Dawn of War II: Elite is a multiplayer mod for Dawn of War II: Retribution. Originally envisioned by Caeltos (a competitive player with a wealth of experience spanning through vanilla to Retribution) as an experimental balance mod for high-level players, Elite evolved into making bolder changes as THQ cut the official support of DOW 2 in their dive toward bankruptcy. The addition of new abilities and units became commonplace, from Space Marine Sternguard Veterans, Eldar Fire Dragons, Chaos Raptors to the Ork Flash Gitz, finalising in the introduction of an entirely new faction - the Grey Knights, based on Bloodravage’s Destroyer 40k mod – all designed from a competitive PvP angle. Coupled with continuous development and an active community dedicated to casts, coverage and regular events, the Elite mod continues to preserve and enrich the de facto Warhammer 40K RTS to this day.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Elite Mod 2.6 released

News

The changelog is pretty massive, so apologies in advance. You can report any bugs in the comments below, or in the official bug report thread here: Dawnofwar.info

      General
  • Main Menu screen updated from Wraithlord to Necron Lord.
  • New Iron Warriors and Thousand Sons CSM portraits by Kilgarn.
  • Green wall fx for Necron Lord in The Last Stand updated.
  • Might of Titan has a new fx.
  • Apothecary's Purification Rites damage hit fx now changes with level.
  • Tyrant Guard abilities' UI positions swapped.

    Bug Fixes
  • Heretic In combat health regen multiplier increased from 0 to 0.5.
  • Dark Flames should no longer one-shotting generators. (damage type changed to ability_flame)
  • Warp global no longer works on downed heroes.
  • Fixed Touch of Nurgle dealing more damage than intended when applied to Heretics.
  • Touch of Nurgle no longer revives heroes.
  • Nurgle Shrines no longer suppresses Nob squads under the effect of Frenzy.
  • Hopeful fix for Plague Sword one-shotting units affected by Nurgle's Rot. (unconfirmed)
  • Fire Dragons should no longer miss loaded transports.
  • Death of the Dire Avenger Warlock will now remove the detector decorator if the grenade upgrade has been purchased.
  • Holy Pyre's effect radius changed to more accurately match the vfx radius.
  • Holy Pyre detection radius changed to more accurately match the vfx radius.
  • Once activated, the Commissar's execute abilities ignore line of sight (attempt to fix energy loss bug).
  • Catachan Devils shotgun blast can now only be used by die-last leaders (attempt to fix energy loss bug).
  • Brother Captain's Demolishing Strike can now damage Spore Mines.
  • All non-leader IST models can now use the Frag Grenade ability.
  • Slugga Nobs can build Waaagh! Banners.
  • Apothecary Heal Aura is no longer lost after exiting a webway.
  • Scouts and Rangers should no longer be heard by all players when going into stealth.
  • Zoanthrope's Focused Warp Blast can now target Imperial Guard Sentinels.

    Maps
  • New map: Khatrin Purification Plant (6p) by zeetorq.
  • Updated map: Taros Mining Facility (6p) by zeetorq.
  • New maps: Argus Siege (2p, 4p, 6p) by Angry Bird.
  • New map: Archaea Vista (6p) by Swiftsabre.
  • New map: Vulcan Pits (2p) by Swiftsabre.
  • New map: Quest's Redemption (6p) by Swiftsabre.
  • New map: Angstrom Heights (6p) by Swiftsabre.
  • Updated map: Lugganath Glacier v1.2 (2p) by Swiftsabre.
  • Updated map: Leviathan Eye v1.1(2p) by Blessed Spartan.
  • Deleted map: Minethera Outpost by Swiftsabre.

    Gameplay
  • Hold Fire added to the game.
  • Hold Fire is a toggled ability that prevents the unit from firing at any target not selected by the player. The effect remains active even after a target is chosen, and the unit is still unable to freely fire at in-range enemies.
  • Hold Fire has been given to ranged AV set up teams, other single shot AV units, and ranged vehicles.
  • Sniper_hi now ignores light and heavy cover courage damage modifiers.
  • Grenade_pvp damage to vehicles lowered from 50% to 33%.

