Hello everybody,

This thread is for the Retribution version of the Wrath of the Blood Ravens mod.

1.4 Full release ch is now out!

Install the mod by unraring it to the main retribution folder, set textures to ultra high and running Astartes.bat file.

Gabriel Gorgutz and BloodRavage (Aradiel) have very kindly given me permission to use their modifications and models. I am very grateful, and here are the threads to their epic mods.



Here is my own mod for Chaos Rising.


Credits: Here are all the people who contributed to Retribution modding. I have copied the original credits for fullness, and I will do my best to update them if something changes.

The Codex Edition mod team:

Special thanks for the valuable feedback to the balancing team and community, and to Xenenator for organizing this page.
HEROES OF THE IMPERIUM: Take a moment to honor these brave souls, without whom the Light of the Astronomican would have gone out long ago...
Bloodravage, Master of the Forge (Models, textures, animations, the Standard Bearer, new weapon fx, pintle guns and too many awesome models to list here, check out his mod Destroyer40k)
Canis Lupus, Chapter Master (Models, textures, animations, new Eldar features, worked on pintle guns with Bloodravage)
Horus Heretic, Warmaster of Chaos and the WOA + FOK team
Full credits to the WOA team can be found here: Woa + FoK Modteam -http://fok.dow-mods.com/index.php
Smokin' Joe NL, 1st Company Captain (organizing games, getting new people into the mod, being a top player since the very first release, balance info, and overall support)
Swarmlord Sovereign, The Great Devourer (helping to organize games and get new people into the mod, balance info, becoming a top player and writing some of the up-coming player guides, being a source for lore and tt accuracy, especially for SM and Nids)
Shuma, Master of the Armoury (models, textures)
RagnarR40k, Master Artificer and Codicier (artwork, chapters and banners, game ideas)
Caid, Master of the Eldar Warhost (Dark Reaper models and weapons)
Jaylo138, Master of the Armoury (models, textures for terminator Chaplain)
Hangar-8, Keeper of the Chapter Heraldry (artwork, chapters and banners)
Darrius88, Master Reclusiarch (chaplain model and textures)
Shadowninja009, for helping me with some models and the scout heavy bolter issues.
Unusualfashion/OneProduct, Master of the Librarium (coding, many instances of help getting things to work)
Miguel, Master of the Librarium (coding, many instances of getting wargear and other issues cleared up)

The Destroyer 40k mod team :

Thank you to NastyNoodle for her understanding, and for the continued use of the Tau models used within the Tau race.
-Tau models crated by NastyNoodle:
-Tau Firewarriors, Tau Heavy Weapons team, Kroot, Drones, Crisis Suits, Devilfish, Skyray, Hammerhead variants, and all Tau troop and vehicle weapons.

Thank you to Shuma for the use of the listed models and textures, I hope that I have included them all:
-Dreadnought weapons and textures, chaplain, terminator chaplain, comander terminator helmet, chaos plague lord, khorne champion, veteran helmets, black templar models and multiple weapons textures.

Thank you as well to HorusHeretic for the use of new marine and chaos bolter textures, sternguand and vanguard armour pieces, khorne berzerkers, thousand sons, chaos terminator helms, whirlwind launcher, and predator side mounted lascannons.

Edit: And of course Bloodravage himself!

The Wrath of the Blood Ravens mod team :

Aliblabla, Jaylo138, Zetrial for making their super mods and support.
Special Thanks to Shuma for his unit models.
Netrogor and Rodzaju for their inspiring modding.
Predi and Leves for the faithul testing and ideas that they provided.
Predi (Malcador) again for the help with the item descriptions!
Corsix, Exo Elite and TheEndlessGrey, Copernicus and Dekhranic for their great tools and wisdom.
Buguba, Miguel and Gorb for advices.
Darrius86 for his Chaplain.
Shuma for the wonderful Chaos Terminators, Rubric marines, Khorne berzerkers and Space Marine Helmets.
Nerevarine for his help with the corrupted Chaos Marines.
Kolaris for the Sternguard Ammunition mod.
Chaos Godstone for fixing the angel gate bug.

