Alliance GC mod was initialy a Spanish mod started 4 years ago and it has had many different versions, next it was translated to other languages like English and German.

Alliance 2.4X is a total conversion ambiented on the Civil War between Empire and Rebel Alliance with the Black Sun and one new faction named Free Side.

It adds new features to the game, these are some of the most important:

-Underworld side is now the Black Sun.

-New galactic conflicts with tactical events adding new histories to the mod, the old Episode IV to Episode VI, Rogue Squadron, Thrawn Campaign, Dark Empire, Jedi Academy, Dark Saber or the new Rebellion Birth are the main.

-You can play the old and the new grand campaing which it joins all the histories on only one.

-New space and ground maps bigger and more fun with thousands of new structures.

-Thousands of units, many new space units, new super weapons, new ground walkers, new tanks and many more, probably the biggest list of units added on a mod with complete detail.

-New IA improved. Thousands of new changes making IA a harder player.

-New faction, the Free Side, now you can play with the union from all pirate planets on some of the galactic conflicts or on skirmiss.

-A complete demo named Light Alliance with most of these changes but specially made for lower computers.




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Blog RSS Feed Report abuse Latest News: The end of the Global Error and the Zero bytes savegame

5 comments by Nomada_Firefox on May 1st, 2014

The Global Error:

Perhaps you do not know it but if you have played galactic conquest at EAW/FOC, very probably you have suffered it. The problem happens most of the times when you are finishing a gc where you and the IA have builded and played a lot of battles. When it happens, all your new units are freezed and you can not give orders to them at galactic map and battles. At this point you could not finish the GC. 

This problem happened in the original games and by this reason it was exported to all the mods. It could be seen even at few time after to start a gc, it was a matter about how many were builded, destroyed and at the end counted by the game.

For years, I was searching a solution without success, I worked with Freege trying fix the problem at a game file named gamescoring but it did not work because it was not more than a delay of the appearance of the bug at you would see it at gc with many planets or where you builded a lot of units.

Now Smallpox and Freege, searching in the savegames, they have found a simple fix for the problem restarting the counters. The tool works with the savegames from the normal FOC or the EAW gold and the Steam versions. It is a very simple tool, just you select the type of game, the folder with the savegames and you select the savegame which you want fix. After it you can load your savegame fixed.

The tool comes with simple english instructions, follow them and you will be able fix the problem at your savegames.

You can find it at the downloads - EAW Patches/Fixes section from http://firefoxccmods.com/

The Zero bytes savegame:

When this problem happens, your game crash to desktop in the begining of a battle and if you check it, you see a autosavegame with zero bytes or few kilobytes, at the end, a useless savegame. Other times, it does not happen when you load a battle and it happens when you try save a game and you see a message from the game speaking about if you have not enough space in the hard disk. Do not worry, you have space but the game can not write the savegame, probably because it can not write more of one amount of data.

Solutions? when it happens, you have not chances from fix it but I know how the problem is because the code from the mod is too big. Based at my extimations when they xml code is bigger of 30mb, you can start to see the problem easily at big galactic conquest.

Fortunately, playing a smaller galactic conquest, the amount of data handled by the game is smaller and the game does not shows problems. In fact at a small gc, you have more chances from do not see the Global Error which it will freeze your units when it happens.

Now by this reasons, I will delete the normal gc with all the planets in the 5.0b and I´m making a smaller mod with a code very reduced, most of the units from Empire, Rebels and Black Sun but without additional factions, only from the Galactic Civil era and because it will remember at some features to the old Rebellion game, I will name it Alliance-Rebellion.

These will be some features from the new Alliance Rebellion mod:

-Smaller amount of code, game loads faster and avoid many problems.

-There will not be space units with movement at torrets. It adds a lot of additional code and at the end, turrets do not work very well.

-The amount of different units will be similar to the older 4.2 version.

-All the space units, they will use the same type of scale and they will be showed in the game smaller than at previous versions. Huge starships will be more massive and their movement will be better.

-Even smaller ships will show hardpoints. Weapons will run better.

-The damage showed by the starships will be showed different and it will change when the health from the hull is decreased.

-Heroes will be different and there will be additional heroes. Specially heroes will not be inmortal and they can be defeated.

-Tech system and unit construction will remember to the old Rebellion game. It will not be equal but it will be similar.

These are the main additions from the new Alliance Rebellion mod.

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Republic Ground units pack EAW/FOC 2014

Republic Ground units pack EAW/FOC 2014

Apr 17, 2014 Models Pack 8 comments

This is a pack joining most of the Clone Wars Ground Units from Republic faction added at my mods, you can check them in the Encyclopedia section from...

CIS Ground Structures pack EAW/FOC 2014

CIS Ground Structures pack EAW/FOC 2014

Apr 11, 2014 Models Pack 0 comments

This is a pack joining most of the Clone Wars Ground Structures models from CIS faction added at my mods, you can check them in the Encyclopedia section...

CIS Space units pack EAW/FOC 2014

CIS Space units pack EAW/FOC 2014

Apr 7, 2014 Models Pack 5 comments

This is a pack joining most of the Clone Wars Space units models from CIS faction added at my mods, you can check them in the Encyclopedia section from...