    Rotation Rates
  • Chaos Lord rotation rate increased from 160 to 250.
  • Plague Marine rotation rate decreased from 600 to 250.
  • Chosen Plague Marine rotation rate decreased from 600 to 300.
  • Brother-Captain rotation rate increased from 160 to 250.
  • Purgation rotation speed increased from 160 to 400.
  • Grey Knight Terminator/ Grey Knight Paladin rotation rate increased from 200 to 250.

    ImageChaos Space Marines

    Globals
  • Blood Sacrifice red cost increased from 150 to 175.
  • Dark Flames cost increased from 125 to 150.

    Chaos Shrines
  • Khorne Shrine now only buffs melee damage of nearby units, not all damage.
  • Tzeentch Shrine now grants a 50% courage damage resistance to nearby units.

    Chaos Lord
  • Lightning Claw wargear cost reduced from 200/50 to 150/50.
  • Armour of the Inferno hp regen reduced from 1 to 0.
  • Armour of the Inferno health gain reduced from 200 to 150.
  • Drain Life cooldown increased from 30 seconds to 40 seconds.
  • Drain Life damage inflicted increased from 120 to 180.

    Chaos Sorceror
  • Rod of Warpfire cost reduced from 150/30 to 130/25.
  • CS bolt pistol with sorceror default sword and flame sword damage per hit increased from 14 to 21.
  • Chaos Sorceror Icon of Tzeentch cost reduced from 150/30 to 120/25.

    Chaos Heretics
  • Doomblast now deals damage equal to 20% of the model's maximum health. (same damage at base, but more with AC and levels)
  • Aspiring Champion population decreased from 5 to 4.
  • Aspiring Champion upkeep reduced from 12.5 to 10.2.

    Chaos Havocs
    Autocannon -
  • Burst duration decreased from 3 to 2.5.
  • Damage decreased from 55 to 50.
  • Weapon wind down decreased from 1 to 0.5.
  • Reload frequency from 0 to 2.
  • Reload duration from 0 to 1.

    Chaos Space Marines
  • Mark of Khorne upgrade cost reduced from 70/30 to 70/25.

    Bloodcrusher
  • Cost increased from 250/60 to 280/60.
  • Experience yield increased from 500 to 600.

    Bloodletters
  • Population cost increased from 3 to 4.
  • Upkeep increased from 7.6998 to 10.2.

    Chaos Dreadnought
  • Blood Rage ability duration reduced from 15 seconds to 12 seconds.
  • Chaos Dreadnought Blood Rage energy cost increased from 60 to 70.
  • Frenzied barrage flame damage removed.
  • Mark of Tzeentch cost reduced from 100/30 to 80/25.

    Chosen Plague Marines
  • Model count increased from 3 to 4.
  • Model health decreased from 750 to 500.
  • Knife damage decreased from 20 to 15 damage per hit.
  • Knife damage over time decreased from 5 to 4 damage per second on hit.
  • Chosen PM cost increased from 480/30/175 to 480/30/200.
  • Chosen PM DOT damage type changed from heavy_melee_pvp to melee_pvp.
  • Chosen PM on death explosion heal reduced from 150 to 100 and damage reduced from 50 to 35.
  • Call in cooldown increased from 240 to 420 seconds.

    Plague Marines
  • Acceleration decreased from 30 to 8.
  • Upkeep increased from 10.2 to 12.75. (normalized at 2.55/pop)
  • Bolter damage reduced from 18 to 12.

    Chaos Predator
  • Population cost increased from 15 to 18.

    ImageEldar

    Globals
  • Spider's Brood call in cost reduced from 350/0/200 to 325/0/175.

    Webway Gates
  • Carrying capacity increased from 4 to 7.
  • Webway Gates global cost increased from 50 to 75.
  • Webway Gates Rejuvenation Field energy regeneration from 1 to 2 e/s.
  • Webway Gates experience yield decreased from 250 to 200.

