Hello everybody,

This thread is for the Retribution version of the Wrath of the Blood Ravens mod.

1.2 Full release is now out!

Install the mod by unraring it to the main retribution folder, set textures to ultra high and running Astartes.bat file.

Gabriel Gorgutz and BloodRavage (Aradiel) have very kindly given me permission to use their modifications and models. I am very grateful, and here are the threads to their epic mods.



Here is my own mod for Chaos Rising.


Credits: Here are all the people who contributed to Retribution modding. I have copied the original credits for fullness, and I will do my best to update them if something changes.

The Codex Edition mod team:

Special thanks for the valuable feedback to the balancing team and community, and to Xenenator for organizing this page.
HEROES OF THE IMPERIUM: Take a moment to honor these brave souls, without whom the Light of the Astronomican would have gone out long ago...
Bloodravage, Master of the Forge (Models, textures, animations, the Standard Bearer, new weapon fx, pintle guns and too many awesome models to list here, check out his mod Destroyer40k)
Canis Lupus, Chapter Master (Models, textures, animations, new Eldar features, worked on pintle guns with Bloodravage)
Horus Heretic, Warmaster of Chaos and the WOA + FOK team
Full credits to the WOA team can be found here: Woa + FoK Modteam -http://fok.dow-mods.com/index.php
Smokin' Joe NL, 1st Company Captain (organizing games, getting new people into the mod, being a top player since the very first release, balance info, and overall support)
Swarmlord Sovereign, The Great Devourer (helping to organize games and get new people into the mod, balance info, becoming a top player and writing some of the up-coming player guides, being a source for lore and tt accuracy, especially for SM and Nids)
Shuma, Master of the Armoury (models, textures)
RagnarR40k, Master Artificer and Codicier (artwork, chapters and banners, game ideas)
Caid, Master of the Eldar Warhost (Dark Reaper models and weapons)
Jaylo138, Master of the Armoury (models, textures for terminator Chaplain)
Hangar-8, Keeper of the Chapter Heraldry (artwork, chapters and banners)
Darrius88, Master Reclusiarch (chaplain model and textures)
Shadowninja009, for helping me with some models and the scout heavy bolter issues.
Unusualfashion/OneProduct, Master of the Librarium (coding, many instances of help getting things to work)
Miguel, Master of the Librarium (coding, many instances of getting wargear and other issues cleared up)

The Destroyer 40k mod team :

Thank you to NastyNoodle for her understanding, and for the continued use of the Tau models used within the Tau race.
-Tau models crated by NastyNoodle:
-Tau Firewarriors, Tau Heavy Weapons team, Kroot, Drones, Crisis Suits, Devilfish, Skyray, Hammerhead variants, and all Tau troop and vehicle weapons.

Thank you to Shuma for the use of the listed models and textures, I hope that I have included them all:
-Dreadnought weapons and textures, chaplain, terminator chaplain, comander terminator helmet, chaos plague lord, khorne champion, veteran helmets, black templar models and multiple weapons textures.

Thank you as well to HorusHeretic for the use of new marine and chaos bolter textures, sternguand and vanguard armour pieces, khorne berzerkers, thousand sons, chaos terminator helms, whirlwind launcher, and predator side mounted lascannons.

Edit: And of course Bloodravage himself!

The Wrath of the Blood Ravens mod team :

Aliblabla, Jaylo138, Zetrial for making their super mods and support.
Special Thanks to Shuma for his unit models.
Netrogor and Rodzaju for their inspiring modding.
Predi and Leves for the faithul testing and ideas that they provided.
Predi (Malcador) again for the help with the item descriptions!
Corsix, Exo Elite and TheEndlessGrey, Copernicus and Dekhranic for their great tools and wisdom.
Buguba, Miguel and Gorb for advices.
Darrius86 for his Chaplain.
Shuma for the wonderful Chaos Terminators, Rubric marines, Khorne berzerkers and Space Marine Helmets.
Nerevarine for his help with the corrupted Chaos Marines.
Kolaris for the Sternguard Ammunition mod.
Chaos Godstone for fixing the angel gate bug.

Vengeance of the Blood Ravens team and helpful people:

Canis Lupus/LupusXIII and Sterling/SweetBeatrice for their help and contributions with models like the Predator Executioner and Leman Russ Demolisher.

Minimod mod team:

Thanks to Sweet Beatrice, Shuma, Horus Heretic and the WOA team, Shadowninja, Orkfaeller, Uncle Anaesthesia, Hadrun and Konfi, I'll update some specific Chapters and Legions.

