War Realism Mod Lite
Jan 24, 2013 Full Version 31 commentsReal Penetration, MP ranges, Vanilla Units (No new units), New Sounds/Effects
THANKS TO: Red Tide Units mod - BMmod - tys Xtra FX mod - GSM( blub0r2k) - BoW - Cromtec - Asureka - zlatorog - Normand - Gepanzert Faust - Heer_sturmfuhrer - Zeke Wolff - Ngvede - SKR - Bassmaniac - Private_Scoop - miggie
STEAM GROUP: Steamcommunity.com
Mod installation:
- Extract War Realism Mod in Mods folder, in War Realism Mod unpack resource.rar and delete it, activate in the game
- Ready for 2.05.14
NEXT VERSION STATE: 93%
- War Realism Mod Final Version ready for 2.05.14
UPDATE.
Ammunition real names and incompatibility between different countries.
USA:
37mm AP M74, 37mm APC M51B2, 37mm H.E. M63, 40mm AP M81A1, 40mm H.E. Mk.II T, 57mm AP M70, 57mm APC M86, 75mm APCBC M62, 75mm H.E. M48, 75mm AP M72, 76mm AP M79, 76mm HVAP M93, 76mm H.E. M42A1, 90mm AP M77, 90mm APCR M304, 90mm H.E. M71, 105mm H.E. M1, 105mm Chemical M.84, 155mm H.E. M101
ENG:
2.Pdr AP Shot Mk.I, 2.Pdr APCBC Shot Mk.I, 2.Pdr H.E. Mk.II T, 6.Pdr AP Shot Mk.III, 6.PdrAPC M86, 6.Pdr H.E. Mk.X T, 75mm APC M62, 17.Pdr AP Shot Mk.III, 17.Pdr APDS Shot Mk.I, 17.Pdr H.E. Mk.I T, 25.Pdr H.E. Mk.I D
GER:
2cm Pz.Gr., 3.7cm PzGr.40, 4.2cm PzGr.39, 4.2cm PzGr.40, 4.2cm SpGr., 4.7cm PzGr.36, 4.7cm PzGr.40, 5cm PzGr.39, 5cm PzGr.40, 5cm Sprgr.Patr.38, 7.5cm PzGr.39/42, 7.5cm PzGr.39, 7.5cm K.Gr.rot.Pz., 7.5cm Gr.38 HI, 7.5cm PzGr.40, 7.5cm PzGr.40/42, 7.5cm Sprgr.34, 7.5cm Gr.38 Hl/B, 7.5cm Sprgr. Patr.34, 7.5cm Sprgr.42, 76.2mm PzGr.39, 76.2mm PzGr.40, 8.8cm PzGr.39, 8.8cm pzGr.40, 8.8cm Sch Sprgr. Patr. L/4.5, 8.8cm PzGr.39/43, 8.8cm pzGr.40/43, 8.8cm Sch Sprgr. Patr. L/4.5, 10.5cm Pz.Gr., 10.5cm Gr.39 HI, 10.5cm FH. Gr.38, 12.8cm Pz.Gr.39, 12.8cm PzGr.43, 12.8cm SpGr.43, 15cm FH. Gr.19, 15cm Gr.19 Nb
RUS:
45mm BR-240 SP, 45mm BR-240 P, 45mm F-240, 57mm BR-271, 57mm BR-271 B, 57mm UO-271, 76.2mm BR-350 A, 76.2mm BR-350 P, 76.2mm F-354, 85mm BR-365, 85mm BR-365 P, 85mm O-365, 100mm BR-412 B, 100mm BR-412 D, 100mm O-412, 122mm BR-471, 122mm BR-471 B, 122mm OF-471, 122mm BP-460 A, 122mm UD-460, 152mm BR-540, 152mm OF-540, 152mm UD-540
Changelog:
- Adding the real fuel consumption and speed for vehicles
- "Real" cost of the vehicles
- New Stereo sounds
- New models guns and vehicles by SKR, Zlatorog and Normand
- More skins
- New human models (Rus and Ger)
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- Shoots discover position at long range
- Reworking rate of fire/recharge time of all weapons
- BS-3 100mm AT gun
- M4 High Speed tractor + 155mm Long Tom field gun
- 100% muzzle velocity (m/s) for all guns
- Working small weapons shells
- More Camos & Skins for infantry and tanks
- Increased/decreased MaxSpeed of the vehicles adapted of real specifications
- Decreased rate of fuel/km of real specs
- New FX
- New vehicles
- New realistic vision for all units
- New skins (tanks)
- new crater for 600mm and 300mm guns
- Light tanks cant crush cannons or artillery
- deleted circle around vehicles
- Reworked damage system for all tanks
- New Vehicles (Maus and more)
- More Squads for MP
- Planes
- New Sounds
- New script for IA soldiers
- Now you cant push or move a destroyed tank with other tank (barrier)
- Added Flammpanzer III for Germany (Working but not finished)
- New FX
- Added Char B1 Bis for Germany
- Mortars fires burst of 3
- Added units from Red Tide for USA, Germany, Soviet Union and Britain
- Now all units have reuse time
- Changed cost of units
- Now the units are purchased in stages: first infantry and light vehicles, light tanks, artillery, medium tanks and anti tanks, finally heavy tanks and artillery (rockets)
- The mod Still in Beta comment and post suggestions
For good gameplay experience recommended large maps 6v6 or 8v8, A example of the difficulty, The browning .50 can penetrate 30mm at 100 meters( armored cars and light tanks over 15 - 40 mm armor)
Real Penetration, MP ranges, Vanilla Units (No new units), New Sounds/Effects
A Stable version test of war realism mod, try and comment, recommendation: dont play with maximum graphics.
Short Ranges for War Realism Mod, Installation: extract in Mods folder, Go to the game if you have activated the mod, deactivate it exit the game, now...
The Final version of the next release, Thanks to all for play and try and comment pls, for do a best work. THANKS! Working on 2.05.13
Mod for Men of War Assault Squad v2.00.11, delete older versions, and report errors
Adapted Medium Ranges for War Realism Mod, Working in all versions. Installation: extract in Mods folder, Go to the game if you have activated the mod...
work 2.05.15???
2.05.15 version compatible?
So nice!
If you want a tester of the mod, just connect me!
I've got the 2.05.15 version.
UPDATE: Ammunition real names and incompatibility between different countries.
Ahh, good this mod isn't dead. Happy you're still working on it :)
I would like to know how to put keep the skins and vehicles inside the map when mods are disabled. Like if i put one of your war realism mod tanks or skins into my map, disable the mod, and then play the map, how can i make it so that the tank/skin is still there?
Because i am adding some of your awesome tanks and models to my new map (dont worry! ill give loads of credit! :D) It's a nice winter stalingrad tank battle map. in my mind its well made. thanks! sorry for posting twice. this is just kinda something i wanna know fast
If the mod is disabled then you can't keep them their. They will either appear as bugged entities or crash your game. You will have to take the specific skins and vehicles from this mod and create your own mod folder with the map you made and also the corresponding folders with the vehicles and skins (i.e "Mod name"\resource\entity\-vehicle). But I'm pretty sure you would have to get permission from the author of this mod to put those into your map mod.
Hello.dose the war realism mod stable test works for the game version 2.05.15?
im not sure, i tested it only in 2.05.14
no, there are some problems, like it can't spawn MG42 stand fix and the same problems with MG34, so you can't play skirmish missions. The new vehicles aren't in the pack( I don't know if they are in ). Looking forward to it! :)