I really enjoy any kind of war game. RTS or Shooter. I don't like wierd fantasy games though.

Comment History  (180 - 210 of 331)
L1K3A8O5S
L1K3A8O5S Feb 15 2011, 4:36pm says:

Wow. Both of these are just excellent!

+1 vote     media: Strident Star Defenders
L1K3A8O5S
L1K3A8O5S Feb 14 2011, 4:24pm replied:

7zip kicks winrar's ***.

+2 votes     mod: Campaign Commander
L1K3A8O5S
L1K3A8O5S Feb 11 2011, 12:11am replied:

Troll is a troll^^

+3 votes     media: Poland in multiplayer
L1K3A8O5S
L1K3A8O5S Feb 7 2011, 5:51pm says:

Does this mod require Red Tide? Regardless, how many other mods do any of you know of that do?

Thanks

+1 vote     mod: POT
L1K3A8O5S
L1K3A8O5S Feb 6 2011, 10:48pm says:

Sorry, white camo is just plain unimaginable. I can see it in Warhammer, Halo, or some other obnoxious sci-fi, but not in WWII or any realistic situation, for that matter. It's your mod, but if you are going for believability, don't look for it with this.

0 votes     media: Honor Guard Fallshirmjagers
L1K3A8O5S
L1K3A8O5S Feb 6 2011, 9:18pm replied:

Just an fyi, Reality mod has had requestable kits for a long time...

+1 vote     mod: Peacebreakers
L1K3A8O5S
L1K3A8O5S Feb 6 2011, 12:59pm says:

Sorry, but which is which? lol

+1 vote     media: Descripion------>
L1K3A8O5S
L1K3A8O5S Feb 6 2011, 3:17am replied:

Thanks. The problem is not the pop cap, it's that my allies reinforcements from Admiral Giel are given to me when they are recieved. This is annoying. Anyway, I'll bring this over to your site later.

+2 votes     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S
L1K3A8O5S Feb 5 2011, 9:22pm says:

Turbolaser glory is glorious...

+2 votes     media: Some random battle
L1K3A8O5S
L1K3A8O5S Feb 5 2011, 5:07pm says:

The most annoying problem for me is that when the friendly AI calls in reinforcements for Admiral Geil's ship, it gives them all to me, unless it is enemy. It kind of sucks becuase then I can't call in any of my own ships do to the population cap.

Thanks

+1 vote     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S
L1K3A8O5S Feb 5 2011, 12:15am says:

Is it worth buying this game for this mod, primarily?

And, does it work with Steam?

Thanks

+1 vote     mod: POT
L1K3A8O5S
L1K3A8O5S Feb 4 2011, 9:25pm replied:

Ha! Well, just going off of my prior knowledge is all. Anyway, I realize that games are for entertainment, but what LucasArts failed at was big explosions. They made all of the projectiles big and noticeable, but then the explosions were so disappointing.

"Wow, look at the turbolasers on this Star Destroyer! Oh, they blow up the same as any other weapon in the game... That's, um, cool?"

You know what I mean? Anyway, I don't mind the big projectiles. To a point, of course!

+1 vote     media: As second...
L1K3A8O5S
L1K3A8O5S Feb 4 2011, 6:24pm says:

This is the coolest of them.

+1 vote     media: And for the colourful among you...
L1K3A8O5S
L1K3A8O5S Feb 4 2011, 6:22pm replied:

I see what you are saying. Think about this, though: obviously, you would not see something that big come out the barrel of a gun, or end of anything on a capital ship for that matter. Even if the ship is big, the gun itself would have to be seen on the ship, even if you are zoomed out all the way, if it was big enough to fire a round/burst/blast that big. The real problem is, though, that all projectiles are considerably oversized in this game (not only your mod, but all mods for this game, practically). Think how small the lasers and such are actually supposed to be compared to the ships. I'm fairly certain that the ship in this picture cannot fire a blast that appears to be one-fourth its own size...

+3 votes     media: As second...
L1K3A8O5S
L1K3A8O5S Feb 1 2011, 11:49pm replied:

There is an English version, probably the one you're looking at...