    Warlock
  • Warlock Cloak of Shadows now grants +1 e/s.
  • Warlock Witchblade of Kurnous cost reduced from 100/35 to 100/30.

    Warp Spider Exarch
  • Remove special attack from default weapon, Heavy Gauge Death Spinner and Entangling Web. (Powerblades restores the melee special)
  • Teleport ability energy cost increased from 30 to 35 and cooldown increased from 10 seconds to 12 seconds.
  • Default Melee damage increased from 25 to 32 with all default power blades.
  • Default Ranged damage reduced from 40 to 35 damage per hit.
  • Entangling Web moved from T1 to T2.
  • Shimmer Orb cost reduced from 100/25 to 100/20.
  • Anti-Gravity Grenades cost reduced from 100/25 to 100/20.
  • Enhanced Warp Jump Generator cost increased from 120/30 to 150/30.
  • Enhanced Warp Jump Generator energy regen reduced from 2.5 e/s to 1.5 e/s.

    Farseer
  • Shuriken pistol dps increased from 2.47 to 8.5.

    Dire Avengers
  • Hp reduced from 120 to 100.
  • Aspect of Avenger now grants a 20% hp increase to the squad.

    Exarch -
  • Exarch hp reduced from 275 to 250.
  • Population cost increased from 2 to 3.
  • Upkeep increased from 4.1538 to 7.65.
  • Ranged damage reduction aura reduced from 25% to 20%.
  • Leap knockback type changed from light_weapon to weapon.
  • Domino knockback strength on leap decreased from 50 to 0.

    Howling Banshees
  • Exarch cost reduced from 90/25 to 90/20.
  • Exarch melee special knockback type changed from light_weapon_pvp to weapon_pvp.

    Rangers
  • Cost reduced from 300/30 to 210/20.
  • Population cost reduced from 3 to 2.
  • Upkeep cost reduced from 7.65 to 5.1.
  • Long Rifle damage per hit reduced from 80 to 55.
  • Kinetic Pulse no longer does damage.
  • Kinetic Pulse cooldown reduced from 70 seconds to 50 seconds.

    Pathfinder Gear -
  • Pathfinder Gear cost increased from 50/15 to 75/20.
  • Pathfinder Gear no longer grants an increase courage damage.
  • Pathfinder Gear now increases ranger energy regen by 2e/s.
  • Pathfinder Gear now adds 25 splash piercing damage to Kinetic Pulse.
  • Pathfinder Gear now reduces Kinetic Pulse cooldown from 50 seconds to 35 seconds.

    Falcon
  • Speed reduced from 8 to 7.
  • Energy Shield upgrade cost reduced from 100/35 to 100/30.
  • Energy Shield upgrade no longer reduces speed by 1.
  • Energy Shield damage conversion ratio reduced from 5hp/1energy to 3.5hp/1energy.

    Fire Dragons
  • Cost increased from 360/30 to 360/40.
  • Squad no longer has weapon knockback immunity by default.
  • Fire Dragons Dragon's Fury ability bonuses reduced from 100% FotM accuracy to 75% FotM accuracy.
  • Fire Dragon Exarch cost reduced from 85/15 to 75/15.
  • Fire Dragons now have Dragon Scale Armour upgrade.

    Dragon Scale Armor -
  • Grants the FD immunity to weapon knockback as a passive aura.
  • Cost set at 50/15.

    Warp Spider Squad
  • Haywire Grenade energy cost reduced from 50 to 40.
  • Haywire Grenade cooldown reduced from 48 to 40.

    Wraithguard
  • Cost reduced from 400/60 to 400/50.
  • Health increased from 666 to 750.
  • Wraithguard Exarch sight radius increased from 30 to 50.
  • Wraithguard Exarch no longer leaps or knockbacks enemy units.

    Firing Pattern -
  • Wraithguard can no longer fire on the move.
  • Wind-up decreased from 1.25 to 1.0.
  • Weapon reload duration from 1.5 to 1.75.
  • Courage damage per hit increased from 20 to 30.

