I really enjoy any kind of war game. RTS or Shooter. I don't like wierd fantasy games though.

Comment History  (150 - 180 of 336)
L1K3A8O5S
L1K3A8O5S Apr 5 2011, 6:26pm says:

WOW. If you don't like it, GET THE **** OUT. Why post all of these negative comments? You need to accept the fact that not every mod caters to your needs, you little, entitled-feeling, non-deserving SCUM. Not all mods are meant to be 100% Star Wars true...

+1 vote   media: Mon Calamari Star Defender
L1K3A8O5S
L1K3A8O5S Apr 3 2011, 9:15pm says:

Hey is the 4.1 version that is on your site a light version or a full version?

Thanks

+1 vote   mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S
L1K3A8O5S Mar 30 2011, 11:08pm says:

I have version 4.1, and everything works great, but for some reason the fleet command ships, like for the old republic fleet, do not give all of the units they say they will. The old republic fleet, for instance, only calls in a mandator and a venator, but it definitely says it has much more than that. Is there something wrong, or am I missing something?

Thanks

+1 vote   mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S
L1K3A8O5S Mar 24 2011, 6:54pm says:

Hey, folks like Latros, READ THE DESCRIPTION.

That is all.

+1 vote   media: Group Screenie of new UEF stuff
L1K3A8O5S
L1K3A8O5S Mar 24 2011, 6:52pm replied:

Just so you know, helicopters are probably not going to be the glory of this mod. Men of War was just not set up for air combat or anything air, really.

+1 vote   mod: Hell In Vietnam
L1K3A8O5S
L1K3A8O5S Mar 24 2011, 12:54am replied:

I'm just saying, if a tiny little MAC round can push a mothership, it will definitely push a frigate, engines or not.

+1 vote   media: Orthrus in-game
L1K3A8O5S
L1K3A8O5S Mar 23 2011, 8:11pm says:

Here is the problem, MAC rounds don't push the frigates back, as far as I know, so if you're going to impliment this feature, then make sure that the frigates are pushed back when they fire. Even MAC cannons have recoil. Anything that propels matter out one end has the same amount of force pushing back: recoil in a gun, jet engines propel gas out one end to push planes forward, you fall on the ground and feel the force of the ground hitting back at you. If a mothership is pushed 500m, then a frigate or destroyer sure as hell better be pushed back much further. I agree it's a cool idea, and realistic, but make sure it's done right.

+1 vote   media: Orthrus in-game
L1K3A8O5S
L1K3A8O5S Mar 23 2011, 12:55pm says:

Option B, please. I am not any help with modding, but I support your efforts one-hundred percent to be the first true conversion of this game. Good Luck!

+1 vote   news: IMPORTANT NEWS -- Mod timeline change
L1K3A8O5S
L1K3A8O5S Mar 22 2011, 11:41pm replied:

I LOVE INSULTING PEOPLE PER THEIR ENGLISH WHILE ON THE INTERNET. IT MAKES ME FEEL BAD-***.

+1 vote   mod: Warhammer 40,000: Universal War
L1K3A8O5S
L1K3A8O5S Mar 21 2011, 7:08pm replied:

That is really mean, but also original and hilarious! I approve!

+1 vote   mod: Men of War : Totaler Krieg 1939-45
L1K3A8O5S
L1K3A8O5S Mar 17 2011, 10:29pm says:

I have to admit, Sins is probably better than this, though I don't have it. I wouldn't blame you if you moved from this crappy platform to a better one that is more suited to your vision.

+1 vote   mod: EvE at War
L1K3A8O5S
L1K3A8O5S Mar 17 2011, 10:27pm replied:

Who the **** promised you anything, you ungrateful *******?! C'mon! It's not like you payed for the mod development for those mods...

+2 votes   mod: EvE at War
L1K3A8O5S
L1K3A8O5S Mar 16 2011, 10:12pm replied:

LOL well, you are missing the point of that!

+1 vote   media: SPR 25 (mk.11)
L1K3A8O5S
L1K3A8O5S Mar 16 2011, 6:11pm says:

I don't care who is the President, as long as whoever it is has no combat capability whatsoever, other than boosting some of the stats of the units with him.

+1 vote   media: US heroes
L1K3A8O5S
L1K3A8O5S Mar 16 2011, 6:09pm replied:

Sorry, but the Cold War is certainly over.