Elite mod team:
David CZ for his new Dark Reapers!
Orkfaeller for his Cadian medics and Krieg Quartermasters!
Sterling for All the models he made, Here is the link to the Elite balance mod.

Horusheretic and Mirage Knight and the Warpstorm over Aurelia team: Forums.relicnews.com
Cucc from Relicnews forums : Getting me a new, working edition of Dekrhanic's packing tools!
Gorb from Relicnews forums for helping me get the rest of the mod tools to work!

Thanks to Garrick for the new SM tank armours!

Thank all of the above people for their hard work.

My mod will try to give these fantastic units a new feel and style. After all, I wish to create a new experience, and not just rename the original mods. I will also be trying to help out with the Codex Edition mod with some of the coding.

This is not a codex mod, but a movie marines lore mod. This means the marines here are powered according to the lore, but I will try to balance this by making the other factions units more numerous and faster and cheaper to make.

After all, a proper ork horde or Tyranid swarm is hundreds of xenos strong!

Space Marines : Commanders will be Chapter captain, Legion captain and Grey Knight Brother Captain. Chaplains, Techmarines and Apothecaries, Librarians and Emperor's Champions will be available to all as secondary heroes. GKs can summon the IG Inquisitor lady.
Chaos : Khorne Lord and Nurgle Lord and Sorcerer, plus summonable Plague Champion.
Guard : Commanders Cadian general, Shuma style Krieg General , Tau commander. Commissar and Inquisitor are Summonable.
Eldar : Autarch replaces WSE, Exarch is now summonable.
Orks : Warboss, Mekboy, Weirdboy. Kommando nob will be secondary hero.
Tyranids : Same as before, though I may turn the Swarmlord into a hero. Give him "staregic options" as the wargear, which enhances all tyranids on the map in a certain way. Like Resilience gives more health, Aggression more damage, Fleet more speed.

Heavy weapons: All of these can turn around to fire.
SM and CSM and nids : No teardown or setup time. You just need to be stationary and the superhuman reflexes and strenght will do the rest.
Orks and Eldar: No teardown, very short setup. (1-2sec) Super strenght or speed gets the job done fast.
IG and Tau : Little teardown, longer setup (3-4sec) . These guys take time to set up.

Weapon ranges:
Short: meltas and flamers, around 20.
Medium : Rifles and such, around 40.
Long: Heavy weapons and snipers, around 60.

Also, all meltas will be changed from Mars pattern to Esteban VII pattern, so they will act like in the Space marine game. Baneblade and Demolisher guns fire automatically, not as an ability.
Population limit, from greatest to smallest : Tyranids-800, Orks-600, Guard-500, Eldar-300, Marines-100. All personnal take up 1 pop.
Speed, from fastest to slowest: Eldar and some nids, Marines and some nids, orks and some nids, guard.
There is a frag-krak missile switch for all imperial/Chaos missiles.
Plasma cannons use the Executioner plasma shot model too. Its cooler. Works with the eldar plasma grenade detonation visuals. Very striking.

Permissions and such : Please ask me first, either here or on Relic Forums.

Here is a few book examples of Astartes:
Safe for work link.

For those with 32 Windows:
You need to edit the Bat file. Its like a text file.

Find ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam" /v "InstallPath"')
Replace with ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam" /v "InstallPath"')

Old links:


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-Nid turrets spawn too fast. Fixed, tripled cooldown on turret spawn.

-Ig big turret spawns too much, it is too powerful. Fixed, Limited to 6 active at a time.

-Autocannon heavy weapons are OP. Indeed it was too powerful, a single autocannon could wipe out 3 space marines per second and the Terminator autocannon was as powerful as the Dreadnought one. Fixed.
Autocannon damage per shot lowered from 500 to 300, Terminator autocannon to 600 from 1000. They shoot 4 shots every 2 seconds, so they are still QUITE powerful with a 600 DPS and 1200 DPS

-Chaos warpfire global ability too powerful. -Fixed. It is dealing Psychic damage that goes through all armour and thus it had its damage output halved.

-Ork warboss has an ability to one-shot entire assault marine squads in one hit. Not sure what causes this but I need to look into it. Some of his weapons' AOEs were too powerful, they got a 30% damage reduction.

-Ork warboss's big stomp was too weak (initially blamed for 1 hit wipes) and thus had its damage tripled.

-Krieg guardsmen can now make Multilaser turrets like cadians.

-Killa Kan AOE was a bit too powerful for a tier 2 unit (It could 1-hit wipe all tier 1-2 units) so it got reduced to 300 AOE. This is in line with the "aoe melee attacks do less damage than single target ones" trend I'm doing.

