I really enjoy any kind of war game. RTS or Shooter. I don't like wierd fantasy games though.

Comment History  (0 - 30 of 336)
L1K3A8O5S Mar 9 2015, 7:29am says:

Fantastic Work.

+3 votes   media: Regarding Ko/TOR Era
L1K3A8O5S Mar 5 2015, 9:29am replied:

That was it. Thanks a ton.

+1 vote   mod: Dawn of War 2: Retribution - Elite Mod
L1K3A8O5S Mar 4 2015, 11:57am says:

I had Astartes installed, but deleted the appropriate folders and files I think. Language is English.

+1 vote   mod: Dawn of War 2: Retribution - Elite Mod
L1K3A8O5S Mar 4 2015, 4:06am says:

I installed the mod, but I am concerned it might be wrong. Many strings are not appearing as text, but rather as just gibberish. Like when I mouse over anything new it will just be a set of numbers in place of the description. Any fix? What did I do wrong?

+1 vote   mod: Dawn of War 2: Retribution - Elite Mod
L1K3A8O5S Dec 31 2014, 6:10pm replied:

Yes, they would. Also, NK would ultimately be defeated, suffering many casualties of its own and ending with a new regime, if any regime at all. War is a terrible, and terribly effective, thing.

+1 vote   media: Happy Nuclear Sunday!
L1K3A8O5S Sep 20 2014, 4:25pm says:

So I've never played Mass Effect before, so I have no idea what an "Elcor research speed" is compared to a human one. Can someone tell me which is slowest and which is fastest, please? Thanks.

+1 vote   mod: Dawn of the Reapers
L1K3A8O5S Jul 11 2014, 12:09am says:

Playing as the Republic I can't seem to hyperspace between my holonet connected planets. I can use those of my allies if we have the HS pact, but none of my planets have the little note on their descriptions of being holonet connected, in spite of having holonets. Am I missing something here?

+1 vote   mod: Sins of a Galactic Empire
L1K3A8O5S Jul 2 2014, 2:12am replied:

You mean "cannon fodder that sometimes destroys immense, ludicrously expensive battle-stations"?

+13 votes   media: Some Things Don't Change
L1K3A8O5S Jul 1 2014, 12:28am says:


+6 votes   media: Imperial Star Destroyer
L1K3A8O5S Jun 27 2014, 12:28am replied:

And? The way they designed the mod, you can only choose one super capital design in a game. The message it gives you is irrelevant if you understand this.

+2 votes   mod: Sins of a Galactic Empire
L1K3A8O5S Jun 25 2014, 3:22pm replied:

Haha I only get a couple errors with vanilla, obviously, while some other mods are only slightly more than that. I just wanted to try it, since the dev.exe gives a lot more options (that should be in the actual game but are not, for some reason). Oh well, good mod. Looking forward to the next release.

+1 vote   mod: Sins of a Galactic Empire
L1K3A8O5S Jun 25 2014, 2:21am says:

Have you guys tried using the dev.exe with this mod? Jesus... I know this isn't really an issue for the mod as a whole, but when I try it I have to skip through literally (like no ****, not a joke or exaggeration) tens of thousands of errors that pop up as the game loads. Then, when I go to single player, I have to skip through them all again. So, of course, I decided not to use the dev.exe upon that realization. Just wondering if you guys noticed this or if you even use the dev.exe.

+1 vote   mod: Sins of a Galactic Empire
L1K3A8O5S Mar 29 2014, 11:14pm replied:

Alright I reinstalled the mod from the beginning and it works now, for the most part. I will say it's a great mod. Outstanding job for a WIP mod. The only probs I experience now are occasional crashes after I have finished a game and I leave the summary screen. Rare, though. My textures are on high, but it still works.

+1 vote   mod: Vengeance of the Blood Ravens
L1K3A8O5S Mar 28 2014, 11:58pm replied:

No other mods. Gonna try a reinstall in a bit.

Textures were not ultra high, but they ran the first game on high.

PC is fine. It runs the mod fine and loads it within about 30 seconds (loading screen before main menu).

+1 vote   mod: Vengeance of the Blood Ravens
L1K3A8O5S Mar 28 2014, 8:10pm replied:

And it still does the same thing.

+1 vote   mod: Vengeance of the Blood Ravens
L1K3A8O5S Mar 28 2014, 12:54pm says:

Got the mod to work for the first couple games, though it crashed after I exited the first game and then crashed most of the way through the second. Now it consistently (always) crashes after about 7 seconds of loading a skirmish. Even with the same setups that originally worked. It's a damned shame, the first game was pretty impressive.

