This thread is for the Retribution version of the Wrath of the Blood Ravens mod.
1.5 Full release is now out! Experience new IG and Ork visuals for some armies, as well as 4 new Chaos Champions to unleash the Wrath of the Dark Gods!
Install the mod by unraring it to the main retribution folder, set textures to ultra high and running Astartes.bat file.
Gabriel Gorgutz and BloodRavage (Aradiel) have very kindly given me permission to use their modifications and models. I am very grateful, and here are the threads to their epic mods.
Here is my own mod for Chaos Rising.
Credits: Here are all the people who contributed to Retribution modding. I have copied the original credits for fullness, and I will do my best to update them if something changes.
The Codex Edition mod team:
Special thanks for the valuable feedback to the balancing team and community, and to Xenenator for organizing this page.
HEROES OF THE IMPERIUM: Take a moment to honor these brave souls, without whom the Light of the Astronomican would have gone out long ago...
Bloodravage, Master of the Forge (Models, textures, animations, the Standard Bearer, new weapon fx, pintle guns and too many awesome models to list here, check out his mod Destroyer40k)
Canis Lupus, Chapter Master (Models, textures, animations, new Eldar features, worked on pintle guns with Bloodravage)
Horus Heretic, Warmaster of Chaos and the WOA + FOK team
Full credits to the WOA team can be found here: Woa + FoK Modteam -http://fok.dow-mods.com/index.php
Smokin' Joe NL, 1st Company Captain (organizing games, getting new people into the mod, being a top player since the very first release, balance info, and overall support)
Swarmlord Sovereign, The Great Devourer (helping to organize games and get new people into the mod, balance info, becoming a top player and writing some of the up-coming player guides, being a source for lore and tt accuracy, especially for SM and Nids)
Shuma, Master of the Armoury (models, textures)
RagnarR40k, Master Artificer and Codicier (artwork, chapters and banners, game ideas)
Caid, Master of the Eldar Warhost (Dark Reaper models and weapons)
Jaylo138, Master of the Armoury (models, textures for terminator Chaplain)
Hangar-8, Keeper of the Chapter Heraldry (artwork, chapters and banners)
Darrius88, Master Reclusiarch (chaplain model and textures)
Shadowninja009, for helping me with some models and the scout heavy bolter issues.
Unusualfashion/OneProduct, Master of the Librarium (coding, many instances of help getting things to work)
Miguel, Master of the Librarium (coding, many instances of getting wargear and other issues cleared up)
The Destroyer 40k mod team :
Thank you to NastyNoodle for her understanding, and for the continued use of the Tau models used within the Tau race.
-Tau models crated by NastyNoodle:
-Tau Firewarriors, Tau Heavy Weapons team, Kroot, Drones, Crisis Suits, Devilfish, Skyray, Hammerhead variants, and all Tau troop and vehicle weapons.
Thank you to Shuma for the use of the listed models and textures, I hope that I have included them all:
-Dreadnought weapons and textures, chaplain, terminator chaplain, comander terminator helmet, chaos plague lord, khorne champion, veteran helmets, black templar models and multiple weapons textures.
Thank you as well to HorusHeretic for the use of new marine and chaos bolter textures, sternguand and vanguard armour pieces, khorne berzerkers, thousand sons, chaos terminator helms, whirlwind launcher, and predator side mounted lascannons.
Edit: And of course Bloodravage himself!
The Wrath of the Blood Ravens mod team :
Aliblabla, Jaylo138, Zetrial for making their super mods and support.
Special Thanks to Shuma for his unit models.
Netrogor and Rodzaju for their inspiring modding.
Predi and Leves for the faithul testing and ideas that they provided.
Predi (Malcador) again for the help with the item descriptions!
Corsix, Exo Elite and TheEndlessGrey, Copernicus and Dekhranic for their great tools and wisdom.
Buguba, Miguel and Gorb for advices.
Darrius86 for his Chaplain.
Shuma for the wonderful Chaos Terminators, Rubric marines, Khorne berzerkers and Space Marine Helmets.
