Hello everybody,

This thread is for the Retribution version of the Wrath of the Blood Ravens mod.

1.2 Full release is now out!

Install the mod by unraring it to the main retribution folder, set textures to ultra high and running Astartes.bat file.

Gabriel Gorgutz and BloodRavage (Aradiel) have very kindly given me permission to use their modifications and models. I am very grateful, and here are the threads to their epic mods.

Forums.relicnews.com

Forums.relicnews.com

Here is my own mod for Chaos Rising.

Forums.relicnews.com

Credits: Here are all the people who contributed to Retribution modding. I have copied the original credits for fullness, and I will do my best to update them if something changes.

The Codex Edition mod team:

Special thanks for the valuable feedback to the balancing team and community, and to Xenenator for organizing this page.
HEROES OF THE IMPERIUM: Take a moment to honor these brave souls, without whom the Light of the Astronomican would have gone out long ago...
Bloodravage, Master of the Forge (Models, textures, animations, the Standard Bearer, new weapon fx, pintle guns and too many awesome models to list here, check out his mod Destroyer40k)
Canis Lupus, Chapter Master (Models, textures, animations, new Eldar features, worked on pintle guns with Bloodravage)
Horus Heretic, Warmaster of Chaos and the WOA + FOK team
Full credits to the WOA team can be found here: Woa + FoK Modteam -http://fok.dow-mods.com/index.php
Smokin' Joe NL, 1st Company Captain (organizing games, getting new people into the mod, being a top player since the very first release, balance info, and overall support)
Swarmlord Sovereign, The Great Devourer (helping to organize games and get new people into the mod, balance info, becoming a top player and writing some of the up-coming player guides, being a source for lore and tt accuracy, especially for SM and Nids)
Shuma, Master of the Armoury (models, textures)
RagnarR40k, Master Artificer and Codicier (artwork, chapters and banners, game ideas)
Caid, Master of the Eldar Warhost (Dark Reaper models and weapons)
Jaylo138, Master of the Armoury (models, textures for terminator Chaplain)
Hangar-8, Keeper of the Chapter Heraldry (artwork, chapters and banners)
Darrius88, Master Reclusiarch (chaplain model and textures)
Shadowninja009, for helping me with some models and the scout heavy bolter issues.
Unusualfashion/OneProduct, Master of the Librarium (coding, many instances of help getting things to work)
Miguel, Master of the Librarium (coding, many instances of getting wargear and other issues cleared up)

The Destroyer 40k mod team :

Thank you to NastyNoodle for her understanding, and for the continued use of the Tau models used within the Tau race.
-Tau models crated by NastyNoodle:
-Tau Firewarriors, Tau Heavy Weapons team, Kroot, Drones, Crisis Suits, Devilfish, Skyray, Hammerhead variants, and all Tau troop and vehicle weapons.

Thank you to Shuma for the use of the listed models and textures, I hope that I have included them all:
-Dreadnought weapons and textures, chaplain, terminator chaplain, comander terminator helmet, chaos plague lord, khorne champion, veteran helmets, black templar models and multiple weapons textures.

Thank you as well to HorusHeretic for the use of new marine and chaos bolter textures, sternguand and vanguard armour pieces, khorne berzerkers, thousand sons, chaos terminator helms, whirlwind launcher, and predator side mounted lascannons.

Edit: And of course Bloodravage himself!

The Wrath of the Blood Ravens mod team :

Aliblabla, Jaylo138, Zetrial for making their super mods and support.
Special Thanks to Shuma for his unit models.
Netrogor and Rodzaju for their inspiring modding.
Predi and Leves for the faithul testing and ideas that they provided.
Predi (Malcador) again for the help with the item descriptions!
Corsix, Exo Elite and TheEndlessGrey, Copernicus and Dekhranic for their great tools and wisdom.
Buguba, Miguel and Gorb for advices.
Darrius86 for his Chaplain.
Shuma for the wonderful Chaos Terminators, Rubric marines, Khorne berzerkers and Space Marine Helmets.
Nerevarine for his help with the corrupted Chaos Marines.
Kolaris for the Sternguard Ammunition mod.
Chaos Godstone for fixing the angel gate bug.

Vengeance of the Blood Ravens team and helpful people:

Canis Lupus/LupusXIII and Sterling/SweetBeatrice for their help and contributions with models like the Predator Executioner and Leman Russ Demolisher.