+2 votes   media: US heroes
L1K3A8O5S
L1K3A8O5S Mar 13 2011, 7:04pm replied:

Well, since naval battles will replace the space battles, how will you keep naval battles from haappening at, say, Moscow? A Moscow naval battle would be wierd.

+1 vote   media: And heres Moscow with new heroes
L1K3A8O5S
L1K3A8O5S Mar 13 2011, 3:30pm says:

Awesome!

+1 vote   media: M36 Jackson Comparison
L1K3A8O5S
L1K3A8O5S Mar 13 2011, 3:28pm says:

1. Is this with the balance mod?
2. What was the setting for the AI player?

Looks intense.

+1 vote   media: Huge AI base wiped out
L1K3A8O5S
L1K3A8O5S Mar 13 2011, 3:20pm replied:

So I see that carrier up at the top. How are you going to keep naval units from battling inland?

+1 vote   media: And heres Moscow with new heroes
L1K3A8O5S
L1K3A8O5S Mar 12 2011, 1:36pm says:

Hey, on the Fatboy (original FA version) you can see the two large platforms on top of it. You should see if you can make it upgradeable to put something like AA, artillery, tactical missiles, or something on those two spots. Fatboy looks so empty without something there.

+1 vote   mod: Supreme Destruction Deleted Mod
L1K3A8O5S
L1K3A8O5S Mar 11 2011, 4:15pm replied:

Nice job.

+1 vote   media: Testing world map
L1K3A8O5S
L1K3A8O5S Mar 10 2011, 4:15pm says:

By the way, I'm not sure how difficult or easy this was, but ****ing brilliant, man.

+1 vote   media: Our beta water...
L1K3A8O5S
L1K3A8O5S Mar 10 2011, 4:14pm replied:

Yeah, planets are just objects on the map. They can just delete them. Maybe they can put in a moon or the sun in the background, though.

+1 vote   media: Our beta water...
L1K3A8O5S
L1K3A8O5S Mar 10 2011, 4:10pm replied:

Yeah, you can't protect all of them, but this is why you need to pick your battles wisely; don't spread your forces too thin. You can't reasonably have every system well within grasp at all times. What would be the fun?

+1 vote   mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S
L1K3A8O5S Mar 5 2011, 1:23am replied:

Nevermind! I fixed it somehow! I scanned the integrity of my SupCom2 with Steam and it had to redownload a file. It never says which one, but whichever one it was the mod works now! This mod rocks, OverRated! Thanks a bunch for your work!

+1 vote   mod: Revamp Expansion Mod (RVE)
L1K3A8O5S
L1K3A8O5S Mar 5 2011, 12:18am says:

Okay, is the ****ing balance mod required to play this game at all? I do everything, EVERYTHING that you ask, and yet the mod refuses to work. It SAYS it is installed, but it is sorely mistaken. I have given up on the mod manager. It is either worthless, or I am doing something wrong, and I have watched your video, which was nice of you to make. Sorry, but I am just so disappointed. I know that my issues are not your problem, but I really want this mod to work again. After playing the older version, I will NEVER be able to go back to vanilla SupCom2.

Thanks

+1 vote   mod: Revamp Expansion Mod (RVE)
L1K3A8O5S
L1K3A8O5S Mar 4 2011, 9:54pm replied:

They probably don't, since that mod's creator said that they are coded too differently to change. It's not even a big deal.

+1 vote   media: Fatboy's bigger brother
L1K3A8O5S
L1K3A8O5S Mar 3 2011, 4:22pm replied:

Oh yeah, the mod shows up. The problem is that there are NONE of the features of the expansion mod. It's really wierd.

+1 vote   mod: Revamp Expansion Mod (RVE)
L1K3A8O5S
L1K3A8O5S Mar 2 2011, 9:51pm says:

I installed the mod. Mod manager says that everything is going well. The game menu says that revamp 1.0 is installed. The game is unchanged. I had this mod until it switched over to the mod manager. What is wrong?

Thanks

+1 vote   mod: Revamp Expansion Mod (RVE)
L1K3A8O5S
L1K3A8O5S Mar 2 2011, 4:03pm says:

Damnit I just uninstalled HW2
!

+1 vote   media: GTCv Deimos
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