ATTENTION!!! ВНИМАНИЕ!!! ACHTUNG!!! Patch 1.5.1 release!!!!! Rage of Dark Gods. Battle for the Empire Total War (Former "Call of Warhammer") Every Chaos god now has a Champion, who want to unite the North and march to the South and conquer it. Do not forget to vote for Mod ;) There are too many Orcs in the Badlands again, and little space for them, a new WAAAAAAGH! lead by the Big Boss begins. Fenix King sends his expedition to the Old World to help the Empire and Kislev, because if the North unites, they won't have a chance to survive And the Empire and Kislev... they just have to save the world one more time, and stand once again for the South...

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0 comments by SHREDDER_OiM on Dec 29th, 2011

Rage of Dark Gods. Battle for the Empire v. 1.5.1

FULL ver. Call of Warhammer: Total War" МOD v. 1.5


A translation into English

Changes of the 1.5 patch:

  • New Faction – Chaos Dwarfs.
  • New provinces on the strategic map.
  • New units, including: the Knights of Origo, Deserters, Anakonda’s Amazons, Golfang Maneater’s Ogres, the Black Mountain Boyz, Notlob's Orc Artillery, Mudat’s Half-Orcs, Dragon Company, Dark Lands Marauders, Shield Maidens, Chaos Ogres, Chaos Trolls, Stone Trolls, Norsca Dwarven Warriors, Norsca Dwarven Crossbows, Forest Goblin Spears, Forest Goblin Archers, Oglah Khan's Wolfboyz, Anvil of Doom, Earthshaker Cannon ,
    Death Rocket, Vidovdan Guard, Cataphracts, Raiders, Triumphalists, Minotaurs, Various Hobgoblins, Chaos Warriors and Marauders reskinned into the colours of their Dark Gods.
  • Slaaneshi Warriors revamped.
  • New battle AI, ReallyBadAI by Germanicu5
  • New settlement strat models
  • New general strat models
  • New unique generals for some factions
  • New scripts, including:
    - Conclave of Light factions cannot fight each other;
    - new scripted battles fol all factions (except Elves and Chaos);
    - new interesting quests with various powerful rewards;
    - AI armies strengthened, boasting more unique and elite units;
    - settlements change names when captured by another faction;
    - scripted alliance between Chaos Dwarfs and Chaos or Orc factions;
    - new mercenaries and unique units scripts.
    - new Crom invasion script, closer to fluff.
  • Tons of new videos – new mercenaries, unique troops and events.
  • New and expanded texts and descriptions.
  • New units cards and info pictures for some factions.

    BEFORE INSTALL AND PLAY (ANY VERSION!!!):1) remove version 1.4.4 (if installed)
    2) Disable UAC and other things if you are Win 7 or Vista user
    3) Run installer and game as administrator, it is absolutely necessary
    4) delete all map.rwm files from data\world\maps\ - do that each time after updating mod files
    5) delete strings.bin files from data\text\ folder - rarely necessary

Release patch 1.5.1

Description of changes links

Fix for 1.5.1

English Menu Fix for 1.5.1 and English translation


English voices for CoW 1.5.1


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Post comment Comments  (0 - 10 of 2,135)
Guest Mar 26 2015, 8:59pm says:

This comment is currently awaiting admin approval, join now to view.

chasetmilton Mar 23 2015, 1:43am says:

im having a promblem the campain works fine but the battles the games just crash i did all the patches 1.5.1

+1 vote     reply to comment
downlerd Mar 20 2015, 7:37pm says:

anyone know how i can get the turn 2 scripted events that the computer get to activate for the player?

+1 vote     reply to comment
luckyhobbit Mar 19 2015, 1:50pm says:

Hi there! Loving the mod - installed today - but i cant get the english voice patch to work - where exactly do you install it to? Got the english text translation patch working but fed up with my orcs still talking russian! Though for some reason when i play dark elves they speak english?

+1 vote     reply to comment
danicolibri Mar 7 2015, 7:15am says:

Anyone knows when will the 1.6 version come out?

+5 votes     reply to comment
XIICorps Mar 9 2015, 4:23pm replied:

There's a semi open beta test going on atm.

+4 votes     reply to comment
goldfang17 Feb 20 2015, 12:18pm says:

no real problems on my end. just wish the scripted events were a bit lowered

+1 vote     reply to comment
ArcheSel Mar 3 2015, 5:15pm replied:

You can do it yourself: the campaign script is located in data/world/maps/campaign/imperial/campaign. There you are able to reduce the strenght of some spawning armies, remove several events, and so on...

+2 votes     reply to comment
Darkblade_305 Feb 15 2015, 7:40pm says:

Hi, I recently bought the Medieval 2 T.W. by Steam when playing custom games have seen graphical errors such as: The helmets of some units of the empire are empty (are those with the front of the helmet open) also in some orks as those with crossbow there is an error in the tooth position. I have not tried more units. I'm playing to version 1.5.1. Does anyone have the same problem and know to fix it? I do not remember these errors happen in non Steam version.

+1 vote     reply to comment
wheelmandan Jan 27 2015, 7:45pm buried:


when i first saw this i thought warhammer 40k

-7 votes     reply to comment
BagaturKhan Feb 5 2015, 2:04am replied:

There is almost no chance to realize W40k in Medieval2 TW, man. But world of FB, i must say, is more cool. So i like FB more then 40k

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms Icon
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Release Date
Released Dec 23, 2009
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417 votes submitted.

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Highest Rated (30 agree) 9/10

This mod might have more dl. if they upload the mod on moddb

Jul 12 2011, 1:11pm by Fridgemaster

Lowest Rated (13 agree) 1/10

Having to pay to download it? Nope.

Make a completely new game, then I'll think about paying for it, lol.

Aug 5 2012, 5:54am by Freke

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