Edit: Now I see a new version came out yesterday. Will give it a try.

+1 vote   mod: Vengeance of the Blood Ravens
L1K3A8O5S Feb 15 2014, 3:50pm says:

Too many bugs in the newest version. Cool new units, but whenever I play as the Russians the game crashes whenever a vehicle gets damaged. Other nations mostly work fine, with weird random crashes after some amount of time. Russians consistently crash, though.

+1 vote   mod: War Realism Mod
L1K3A8O5S Dec 18 2013, 10:43pm replied:

I think it's a play on words, what with "laziness is the mother of invention." So the ship is secretly named Laziness? That's what I took from it.

+2 votes   mod: Sins of the Prophets
L1K3A8O5S Dec 18 2013, 7:55pm replied:


+1 vote   mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S Dec 18 2013, 12:31am says:

I'm sorry, you've probably heard this before, but does this mod work with the Steam version of the game? I don't know if there would be any problems with it or not. Thanks.

+1 vote   mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S Dec 18 2013, 12:01am says:

I noticed that the nukes on the Marathons seem a bit weak and ineffective. Is this intentional or was the AI just lightyears ahead of me in research? I targeted a group of the Cov. destroyers with two nukes from the Marathons and was hoping to see significant effects in terms of fire rate slow-down and all those other things the nuke says it does, ntm the damage, but they did almost nothing to the group, which was tighter than a can of sardines, and my ships got raped as usual. I am wondering because usually the nukes are effective in this mod, but I just now used them from the Marathons.

+1 vote   mod: Sins of the Prophets
L1K3A8O5S Dec 17 2013, 12:40am replied:

Yeah you are ignorant. If he makes it with the DLC installed because it has features otherwise not available, then that's how it goes.

I think it is ridiculous when rando people come in and say that the modders are ******** just because you are bothered.

+1 vote   download: Warhammer 40k:Time of Ending Alpha 1.0
L1K3A8O5S Dec 16 2013, 5:04pm replied:

Yea I have just turned them off. Wasn't trying to complain. Like you said, this mod is amazing. The battles are gloriously attrition-filled and it seems to run very well. It's kinda fun, once everything settles, to try and invade the flood planets (flood not active, but still present) and see how many of their host ships I can destroy, if any.

+1 vote   mod: Sins of the Prophets
L1K3A8O5S Dec 16 2013, 1:47pm says:

This is a great start to the mod. Seriously, it's at least as good as many finished products are these days. My only complaint is that the flood are kinda BS. I realize that's a matter of preference probably, but still, they can cap a ship in an instant, not to mention a whole fleet. AND that fleet is completely intact and ready to roll for the flood. I have read the books and it doesn't seem legit to me.

I played my first game and accidently had the flood activated. I realized it at one point in the game and I was like "Oh, good, finally a big space battle." Yea, well that "big space battle" was over in about 5 seconds and the flood had my entire fleet. That was kinda lame to be honest.

Overall, though, this is a fantastic mod.

+1 vote   mod: Sins of the Prophets
L1K3A8O5S Dec 8 2013, 2:22am replied:

Alright, thanks. Those units must have been another mod.

+1 vote   download: Total Mayhem 1.20
L1K3A8O5S Dec 7 2013, 10:04pm says:

I have a couple of questions.

The first is kinda trivial, but I seem to remember some experimental naval units being in the mod, like a significant number of them. Have they been removed since?

Also, I have an issue where I am playing the game and everything seems to be fine and then everything stops. I can scroll around the map and all of the menus work, but the actual gameplay stops. All units, projectiles, and animations just go still, like it paused, but I never paused it. Not sure if this is the mod or the game, or maybe my computer.


+1 vote   download: Total Mayhem 1.20
L1K3A8O5S Nov 29 2013, 5:06am says:

Yeah, realism and aliens...

Kind of a confusing message.

+3 votes   mod: Supreme Warfare
L1K3A8O5S Oct 2 2013, 10:12pm replied:

Prove that it's not "amazing", as you say. People are such b*****s about things they literally have nothing to back.

0 votes   media: M1A2 Abrams
L1K3A8O5S Jun 16 2013, 6:49pm replied:

I would say that if you manage to get in campaign and play battles for their duration then you are fine. Random crashes like that are probably not necessarily a fault of the mod (not all of them).