Vengeance of the Blood Ravens team and helpful people:

Canis Lupus/LupusXIII and Sterling/SweetBeatrice for their help and contributions with models like the Predator Executioner and Leman Russ Demolisher.

Minimod mod team:

Thanks to Sweet Beatrice, Shuma, Horus Heretic and the WOA team, Shadowninja, Orkfaeller, Uncle Anaesthesia, Hadrun and Konfi, I'll update some specific Chapters and Legions.

Elite mod team:
David CZ for his new Dark Reapers!
Orkfaeller for his Cadian medics and Krieg Quartermasters!
Sterling for All the models he made, Here is the link to the Elite balance mod.

Horusheretic and Mirage Knight and the Warpstorm over Aurelia team: Forums.relicnews.com
Cucc from Relicnews forums : Getting me a new, working edition of Dekrhanic's packing tools!
Gorb from Relicnews forums for helping me get the rest of the mod tools to work!

Thanks to Garrick for the new SM tank armours!

Thank all of the above people for their hard work.

My mod will try to give these fantastic units a new feel and style. After all, I wish to create a new experience, and not just rename the original mods. I will also be trying to help out with the Codex Edition mod with some of the coding.

This is not a codex mod, but a movie marines lore mod. This means the marines here are powered according to the lore, but I will try to balance this by making the other factions units more numerous and faster and cheaper to make.

After all, a proper ork horde or Tyranid swarm is hundreds of xenos strong!

Space Marines : Commanders will be Chapter captain, Legion captain and Grey Knight Brother Captain. Chaplains, Techmarines and Apothecaries, Librarians and Emperor's Champions will be available to all as secondary heroes. GKs can summon the IG Inquisitor lady.
Chaos : Khorne Lord and Nurgle Lord and Sorcerer, plus summonable Plague Champion.
Guard : Commanders Cadian general, Shuma style Krieg General , Tau commander. Commissar and Inquisitor are Summonable.
Eldar : Autarch replaces WSE, Exarch is now summonable.
Orks : Warboss, Mekboy, Weirdboy. Kommando nob will be secondary hero.
Tyranids : Same as before, though I may turn the Swarmlord into a hero. Give him "staregic options" as the wargear, which enhances all tyranids on the map in a certain way. Like Resilience gives more health, Aggression more damage, Fleet more speed.

Heavy weapons: All of these can turn around to fire.
SM and CSM and nids : No teardown or setup time. You just need to be stationary and the superhuman reflexes and strenght will do the rest.
Orks and Eldar: No teardown, very short setup. (1-2sec) Super strenght or speed gets the job done fast.
IG and Tau : Little teardown, longer setup (3-4sec) . These guys take time to set up.

Weapon ranges:
Short: meltas and flamers, around 20.
Medium : Rifles and such, around 40.
Long: Heavy weapons and snipers, around 60.

Also, all meltas will be changed from Mars pattern to Esteban VII pattern, so they will act like in the Space marine game. Baneblade and Demolisher guns fire automatically, not as an ability.
Population limit, from greatest to smallest : Tyranids-800, Orks-600, Guard-500, Eldar-300, Marines-100. All personnal take up 1 pop.
Speed, from fastest to slowest: Eldar and some nids, Marines and some nids, orks and some nids, guard.
There is a frag-krak missile switch for all imperial/Chaos missiles.
Plasma cannons use the Executioner plasma shot model too. Its cooler. Works with the eldar plasma grenade detonation visuals. Very striking.

Permissions and such : Please ask me first, either here or on Relic Forums.

Here is a few book examples of Astartes:
Safe for work link.

For those with 32 Windows:
You need to edit the Bat file. Its like a text file.

