I really enjoy any kind of war game. RTS or Shooter. I don't like wierd fantasy games though.
Yeah, planets are just objects on the map. They can just delete them. Maybe they can put in a moon or the sun in the background, though.
Yeah, you can't protect all of them, but this is why you need to pick your battles wisely; don't spread your forces too thin. You can't reasonably have every system well within grasp at all times. What would be the fun?
Nevermind! I fixed it somehow! I scanned the integrity of my SupCom2 with Steam and it had to redownload a file. It never says which one, but whichever one it was the mod works now! This mod rocks, OverRated! Thanks a bunch for your work!
Okay, is the ****ing balance mod required to play this game at all? I do everything, EVERYTHING that you ask, and yet the mod refuses to work. It SAYS it is installed, but it is sorely mistaken. I have given up on the mod manager. It is either worthless, or I am doing something wrong, and I have watched your video, which was nice of you to make. Sorry, but I am just so disappointed. I know that my issues are not your problem, but I really want this mod to work again. After playing the older version, I will NEVER be able to go back to vanilla SupCom2.
They probably don't, since that mod's creator said that they are coded too differently to change. It's not even a big deal.
Oh yeah, the mod shows up. The problem is that there are NONE of the features of the expansion mod. It's really wierd.
I installed the mod. Mod manager says that everything is going well. The game menu says that revamp 1.0 is installed. The game is unchanged. I had this mod until it switched over to the mod manager. What is wrong?
Damnit I just uninstalled HW2
About the helos, maybe you can talk to the people making Brothers of War. They made their planes take off and land supposedly.
Yes, I am using Win7. I'll give these some consideration.
New question, the game crashes not long after it begins loading a map. I got the game installed, BF1942 patched up, and I'm playing Coop on LAN. Anyone know why?
Well, as for more info:
-I installed BF1942
-I tried to patch using the 1.61 Full Patch
-The patch installer could not find a BF1942 installation
-My OS is Windows 7
-BF1942 is in Program Files(x86)
-The game works, but does not patch
When I had Windows XP I had no problems.
Okay, so how do I install a patch for BF1942 if I am using Windows 7? It says that I do not have the game installed, but I think that this is because the game is in Program Files(x86), rather than just regular Program Files. Any help?
Wow. Both of these are just excellent!
7zip kicks winrar's ***.
Troll is a troll^^
Does this mod require Red Tide? Regardless, how many other mods do any of you know of that do?
Sorry, white camo is just plain unimaginable. I can see it in Warhammer, Halo, or some other obnoxious sci-fi, but not in WWII or any realistic situation, for that matter. It's your mod, but if you are going for believability, don't look for it with this.
Just an fyi, Reality mod has had requestable kits for a long time...
Sorry, but which is which? lol
Thanks. The problem is not the pop cap, it's that my allies reinforcements from Admiral Giel are given to me when they are recieved. This is annoying. Anyway, I'll bring this over to your site later.
Turbolaser glory is glorious...
The most annoying problem for me is that when the friendly AI calls in reinforcements for Admiral Geil's ship, it gives them all to me, unless it is enemy. It kind of sucks becuase then I can't call in any of my own ships do to the population cap.
Is it worth buying this game for this mod, primarily?
And, does it work with Steam?
Ha! Well, just going off of my prior knowledge is all. Anyway, I realize that games are for entertainment, but what LucasArts failed at was big explosions. They made all of the projectiles big and noticeable, but then the explosions were so disappointing.
"Wow, look at the turbolasers on this Star Destroyer! Oh, they blow up the same as any other weapon in the game... That's, um, cool?"
You know what I mean? Anyway, I don't mind the big projectiles. To a point, of course!
This is the coolest of them.
I see what you are saying. Think about this, though: obviously, you would not see something that big come out the barrel of a gun, or end of anything on a capital ship for that matter. Even if the ship is big, the gun itself would have to be seen on the ship, even if you are zoomed out all the way, if it was big enough to fire a round/burst/blast that big. The real problem is, though, that all projectiles are considerably oversized in this game (not only your mod, but all mods for this game, practically). Think how small the lasers and such are actually supposed to be compared to the ships. I'm fairly certain that the ship in this picture cannot fire a blast that appears to be one-fourth its own size...
There is an English version, probably the one you're looking at...
Good show Okatakio!
You're right about the base game sucking, but some of the people in the modding community are making some great modifications. You should post this opinion of yours on either the main FoC page or EaW page, as this mod shouldn't have to suffer your molestation: