I really enjoy any kind of war game. RTS or Shooter. I don't like wierd fantasy games though.
Okay, so how do I install a patch for BF1942 if I am using Windows 7? It says that I do not have the game installed, but I think that this is because the game is in Program Files(x86), rather than just regular Program Files. Any help?
Wow. Both of these are just excellent!
7zip kicks winrar's ***.
Troll is a troll^^
Does this mod require Red Tide? Regardless, how many other mods do any of you know of that do?
Sorry, white camo is just plain unimaginable. I can see it in Warhammer, Halo, or some other obnoxious sci-fi, but not in WWII or any realistic situation, for that matter. It's your mod, but if you are going for believability, don't look for it with this.
Just an fyi, Reality mod has had requestable kits for a long time...
Sorry, but which is which? lol
Thanks. The problem is not the pop cap, it's that my allies reinforcements from Admiral Giel are given to me when they are recieved. This is annoying. Anyway, I'll bring this over to your site later.
Turbolaser glory is glorious...
The most annoying problem for me is that when the friendly AI calls in reinforcements for Admiral Geil's ship, it gives them all to me, unless it is enemy. It kind of sucks becuase then I can't call in any of my own ships do to the population cap.
Is it worth buying this game for this mod, primarily?
And, does it work with Steam?
Ha! Well, just going off of my prior knowledge is all. Anyway, I realize that games are for entertainment, but what LucasArts failed at was big explosions. They made all of the projectiles big and noticeable, but then the explosions were so disappointing.
"Wow, look at the turbolasers on this Star Destroyer! Oh, they blow up the same as any other weapon in the game... That's, um, cool?"
You know what I mean? Anyway, I don't mind the big projectiles. To a point, of course!
This is the coolest of them.
I see what you are saying. Think about this, though: obviously, you would not see something that big come out the barrel of a gun, or end of anything on a capital ship for that matter. Even if the ship is big, the gun itself would have to be seen on the ship, even if you are zoomed out all the way, if it was big enough to fire a round/burst/blast that big. The real problem is, though, that all projectiles are considerably oversized in this game (not only your mod, but all mods for this game, practically). Think how small the lasers and such are actually supposed to be compared to the ships. I'm fairly certain that the ship in this picture cannot fire a blast that appears to be one-fourth its own size...
There is an English version, probably the one you're looking at...
Good show Okatakio!
You're right about the base game sucking, but some of the people in the modding community are making some great modifications. You should post this opinion of yours on either the main FoC page or EaW page, as this mod shouldn't have to suffer your molestation:
Oh, yes! I never thought I would find someone that thought this stuff was real!
Which AI, if any, is in the front of the picture?
Oh, I didn't even realize that there was a new download. Thanks! Remember, every glitch that I have found has been extremely minor, you are doing great!
Not sure if this is the place for bugs, but
-Cybran Loyalist(Classic) will die and leave its model there forever.
-I don't think any of the Cybran vanilla ships can be hit by torpedoes, because their models are too small.
-Cybran ships activate their legs the same distance from shore as before, so they suddenly dive to the bottom and walk under water if they get close enough to shore, because of the scaling. This makes them invulnerable to conventional weapons.
-Sometimes the texture of the map will suddenly disappear and turn black when units are destroyed nearby.
You might know these already, but I can't find a forum, so.
One question: Will you be porting in any more naval units, like frigates? Nobody probably cares about them, but I do.
Thanks! I really can't believe this is only a beta!
Good work. It's nice to see progress like this on mods.
P.S. not directed at codeuser.
This mod looks very good so far. Nice job! Are we to assume that this ship is built around its primary weapon?
D. I don't think we need rockets on every chopper. It would be cool to have a chopper that didn't have so many rockets, and had more guided choices. The gun is enough for close business in my opinion.
I think I'll get Episode two for this, it looks cool. Do you know how Steam will work with this?
Does this REQUIRE Episode 2? I see the combine tripod things, which are not in the base game.
Is there any singlepayer mode?