I really enjoy any kind of war game. RTS or Shooter. I don't like wierd fantasy games though.

Comment History  (30 - 60 of 336)
L1K3A8O5S Dec 31 2014, 6:10pm replied:

Yes, they would. Also, NK would ultimately be defeated, suffering many casualties of its own and ending with a new regime, if any regime at all. War is a terrible, and terribly effective, thing.

+1 vote   media: Happy Nuclear Sunday!
L1K3A8O5S May 19 2013, 9:31pm replied:

Yes we send our A10s in alone most of the time...

There are more factors to consider when judging military equipment than just the single piece being considered at the moment.

+1 vote   media: F-35A remodel/reskin
L1K3A8O5S Mar 11 2013, 2:41pm says:

I am glad you guys all know so much about war...

+2 votes   media: Thranta deathclone
L1K3A8O5S Nov 1 2011, 3:33pm replied:

He doesn't mean the speed, I think he means the rate of fire.

+1 vote   media: Kedressor class batleship ------>
L1K3A8O5S Jun 16 2011, 9:25pm says:

The "Back" section is the bomb!

+1 vote   media: CONSEPTS
L1K3A8O5S May 1 2011, 2:49pm says:

Why does anyone care if it's from other games? If he gets in trouble, let him. In the mean time, maybe this will release and give me something else to do with MoW...

-1 votes   media: Russian Weapons
L1K3A8O5S Mar 23 2011, 8:11pm says:

Here is the problem, MAC rounds don't push the frigates back, as far as I know, so if you're going to impliment this feature, then make sure that the frigates are pushed back when they fire. Even MAC cannons have recoil. Anything that propels matter out one end has the same amount of force pushing back: recoil in a gun, jet engines propel gas out one end to push planes forward, you fall on the ground and feel the force of the ground hitting back at you. If a mothership is pushed 500m, then a frigate or destroyer sure as hell better be pushed back much further. I agree it's a cool idea, and realistic, but make sure it's done right.

+1 vote   media: Orthrus in-game
L1K3A8O5S Jan 24 2011, 3:59pm says:

D. I don't think we need rockets on every chopper. It would be cool to have a chopper that didn't have so many rockets, and had more guided choices. The gun is enough for close business in my opinion.

+2 votes   media: Loadouts
L1K3A8O5S Jan 17 2011, 12:02am replied:



+1 vote   media: The Galactic Colossus with its new beam
L1K3A8O5S Jan 16 2011, 2:23pm replied:

So, what did you give the Galactic for arm-mounted weapons?

Looks good!

+1 vote   media: The Galactic Colossus with its new beam
L1K3A8O5S Jan 3 2011, 7:32pm says:

So what will be the purpose of these in the mod? Will they replace the current vehicle factories?

+1 vote   media: all Tier 3 factorys have been ported
L1K3A8O5S Dec 29 2010, 12:16am replied:

For the record, I have yet to see skins which surpass the detail of Nawrocki's. You do a good job, man.

+1 vote   media: Still overwhelmed...
L1K3A8O5S Dec 19 2010, 7:42pm replied:

I like it the way it is. I didn't notice it back there earlier. The splosion looks pretty brilliant, but the actual projectile looks as close as it probably could be on this engine. Remember, in real time everything will look much better than in a screenshot...

+1 vote   media: Seraph Fighter
L1K3A8O5S Oct 20 2010, 7:51pm replied:

^Lol wrong...^

+1 vote   media: MG36 Eotech
L1K3A8O5S Apr 23 2013, 10:04pm says:

Just a question for whoever can help. I used the map editor once to make a map and suddenly all of the menus in the game have random cameos popping up and textures where they should not be. The game was all running fine until I used the editor, but now it's about impossible to play. I have a full installation. Thanks.

+1 vote   mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S Apr 21 2013, 1:47am replied:

The AI works if you do a full installation, which means you must take the Alliance data folder and merge it with the FOC data folder. This will make it incompatible with other mods unless you know what you are doing.

+2 votes   mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S Apr 18 2013, 10:49pm says:

Used to play this mod with the version that you long ago deleted. I thought it was great then and just having watched your video I can't tell you how awesome your work looks. Can't wait for this one (though I will).

+3 votes   mod: Old Republic at war
L1K3A8O5S Mar 28 2013, 10:01pm replied:

**** the comment system on this site sucks.

+3 votes   media: Leopard 2A7+
L1K3A8O5S Mar 23 2013, 5:10pm replied:

I don't see why not, as long as they are installed correctly, since they are different games.

+2 votes   mod: DarthMod Napoleon
L1K3A8O5S Mar 20 2013, 3:21pm replied:

Yeah, you're right, nobody uses dogs for artillery. I, too, would stick with the traditional, proven, triceratops concept...

Seriously? Let it be. This design is great.

+6 votes   media: Cybran T3 "Hound" Artillery walker
L1K3A8O5S Mar 19 2013, 6:08pm replied:

Yea doesn't look like a Black Panther. Did you mean Black Eagle?

+1 vote   media: Giving a NEW face for the game.
L1K3A8O5S Mar 19 2013, 6:06pm replied:

This looks to be more of a T-62, based upon te displacement of the turret.

+1 vote   media: T-62 For Iraq
L1K3A8O5S Mar 17 2013, 1:35pm says:

I have no problem with this if it uses its weapons while it drops the package.

+1 vote   media: carepackage heli
L1K3A8O5S Mar 13 2013, 12:22am says:

I hate the balance police.