Minimod mod team:

Thanks to Sweet Beatrice, Shuma, Horus Heretic and the WOA team, Shadowninja, Orkfaeller, Uncle Anaesthesia, Hadrun and Konfi, I'll update some specific Chapters and Legions.

Elite mod team:
David CZ for his new Dark Reapers!
Orkfaeller for his Cadian medics and Krieg Quartermasters!
Sterling for All the models he made, Here is the link to the Elite balance mod.
Dawnofwar.info

Horusheretic and Mirage Knight and the Warpstorm over Aurelia team: Forums.relicnews.com
Cucc from Relicnews forums : Getting me a new, working edition of Dekrhanic's packing tools!
Gorb from Relicnews forums for helping me get the rest of the mod tools to work!

Thanks to Garrick for the new SM tank armours!

Thank all of the above people for their hard work.


My mod will try to give these fantastic units a new feel and style. After all, I wish to create a new experience, and not just rename the original mods. I will also be trying to help out with the Codex Edition mod with some of the coding.

This is not a codex mod, but a movie marines lore mod. This means the marines here are powered according to the lore, but I will try to balance this by making the other factions units more numerous and faster and cheaper to make.

After all, a proper ork horde or Tyranid swarm is hundreds of xenos strong!

Space Marines : Commanders will be Chapter captain, Legion captain and Grey Knight Brother Captain. Chaplains, Techmarines and Apothecaries, Librarians and Emperor's Champions will be available to all as secondary heroes. GKs can summon the IG Inquisitor lady.
Chaos : Khorne Lord and Nurgle Lord and Sorcerer, plus summonable Plague Champion.
Guard : Commanders Cadian general, Shuma style Krieg General , Tau commander. Commissar and Inquisitor are Summonable.
Eldar : Autarch replaces WSE, Exarch is now summonable.
Orks : Warboss, Mekboy, Weirdboy. Kommando nob will be secondary hero.
Tyranids : Same as before, though I may turn the Swarmlord into a hero. Give him "staregic options" as the wargear, which enhances all tyranids on the map in a certain way. Like Resilience gives more health, Aggression more damage, Fleet more speed.

Heavy weapons: All of these can turn around to fire.
SM and CSM and nids : No teardown or setup time. You just need to be stationary and the superhuman reflexes and strenght will do the rest.
Orks and Eldar: No teardown, very short setup. (1-2sec) Super strenght or speed gets the job done fast.
IG and Tau : Little teardown, longer setup (3-4sec) . These guys take time to set up.

Weapon ranges:
Short: meltas and flamers, around 20.
Medium : Rifles and such, around 40.
Long: Heavy weapons and snipers, around 60.

Also, all meltas will be changed from Mars pattern to Esteban VII pattern, so they will act like in the Space marine game. Baneblade and Demolisher guns fire automatically, not as an ability.
Population limit, from greatest to smallest : Tyranids-800, Orks-600, Guard-500, Eldar-300, Marines-100. All personnal take up 1 pop.
Speed, from fastest to slowest: Eldar and some nids, Marines and some nids, orks and some nids, guard.
There is a frag-krak missile switch for all imperial/Chaos missiles.
Plasma cannons use the Executioner plasma shot model too. Its cooler. Works with the eldar plasma grenade detonation visuals. Very striking.

Permissions and such : Please ask me first, either here or on Relic Forums.

Here is a few book examples of Astartes:
Comicvine.com
Safe for work link.

For those with 32 Windows:
You need to edit the Bat file. Its like a text file.

Find ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam" /v "InstallPath"')
Replace with ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam" /v "InstallPath"')

Old links:

Mega.co.nz
Uptobox.com
Mega.co.nz
Uptobox.com


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Wrath of the Blood Ravens

Feature

EDIT: In the current mod here, the Tau race crashes the game when the army painter comes up. Not sure what causes that. That is only for Last Stand tau. To paint your in game tau armies, use the IG section of the army painter.

Moddb.com

Prepare to face hundreds upon hundreds of raging orks, hungry tyranids and treacherous eldar with your strike force!

Wield Meltaguns, Plasma grenades, Dreadnought Autocannons and more!

Veritatem Imperialis

Veritatem Imperialis

News

Here is the Battlefleet Gothic Armada mod I'm working on at the moment.

