ATTENTION!!! ВНИМАНИЕ!!! ACHTUNG!!! Patch 1.5.1 release + beta 1.6!!! Rage of Dark Gods. Battle for the Empire Total War (Former "Call of Warhammer") Every Chaos god now has a Champion, who want to unite the North and march to the South and conquer it. Do not forget to vote for Mod ;) There are too many Orcs in the Badlands again, and little space for them, a new WAAAAAAGH! lead by the Big Boss begins. Fenix King sends his expedition to the Old World to help the Empire and Kislev, because if the North unites, they won't have a chance to survive And the Empire and Kislev... they just have to save the world one more time, and stand once again for the South...

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Version 1.5 Released

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Rage of Dark Gods. Battle for the Empire v. 1.5.1+beta 1.6


FULL ver. Call of Warhammer: Total War" МOD v. 1.5.1 + beta 1.6

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A translation into English

Changes of the 1.5 patch:

  • New Faction – Chaos Dwarfs.
  • New provinces on the strategic map.
  • New units, including: the Knights of Origo, Deserters, Anakonda’s Amazons, Golfang Maneater’s Ogres, the Black Mountain Boyz, Notlob's Orc Artillery, Mudat’s Half-Orcs, Dragon Company, Dark Lands Marauders, Shield Maidens, Chaos Ogres, Chaos Trolls, Stone Trolls, Norsca Dwarven Warriors, Norsca Dwarven Crossbows, Forest Goblin Spears, Forest Goblin Archers, Oglah Khan's Wolfboyz, Anvil of Doom, Earthshaker Cannon ,
    Death Rocket, Vidovdan Guard, Cataphracts, Raiders, Triumphalists, Minotaurs, Various Hobgoblins, Chaos Warriors and Marauders reskinned into the colours of their Dark Gods.
  • Slaaneshi Warriors revamped.
  • New battle AI, ReallyBadAI by Germanicu5
  • New settlement strat models
  • New general strat models
  • New unique generals for some factions
  • New scripts, including:
    - Conclave of Light factions cannot fight each other;
    - new scripted battles fol all factions (except Elves and Chaos);
    - new interesting quests with various powerful rewards;
    - AI armies strengthened, boasting more unique and elite units;
    - settlements change names when captured by another faction;
    - scripted alliance between Chaos Dwarfs and Chaos or Orc factions;
    - new mercenaries and unique units scripts.
    - new Crom invasion script, closer to fluff.
  • Tons of new videos – new mercenaries, unique troops and events.
  • New and expanded texts and descriptions.
  • New units cards and info pictures for some factions.

    BEFORE INSTALL AND PLAY (ANY VERSION!!!):1) remove version 1.4.4 (if installed)
    2) Disable UAC and other things if you are Win 7 or Vista user
    3) Run installer and game as administrator, it is absolutely necessary
    4) delete all map.rwm files from data\world\maps\ - do that each time after updating mod files
    5) delete strings.bin files from data\text\ folder - rarely necessary


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Comments  (0 - 10 of 2,431)
poping
poping

Why Russian mod always be so cool

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drinkingtoes
drinkingtoes

Every other faction has 3 or 4 stacks in the start of the campaign except me is it supposed to be like this? or is this a bug?

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drinkingtoes
drinkingtoes

when is 1.6 coming out?

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thrasher616
thrasher616

i cant play campaign in 1.6 when i choose any faction and press start campaign it brings me back to menu

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Friendly_Atom
Friendly_Atom

Before installing 1.6 you have to delete folders Base and Capaign in mods/Call_of_Warhammer/data/world/maps
And delete folder settlements in mods/Call_of_Warhammer/data

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Buckethell
Buckethell

He told you all how to solve it .-.

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Thorvaldo
Thorvaldo

Yup, same for me.

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Jessada
Jessada

same

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goldfang17
goldfang17

how do you turn of certain scripts? like the one that spaws two armies of goblins next to my unprotected dwarf hold

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Medieval II: Total War: Kingdoms
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491 votes submitted.

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Highest Rated (58 agree) 9/10

This mod might have more dl. if they upload the mod on moddb

Jul 12 2011 by Fridgemaster

Lowest Rated (28 agree) 1/10

Having to pay to download it? Nope.

Make a completely new game, then I'll think about paying for it, lol.

Aug 5 2012 by Freke

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