Hello everybody,

This thread is for the Retribution version of the Wrath of the Blood Ravens mod.

1.6 Full release is now out! Command the Terrifying Chaos Possessed at tier 3 and get your boyz back in the fight with the Mad Dok, the new ork hero!

Install the mod by unraring it to the main retribution folder, set textures to ultra high and running Astartes.bat file.

Gabriel Gorgutz and BloodRavage (Aradiel) have very kindly given me permission to use their modifications and models. I am very grateful, and here are the threads to their epic mods.

Forums.relicnews.com

Forums.relicnews.com

Here is my own mod for Chaos Rising.

Forums.relicnews.com

Credits: Here are all the people who contributed to Retribution modding. I have copied the original credits for fullness, and I will do my best to update them if something changes.

The Codex Edition mod team:

Special thanks for the valuable feedback to the balancing team and community, and to Xenenator for organizing this page.
HEROES OF THE IMPERIUM: Take a moment to honor these brave souls, without whom the Light of the Astronomican would have gone out long ago...
Bloodravage, Master of the Forge (Models, textures, animations, the Standard Bearer, new weapon fx, pintle guns and too many awesome models to list here, check out his mod Destroyer40k)
Canis Lupus, Chapter Master (Models, textures, animations, new Eldar features, worked on pintle guns with Bloodravage)
Horus Heretic, Warmaster of Chaos and the WOA + FOK team
Full credits to the WOA team can be found here: Woa + FoK Modteam -http://fok.dow-mods.com/index.php
Smokin' Joe NL, 1st Company Captain (organizing games, getting new people into the mod, being a top player since the very first release, balance info, and overall support)
Swarmlord Sovereign, The Great Devourer (helping to organize games and get new people into the mod, balance info, becoming a top player and writing some of the up-coming player guides, being a source for lore and tt accuracy, especially for SM and Nids)
Shuma, Master of the Armoury (models, textures)
RagnarR40k, Master Artificer and Codicier (artwork, chapters and banners, game ideas)
Caid, Master of the Eldar Warhost (Dark Reaper models and weapons)
Jaylo138, Master of the Armoury (models, textures for terminator Chaplain)
Hangar-8, Keeper of the Chapter Heraldry (artwork, chapters and banners)
Darrius88, Master Reclusiarch (chaplain model and textures)
Shadowninja009, for helping me with some models and the scout heavy bolter issues.
Unusualfashion/OneProduct, Master of the Librarium (coding, many instances of help getting things to work)
Miguel, Master of the Librarium (coding, many instances of getting wargear and other issues cleared up)

The Destroyer 40k mod team :

Thank you to NastyNoodle for her understanding, and for the continued use of the Tau models used within the Tau race.
-Tau models crated by NastyNoodle:
-Tau Firewarriors, Tau Heavy Weapons team, Kroot, Drones, Crisis Suits, Devilfish, Skyray, Hammerhead variants, and all Tau troop and vehicle weapons.

Thank you to Shuma for the use of the listed models and textures, I hope that I have included them all:
-Dreadnought weapons and textures, chaplain, terminator chaplain, comander terminator helmet, chaos plague lord, khorne champion, veteran helmets, black templar models and multiple weapons textures.

Thank you as well to HorusHeretic for the use of new marine and chaos bolter textures, sternguand and vanguard armour pieces, khorne berzerkers, thousand sons, chaos terminator helms, whirlwind launcher, and predator side mounted lascannons.

Edit: And of course Bloodravage himself!

The Wrath of the Blood Ravens mod team :

Aliblabla, Jaylo138, Zetrial for making their super mods and support.
Special Thanks to Shuma for his unit models.
Netrogor and Rodzaju for their inspiring modding.
Predi and Leves for the faithul testing and ideas that they provided.
Predi (Malcador) again for the help with the item descriptions!
Corsix, Exo Elite and TheEndlessGrey, Copernicus and Dekhranic for their great tools and wisdom.
Buguba, Miguel and Gorb for advices.
Darrius86 for his Chaplain.
Shuma for the wonderful Chaos Terminators, Rubric marines, Khorne berzerkers and Space Marine Helmets.
Nerevarine for his help with the corrupted Chaos Marines.
Kolaris for the Sternguard Ammunition mod.
Chaos Godstone for fixing the angel gate bug.

Vengeance of the Blood Ravens team and helpful people:

Canis Lupus/LupusXIII and Sterling/SweetBeatrice for their help and contributions with models like the Predator Executioner and Leman Russ Demolisher.

Minimod mod team:

Thanks to Sweet Beatrice, Shuma, Horus Heretic and the WOA team, Shadowninja, Orkfaeller, Uncle Anaesthesia, Hadrun and Konfi, I'll update some specific Chapters and Legions.

