I really enjoy any kind of war game. RTS or Shooter. I don't like wierd fantasy games though.
Yes, they would. Also, NK would ultimately be defeated, suffering many casualties of its own and ending with a new regime, if any regime at all. War is a terrible, and terribly effective, thing.
Yes we send our A10s in alone most of the time...
There are more factors to consider when judging military equipment than just the single piece being considered at the moment.
I am glad you guys all know so much about war...
He doesn't mean the speed, I think he means the rate of fire.
The "Back" section is the bomb!
Why does anyone care if it's from other games? If he gets in trouble, let him. In the mean time, maybe this will release and give me something else to do with MoW...
Here is the problem, MAC rounds don't push the frigates back, as far as I know, so if you're going to impliment this feature, then make sure that the frigates are pushed back when they fire. Even MAC cannons have recoil. Anything that propels matter out one end has the same amount of force pushing back: recoil in a gun, jet engines propel gas out one end to push planes forward, you fall on the ground and feel the force of the ground hitting back at you. If a mothership is pushed 500m, then a frigate or destroyer sure as hell better be pushed back much further. I agree it's a cool idea, and realistic, but make sure it's done right.
D. I don't think we need rockets on every chopper. It would be cool to have a chopper that didn't have so many rockets, and had more guided choices. The gun is enough for close business in my opinion.
So, what did you give the Galactic for arm-mounted weapons?
So what will be the purpose of these in the mod? Will they replace the current vehicle factories?
For the record, I have yet to see skins which surpass the detail of Nawrocki's. You do a good job, man.
I like it the way it is. I didn't notice it back there earlier. The splosion looks pretty brilliant, but the actual projectile looks as close as it probably could be on this engine. Remember, in real time everything will look much better than in a screenshot...
Just a question for whoever can help. I used the map editor once to make a map and suddenly all of the menus in the game have random cameos popping up and textures where they should not be. The game was all running fine until I used the editor, but now it's about impossible to play. I have a full installation. Thanks.
The AI works if you do a full installation, which means you must take the Alliance data folder and merge it with the FOC data folder. This will make it incompatible with other mods unless you know what you are doing.
Used to play this mod with the version that you long ago deleted. I thought it was great then and just having watched your video I can't tell you how awesome your work looks. Can't wait for this one (though I will).
**** the comment system on this site sucks.
I don't see why not, as long as they are installed correctly, since they are different games.
Yeah, you're right, nobody uses dogs for artillery. I, too, would stick with the traditional, proven, triceratops concept...
Seriously? Let it be. This design is great.
Yea doesn't look like a Black Panther. Did you mean Black Eagle?
This looks to be more of a T-62, based upon te displacement of the turret.
I have no problem with this if it uses its weapons while it drops the package.
I hate the balance police.
Go to his page and you will find that he joined in late July, 2012.
Not sure what is meant by "badly". The Stryker family is a hugely effective one.
Doesn't that mean that he fixed some tanks being unrepairable? That is how it reads to me.
Alright I will look into that. I think the comp is fine, not a beast but runs BK mod without issue, so yeah. Not trying to sound bitchy, though I probably did lol. Thanks.
I tried it a few more times and it seems to crash earlier and earlier each time. Now I just choose a doctrine and it crashes. Not sure if this is my end or the mod or what. I have Steam, but the description says it should work fine, so I don't think that's the problem.
I lowered my settings to be as low as possible, which I am totally fine with doing, and this mod just crashes about every 5-6 minutes. Playing with two easy comps and myself, that is. Obviously kind of disappointing. I can't even try to find out why it happens. Trying to test it leads to the game crashing before I can even look into the last crash.
Aside from that I think this mod is crazy awesome. Tons of options for units and epic sized battles even at the start of a three player game. I noticed that the barrel on the Sherman 105s is missing. Also the 1st ID, 29th Infantry has an MG team thats gunner carries what looks like some sort of hybrid MG42. I wish I could play it more but there is no point. Didn't even test the Russians...
Do the ships still have the weapons they used to or do they lose the weapons along with the hardpoints? I hope they still have all of the weapons...
Yeah, you can't help ****, guy. You have obviously never seen an F-22 fly...
Then you should be able to just type it onto the end, outside of the quotes...
Thanks a lot. Didn't know there were two different versions. It all works great now.
What is FAF?
-Directed toward Schnitzel below...
Alright I reinstalled the entire Sorian AI 1.9.7, but now when I try to go to the skirmish menu the game trys to connect to something (which it has never tried before) and it never is able to connect. I have no idea why this is happening, but I have noticed that removing the lobby enhancement file removes this issue. This, however, causes the Sorian AI to not work. Any solutions? Thanks
Well, I noticed when I had the lobby enhancement file in the gamedata folder, the game would try to "connect" to "server" when I clicked skirmish. It would never ever make it, of course, so I removed that file. Then never had problems, just can't get the Sorian AI mod working.
My Sorian AI mod doesn't work. Got this mod to work, and the AI is fine, but it's not the Sorian AI. How do I install that thing, anyway? Thanks
Hey, this mod is awesome, but I don't think I got the AI to really work, yet. They build a lot of stuff, but only from the original game. Also, The Sorian AI mod doesn't appear in the mod list. Everything is awesome except I don't know how to install that mod right. Any help? Thanks.
-edit: lol you are one person, which I just figured out...
I know this might not be the place for this, but I want to be sure and just get this all done. I got the Sorian AI version 1.9.7 and the Global Icon Support version 2. Will that all work in theory? Thanks
Haha yea that was the plan anyway. Thanks for your help. I really appreciate it. Again, great looking mod. I love the effects you have added. I have SupCom 2 and the effects in that game are generally just pathetic to watch, save the nukes.
How many AI can be in one battle at once? In skirmish mode, that is. I want to get the game for this mod, but mostly just for the battles, so I need some AI to fight while I play my way. That's because I am not too good at micromanagement. This mod looks sick, by the way.