I really enjoy any kind of war game. RTS or Shooter. I don't like wierd fantasy games though.
Which AI, if any, is in the front of the picture?
Oh, I didn't even realize that there was a new download. Thanks! Remember, every glitch that I have found has been extremely minor, you are doing great!
Not sure if this is the place for bugs, but
-Cybran Loyalist(Classic) will die and leave its model there forever.
-I don't think any of the Cybran vanilla ships can be hit by torpedoes, because their models are too small.
-Cybran ships activate their legs the same distance from shore as before, so they suddenly dive to the bottom and walk under water if they get close enough to shore, because of the scaling. This makes them invulnerable to conventional weapons.
-Sometimes the texture of the map will suddenly disappear and turn black when units are destroyed nearby.
You might know these already, but I can't find a forum, so.
One question: Will you be porting in any more naval units, like frigates? Nobody probably cares about them, but I do.
Thanks! I really can't believe this is only a beta!
Good work. It's nice to see progress like this on mods.
P.S. not directed at codeuser.
This mod looks very good so far. Nice job! Are we to assume that this ship is built around its primary weapon?
D. I don't think we need rockets on every chopper. It would be cool to have a chopper that didn't have so many rockets, and had more guided choices. The gun is enough for close business in my opinion.
I think I'll get Episode two for this, it looks cool. Do you know how Steam will work with this?
Does this REQUIRE Episode 2? I see the combine tripod things, which are not in the base game.
Is there any singlepayer mode?
Can we still use the no research/all research completed option?
So, what is that "special project" all about?
So, it is a transport. Will it be used in space combat as a corvette? When it drops off units, will it be able to use its weapons?
Looks good btw.
Cool, but looks Photoshopped.
I never said it was bad, just that it's not my style. I personally like massive, chaotic battles. Hence my hardpoint favoritism. It really is great, just wanted to put another opinion out in the open.
You obviously didn't see my point. It's what you said, not how you said it. That was to add insult to injury
This mod looked really great at first, but most ships have from 4 to 6 hardpoints, which is not many compared to some mods, and the models just don't seem to match-up, either. Very cool effects, but I played each faction once and was done.
Wow. You guys do know that what you're arguing about is...
It looks pretty strong.
About radiation, please leave it out. It'll just be another thing to lag the game, and probably won't even be that effective of an asset anyways.
Just my perspective.
So, what did you give the Galactic for arm-mounted weapons?
Oh, how I hate infantry...
They are so useless.
Give 'em a laser, then?
Thanks for the reply. I fixed the problem! The mod is loaded with cool stuff. I like how few of the factions are even close to similar. Great variety. Only complaints are about the AI. The biggest of them is that the passive enemy players (China/GLA) literally do nothing except build and sit. The name passive fits them perfectly! I've never liked infantry, either, and the GLA builds endless, not to mention, pointless, waves of them, which lags the game while they accomplish nothing.
Good mod, though!
Are those some other megalith that I don't know about? They don't look the same as the ones in SupCom 2.
P.S. I never played the first SupCom...
Okay, I installed the mod. I assumed that I should put all of the files from the Remix folder created by the installer into my Zero Hour directory. Got the mod to run, but the AI just defeats itself in the first minute of the game and almost all information or text says "missing" and then some gibberish. Help?
This mod reminds me of Supreme Commander 2! Looking good!
I'm gonna be a pest and ask, estimate of release of new version?
I love how much of the Cybran base those two Czars block out! Looking forward to release.
Wow, thanks for the quick answer. That is a load of units! Can't wait! Good job!
Why are you adding the tier 3 factories? Just wondering what you have in mind there.
What did the Galactic Colossus have mounted on its arms? (noob question)
How much FA material do you intend to add? It's pretty cool, and I never played the first Supreme Commander.
You are doing cool work! Thanks!