Elite mod team:
David CZ for his new Dark Reapers!
Orkfaeller for his Cadian medics and Krieg Quartermasters!
Sterling for All the models he made, Here is the link to the Elite balance mod.
Dawnofwar.info

Horusheretic and Mirage Knight and the Warpstorm over Aurelia team: Forums.relicnews.com
Cucc from Relicnews forums : Getting me a new, working edition of Dekrhanic's packing tools!
Gorb from Relicnews forums for helping me get the rest of the mod tools to work!

Thanks to Garrick for the new SM tank armours!

Thank all of the above people for their hard work.


My mod will try to give these fantastic units a new feel and style. After all, I wish to create a new experience, and not just rename the original mods. I will also be trying to help out with the Codex Edition mod with some of the coding.

This is not a codex mod, but a movie marines lore mod. This means the marines here are powered according to the lore, but I will try to balance this by making the other factions units more numerous and faster and cheaper to make.

After all, a proper ork horde or Tyranid swarm is hundreds of xenos strong!

Space Marines : Commanders will be Chapter captain, Legion captain and Grey Knight Brother Captain. Chaplains, Techmarines and Apothecaries, Librarians and Emperor's Champions will be available to all as secondary heroes. GKs can summon the IG Inquisitor lady.
Chaos : Khorne Lord and Nurgle Lord and Sorcerer, plus summonable Plague Champion.
Guard : Commanders Cadian general, Shuma style Krieg General , Tau commander. Commissar and Inquisitor are Summonable.
Eldar : Autarch replaces WSE, Exarch is now summonable.
Orks : Warboss, Mekboy, Weirdboy. Kommando nob will be secondary hero.
Tyranids : Same as before, though I may turn the Swarmlord into a hero. Give him "staregic options" as the wargear, which enhances all tyranids on the map in a certain way. Like Resilience gives more health, Aggression more damage, Fleet more speed.

Heavy weapons: All of these can turn around to fire.
SM and CSM and nids : No teardown or setup time. You just need to be stationary and the superhuman reflexes and strenght will do the rest.
Orks and Eldar: No teardown, very short setup. (1-2sec) Super strenght or speed gets the job done fast.
IG and Tau : Little teardown, longer setup (3-4sec) . These guys take time to set up.

Weapon ranges:
Short: meltas and flamers, around 20.
Medium : Rifles and such, around 40.
Long: Heavy weapons and snipers, around 60.

Also, all meltas will be changed from Mars pattern to Esteban VII pattern, so they will act like in the Space marine game. Baneblade and Demolisher guns fire automatically, not as an ability.
Population limit, from greatest to smallest : Tyranids-800, Orks-600, Guard-500, Eldar-300, Marines-100. All personnal take up 1 pop.
Speed, from fastest to slowest: Eldar and some nids, Marines and some nids, orks and some nids, guard.
There is a frag-krak missile switch for all imperial/Chaos missiles.
Plasma cannons use the Executioner plasma shot model too. Its cooler. Works with the eldar plasma grenade detonation visuals. Very striking.

Permissions and such : Please ask me first, either here or on Relic Forums.

Here is a few book examples of Astartes:
Comicvine.com
Safe for work link.

For those with 32 Windows:
You need to edit the Bat file. Its like a text file.

Find ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam" /v "InstallPath"')
Replace with ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam" /v "InstallPath"')

Old links:

Mega.co.nz
Uptobox.com
Mega.co.nz
Uptobox.com


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1.65 Ideas

News 10 comments

-Various bugfixes.
-Proximity mines armour not working for the Legion Techmarine.
-Possibly Plasma Blasta and Zapp Kannon upgrade for the Ork looted tank. Not sure if this is doable due to the way its main cannon is coded.

If you know about any bugs, please tell them here, post them in this article.

I don't know about any I can fix at this point, but I'll add any that comes up.

1.6 Release notes

1.6 Release notes

News 15 comments

Plans for the upcoming, though with work, slower release. I also require player input in some fields, comment on the article if you have a thought. Report...

1.5 Patch Details

1.5 Patch Details

News 5 comments

This is the plans for the upcoming patch. If you know any bug, please comment in the article. I will update it as things progress.

1.55 Bugfix Plans

1.55 Bugfix Plans

News 3 comments

Here are some bugfixes for the next patch. If you find a bug please report it here.

1.4 Full Release Available.

1.4 Full Release Available.

News 26 comments

This is the set of already done, in progress, or other features I want to implement and bugs that need fixing. If you know any bug, please comment in...

Add file RSS Files
Vengeance of the Blood Ravens 1.6

Vengeance of the Blood Ravens 1.6

Full Version 3 comments

1.6 full release Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat...

Vengeance Patch 1.55 OUTDATED

Vengeance Patch 1.55 OUTDATED

Patch

1.5 full release Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat...

Vengeance of the Blood Ravens 1.5 OUTDATED

Vengeance of the Blood Ravens 1.5 OUTDATED

Full Version 8 comments

1.5 full release Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat...