The mod works again

The mod works again

News 3 comments

Thanks to the Elite mod team, the mod is now working and back into action! After a few balance passes and adding CSM a new ability ,tied in to chaos standard...

Mod broken

Mod broken

News

The mod is now broken. Don't open the army painter, the necron patch messed it up. You can still play it if you avoid the army painter.

Post 1.2 Balance changes

Post 1.2 Balance changes

News 12 comments

Post 1.2 balance changes. There were some bugs reported that got fixed. If you notice any bugs or balance problems comment in this article.

Add file RSS Files
Vengeance of the Blood Ravens 1.35 Patch

Vengeance of the Blood Ravens 1.35 Patch

Patch 6 comments

Install 1.3 first. Extract to D:\Program Files (x86)\Steam\SteamApps\common\Dawn of War II - Retribution\Astartes\Archives

Vengeance of the Blood Ravens 1.3

Vengeance of the Blood Ravens 1.3

Full Version 47 comments

Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat, or go to your...

1.25 Patch OUTDATED

1.25 Patch OUTDATED

Patch 3 comments

This is a bugfix patch. Extract it first to find readme and Astartesattrib.sga Needs 1.2 release to be installed first. Go to your dow2 retribution main...

Vengeance of the Blood Ravens 1.2 OUTDATED

Vengeance of the Blood Ravens 1.2 OUTDATED

Full Version 15 comments

Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat, or go to your...

Vengeance of the Blood Ravens patch 1.1 -Outdated-

Vengeance of the Blood Ravens patch 1.1 -Outdated-

Patch 19 comments

New patch that needs Version 1.0 to work! It adds the weapon balance changes that makes units last longer!

Vengeance of the Blood Ravens 1.0 (OUTDATED)

Vengeance of the Blood Ravens 1.0 (OUTDATED)

Full Version 52 comments

Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat, or go to your...

Comments  (0 - 10 of 776)
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clover-rogue26
clover-rogue26

I'm crashing after completing a battle with the AI; I really love the stuff you did for CR and I really love that the squads sizes are more proportionate for the universe. I want this mod to work, I have uninstalled the game, and reinstalled with fresh data. I install 1.3 and then the 1.35 patch to the proper directory and then use the advanced launch property. -modname Astartes (Without quotations) Has anyone else experienced this problem?

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yaranaikANG
yaranaikANG

I found the bug.

The Chaos Terminators equip the lightning claw, they don't working about attack on move.

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DeusImperator Creator
DeusImperator

I'm sorry to hear, but the only problem I know is the land raider one.

The others seem to be cases of a bad install. Please try to reinstall and use 7zip if possible!

Reply Good karma+1 vote
ThePendulum0621
ThePendulum0621

I used 7zip the first time. Extracted main install to Retribution folder, then extracted patch into where it needed to go. Just got done re downloading both folders to reinstall and Im still having the same issues.

Scout bolters are invisible are silent, Astartes Legions SFX are silent, etc.

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ThePendulum0621
ThePendulum0621

Vindicator also doesnt have an explosion visual FX upon impact. I see the shell fire from the cannon, but when **** dies, theres no visual boom. Also lacks SFX i believe. Also seems to me that the vindicators cannon doesmt like to fire all the time.

Land raider can target friendly units, amd often auto attacks friendly units.

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ThePendulum0621
ThePendulum0621

Reinforcement beacon call down just dissapears before it actually reinforces anyone. Doesnt get destroyed; it just vanishes.

Scouts unupgraded are holding invisible bolters and their bolters im assuming, have no sound FX.

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ThePendulum0621
ThePendulum0621

Sorry for the comment spam, but its not letting me edit posts so long after posting them, and I also cant find an actual forum to discuss this mod.

Anyways.. So a bug I keep encountering is with my units attacking each other.. namely, the Land Raider.

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ThePendulum0621
ThePendulum0621

Is it just me, or are many units missing sound effects? It seems like the Dire avengers are missing their shooting SFX, along with the Legion Marines autocannons not having SFX, to name a few.

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ThePendulum0621
ThePendulum0621

Also, is it at all possible to introduce a "lite version" of this mod? Once the game has been raging back amd forth, armies get quite big and either the engine, or my computer, can't handle the amount of action on screen at a stable 60fps, let alone 45fps.

Something like halved squad sizes epuld be perfect, but still retain that feel of big battles i think.
Many thanks, and excellemt work!

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