+2 votes   mod: Rage of Dark Gods. (Warhammer FB)
L1K3A8O5S May 23 2013, 2:58pm replied:

I don't think it's that any modders feel superior, it's just that they actually do a lot of work and have certain priorities, and then people that don't do any work come in and act like they know better...

+1 vote   media: Space Marines new icons
L1K3A8O5S Mar 28 2013, 10:01pm replied:

**** the comment system on this site sucks.

+3 votes   media: Leopard 2A7+
L1K3A8O5S Mar 3 2013, 1:29am replied:

Not sure what is meant by "badly". The Stryker family is a hugely effective one.

+1 vote   media: M8 AGS with ERA
L1K3A8O5S Mar 3 2013, 1:01am replied:

Doesn't that mean that he fixed some tanks being unrepairable? That is how it reads to me.

+1 vote   download: SirHinkel's Testmissions 3.2
L1K3A8O5S Jan 18 2013, 12:44pm says:

Do the ships still have the weapons they used to or do they lose the weapons along with the hardpoints? I hope they still have all of the weapons...

+1 vote   media: New feature
L1K3A8O5S Oct 31 2012, 7:32pm replied:

The attack helicopter is called the Rooivalk I believe. The Rooikat is a tank destroyer mobile gun system.

+3 votes   media: SouthAfrica (not a player faction)
L1K3A8O5S Oct 31 2012, 7:25pm replied:

That's why they got their ***** beat into oblivion in less than 24 hours I guess, huh?

+1 vote   media: Iran Tanks T72Z(T-55) Shilden(T-72S) Zulfiqar-3
L1K3A8O5S Jun 5 2012, 3:26am replied:

Wow, you are soooo smart...

+1 vote   media: GLA "The King" Tank
L1K3A8O5S Jan 10 2012, 10:01pm replied:

I wonder why all war games showcase the units of the strongest military in the world...

0 votes   media: NATO A-10s attack a Soviet-held oil depot
L1K3A8O5S Sep 20 2011, 11:14am says:

This is a cool shot.

+3 votes   media: New particles
L1K3A8O5S Jun 19 2011, 1:00am says:

So, was it easier to do this than to put it in the description or as news?

0 votes   media: revamprelease
L1K3A8O5S May 31 2011, 11:15pm replied:

He seems to have set his own trend of renaming things. It's fine with me...

+2 votes   media: New Rebel Ships: Adjudicator Heavy Carrier
L1K3A8O5S May 12 2011, 10:33pm says:

Looks really nice.

+3 votes   media: Revamped Titan textures
L1K3A8O5S May 8 2011, 1:40pm says:

Nice to see some different weapons. Good job!

+6 votes   media: Chinese Type 81-A
L1K3A8O5S May 4 2011, 10:44pm says:

Good job. Cool progress!

+1 vote   media: Good effect on target....
L1K3A8O5S May 1 2011, 2:49pm replied:

From* jack***

+2 votes   media: Equipment
L1K3A8O5S Apr 25 2011, 7:39pm says:

Nice work.

+1 vote   media: M4 Sherman
L1K3A8O5S Apr 10 2011, 11:18pm says:

This looks sweet.

+1 vote   media: Various Images
L1K3A8O5S Apr 7 2011, 5:56pm says:

Good pic. Good news.

+2 votes   media: New Map Pics
L1K3A8O5S Mar 23 2011, 12:55pm says:

Option B, please. I am not any help with modding, but I support your efforts one-hundred percent to be the first true conversion of this game. Good Luck!

+1 vote   article: IMPORTANT NEWS -- Mod timeline change
L1K3A8O5S Mar 16 2011, 10:12pm replied:

LOL well, you are missing the point of that!

+1 vote   media: SPR 25 (mk.11)
L1K3A8O5S Mar 13 2011, 3:30pm says:


+1 vote   media: M36 Jackson Comparison
L1K3A8O5S Mar 11 2011, 4:15pm replied:

Nice job.

+1 vote   media: Testing world map
L1K3A8O5S Mar 4 2011, 9:54pm replied:

They probably don't, since that mod's creator said that they are coded too differently to change. It's not even a big deal.

+1 vote   media: Fatboy's bigger brother
L1K3A8O5S Feb 15 2011, 4:36pm says:

Wow. Both of these are just excellent!

+1 vote   media: Strident Star Defenders
L1K3A8O5S Feb 5 2011, 9:22pm says:

Turbolaser glory is glorious...

+2 votes   media: Some random battle
L1K3A8O5S Jan 30 2011, 1:04pm replied:

Which AI, if any, is in the front of the picture?