CIS Heroes pack for EAW/FOC 2014:

CIS Heroes pack for EAW/FOC 2014:

Apr 4, 2014 Models Pack 12 comments

This is a pack joining most of the Clone Wars heroes models from CIS faction added at my mods, you can check them in the Encyclopedia section from my...

CIS ground infantry pack for EAW/FOC 2014

CIS ground infantry pack for EAW/FOC 2014

Apr 3, 2014 Models Pack 3 comments

This is a pack joining most of the Clone Wars ground infantry models from CIS faction added at my mods, you can check them in the Encyclopedia section...

CIS ground vehicles pack for EAW/FOC 2014

CIS ground vehicles pack for EAW/FOC 2014

Apr 2, 2014 Models Pack 1 comment

This is a pack joining most of the Clone Wars ground models from CIS faction added at my mods, you can check them in the Encyclopedia section from my...

Post comment Comments  (0 - 10 of 3,504)
Pistino
Pistino Aug 20 2014, 2:40pm says:

Greetings, Could anyone please help me play this awesome mod? My AI doesn't seem to work... is there any solution for this problem? Also, i'm experiencing random crashes, mainly during space battles.

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Aug 20 2014, 5:51pm replied:

Please for a better help go to Firefoxccmods.com forum and please do not send private messages, I will not answer you.

0 votes     reply to comment
DarthRevan39
DarthRevan39 Aug 20 2014, 9:10am says:

Hey Nomada! Just wanted to congratulate you on the Sins of a Solar Empire version! I downloaded it from your website and from the limited time I've played it, it has already been far better than the other Star Wars mods out for SOASE! Good work man!

+1 vote     reply to comment
CundC
CundC Aug 16 2014, 9:33am says:

I installed this mod and after the first space battle the game is crashed to desktop. Everytime its crash to desktop.
I have installed the Version 5.0B.

+2 votes     reply to comment
Nomada_Firefox
Nomada_Firefox Aug 16 2014, 10:23am replied:

Please for a better help go to Firefoxccmods.com forum and please do not send private messages, I will not answer you.

0 votes     reply to comment
Nomada_Firefox
Nomada_Firefox Aug 16 2014, 10:27am replied:

Please for a better help go to Firefoxccmods.com forum and please do not send private messages, I will not answer you.

If you do not want play the mod, it is not my problem. I´m not here for serve to you, I do not win nothing with this. But I´m sure about one thing, my mods are very unique and you will not able play nothing equal in the world.

Now you can go to one game where you must pay and if it crashs, nobody answer you. At different from these games (many in the world), if you go to my forum and you ask, I will help you.

0 votes     reply to comment
Nicktc
Nicktc Aug 16 2014, 1:55pm replied:

I know the problem and I know the fix, I'm not going to utilise this fix for one singular mod if it costs me the rest of my mods. That's all.

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Aug 16 2014, 6:31pm replied:

You do not need sacrifice all your mods. If you do not use a Steam version from the game, you can copy all your game at another folder and it will run equal than the original where you can make a full installation from the mod.

However, I find your answer without sense from the first moment that you have made a review from Republic at War giving to it a 10 when all we know how if you install it and you do not make the installation as I told you, you will not be able play another mods.

Do you see how your answer has not sense?

0 votes     reply to comment
Nicktc
Nicktc Aug 18 2014, 6:57am replied:

No, because Republic at War runs perfectly fine with other mods. AI may malfunction but that was easy to fix, though this statement is irrelevant to the current subject.

But even that I refuse. Sure, I could copy the game to another folder and make that for the mod only. But I refuse, end of story.

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Aug 18 2014, 5:33pm replied:

At the end, if you do not put nothing from your part, how do you wait that I make nothing helping you....

+1 vote     reply to comment
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Firefoxccmods
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Latest tweets from @nomada_firefox

@HyperDriveGames And if you do not know it, there are not 6000000 millions of players at EAW.

Jul 20 2014, 6:29am

@HyperDriveGames I would say.......more of 1400 clicks......please be realistic. Again as the 6000000 of downloads from the AOTR mod.

Jul 20 2014, 6:27am

@Gato_directo ¿Al PSOE o a España? El psoe ya esta mal sino es capaz de admitir sus errores del pasado a la ciudadania.

Jul 15 2014, 8:07pm

If you want help to the Vol'Talkes, you can make it here. They have started a campaign for collect founds.https://t.co/Txy8k5eGLn

May 22 2014, 4:46am

Si quereis ayudar a Vol'Talkes, podeis hacerlo aqui. Han iniciado una campaña para recaudar dinero. T.co

May 22 2014, 4:45am

I´m uploading new free packs for modders. The first one with Rebel ground vehicles.

Sep 16 2013, 10:01am

@EveOnline I have a question, can be used the models from EVE online at a free modification for a game from other company?

Jul 29 2013, 7:01pm

I have replaced my older GTX460 by one new GTX660. It is great!

May 29 2013, 3:44am

I´m adding the Republic and CIS to the galactic conquest. Now the mod will be multiera.

May 4 2013, 12:16am

I have released a new patch for the 4.7b version, the name of the patch is 4.7.2b, you can find it at my site, it changes a lot of features.

Apr 16 2013, 11:29pm

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