I really enjoy any kind of war game. RTS or Shooter. I don't like wierd fantasy games though.
You mean "cannon fodder that sometimes destroys immense, ludicrously expensive battle-stations"?
Prove that it's not "amazing", as you say. People are such b*****s about things they literally have nothing to back.
I don't think it's that any modders feel superior, it's just that they actually do a lot of work and have certain priorities, and then people that don't do any work come in and act like they know better...
**** the comment system on this site sucks.
Not sure what is meant by "badly". The Stryker family is a hugely effective one.
Doesn't that mean that he fixed some tanks being unrepairable? That is how it reads to me.
Do the ships still have the weapons they used to or do they lose the weapons along with the hardpoints? I hope they still have all of the weapons...
The attack helicopter is called the Rooivalk I believe. The Rooikat is a tank destroyer mobile gun system.
That's why they got their ***** beat into oblivion in less than 24 hours I guess, huh?
Wow, you are soooo smart...
I wonder why all war games showcase the units of the strongest military in the world...
This is a cool shot.
So, was it easier to do this than to put it in the description or as news?
He seems to have set his own trend of renaming things. It's fine with me...
Looks really nice.
Nice to see some different weapons. Good job!
Good job. Cool progress!
This looks sweet.
Good pic. Good news.
Option B, please. I am not any help with modding, but I support your efforts one-hundred percent to be the first true conversion of this game. Good Luck!
LOL well, you are missing the point of that!
They probably don't, since that mod's creator said that they are coded too differently to change. It's not even a big deal.
Wow. Both of these are just excellent!
Turbolaser glory is glorious...
Which AI, if any, is in the front of the picture?
This mod looks very good so far. Nice job! Are we to assume that this ship is built around its primary weapon?
So, it is a transport. Will it be used in space combat as a corvette? When it drops off units, will it be able to use its weapons?
Looks good btw.
This is super good looking.
LOL at the watermark! That's too bad, but the picture is nonetheless brilliant.
It's like you think we are little kids...
Interesting... A half-track with no wheels, and a full track. Did you look at the picture?
I wish you would incorporate both helicopters...
Anyway, I don't think any rockets are really necessary. Put on more advanced armaments, like types of missiles that can seek tanks and others that have cluster munitions or something cool. Make sure the cannon is powerful!
Anyhow, awesome work! I would like to see some other angles of this!
Sorry for the late reply, but I found it on Google images. I have no idea where it originated from... If it was yours, cool and thanks.
G36C is the shortened version with iron sights. G36K is the normal version with iron. G36KE is short with scope. I think all this is correct.
I guess it makes sense to put in planes, such as the F14, that weren't even created until after the war...
That is great! Finally an awesome update.
Are the abilities going to be the same for this as for the cobra? I don't mean same name, but same idea, like air to air missile. Will there be different versions of some units?
Just wondering, and the model looks great...
There are two enemy teams...
I don't really care if you can do better, but what if he doesn't have the source engine? Or what if you are just some troll with nothing better to do than shoot down people's hopes? Think before you speak...
Good luck with the mod lollis15, looking forward to it!
The maps look fun already. The basic setup anyway, keep it up!
Okay, I know that the Spiral does "spiral" in real life, but have you seen the animation? It starts to spiral to a point that there is about a football field of air inside of its circumfrence...
That is not real.
And the Hellfire really has no up or down, just up. If tanks are close, just blast 'em with rockets. :)
Yeah, he's right. I'm not sure if that's realistic. If it is, then keep it. Russia and the U.S. don't have to be on the same terms in every area of weaponry. Looks good...
Don't get too picky. Before you start nitpicking things like that, ^, think about the rest of the mod. Is it good enough for you?
You must speak English as a second language...
He is referring to the light that reflects off of things.
Example: A clean car is shiney...
7zip kicks winrar's ***.
Troll is a troll^^
Does this mod require Red Tide? Regardless, how many other mods do any of you know of that do?
Sorry, white camo is just plain unimaginable. I can see it in Warhammer, Halo, or some other obnoxious sci-fi, but not in WWII or any realistic situation, for that matter. It's your mod, but if you are going for believability, don't look for it with this.
Just an fyi, Reality mod has had requestable kits for a long time...
Sorry, but which is which? lol
Thanks. The problem is not the pop cap, it's that my allies reinforcements from Admiral Giel are given to me when they are recieved. This is annoying. Anyway, I'll bring this over to your site later.
The most annoying problem for me is that when the friendly AI calls in reinforcements for Admiral Geil's ship, it gives them all to me, unless it is enemy. It kind of sucks becuase then I can't call in any of my own ships do to the population cap.
Is it worth buying this game for this mod, primarily?
And, does it work with Steam?
Ha! Well, just going off of my prior knowledge is all. Anyway, I realize that games are for entertainment, but what LucasArts failed at was big explosions. They made all of the projectiles big and noticeable, but then the explosions were so disappointing.
"Wow, look at the turbolasers on this Star Destroyer! Oh, they blow up the same as any other weapon in the game... That's, um, cool?"
You know what I mean? Anyway, I don't mind the big projectiles. To a point, of course!
This is the coolest of them.
I see what you are saying. Think about this, though: obviously, you would not see something that big come out the barrel of a gun, or end of anything on a capital ship for that matter. Even if the ship is big, the gun itself would have to be seen on the ship, even if you are zoomed out all the way, if it was big enough to fire a round/burst/blast that big. The real problem is, though, that all projectiles are considerably oversized in this game (not only your mod, but all mods for this game, practically). Think how small the lasers and such are actually supposed to be compared to the ships. I'm fairly certain that the ship in this picture cannot fire a blast that appears to be one-fourth its own size...
There is an English version, probably the one you're looking at...
Good show Okatakio!
You're right about the base game sucking, but some of the people in the modding community are making some great modifications. You should post this opinion of yours on either the main FoC page or EaW page, as this mod shouldn't have to suffer your molestation:
Oh, yes! I never thought I would find someone that thought this stuff was real!
Oh, I didn't even realize that there was a new download. Thanks! Remember, every glitch that I have found has been extremely minor, you are doing great!
Not sure if this is the place for bugs, but
-Cybran Loyalist(Classic) will die and leave its model there forever.
-I don't think any of the Cybran vanilla ships can be hit by torpedoes, because their models are too small.
-Cybran ships activate their legs the same distance from shore as before, so they suddenly dive to the bottom and walk under water if they get close enough to shore, because of the scaling. This makes them invulnerable to conventional weapons.
-Sometimes the texture of the map will suddenly disappear and turn black when units are destroyed nearby.
You might know these already, but I can't find a forum, so.
One question: Will you be porting in any more naval units, like frigates? Nobody probably cares about them, but I do.
Thanks! I really can't believe this is only a beta!
Good work. It's nice to see progress like this on mods.
P.S. not directed at codeuser.
D. I don't think we need rockets on every chopper. It would be cool to have a chopper that didn't have so many rockets, and had more guided choices. The gun is enough for close business in my opinion.
I think I'll get Episode two for this, it looks cool. Do you know how Steam will work with this?
Does this REQUIRE Episode 2? I see the combine tripod things, which are not in the base game.
Is there any singlepayer mode?
Can we still use the no research/all research completed option?