DMS forums post

THANKS TO: Red Tide Units mod - BMmod - tys Xtra FX mod - GSM( blub0r2k) - BoW - Cromtec -  Asureka - zlatorog - Normand - Gepanzert Faust - Heer_sturmfuhrer - Zeke Wolff - Ngvede - SKR - Bassmaniac - Private_Scoop - miggie

STEAM GROUP: Steamcommunity.com

Mod installation:

- Extract War Realism Mod in Mods folder, in War Realism Mod unpack resource.rar and delete it,      activate in the game

- Ready for 2.05.14

NEXT VERSION STATE: 90%

- War Realism Mod Final Version ready for 2.05.14

Changelog:

- Adding the real fuel consumption and speed for vehicles
- "Real" cost of the vehicles
- New Stereo sounds
- New models guns and vehicles by SKR, Zlatorog and Normand
- More skins
- New human models (Rus and Ger)
---------------------------------------------------------------------------
- Shoots discover position at long range
- Reworking rate of fire/recharge time of all weapons
BS-3 100mm AT gun
M4 High Speed tractor + 155mm Long Tom field gun 

- 100% muzzle velocity (m/s) for all guns
- Working small weapons shells
- More Camos & Skins for infantry and tanks
- Increased/decreased MaxSpeed of the vehicles adapted of real specifications
- Decreased rate of fuel/km of real specs
- New FX
- New vehicles
- New realistic vision for all units
- New skins (tanks)
- new crater for 600mm and 300mm guns
- Light tanks cant crush cannons or artillery
- deleted circle around vehicles
- Reworked damage system for all tanks
- New Vehicles (Maus and more)
- More Squads for MP
- Planes
- New Sounds
- New script for IA soldiers
- Now you cant push or move a destroyed tank with other tank (barrier)
- Added Flammpanzer III for Germany (Working but not finished)
- New FX
- Added Char B1 Bis for Germany
- Mortars fires burst of 3
- Added units from Red Tide for USA, Germany, Soviet Union and Britain
- Now all units have reuse time
- Changed cost of units
- Now the units are purchased in stages: first infantry and light vehicles, light tanks, artillery, medium tanks and anti tanks, finally heavy tanks and artillery (rockets)
- The mod Still in Beta comment and post suggestions

 Real ranges Adapted for MoW

SMG: 100
Pistol: 50
Rifle: 100
Mgun: 120
RPG: 30 - 60
Tank Gun: 350
Arty: 400

For good gameplay experience recommended large maps 6v6 or 8v8, A example of the difficulty, The browning .50 can penetrate 30mm at 100 meters( armored cars and light tanks over 15 - 40 mm armor)

Image RSS Feed Latest Screens
Preparing For Battle New King Tiger more camos New King Tiger
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
War Realism Mod Lite

War Realism Mod Lite

Jan 24, 2013 Full Version 30 comments

Real Penetration, MP ranges, Vanilla Units (No new units), New Sounds/Effects

War Realism Mod Stable Version Test

War Realism Mod Stable Version Test

Sep 20, 2012 Full Version 40 comments

A Stable version test of war realism mod, try and comment, recommendation: dont play with maximum graphics.

Short/Vanilla Ranges - OLD

Short/Vanilla Ranges - OLD

May 19, 2012 Patch 6 comments

Short Ranges for War Realism Mod, Installation: extract in Mods folder, Go to the game if you have activated the mod, deactivate it exit the game, now...

War Realism Mod Final Version - NEW

War Realism Mod Final Version - NEW

Mar 29, 2012 Full Version 63 comments

The Final version of the next release, Thanks to all for play and try and comment pls, for do a best work. THANKS! Working on 2.05.13

War Realism Mod - OLD

War Realism Mod - OLD

Dec 27, 2011 Full Version 37 comments

Mod for Men of War Assault Squad v2.00.11, delete older versions, and report errors

Adapted Medium Ranges - OLD

Adapted Medium Ranges - OLD

Dec 10, 2011 Patch 5 comments

Adapted Medium Ranges for War Realism Mod, Working in all versions. Installation: extract in Mods folder, Go to the game if you have activated the mod...

Post comment Comments  (0 - 10 of 577)
hutbug
hutbug May 2 2013, 11:46pm says:

I would like to know how to put keep the skins and vehicles inside the map when mods are disabled. Like if i put one of your war realism mod tanks or skins into my map, disable the mod, and then play the map, how can i make it so that the tank/skin is still there?

Because i am adding some of your awesome tanks and models to my new map (dont worry! ill give loads of credit! :D) It's a nice winter stalingrad tank battle map. in my mind its well made. thanks! sorry for posting twice. this is just kinda something i wanna know fast

+1 vote     reply to comment
nikitak09
nikitak09 May 12 2013, 11:33am replied:

If the mod is disabled then you can't keep them their. They will either appear as bugged entities or crash your game. You will have to take the specific skins and vehicles from this mod and create your own mod folder with the map you made and also the corresponding folders with the vehicles and skins (i.e "Mod name"\resource\entity\-vehicle). But I'm pretty sure you would have to get permission from the author of this mod to put those into your map mod.

+1 vote     reply to comment
SaBoly
SaBoly May 1 2013, 5:37am says:

Hello.dose the war realism mod stable test works for the game version 2.05.15?

+1 vote     reply to comment
Chakal16
Chakal16 May 1 2013, 6:27am replied:

im not sure, i tested it only in 2.05.14

+1 vote     reply to comment
Guest
Guest Apr 30 2013, 7:17am says:

This comment is currently awaiting admin approval, join now to view.

Chakal16
Chakal16 Apr 30 2013, 8:13am replied:

The penetration in the is the real one based on 0 degrees armor, the german guns normally uses the based on 30 degrees meanwhile the USA,British, Soviet... guns uses the 0 degrees penetration, the difference between 0 and 30 degrees is about 20-30% depends the guns.

+1 vote     reply to comment
nicholashoffer1
nicholashoffer1 Apr 29 2013, 6:52pm says:

Does this work with 2.05.15?

+1 vote     reply to comment
-Stefan-
-Stefan- Apr 28 2013, 10:19am says:

Hello!I am doing a texture mod, I can have your permission to use some textures?
Digitalmindsoft.eu(Texture-Mod)

+1 vote     reply to comment
Chakal16
Chakal16 Apr 29 2013, 4:38pm replied:

Yeah

+1 vote     reply to comment
dave61218
dave61218 Apr 27 2013, 9:47pm says:

When are you releasing the final version? Says ready.....

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Men of War: Assault Squad Icon
Platform
Windows
Developed By
Chakal16
Contact
Send Message
Release Date
Released Sep 1, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

9.3

90 votes submitted.

You Say

-

Ratings closed.

Highest Rated (4 agree) 10/10

Just awesome.

May 1 2012, 4:06pm by Neeker117

Style
Genre
Real Time Strategy
Theme
Realism
Players
Single & Multiplayer
Statistics
Rank
186 of 19,316
Last Update
2 weeks ago
Watchers
237 members
Addons
2
Files
6
Reviews
22