Nerevarine for his help with the corrupted Chaos Marines.
Kolaris for the Sternguard Ammunition mod.
Chaos Godstone for fixing the angel gate bug.
Vengeance of the Blood Ravens team and helpful people:
Canis Lupus/LupusXIII and Sterling/SweetBeatrice for their help and contributions with models like the Predator Executioner and Leman Russ Demolisher.
Minimod mod team:
Thanks to Sweet Beatrice, Shuma, Horus Heretic and the WOA team, Shadowninja, Orkfaeller, Uncle Anaesthesia, Hadrun and Konfi, I'll update some specific Chapters and Legions.
Elite mod team:
David CZ for his new Dark Reapers!
Orkfaeller for his Cadian medics and Krieg Quartermasters!
Sterling for All the models he made, Here is the link to the Elite balance mod.
Horusheretic and Mirage Knight and the Warpstorm over Aurelia team: Forums.relicnews.com
Cucc from Relicnews forums : Getting me a new, working edition of Dekrhanic's packing tools!
Gorb from Relicnews forums for helping me get the rest of the mod tools to work!
Thanks to Garrick for the new SM tank armours!
Thank all of the above people for their hard work.
My mod will try to give these fantastic units a new feel and style. After all, I wish to create a new experience, and not just rename the original mods. I will also be trying to help out with the Codex Edition mod with some of the coding.
This is not a codex mod, but a movie marines lore mod. This means the marines here are powered according to the lore, but I will try to balance this by making the other factions units more numerous and faster and cheaper to make.
After all, a proper ork horde or Tyranid swarm is hundreds of xenos strong!
Space Marines : Commanders will be Chapter captain, Legion captain and Grey Knight Brother Captain. Chaplains, Techmarines and Apothecaries, Librarians and Emperor's Champions will be available to all as secondary heroes. GKs can summon the IG Inquisitor lady.
Chaos : Khorne Lord and Nurgle Lord and Sorcerer, plus summonable Plague Champion.
Guard : Commanders Cadian general, Shuma style Krieg General , Tau commander. Commissar and Inquisitor are Summonable.
Eldar : Autarch replaces WSE, Exarch is now summonable.
Orks : Warboss, Mekboy, Weirdboy. Kommando nob will be secondary hero.
Tyranids : Same as before, though I may turn the Swarmlord into a hero. Give him "staregic options" as the wargear, which enhances all tyranids on the map in a certain way. Like Resilience gives more health, Aggression more damage, Fleet more speed.
Heavy weapons: All of these can turn around to fire.
SM and CSM and nids : No teardown or setup time. You just need to be stationary and the superhuman reflexes and strenght will do the rest.
Orks and Eldar: No teardown, very short setup. (1-2sec) Super strenght or speed gets the job done fast.
IG and Tau : Little teardown, longer setup (3-4sec) . These guys take time to set up.
Short: meltas and flamers, around 20.
Medium : Rifles and such, around 40.
Long: Heavy weapons and snipers, around 60.
Also, all meltas will be changed from Mars pattern to Esteban VII pattern, so they will act like in the Space marine game. Baneblade and Demolisher guns fire automatically, not as an ability.
Population limit, from greatest to smallest : Tyranids-800, Orks-600, Guard-500, Eldar-300, Marines-100. All personnal take up 1 pop.
Speed, from fastest to slowest: Eldar and some nids, Marines and some nids, orks and some nids, guard.
There is a frag-krak missile switch for all imperial/Chaos missiles.
Plasma cannons use the Executioner plasma shot model too. Its cooler. Works with the eldar plasma grenade detonation visuals. Very striking.
Permissions and such : Please ask me first, either here or on Relic Forums.
Here is a few book examples of Astartes:
Safe for work link.
For those with 32 Windows:
You need to edit the Bat file. Its like a text file.
Find ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam" /v "InstallPath"')
Replace with ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam" /v "InstallPath"')
-Sm combi weapon tooltip bugs.
-Inquisitor healer gear icon bug.
-Chaos Warp Talon price was not implemented yet, they now cost +10 energy each.
