I really enjoy any kind of war game. RTS or Shooter. I don't like wierd fantasy games though.
WOW. If you don't like it, GET THE **** OUT. Why post all of these negative comments? You need to accept the fact that not every mod caters to your needs, you little, entitled-feeling, non-deserving SCUM. Not all mods are meant to be 100% Star Wars true...
Hey is the 4.1 version that is on your site a light version or a full version?
I have version 4.1, and everything works great, but for some reason the fleet command ships, like for the old republic fleet, do not give all of the units they say they will. The old republic fleet, for instance, only calls in a mandator and a venator, but it definitely says it has much more than that. Is there something wrong, or am I missing something?
Hey, folks like Latros, READ THE DESCRIPTION.
That is all.
Just so you know, helicopters are probably not going to be the glory of this mod. Men of War was just not set up for air combat or anything air, really.
I'm just saying, if a tiny little MAC round can push a mothership, it will definitely push a frigate, engines or not.
Here is the problem, MAC rounds don't push the frigates back, as far as I know, so if you're going to impliment this feature, then make sure that the frigates are pushed back when they fire. Even MAC cannons have recoil. Anything that propels matter out one end has the same amount of force pushing back: recoil in a gun, jet engines propel gas out one end to push planes forward, you fall on the ground and feel the force of the ground hitting back at you. If a mothership is pushed 500m, then a frigate or destroyer sure as hell better be pushed back much further. I agree it's a cool idea, and realistic, but make sure it's done right.
Option B, please. I am not any help with modding, but I support your efforts one-hundred percent to be the first true conversion of this game. Good Luck!
I LOVE INSULTING PEOPLE PER THEIR ENGLISH WHILE ON THE INTERNET. IT MAKES ME FEEL BAD-***.
That is really mean, but also original and hilarious! I approve!
I have to admit, Sins is probably better than this, though I don't have it. I wouldn't blame you if you moved from this crappy platform to a better one that is more suited to your vision.
Who the **** promised you anything, you ungrateful *******?! C'mon! It's not like you payed for the mod development for those mods...
LOL well, you are missing the point of that!
I don't care who is the President, as long as whoever it is has no combat capability whatsoever, other than boosting some of the stats of the units with him.
Sorry, but the Cold War is certainly over.
Well, since naval battles will replace the space battles, how will you keep naval battles from haappening at, say, Moscow? A Moscow naval battle would be wierd.
1. Is this with the balance mod?
2. What was the setting for the AI player?
So I see that carrier up at the top. How are you going to keep naval units from battling inland?
Hey, on the Fatboy (original FA version) you can see the two large platforms on top of it. You should see if you can make it upgradeable to put something like AA, artillery, tactical missiles, or something on those two spots. Fatboy looks so empty without something there.
By the way, I'm not sure how difficult or easy this was, but ****ing brilliant, man.
Yeah, planets are just objects on the map. They can just delete them. Maybe they can put in a moon or the sun in the background, though.
Yeah, you can't protect all of them, but this is why you need to pick your battles wisely; don't spread your forces too thin. You can't reasonably have every system well within grasp at all times. What would be the fun?
Nevermind! I fixed it somehow! I scanned the integrity of my SupCom2 with Steam and it had to redownload a file. It never says which one, but whichever one it was the mod works now! This mod rocks, OverRated! Thanks a bunch for your work!
Okay, is the ****ing balance mod required to play this game at all? I do everything, EVERYTHING that you ask, and yet the mod refuses to work. It SAYS it is installed, but it is sorely mistaken. I have given up on the mod manager. It is either worthless, or I am doing something wrong, and I have watched your video, which was nice of you to make. Sorry, but I am just so disappointed. I know that my issues are not your problem, but I really want this mod to work again. After playing the older version, I will NEVER be able to go back to vanilla SupCom2.
They probably don't, since that mod's creator said that they are coded too differently to change. It's not even a big deal.
Oh yeah, the mod shows up. The problem is that there are NONE of the features of the expansion mod. It's really wierd.
I installed the mod. Mod manager says that everything is going well. The game menu says that revamp 1.0 is installed. The game is unchanged. I had this mod until it switched over to the mod manager. What is wrong?
Damnit I just uninstalled HW2