Find ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam" /v "InstallPath"')
Replace with ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam" /v "InstallPath"')

Old links:


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Vengeance of the Blood Ravens 1.4 changelog :

Bold: Very important bug that was game breaking problems.
Italic: Semi important bug that caused annoyance.
Normal text: Minor bug that did not cause much bother.

Bug fixeds:

-Chaos Terminator Lightning claws animation and attack move bug fixed.
-Chaos Cultist attack move fixed. This needed for me to give them a variable loadout. Now cultists have 4 sword and pistol members and 4 rifle ones. The grenade launchers replace the swords and pistols.
-Force Commander Lightning claws attack move fixed.
-Chaplain Lightning claws attack move fixed.
-Terminator Chaplain Lightning claws attack move fixed.
-Terminator Force Commander Thunder hammer and Storm shield attack move fixed.
-Chaos Vindicator no longer has an unusable And they shall know no fear ability.
-Legion Apothecary is now recruited from the HQ only. Redundant Beacon build option removed.
-Legion Recon Squad had been re-added to the HQ, it went missing when I tried to add the Sicarius.
-Chaos Vindicator Demolisher cannon not using the correct AOE graphic blast. This is a cosmetic issue.
-Fixed Assault cannon related friendly fire.
-Chaos and Astartes Rhinos not having move and fire order.
-Graphical glitch with certain heroes equipping ranged weapons after melee weapons.
Techmarines and Lieutenants no longer have High Powered shot by default. Techmarines gain it from Consecrated Bolter.
-Plague Champion does not have the Noxious cloud by default anymore, now it requires the appropriate armour upgrade.
-GK LR misses extra armour.
-Dark Angel Terminator captain lost his cape in order to prevent glitched cape disorder.
-Chimera frontal hull heavy bolter is now firing without a garrisoned squad.
-Heavy weapon krieg squad now correctly gets to sprint when upgraded with a Sergeant.

Balance changes:
-Lowered the AOE damage the volkites do when they explode a target. This was wiping out orks and IG just a little bit too fast, now that they are a bit more widespread.
-Chaos Predator Khorne upgrade damage bonus reduced from +25% to +15%.
-Chaos Land Raider Nurgle upgrade bonus regeneration down from 15 to 10 per second.
-Rad weapons do a very large AOE blast that deal moderate damage and heavy damage over time for ten seconds. The grenades do not explode on impact but have a tiny cooldown that allows the opponent to retreat. This weapon is not very effective against single heavy units like Terminators, but extremely powerful against masses of light infantry.
-Grav weapons do great damage to vehicles and heavy and superheavy infantry, but less to medium and light infantry. They have a small area of effect and slow enemy units down.
-Volkites are great against light infantry and mediocre against heavy infantry. Upon killing an enemy, it explodes dealing area of effect damage that makes this weapon very good against hordes of enemies.

Bold: New unit
Italics: Race
Normal: Changes.
Items listed both completed and planned are half completed.

Completed features:

Chaos Legions:
-Plague Champion to tier 1.
-Rad weapon for the Plague Champion.
-Havocs are now a 9 man squad, with a price increase.
-Chainaxe and Volkite pistol wargear for the Plague Champion.
-New Tier 2 unit: Chaos Chosen. Tougher version of Chaos Tacticals, akin to Sternguard Veterans. Limit 1. Can take Aspiring Champion with Inferno Pistol and Powerfist. Can replace all bolters with Volkite Pistols and Powerswords, or take 3 of the following weapon choices: Plasma, Melta, Grav, Rad, Volkite, Flamer.
-A new weapon upgrade for the Mark of Slaanesh Predator: Sonic cannon to replace the heavy autocannon. (Uses same graphics as autocannon)

Legiones Astartes:
-Whirlwind is now directly built from HQ.
-Tigrus and Phobos pattern bolters for legionaries. This is a cosmetic change. These lack a firing FX from the muzzle. May keep them as it is or revert to older chaos bolters.
-Volkite Pistol for the Apothecary.
-Hero Volkite rifle now grants Plasma Grenades to the hero.
-Phosphor Pistol for the Techmarine when equipping the Anointed Power axe. This new weapon will mark the target and increase all damage done to it by 25% for 10 seconds.
-Graviton Guns for the Seeker Squad. Work in the same way as the one for the Adeptus.
-Seekers are now a 9 man squad, with a price increase. Limited to 1.
-Recon are now a 9 man squad, with a price increase. Limited to 1.
-Support are now a 9 man squad, with a price increase. Limited to 2.
-New Tier 2 Unit: Legion Destroyers: Elite ranged unit with bolters and Radiation grenades. Can be upgraded with three Radiation Launchers or can exchange their bolters for chainaxes and volkite pistols. Limit 1.

Adeptus Astartes:
-Whirlwind is now directly built from HQ.
-Melta Pistol for the Chaplain.
-Volkite Pistol for the Apothecary.
-Devastators are now a 9 man squad, with a price increase.
-Hero Volkite rifle now grants Plasma Grenades to the hero.
-Phosphor Pistol for the Techmarine when equipping the Anointed Power axe. This new weapon will mark the target and increase all damage done to it by 25% for 10 seconds.
-Graviton Guns: New weapon option for Tacticals and Sternguards. These weapons will do greater damage to heavier units and slow units down. Small area of effect, Rifle range.
-Volkite Grav and Rad weapon option for Sternguards. These equip 3 of the weapons just like with Chosen.

-Grey Knight Terminator Chaplain. Built at the HQ from Tier 2.

Imperial Guard:
-IG Deployable bunker now builds the following units: Guardsmen (cadian or krieg), Commissar Lord (Cadian or Krieg), Inquisitor, Vindicare and Eversor Assassins.

-Culexus and Vindicare Assassins. Credit for the models belongs to the Elite mod team over at Dawnofwar.info .
-Culexus Assassin: Melee power weapon attacks slow down enemies. Ranged attacks also deal a damage over time poison effect. Blows up on death. Can stealth, use melta bombs, frag and krak grenades. Limited to 2 and unlocks at Tier2.
-Vindicare Assassin: Equipped with a sniper rifle that ignores armour and has extra long range. Can stealth and use blind grenades. Limited to 2 and unlocks at Tier2.
-Commissar Lord and Inquisitor are now built from the summonable bunker at Tier2.
-Blowup damage for Eversor.
-Hellfire shells for Vindicare. These anti-infantry shells explode in a moderate sized area and deal a heavy damage over time.
-Turbo Penetrator shells for Vindicare. These anti-tank shells deal very heavy damage.
-Shield Breaker shells for Vindicare. These quantum shells disrupt energy fields, draining all energy from the target unit.

Planned 1.45-1.5 new features:

Please post any bug reports you in this article so that I can check it out and fix them.

1.5 likely features:
-MAYBE ADDED: Death Skull and Blood Axe custom appearances.
Imperial Guard:
-MAYBE ADDED: Vostroyan and Steel Legion guard outfits.

Chaos Legions:
Maybe added in 1.4 maybe 1.5
-Sonic cannons for MoS Land Raider. (Lascannon graphics)
-Hurricane Bolters for MoK Land Raider. (Hurricane Bolter graphics)
-Plague Flame cannons for MoN Land Raider. (Flamestorm cannon graphics)

Discarded changes:

Imperial Guard:
-Demolisher Turret upgrade for the heavy turret cannon emplacement. This one is impossible to code, as the leman russ and fixed turret emplacements do not at all use the same model. Basically, the LR has a different turret and cannon models glued together, the turret just has its cannon and turret. So I can not make demolisher turrets, as blank turrets do not exist without a Leman Russ hull attached.

Space marines:
- Terminator Chaplain animations did not work with Flamer.
-Heavy Flamer for Terminator Captain. Animation errors.
-Autocannon for Terminator Captain. Animation errors.