+1 vote   media: Cool long distance shot
L1K3A8O5S Jan 26 2011, 6:05pm says:

This mod looks very good so far. Nice job! Are we to assume that this ship is built around its primary weapon?

+1 vote   media: UEF Burst Flak
L1K3A8O5S Jan 19 2011, 9:09pm replied:

So, it is a transport. Will it be used in space combat as a corvette? When it drops off units, will it be able to use its weapons?

Looks good btw.

+1 vote   media: Nemesis-class Gunship
L1K3A8O5S Dec 28 2010, 12:47am says:

This is super good looking.

+1 vote   media: Media update
L1K3A8O5S Dec 19 2010, 11:49pm says:

LOL at the watermark! That's too bad, but the picture is nonetheless brilliant.

+1 vote   media: New leviathan skin by Nawrocki
L1K3A8O5S Nov 11 2010, 4:22pm replied:

It's like you think we are little kids...

+2 votes   media: xx
L1K3A8O5S Nov 3 2010, 8:30pm replied:

Interesting... A half-track with no wheels, and a full track. Did you look at the picture?

+20 votes   media: New Flakpanzer 38(t) model
L1K3A8O5S Nov 1 2010, 8:37pm says:


I wish you would incorporate both helicopters...

Anyway, I don't think any rockets are really necessary. Put on more advanced armaments, like types of missiles that can seek tanks and others that have cluster munitions or something cool. Make sure the cannon is powerful!

Anyhow, awesome work! I would like to see some other angles of this!

+1 vote   media: AH-64E?
L1K3A8O5S Nov 1 2010, 7:16pm replied:

Sorry for the late reply, but I found it on Google images. I have no idea where it originated from... If it was yours, cool and thanks.

+1 vote   member: L1K3A8O5S
L1K3A8O5S Oct 31 2010, 11:38am replied:

Iran blows...

0 votes   member: americunt
L1K3A8O5S Oct 19 2010, 11:48pm replied:

G36C is the shortened version with iron sights. G36K is the normal version with iron. G36KE is short with scope. I think all this is correct.

Looks good!

0 votes   media: G36K
L1K3A8O5S Oct 10 2010, 12:31pm buried:


I guess it makes sense to put in planes, such as the F14, that weren't even created until after the war...

-6 votes   media: F14 Firing
L1K3A8O5S Oct 8 2010, 4:53pm says:

That is great! Finally an awesome update.

+3 votes   media: M901 PATRIOT Launcher with 8x PAC-3 Missiles
L1K3A8O5S Sep 8 2010, 12:16am says:

Are the abilities going to be the same for this as for the cobra? I don't mean same name, but same idea, like air to air missile. Will there be different versions of some units?

Just wondering, and the model looks great...

+1 vote   media: RAH-67
L1K3A8O5S Aug 27 2010, 4:49pm replied:

There are two enemy teams...

+1 vote   media: New ground generals and new units
L1K3A8O5S Aug 11 2010, 3:38pm replied:

I don't really care if you can do better, but what if he doesn't have the source engine? Or what if you are just some troll with nothing better to do than shoot down people's hopes? Think before you speak...

Good luck with the mod lollis15, looking forward to it!

The maps look fun already. The basic setup anyway, keep it up!

+4 votes   mod: Survival
L1K3A8O5S Aug 9 2010, 5:10pm replied:

Okay, I know that the Spiral does "spiral" in real life, but have you seen the animation? It starts to spiral to a point that there is about a football field of air inside of its circumfrence...

That is not real.

And the Hellfire really has no up or down, just up. If tanks are close, just blast 'em with rockets. :)

+1 vote   media: MW Mod MassTech Engine Showcase
L1K3A8O5S Aug 8 2010, 9:37pm replied:

Yeah, he's right. I'm not sure if that's realistic. If it is, then keep it. Russia and the U.S. don't have to be on the same terms in every area of weaponry. Looks good...

+1 vote   media: MW Mod MassTech Engine Showcase
L1K3A8O5S Aug 8 2010, 5:17pm replied:

Don't get too picky. Before you start nitpicking things like that, ^, think about the rest of the mod. Is it good enough for you?

+1 vote   media: New Nebulae
L1K3A8O5S Aug 6 2010, 8:29pm replied:

You must speak English as a second language...

He is referring to the light that reflects off of things.

Example: A clean car is shiney...

+2 votes   media: Killer's Skill - First Images
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