Vengeance of the Blood Ravens 1.4 Outdated

Vengeance of the Blood Ravens 1.4 Outdated

Full Version 3 comments

1.4 full release Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat...

Vengeance of the Blood Ravens 1.35 Patch OUTDATED

Vengeance of the Blood Ravens 1.35 Patch OUTDATED

Patch 12 comments

Install 1.3 first. Extract to D:\Program Files (x86)\Steam\SteamApps\common\Dawn of War II - Retribution\Astartes\Archives

Vengeance of the Blood Ravens 1.3 OUTDATED

Vengeance of the Blood Ravens 1.3 OUTDATED

Full Version 49 comments

Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat, or go to your...

Comments  (0 - 10 of 1,129)
yaranaikANG
yaranaikANG

Anyway, can you fix the bug I mentioned? And is it possible to do so soon?
Of course, the bug still exists in the new version.

Reply Good karma Bad karma+1 vote
DeusImperator Creator
DeusImperator

I checked your videos, unfortunately that is an engine/pathfinding issue.

Reply Good karma+1 vote
yaranaikANG
yaranaikANG

Then, What Should I do?
Also, What is the problem? and is there a solution for it?
Crucially, your case is possible, but why am I not?

Reply Good karma Bad karma+1 vote
DeusImperator Creator
DeusImperator

Nothing you can do. The enemies die too fast for the slow attack animation and the pathfinding bugs up and does not register there is a target to attack. Bigger, tougher targets last longer and this is resolved easier in their case.

If you sick the Raptors on things like Guardsmen, they'll die in a second, and thus the 2 second swing will not animate as other raptors will have killed the targeted foe by that time.

There is no solution for this.

Reply Good karma+1 vote
DeusImperator Creator
DeusImperator

1.6 is out! It is a full release.

Unleash the daemonic wrath of the Possessed Chaos Space Marines or keep your Ork Boys alive with the help of their new hero, the Mad Dok!

Reply Good karma+2 votes
DeusImperator Creator
DeusImperator

Patch is mostly done. Hopefully I can put it up tomorrow.

Reply Good karma+4 votes
yaranaikANG
yaranaikANG

Long time no see!
But Unfortunately, I found a bug.
It does not work with attacking chaos Aspiring champions with Blood Maul.
It is Champion of Raptors and Warp Talons.
However, the attacking motion of the blood champion works normally.

Please I hope you can refer to this point.

Reply Good karma Bad karma+1 vote
DeusImperator Creator
DeusImperator

If I understand what you mean, I tested all mauls and they all work.

Do you have the latest patch?

Reply Good karma+1 vote
DeusImperator Creator
DeusImperator

So what you mean is that the Raptor and Talon champion's maul is bugged?

Reply Good karma+1 vote
yaranaikANG
yaranaikANG

Yes, It's not a big problem than before, but I want you to know.
It is similar to the previous bug of attack animations with Warp Talon.

If you think there is no problem after checking, For now it will be omitted

Reply Good karma Bad karma+1 vote
DeusImperator Creator
DeusImperator

I used both Raptor Champion and Warp Talon champion against the following targets:
-Flash Gits.
-HQ and turrets.
-Warboss.
-Killa kans.
-Battlewagon.

They all managed to attack just fine, though the Raptors did not fare well at all against the Boss, Wagon and Gits.

When did you notice the bug? Did you have the latest patch installed?

Reply Good karma+1 vote
yaranaikANG
yaranaikANG

I will reinstall and check again.
And My country is now 12 am, so I will do it later.

Reply Good karma Bad karma+1 vote
yaranaikANG
yaranaikANG

I just came back.
I tested with Eldar and Imperial Guard.

It works fine, but I found a key cause.
Raptor Champion and Warp Talons Champion's Attack animations working normally to vehicles, turret and structure.
But it does not work for some squads.

As far as I'm concerned, it does not apply to most infantry units.
Specifically, I do not know what infantry it will be or not.
But According to your experiments, They are heavy infantry or commander.

Please, I would like you to check it again.
If you need evidence that you want to confirm,I want you to ask me.

Reply Good karma Bad karma+1 vote
DeusImperator Creator
DeusImperator

Are you sure it was them not working? I did test it on some boyz too, seemed fine.

It is possible that as the enemy dies, the Raptors outnumber them and the champion just can't get close enough to swing that maul.

Could you make a video please? Again, it could be just that the Champion could not get close enough to use its melee on a too small enemy squad.

Reply Good karma+1 vote
yaranaikANG
yaranaikANG

Youtube.com

I have recorded the video you requested, so please confirm.

Reply Good karma Bad karma+1 vote
DeusImperator Creator
DeusImperator

Thank you for the effort.

It seems a bug with the game engine, not the Raptors themselves.

The Maul animation is slow, and the pathing and/or enemies it intends to hit dying sometimes bug it up it seems.

Nothing I can do about this one I fear.

Reply Good karma+1 vote
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