nukes from the Marathons and was hoping to see significant effects in terms of fire rate slow-down and all those other things the nuke says it does, ntm the damage, but they did almost nothing to the group, which was tighter than a can of sardines, and my ships got raped as usual. I am wondering because usually the nukes are effective in this mod, but I just now used them from the Marathons.

+1 vote     mod: Sins of the Prophets
L1K3A8O5S
L1K3A8O5S Dec 17 2013, 12:40am replied:

Yeah you are ignorant. If he makes it with the DLC installed because it has features otherwise not available, then that's how it goes.

I think it is ridiculous when rando people come in and say that the modders are ******** just because you are bothered.

+1 vote     download: Warhammer 40k:Time of Ending Alpha 1.0
L1K3A8O5S
L1K3A8O5S Dec 16 2013, 5:04pm replied:

Yea I have just turned them off. Wasn't trying to complain. Like you said, this mod is amazing. The battles are gloriously attrition-filled and it seems to run very well. It's kinda fun, once everything settles, to try and invade the flood planets (flood not active, but still present) and see how many of their host ships I can destroy, if any.

+1 vote     mod: Sins of the Prophets
L1K3A8O5S
L1K3A8O5S Dec 16 2013, 1:47pm says:

This is a great start to the mod. Seriously, it's at least as good as many finished products are these days. My only complaint is that the flood are kinda BS. I realize that's a matter of preference probably, but still, they can cap a ship in an instant, not to mention a whole fleet. AND that fleet is completely intact and ready to roll for the flood. I have read the books and it doesn't seem legit to me.

I played my first game and accidently had the flood activated. I realized it at one point in the game and I was like "Oh, good, finally a big space battle." Yea, well that "big space battle" was over in about 5 seconds and the flood had my entire fleet. That was kinda lame to be honest.

Overall, though, this is a fantastic mod.

+1 vote     mod: Sins of the Prophets
L1K3A8O5S
L1K3A8O5S Dec 8 2013, 2:22am replied:

Alright, thanks. Those units must have been another mod.

+1 vote     download: Total Mayhem 1.20
L1K3A8O5S
L1K3A8O5S Dec 7 2013, 10:04pm says:

I have a couple of questions.

The first is kinda trivial, but I seem to remember some experimental naval units being in the mod, like a significant number of them. Have they been removed since?

Also, I have an issue where I am playing the game and everything seems to be fine and then everything stops. I can scroll around the map and all of the menus work, but the actual gameplay stops. All units, projectiles, and animations just go still, like it paused, but I never paused it. Not sure if this is the mod or the game, or maybe my computer.

Thanks.

+1 vote     download: Total Mayhem 1.20
L1K3A8O5S
L1K3A8O5S Nov 29 2013, 5:06am says:

Yeah, realism and aliens...

Kind of a confusing message.

+3 votes     mod: Supreme Warfare
L1K3A8O5S
L1K3A8O5S Oct 2 2013, 10:12pm replied:

Prove that it's not "amazing", as you say. People are such b*****s about things they literally have nothing to back.

0 votes     media: M1A2 Abrams
L1K3A8O5S
L1K3A8O5S Jun 16 2013, 6:49pm replied:

I would say that if you manage to get in campaign and play battles for their duration then you are fine. Random crashes like that are probably not necessarily a fault of the mod (not all of them).

+2 votes     mod: Rage of Dark Gods. Battle for the Empire Total War
L1K3A8O5S
L1K3A8O5S May 23 2013, 2:58pm replied:

I don't think it's that any modders feel superior, it's just that they actually do a lot of work and have certain priorities, and then people that don't do any work come in and act like they know better...

+1 vote     media: Space Marines new icons
L1K3A8O5S
L1K3A8O5S May 19 2013, 9:31pm replied:

Yes we send our A10s in alone most of the time...

There are more factors to consider when judging military equipment than just the single piece being considered at the moment.

+1 vote     media: F-35A remodel/reskin
L1K3A8O5S
L1K3A8O5S Apr 23 2013, 10:04pm says:

Just a question for whoever can help. I used the map editor once to make a map and suddenly all of the menus in the game have random cameos popping up and textures where they should not be. The game was all running fine until I used the editor, but now it's about impossible to play. I have a full installation. Thanks.

+1 vote     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S
L1K3A8O5S Apr 21 2013, 1:47am replied:

The AI works if you do a full installation, which means you must take the Alliance data folder and merge it with the FOC data folder. This will make it incompatible with other mods unless you know what you are doing.

+2 votes     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S
L1K3A8O5S Apr 18 2013, 10:49pm says:

Used to play this mod with the version that you long ago deleted. I thought it was great then and just having watched your video I can't tell you how awesome your work looks. Can't wait for this one (though I will).

+3 votes     mod: Old Republic at war
L1K3A8O5S
L1K3A8O5S Mar 28 2013, 10:01pm replied:

**** the comment system on this site sucks.

+2 votes     media: Leopard 2A7+
L1K3A8O5S
L1K3A8O5S Mar 23 2013, 5:10pm replied:

I don't see why not, as long as they are installed correctly, since they are different games.

+2 votes     mod: DarthMod Napoleon
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