+1 vote     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
L1K3A8O5S
L1K3A8O5S Jan 31 2011, 11:09pm says:

Good show Okatakio!

-1 votes     mod: Star Wars - Clone Wars
L1K3A8O5S
L1K3A8O5S Jan 31 2011, 11:08pm replied:

You're right about the base game sucking, but some of the people in the modding community are making some great modifications. You should post this opinion of yours on either the main FoC page or EaW page, as this mod shouldn't have to suffer your molestation:

http://www.moddb.com/games/star-wars-empire-at-war-forces-of-corruption
http://www.moddb.com/games/star-wars-empire-at-war

-1 votes     mod: Star Wars - Clone Wars
L1K3A8O5S
L1K3A8O5S Jan 30 2011, 9:42pm replied:

Oh, yes! I never thought I would find someone that thought this stuff was real!

0 votes     mod: Sins of the Prophets
L1K3A8O5S
L1K3A8O5S Jan 30 2011, 4:13pm replied:

HaHa!

+1 vote     media: To counter the Republic Dreadnought.
L1K3A8O5S
L1K3A8O5S Jan 30 2011, 1:04pm replied:

Which AI, if any, is in the front of the picture?

+1 vote     media: Cool long distance shot
L1K3A8O5S
L1K3A8O5S Jan 28 2011, 4:09pm replied:

Oh, I didn't even realize that there was a new download. Thanks! Remember, every glitch that I have found has been extremely minor, you are doing great!

+1 vote     mod: Revamp Expansion Mod (RVE)
L1K3A8O5S
L1K3A8O5S Jan 27 2011, 5:19pm says:

Resolution-class
Retribution-class

Couple ideas...

+1 vote     media: To counter the Republic Dreadnought.
L1K3A8O5S
L1K3A8O5S Jan 27 2011, 4:18pm says:

Not sure if this is the place for bugs, but

-Cybran Loyalist(Classic) will die and leave its model there forever.
-I don't think any of the Cybran vanilla ships can be hit by torpedoes, because their models are too small.
-Cybran ships activate their legs the same distance from shore as before, so they suddenly dive to the bottom and walk under water if they get close enough to shore, because of the scaling. This makes them invulnerable to conventional weapons.
-Sometimes the texture of the map will suddenly disappear and turn black when units are destroyed nearby.

You might know these already, but I can't find a forum, so.

One question: Will you be porting in any more naval units, like frigates? Nobody probably cares about them, but I do.

Thanks! I really can't believe this is only a beta!

+1 vote     mod: Revamp Expansion Mod (RVE)
L1K3A8O5S
L1K3A8O5S Jan 27 2011, 4:00pm replied:

Good work. It's nice to see progress like this on mods.

P.S. not directed at codeuser.

+1 vote     media: Hunters
L1K3A8O5S
L1K3A8O5S Jan 26 2011, 6:05pm says:

This mod looks very good so far. Nice job! Are we to assume that this ship is built around its primary weapon?

+1 vote     media: UEF Burst Flak
L1K3A8O5S
L1K3A8O5S Jan 24 2011, 3:59pm says:

D. I don't think we need rockets on every chopper. It would be cool to have a chopper that didn't have so many rockets, and had more guided choices. The gun is enough for close business in my opinion.

+2 votes     media: Loadouts
L1K3A8O5S
L1K3A8O5S Jan 21 2011, 7:08pm replied:

I think I'll get Episode two for this, it looks cool. Do you know how Steam will work with this?

Thanks

+3 votes     mod: Ladder
L1K3A8O5S
L1K3A8O5S Jan 21 2011, 8:57am says:

Does this REQUIRE Episode 2? I see the combine tripod things, which are not in the base game.

Thanks

+2 votes     mod: Ladder
L1K3A8O5S
L1K3A8O5S Jan 20 2011, 7:51pm says:

Is there any singlepayer mode?

Thanks

+1 vote     mod: Eternal Silence
L1K3A8O5S
L1K3A8O5S Jan 20 2011, 4:03pm replied:

Can we still use the no research/all research completed option?

+1 vote     mod: Revamp Expansion Mod (RVE)
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