War Realism Mod Lite
Jan 24, 2013 Full Version 30 commentsReal Penetration, MP ranges, Vanilla Units (No new units), New Sounds/Effects
THANKS TO: Red Tide Units mod - BMmod - tys Xtra FX mod - GSM( blub0r2k) - BoW - Cromtec - Asureka - zlatorog - Normand - Gepanzert Faust - Heer_sturmfuhrer - Zeke Wolff - Ngvede - SKR - Bassmaniac - Private_Scoop - miggie
STEAM GROUP: Steamcommunity.com
Mod installation:
- Extract War Realism Mod in Mods folder, in War Realism Mod unpack resource.rar and delete it, activate in the game
- Ready for 2.05.14
NEXT VERSION STATE: 90%
- War Realism Mod Final Version ready for 2.05.14
Changelog:
- Adding the real fuel consumption and speed for vehicles
- "Real" cost of the vehicles
- New Stereo sounds
- New models guns and vehicles by SKR, Zlatorog and Normand
- More skins
- New human models (Rus and Ger)
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- Shoots discover position at long range
- Reworking rate of fire/recharge time of all weapons
- BS-3 100mm AT gun
- M4 High Speed tractor + 155mm Long Tom field gun
- 100% muzzle velocity (m/s) for all guns
- Working small weapons shells
- More Camos & Skins for infantry and tanks
- Increased/decreased MaxSpeed of the vehicles adapted of real specifications
- Decreased rate of fuel/km of real specs
- New FX
- New vehicles
- New realistic vision for all units
- New skins (tanks)
- new crater for 600mm and 300mm guns
- Light tanks cant crush cannons or artillery
- deleted circle around vehicles
- Reworked damage system for all tanks
- New Vehicles (Maus and more)
- More Squads for MP
- Planes
- New Sounds
- New script for IA soldiers
- Now you cant push or move a destroyed tank with other tank (barrier)
- Added Flammpanzer III for Germany (Working but not finished)
- New FX
- Added Char B1 Bis for Germany
- Mortars fires burst of 3
- Added units from Red Tide for USA, Germany, Soviet Union and Britain
- Now all units have reuse time
- Changed cost of units
- Now the units are purchased in stages: first infantry and light vehicles, light tanks, artillery, medium tanks and anti tanks, finally heavy tanks and artillery (rockets)
- The mod Still in Beta comment and post suggestions
Real ranges Adapted for MoW
SMG: 100
Pistol: 50
Rifle: 100
Mgun: 120
RPG: 30 - 60
Tank Gun: 350
Arty: 400
For good gameplay experience recommended large maps 6v6 or 8v8, A example of the difficulty, The browning .50 can penetrate 30mm at 100 meters( armored cars and light tanks over 15 - 40 mm armor)
Real Penetration, MP ranges, Vanilla Units (No new units), New Sounds/Effects
A Stable version test of war realism mod, try and comment, recommendation: dont play with maximum graphics.
Short Ranges for War Realism Mod, Installation: extract in Mods folder, Go to the game if you have activated the mod, deactivate it exit the game, now...
The Final version of the next release, Thanks to all for play and try and comment pls, for do a best work. THANKS! Working on 2.05.13
Mod for Men of War Assault Squad v2.00.11, delete older versions, and report errors
Adapted Medium Ranges for War Realism Mod, Working in all versions. Installation: extract in Mods folder, Go to the game if you have activated the mod...
I would like to know how to put keep the skins and vehicles inside the map when mods are disabled. Like if i put one of your war realism mod tanks or skins into my map, disable the mod, and then play the map, how can i make it so that the tank/skin is still there?
Because i am adding some of your awesome tanks and models to my new map (dont worry! ill give loads of credit! :D) It's a nice winter stalingrad tank battle map. in my mind its well made. thanks! sorry for posting twice. this is just kinda something i wanna know fast
If the mod is disabled then you can't keep them their. They will either appear as bugged entities or crash your game. You will have to take the specific skins and vehicles from this mod and create your own mod folder with the map you made and also the corresponding folders with the vehicles and skins (i.e "Mod name"\resource\entity\-vehicle). But I'm pretty sure you would have to get permission from the author of this mod to put those into your map mod.
Hello.dose the war realism mod stable test works for the game version 2.05.15?
im not sure, i tested it only in 2.05.14
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The penetration in the is the real one based on 0 degrees armor, the german guns normally uses the based on 30 degrees meanwhile the USA,British, Soviet... guns uses the 0 degrees penetration, the difference between 0 and 30 degrees is about 20-30% depends the guns.
Does this work with 2.05.15?
Hello!I am doing a texture mod, I can have your permission to use some textures?
Digitalmindsoft.eu(Texture-Mod)
Yeah
When are you releasing the final version? Says ready.....