Hello everybody,

This thread is for the Retribution version of the Wrath of the Blood Ravens mod.

1.2 Full release is now out!

Install the mod by unraring it to the main retribution folder, set textures to ultra high and running Astartes.bat file.

Gabriel Gorgutz and BloodRavage (Aradiel) have very kindly given me permission to use their modifications and models. I am very grateful, and here are the threads to their epic mods.

Forums.relicnews.com

Forums.relicnews.com

Here is my own mod for Chaos Rising.

Forums.relicnews.com

Credits: Here are all the people who contributed to Retribution modding. I have copied the original credits for fullness, and I will do my best to update them if something changes.

The Codex Edition mod team:

Special thanks for the valuable feedback to the balancing team and community, and to Xenenator for organizing this page.
HEROES OF THE IMPERIUM: Take a moment to honor these brave souls, without whom the Light of the Astronomican would have gone out long ago...
Bloodravage, Master of the Forge (Models, textures, animations, the Standard Bearer, new weapon fx, pintle guns and too many awesome models to list here, check out his mod Destroyer40k)
Canis Lupus, Chapter Master (Models, textures, animations, new Eldar features, worked on pintle guns with Bloodravage)
Horus Heretic, Warmaster of Chaos and the WOA + FOK team
Full credits to the WOA team can be found here: Woa + FoK Modteam -http://fok.dow-mods.com/index.php
Smokin' Joe NL, 1st Company Captain (organizing games, getting new people into the mod, being a top player since the very first release, balance info, and overall support)
Swarmlord Sovereign, The Great Devourer (helping to organize games and get new people into the mod, balance info, becoming a top player and writing some of the up-coming player guides, being a source for lore and tt accuracy, especially for SM and Nids)
Shuma, Master of the Armoury (models, textures)
RagnarR40k, Master Artificer and Codicier (artwork, chapters and banners, game ideas)
Caid, Master of the Eldar Warhost (Dark Reaper models and weapons)
Jaylo138, Master of the Armoury (models, textures for terminator Chaplain)
Hangar-8, Keeper of the Chapter Heraldry (artwork, chapters and banners)
Darrius88, Master Reclusiarch (chaplain model and textures)
Shadowninja009, for helping me with some models and the scout heavy bolter issues.
Unusualfashion/OneProduct, Master of the Librarium (coding, many instances of help getting things to work)
Miguel, Master of the Librarium (coding, many instances of getting wargear and other issues cleared up)

The Destroyer 40k mod team :

Thank you to NastyNoodle for her understanding, and for the continued use of the Tau models used within the Tau race.
-Tau models crated by NastyNoodle:
-Tau Firewarriors, Tau Heavy Weapons team, Kroot, Drones, Crisis Suits, Devilfish, Skyray, Hammerhead variants, and all Tau troop and vehicle weapons.

Thank you to Shuma for the use of the listed models and textures, I hope that I have included them all:
-Dreadnought weapons and textures, chaplain, terminator chaplain, comander terminator helmet, chaos plague lord, khorne champion, veteran helmets, black templar models and multiple weapons textures.

Thank you as well to HorusHeretic for the use of new marine and chaos bolter textures, sternguand and vanguard armour pieces, khorne berzerkers, thousand sons, chaos terminator helms, whirlwind launcher, and predator side mounted lascannons.

Edit: And of course Bloodravage himself!

The Wrath of the Blood Ravens mod team :

Aliblabla, Jaylo138, Zetrial for making their super mods and support.
Special Thanks to Shuma for his unit models.
Netrogor and Rodzaju for their inspiring modding.
Predi and Leves for the faithul testing and ideas that they provided.
Predi (Malcador) again for the help with the item descriptions!
Corsix, Exo Elite and TheEndlessGrey, Copernicus and Dekhranic for their great tools and wisdom.
Buguba, Miguel and Gorb for advices.
Darrius86 for his Chaplain.
Shuma for the wonderful Chaos Terminators, Rubric marines, Khorne berzerkers and Space Marine Helmets.
Nerevarine for his help with the corrupted Chaos Marines.
Kolaris for the Sternguard Ammunition mod.
Chaos Godstone for fixing the angel gate bug.

Vengeance of the Blood Ravens team and helpful people:

Canis Lupus/LupusXIII and Sterling/SweetBeatrice for their help and contributions with models like the Predator Executioner and Leman Russ Demolisher.

Minimod mod team:

Thanks to Sweet Beatrice, Shuma, Horus Heretic and the WOA team, Shadowninja, Orkfaeller, Uncle Anaesthesia, Hadrun and Konfi, I'll update some specific Chapters and Legions.