Now just doing minor checkups and testing. 1.4 should be out early next week.

Veritatem Imperialis

Veritatem Imperialis


Here is the Battlefleet Gothic Armada mod I'm working on at the moment.

The mod works again

The mod works again

News 3 comments

Thanks to the Elite mod team, the mod is now working and back into action! After a few balance passes and adding CSM a new ability ,tied in to chaos standard...

Mod broken

Mod broken


The mod is now broken. Don't open the army painter, the necron patch messed it up. You can still play it if you avoid the army painter.

Post 1.2 Balance changes

Post 1.2 Balance changes

News 12 comments

Post 1.2 balance changes. There were some bugs reported that got fixed. If you notice any bugs or balance problems comment in this article.

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Vengeance of the Blood Ravens 1.4

Vengeance of the Blood Ravens 1.4

Full Version 2 comments

1.4 full release Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat...

Vengeance of the Blood Ravens 1.35 Patch OUTDATED

Vengeance of the Blood Ravens 1.35 Patch OUTDATED

Patch 12 comments

Install 1.3 first. Extract to D:\Program Files (x86)\Steam\SteamApps\common\Dawn of War II - Retribution\Astartes\Archives

Vengeance of the Blood Ravens 1.3 OUTDATED

Vengeance of the Blood Ravens 1.3 OUTDATED

Full Version 49 comments

Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat, or go to your...

1.25 Patch OUTDATED

1.25 Patch OUTDATED

Patch 3 comments

This is a bugfix patch. Extract it first to find readme and Astartesattrib.sga Needs 1.2 release to be installed first. Go to your dow2 retribution main...

Vengeance of the Blood Ravens 1.2 OUTDATED

Vengeance of the Blood Ravens 1.2 OUTDATED

Full Version 15 comments

Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat, or go to your...

Vengeance of the Blood Ravens patch 1.1 -Outdated-

Vengeance of the Blood Ravens patch 1.1 -Outdated-

Patch 19 comments

New patch that needs Version 1.0 to work! It adds the weapon balance changes that makes units last longer!

Comments  (0 - 10 of 872)

Just want to make a simple request that could be added in a small patch. Could it be possible to add a heavy flamer specialist weapon option for tacticals like the official GW blood angels tacticals have in this picture: Games-workshop.com.

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DeusImperator Creator

I do not think I have models for tactical heavy flamers, I'm afraid.

Reply Good karma+1 vote

Understandable, pretty hard to get new models these days. but still i can live without them. But if you ever get your hands on one, then praise the emperor.

Hmm, what about a way to customize sergeants? Like if you give your assault marines power fists or lightning claws he also get's one or if you give tactical marines plasma guns, he get's a plasma pistol?

Reply Good karma Bad karma+1 vote
DeusImperator Creator

I can see if I can make that work for the next patch. Sergeant upgrades have been on my mind for Marines lately.

Unfortinately the way I managed to implement 1 special and 1 heavy weapon for tacticals really makes things difficult upgrades wise.

Getting new models is pretty much impossible right now. A pity, there is a set of un-animated and un-textured necron models around.

Reply Good karma+1 vote

Gratz for the 15th top mod mate

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DeusImperator Creator

Thank you!

Reply Good karma+1 vote

Is there anyway to add the post heresy dark angels robes to the pre heresy version?

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DeusImperator Creator

Not sure, unlikely. Can check.

Reply Good karma+1 vote

Why did you remove the cape of the Dark Angels Terminator Captain? You wrote down the reason, but I do not understand. The cape and the robe are very unique symbol for Dark Angels. There was no other way?

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DeusImperator Creator

They were bugged with animations. There is no other way unless you are an experienced 3d animation artist who can fix it for me.

Reply Good karma+1 vote

And then, What bug was that?

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DeusImperator Creator

It was not animating properly.

Reply Good karma+1 vote
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