+12 votes   media: New addition: Sherman "Beutepanzer"
L1K3A8O5S Mar 3 2013, 8:57pm replied:

Go to his page and you will find that he joined in late July, 2012.

+1 vote   media: Sherman I
L1K3A8O5S Mar 3 2013, 1:29am replied:

Not sure what is meant by "badly". The Stryker family is a hugely effective one.

+1 vote   media: M8 AGS with ERA
L1K3A8O5S Mar 3 2013, 1:01am replied:

Doesn't that mean that he fixed some tanks being unrepairable? That is how it reads to me.

+1 vote   download: SirHinkel's Testmissions 3.2
L1K3A8O5S Feb 23 2013, 12:52pm replied:

Alright I will look into that. I think the comp is fine, not a beast but runs BK mod without issue, so yeah. Not trying to sound bitchy, though I probably did lol. Thanks.

+2 votes   mod: Normandy 1944: European Theater
L1K3A8O5S Feb 23 2013, 12:37am replied:

I tried it a few more times and it seems to crash earlier and earlier each time. Now I just choose a doctrine and it crashes. Not sure if this is my end or the mod or what. I have Steam, but the description says it should work fine, so I don't think that's the problem.

+2 votes   mod: Normandy 1944: European Theater
L1K3A8O5S Feb 22 2013, 5:52pm says:

I lowered my settings to be as low as possible, which I am totally fine with doing, and this mod just crashes about every 5-6 minutes. Playing with two easy comps and myself, that is. Obviously kind of disappointing. I can't even try to find out why it happens. Trying to test it leads to the game crashing before I can even look into the last crash.

Aside from that I think this mod is crazy awesome. Tons of options for units and epic sized battles even at the start of a three player game. I noticed that the barrel on the Sherman 105s is missing. Also the 1st ID, 29th Infantry has an MG team thats gunner carries what looks like some sort of hybrid MG42. I wish I could play it more but there is no point. Didn't even test the Russians...

+2 votes   mod: Normandy 1944: European Theater
L1K3A8O5S Jan 18 2013, 12:44pm says:

Do the ships still have the weapons they used to or do they lose the weapons along with the hardpoints? I hope they still have all of the weapons...

+1 vote   media: New feature
L1K3A8O5S Jan 7 2013, 7:01pm replied:

Yeah, you can't help ****, guy. You have obviously never seen an F-22 fly...

+4 votes   mod: Rising Conflicts
L1K3A8O5S Dec 20 2012, 11:41pm replied:

Then you should be able to just type it onto the end, outside of the quotes...

+1 vote   mod: Covenant at War
L1K3A8O5S Nov 26 2012, 11:31am replied:

Thanks a lot. Didn't know there were two different versions. It all works great now.

+1 vote   mod: Total Mayhem
L1K3A8O5S Nov 25 2012, 9:55pm says:

What is FAF?

-Directed toward Schnitzel below...

+1 vote   mod: Total Mayhem
L1K3A8O5S Nov 25 2012, 9:40pm says:

Alright I reinstalled the entire Sorian AI 1.9.7, but now when I try to go to the skirmish menu the game trys to connect to something (which it has never tried before) and it never is able to connect. I have no idea why this is happening, but I have noticed that removing the lobby enhancement file removes this issue. This, however, causes the Sorian AI to not work. Any solutions? Thanks

+1 vote   mod: Total Mayhem
L1K3A8O5S Nov 23 2012, 6:40pm replied:

Well, I noticed when I had the lobby enhancement file in the gamedata folder, the game would try to "connect" to "server" when I clicked skirmish. It would never ever make it, of course, so I removed that file. Then never had problems, just can't get the Sorian AI mod working.

+1 vote   mod: Total Mayhem
L1K3A8O5S Nov 22 2012, 7:01pm says:

My Sorian AI mod doesn't work. Got this mod to work, and the AI is fine, but it's not the Sorian AI. How do I install that thing, anyway? Thanks

+1 vote   mod: Total Mayhem
L1K3A8O5S Nov 22 2012, 12:30pm says:

Hey, this mod is awesome, but I don't think I got the AI to really work, yet. They build a lot of stuff, but only from the original game. Also, The Sorian AI mod doesn't appear in the mod list. Everything is awesome except I don't know how to install that mod right. Any help? Thanks.

+1 vote   media: Current Units ingame- Without the Ships
L1K3A8O5S Nov 12 2012, 12:47am replied:

Thanks guys.

-edit: lol you are one person, which I just figured out...

+1 vote   mod: Total Mayhem
L1K3A8O5S Nov 12 2012, 12:35am says:

I know this might not be the place for this, but I want to be sure and just get this all done. I got the Sorian AI version 1.9.7 and the Global Icon Support version 2. Will that all work in theory? Thanks

+1 vote   mod: Total Mayhem
L1K3A8O5S Nov 12 2012, 12:13am replied:

Haha yea that was the plan anyway. Thanks for your help. I really appreciate it. Again, great looking mod. I love the effects you have added. I have SupCom 2 and the effects in that game are generally just pathetic to watch, save the nukes.

+2 votes   mod: Total Mayhem
L1K3A8O5S Nov 11 2012, 10:38pm says:

How many AI can be in one battle at once? In skirmish mode, that is. I want to get the game for this mod, but mostly just for the battles, so I need some AI to fight while I play my way. That's because I am not too good at micromanagement. This mod looks sick, by the way.

+1 vote   mod: Total Mayhem
Offline Since
Mar 27, 2015
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day