Elite mod team:
David CZ for his new Dark Reapers!
Orkfaeller for his Cadian medics and Krieg Quartermasters!
Sterling for All the models he made, Here is the link to the Elite balance mod.
Dawnofwar.info

Horusheretic and Mirage Knight and the Warpstorm over Aurelia team: Forums.relicnews.com
Cucc from Relicnews forums : Getting me a new, working edition of Dekrhanic's packing tools!
Gorb from Relicnews forums for helping me get the rest of the mod tools to work!

Thanks to Garrick for the new SM tank armours!

Thank all of the above people for their hard work.


My mod will try to give these fantastic units a new feel and style. After all, I wish to create a new experience, and not just rename the original mods. I will also be trying to help out with the Codex Edition mod with some of the coding.

This is not a codex mod, but a movie marines lore mod. This means the marines here are powered according to the lore, but I will try to balance this by making the other factions units more numerous and faster and cheaper to make.

After all, a proper ork horde or Tyranid swarm is hundreds of xenos strong!

Space Marines : Commanders will be Chapter captain, Legion captain and Grey Knight Brother Captain. Chaplains, Techmarines and Apothecaries, Librarians and Emperor's Champions will be available to all as secondary heroes. GKs can summon the IG Inquisitor lady.
Chaos : Khorne Lord and Nurgle Lord and Sorcerer, plus summonable Plague Champion.
Guard : Commanders Cadian general, Shuma style Krieg General , Tau commander. Commissar and Inquisitor are Summonable.
Eldar : Autarch replaces WSE, Exarch is now summonable.
Orks : Warboss, Mekboy, Weirdboy. Kommando nob will be secondary hero.
Tyranids : Same as before, though I may turn the Swarmlord into a hero. Give him "staregic options" as the wargear, which enhances all tyranids on the map in a certain way. Like Resilience gives more health, Aggression more damage, Fleet more speed.

Heavy weapons: All of these can turn around to fire.
SM and CSM and nids : No teardown or setup time. You just need to be stationary and the superhuman reflexes and strenght will do the rest.
Orks and Eldar: No teardown, very short setup. (1-2sec) Super strenght or speed gets the job done fast.
IG and Tau : Little teardown, longer setup (3-4sec) . These guys take time to set up.

Weapon ranges:
Short: meltas and flamers, around 20.
Medium : Rifles and such, around 40.
Long: Heavy weapons and snipers, around 60.

Also, all meltas will be changed from Mars pattern to Esteban VII pattern, so they will act like in the Space marine game. Baneblade and Demolisher guns fire automatically, not as an ability.
Population limit, from greatest to smallest : Tyranids-800, Orks-600, Guard-500, Eldar-300, Marines-100. All personnal take up 1 pop.
Speed, from fastest to slowest: Eldar and some nids, Marines and some nids, orks and some nids, guard.
There is a frag-krak missile switch for all imperial/Chaos missiles.
Plasma cannons use the Executioner plasma shot model too. Its cooler. Works with the eldar plasma grenade detonation visuals. Very striking.

Permissions and such : Please ask me first, either here or on Relic Forums.

Here is a few book examples of Astartes:
Comicvine.com
Safe for work link.

For those with 32 Windows:
You need to edit the Bat file. Its like a text file.

Find ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam" /v "InstallPath"')
Replace with ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam" /v "InstallPath"')

Old links:

Mega.co.nz
Uptobox.com
Mega.co.nz
Uptobox.com


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The mod works again

News 3 comments

Thanks to Wise Windu and Hakon, the mod is now working again! 1.3 full install is ready for download!

Visit their mod page at :

Dawnofwar.info

I'm very thankful for their quick and selfless help!

Go check out Elite mod, the other DoW2 mod whose still alive! It is a multiplayer balance mod with a lot of nice additional changes and playable Grey Knight race too!

Tau army painter still crashes, don't select it, but you need tau schemes for your IG army anyway, so its all fine.


New stuff:

-Fixed IG bunker explosion. Now the bunker is properly destroyed.
-Ig can now deploy 6 heavy turrets regardless of starting base turrets.

-Scaled genestealer damage down a little to bring it more in line with other tyranid attacks. Now melee warriors should outdo genestealers in raw damage, while genestealers attacks ignore armour.