-Give grenade launcher icon to rad launchers.
-Fixed the delay gap between the SM bombardment activation and the start of the actual effect.
-Fixed a bug that caused the Ork Stikkbomma squad Stikkbomb ability to costs 500 energy instead of 50.
-Fixed a bug that caused the Ork Tankbusta squad Rokit Mortar ability to costs 500 energy instead of 50.
-Fix Wraithguard weapon icons.
-Fix Fire dragon flamer anim.
-Fix wave serpent shuriken tooltip.
-Eldar Turret icons missing.
-Sm Scouts now only gain the shotgun knockback ability once they upgrade to shotguns.
-Dark Reaper missile ammo tooltips are now working.
-Warp Talon attack bugged.
-Warp Talon Phase shift tooltip.
-Fix shield attack tooltip for Wave Serpent.
-Fixed the Wave Serpent missing the holofields that Falcon and Fire Prism had, and reduced enemy accuracy passively by 20%.
Bugs to be fixed:
-Wave serpent weapons are missing textures. Not sure if I can fix this.
-Fix Harlequin icon. Not sure if I can fix this.
-Sentinel heavy flamer.
-Vengeance Launcher for Techmarines.
-Grav guns for Apothecaries and Legion Apothecaries.
-The Vengeance Launcher fires fusion grenades that deal medium AOE damage to all kinds of targets.
-Gaunts can now construct Spawning Pools. These pools build gaunts and rippers as well as reinforce and can recruit non used heroes at tier 2.
-The Webway gate now spawns Storm Guardians, Guardians with Platforms and Warlock Council at level 1, your missing heroes at level 2, and Seer Council at level 3.
-Rangers are now built from the HQ at tier 1.
-Swooping Hawks are now built from the HQ at tier 2.
-Harlequins are now built at HQ from tier 3.
-Wave serpent moved to tier 3 to make place for hawks.
-Grav jump for Falcon and Fire Prism once they get the Vectored Star Engines Upgrade.
-Grav Jump for all Tau tanks.
-Krak grenades for grenade launchers.
-Reduced Chaos Havoc autocannon damage slightly, so that it is roughly on par with plasma cannon in overall damage. Right now it was taking down tanks a bit too quick.
-Increased IG Basilisk and Valkyre bombardment damage.
-Orbital Bombardment is now more effective against tanks.
-Stikkbomma stun grenade now costs energy, not Waaagh, and requires the Stikbomma kit upgrade to be used.
-Eldritch Storm is now cheaper and can be used more often.
-Rokk Bombing is now cheaper and can be used more often.
-Wraithlord health increased from 6000 to 8000.
-Harlequins are now considered tiny, joining gaunts and rippers in the hardest to hit hitbox. This should give them more survivability as a Tier 3 unit.
-Warlock Council gained 5 more members and is now cheaper per member.
-Seer Council gained 5 more members and is now cheaper per member.
-SM Scout shotgun explosive shot ability damage increased.
-Ork Kommand Nob hero shotgun explosive shot ability damage increased.
-Eldar Dark Reaper anti tank missile damage increased.
-Seer Council spawn global ability removed from Farseer as they are now built from the Webway Gate. She gains the ability to boost a squad's attack instead.
-Battlewagon big shootas now shoot longer more consistently.
-Deff Dread Big Shootas now shoot a bit faster.
-Waaagh! ability is now actually useful and powerful, halving damage, reducing suppression by 90% and giving a 50% damage boost, instead of 5% boost per each.
-Tankbusta Rokkit launcha damage increased from 50 to 75.
-D-Scythe rate of fire lowered, damage increased, damage type changed from flamer to plasma.
-Wraithguard D-Cannon damage increased from 500 to 750.
-Avatar health regeneration increased from 20 to 30.
-Starcannon damage increased from 120 to 150.
-Now Swooping Hawks start with 10 warriors, and need to upgrade to have the Hawk Exarch.
-Swooping Hawk lasblaster AP increased against Heavy infantry and Superheavy infantry.
Here is the Battlefleet Gothic Armada mod I'm working on at the moment.
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