-Powerfist AOE reduced. Powerfist damage increased. Thunder hammer AOE reduced.

Future ideas:

-Making catachans and Krieg Engineers more useful somehow. Maybe more special weapons?

-Adding Deathwatch veterans if I have appropriate black armour assets for them. Maybe for the Inquisition or the Imperial guard faction, or all imperial factions except HH era, not sure yet.

If you got any ideas or balance suggestions, please comment on this article!

1.2 Full release NOW ready for download

1.2 Full release NOW ready for download

News 0 comments

I decided to hold back the Sicaran and work on other stuff and release a new update in this month. Also tutorials up for the rest of the races.

1.2 Poll

1.2 Poll

News 3 comments

A poll about how the next patch should proceed. Should I leave out the Sicaran until I get it to work and just post the rest of the patch? Or should I...

Patch 1.1

Patch 1.1

News 11 comments

These are the balance changes I put in and I am testing them now.

Balance changes

Balance changes

News 4 comments

I would like to again poll the playerbase. Please comment here for balance issues and bugs, so I may gather them at one place. Thank you.

Vengeance of the Blood Ravens 1.2

Vengeance of the Blood Ravens 1.2

Full Version 8 comments

Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat, or go to your...

Vengeance of the Blood Ravens patch 1.1 -Outdated-

Vengeance of the Blood Ravens patch 1.1 -Outdated-

Patch 19 comments

New patch that needs Version 1.0 to work! It adds the weapon balance changes that makes units last longer!

Vengeance of the Blood Ravens 1.0 (OUTDATED)

Vengeance of the Blood Ravens 1.0 (OUTDATED)

Full Version 52 comments

Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat, or go to your...

Vengeance of the Blood Ravens Gamma -OUTDATED-

Vengeance of the Blood Ravens Gamma -OUTDATED-

Full Version 42 comments

The new, more complete and less-bugged version of my Warhammer 40k lore mod. Extract to main Retribution folder.

Vengeance of the Blood Ravens Beta -OUTDATED-

Vengeance of the Blood Ravens Beta -OUTDATED-

Full Version 51 comments

This is the Beta release of my Vengeance of the Blood Ravens mod. Unpack into your main Dow II Retribution folder, and launch with Astartes.bat Enjoy...

Post comment Comments  (0 - 10 of 596)

uhh when will next patch come?

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DeusImperator Creator

I'm not sure, but not a long time, it is just a small patch like 1.1 was.

Reply Good karma+1 vote

The spore mine spam is utterly beyond painful. We can hardly kill them fast enough before two more take its place.

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DeusImperator Creator

Next patch will have their spawn cooldown tripled.

Reply Good karma+2 votes

Some units of the Eldar miserable colours as standard(cannot be changed).
Many races no names and descriptions to units and their abilities(some figures).
Computer player(ally) does not know how to build energy nodes.
Some units of the standard black colour(looks very bad).

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DeusImperator Creator

-Some eldar units have canon colours that are for their aspect.
-You need to run the mod with English to get the descriptions.
-You mean the energy generators?
-What units? Could be a problem with your graphics card.

Reply Good karma+1 vote

Could you possibly add a Deathwatch Squad, maybe to the Deamon Hunters or Adeptus Astartes? I would love to see them as a unit.

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DeusImperator Creator

I'm afraid I don't have textures for them. They would bee shining silver instead of black.

Reply Good karma+1 vote

Is there a way to make Astartes work on low settings? My PC is too weak for Ultra settings. What causes the crash?

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DeusImperator Creator

It is something with one of the space marine textures. I dont know which one or I would take that one out.

You could try turning every other setting low except texture.

Reply Good karma+1 vote

So try to repair it. It'll help many people. Finding one texture can be hard, but you can ask some people to help you with it. Anyway, I'll try the method with only textures on high...but my PC would'nt be happy about that.

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DeusImperator Creator

That would need me to look up eight thousand files, switch them around one-per-one, recompile the mod every time I do that, test it, redoe it again...

That's literally more than a thousand hours work. I don't have time for it I'm afraid.

The mod does run flawlessly with a 1gb video card.

And I can't even FIX textures, I'm not an artist I'm just doing codework.

Reply Good karma+1 vote

What about "deleting " units to check which one causes it? Because trying to go in Tau army painter crashes game too. Maybe there is something that crashes game.

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DeusImperator Creator

That doesn't work at all. The textures would still be loaded by the game and such. Just not how the game works. Units are "codes" and the models are just put on them.

I'm not sure about the tau army painter.
You should be using the army painter for the IG for the modded tau anyway. The "tau" one is for the Last Stand arena.

Reply Good karma+2 votes

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