-New chaos ability, Dark Favour: Increases damage and health regeneration. Requires Aspiring champion for Tacticals, Raptor Champion for raptors, Icon bearer for Havocs, no requirement for Terminators.
-New chaos ability, Favour of Khorne: Increases damage and damage reduction, requires icon bearer for berzerkers, no requirement for bloodletters.
-New chaos ability, Favour of Nurgle: Greatly Increases regeneration, requires plague champion for plaguemarines.
-New chaos ability, Favour of Tzeentch: Greatly increases damage reduction, requires icon bearer for Rubric marines.
-New chaos ability, Favour of Slaanesh: Increases damage and speed, no requirement for Noisemarines.

These are a "chaos equivalent" for They shall know no fear, which increases damage, health regen, damage reduction but lowers speed.


Mod broken

Mod broken

News 0 comments

The mod is now broken. Don't open the army painter, the necron patch messed it up. You can still play it if you avoid the army painter.

Post 1.2 Balance changes

Post 1.2 Balance changes

News 11 comments

Post 1.2 balance changes. There were some bugs reported that got fixed. If you notice any bugs or balance problems comment in this article.

1.2 Full release NOW ready for download

1.2 Full release NOW ready for download

News 0 comments

I decided to hold back the Sicaran and work on other stuff and release a new update in this month. Also tutorials up for the rest of the races.

1.2 Poll

1.2 Poll

News 3 comments

A poll about how the next patch should proceed. Should I leave out the Sicaran until I get it to work and just post the rest of the patch? Or should I...

Vengeance of the Blood Ravens 1.3

Vengeance of the Blood Ravens 1.3

Full Version 23 comments

Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat, or go to your...

1.25 Patch OUTDATED

1.25 Patch OUTDATED

Patch 3 comments

This is a bugfix patch. Extract it first to find readme and Astartesattrib.sga Needs 1.2 release to be installed first. Go to your dow2 retribution main...

Vengeance of the Blood Ravens 1.2 OUTDATED

Vengeance of the Blood Ravens 1.2 OUTDATED

Full Version 14 comments

Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat, or go to your...

Vengeance of the Blood Ravens patch 1.1 -Outdated-

Vengeance of the Blood Ravens patch 1.1 -Outdated-

Patch 19 comments

New patch that needs Version 1.0 to work! It adds the weapon balance changes that makes units last longer!

Vengeance of the Blood Ravens 1.0 (OUTDATED)

Vengeance of the Blood Ravens 1.0 (OUTDATED)

Full Version 52 comments

Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat, or go to your...

Vengeance of the Blood Ravens Gamma -OUTDATED-

Vengeance of the Blood Ravens Gamma -OUTDATED-

Full Version 42 comments

The new, more complete and less-bugged version of my Warhammer 40k lore mod. Extract to main Retribution folder.

Post comment Comments  (0 - 10 of 679)
To9thecreeperorc
To9thecreeperorc

Hi, love the new volkite weapon! Wondering if you are going to add more variants/types of volkite weapons?

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DeusImperator Creator
DeusImperator

Only if I can get dow2 ready models for them I'm afraid.

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Guest
Guest

NECRONS NECRONS NECRONS NECRONS !!!!! PLEASE PLEASE PLEASE !!!!

I LOVE THIS MOD !!!

MFG MegaOgmo

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DeusImperator Creator
DeusImperator

I would love to but for that I would need more necron models, and so far the ones i found are erm.. not really working, beside the Overlord.

Reply Good karma+1 vote
AwTGoliath
AwTGoliath

Hello just thought I would say something since my friend and I are having issues with the new update 1.3 we can't join each others online skirmish games and it gives us the error "unknown join event" when he or I invite each other to the game lobby. before in 1.25 we could see each others games when we hosted now we can't see anything pop up. If anyone could help that would be great. since we both love this mod and want to keep playing it together!

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DeusImperator Creator
DeusImperator

Do both of you got the necron overlord dlc?

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AwTGoliath
AwTGoliath

yes we both do have the Necron overlord DLC

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DeusImperator Creator
DeusImperator

Do any of you got any other mods either?

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Guest
Guest

Nah this mod is the only one that we both have installed

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DeusImperator Creator
DeusImperator

Meeep, that's odd, do both of you have the 64bit English version of the game?

Reply Good karma+1 vote
AwTGoliath
AwTGoliath

We both own it on steam if that helps at all.. it's extremely odd since it seems like both of us are the only ones so it might just be something wrong on our end. :/ I'll look into it more if possible but we both do have the English version and I don't know how to check if it's 64bit lol.

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AwTGoliath
AwTGoliath

we found a fix for it so no worries anymore we had to completely uninstall and reinstall everything the game and the mod. So I'm sorry for worrying you about it xD i feel dumb for not trying this earlier xD

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