    Wraithlord
  • Population cost decreased from 12 to 10.
  • Upkeep reduced from 30.6 to 25.5.
  • Hp regen increased from 0.5 hp/s to 1 hp/s.

    ImageImperial Guard

    Globals
  • Infiltrated Stormtroopers cost reduced from 250/0/150 to 200/0/125.
  • Leman Russ Airdrop cost increased from 500/50/200 to 500/75/200.

    Inquisitor
  • Holy Pyre ability duration decreased from 30 seconds to 15 seconds.
  • Assail ability is now channeled; she is immobile for the duration.
  • Assail ability damage increased from 7.5 dps to 12.5 dps.
  • Inquisitorial Mandate cost decreased from 120/35 to 120/30.
  • Interrogator's Armour cost decreased from 110/25 to 110/20.
  • Purgatus cooldown reduced from 75 seconds to 60 seconds.

    Crossbow Bolt Pistol-
  • Cost increased from 110/20 to 130/25.
  • Range increased from 30 to 38.
  • Dps reduced from 35 to 30.
  • FotM accuracy decreased from 100% to 50%.

    Lord Commissar
  • Power Sword cost increased from 110/20 to 120/25.
  • Inspire Courage no longer makes the Commissar immune to suppression. (still breaks suppression)
  • None Shall Fall ability now only affects allied Imperial Guard units.
  • None Shall Fall duration reduced from 30 to 15 seconds.

    Lord General
  • Vox Operator now grants +1 e/s.
  • Melta Gun range increased from 20 to 24.

    Guardsmen
  • Member upkeep increased from 1.99 to 2.55.
  • Las-turret cost increased from 150/5/0 to 150/5/5.

    Catachan Devils
  • Cost increased from 300/30 to 350/40.
  • Catachan Devils now spawn with the Demo Man upgrade. (including hp bonus and abilities)
  • Shotgun damage increased from 20 to 22.
  • Sergeant cost reduced from 75/25 to 60/20.

    Heavy Weapons Team
  • Squad model count reduced from 6 to 5.
  • Refractor Shield no longer grants suppression immunity to the squad.

    Autocannon-
  • HP damage from 60 to 51.
  • Burst duration from 3-3 to 2-2.
  • Rate of fire from 3 to 2.
  • Reload frequency from 1 to 2.

    Artillery Spotter Squad
  • Upkeep increased from 2.55 to 5.1.
  • Now has the Flare Shell ability.

    Flare Shell-
  • Unlocks as a T2 upgrade and cost set at 75/10.
  • Now grants keen sight in a radius of 35 from the detonation point for 20 seconds.
  • Cooldown set to 40 seconds.
  • Flare Shell ability cooldown timer shared with Smoke Shell.

    Bane Wolf
  • Speed decreased from 8 to 7.
  • Chem Bomb ability cooldown increased from 30 seconds to 40 seconds.
  • Chem Bomb dps decreased from 10 to 5.

    Storm Trooper Squad
  • Anti-Armor Kit now grants the squad a 20% hp increase.

    Cadian Kasrkin Squad
  • Cost reduced from 425/60 to 450/30.
  • Plasma Gun range increased from 38 to 45.

    Leman Russ
  • Cost increased from 500/125 to 575/135.
  • Hp increased from 700 to 1200.
  • Leman Russ starting sight radius increased from 40 to 55.
  • Executioner Cannon upgrade cost reduced from 150/30 to 120/25.
  • Vanquisher Cannon upgrade cost reduced from 150/30 to 140/25.
  • Elite Tank Crew upgrade removed.
  • Damage resistance aura removed.

    Baneblade
  • Cost reduced from 1000/200 to 700/180.
  • Hp reduced from 3250 to 2750.
  • Primary cannon damage reduced from 180 to 150.
  • Demolisher cannon ability range reduced from 50 to 40.

    ImageOrdo Malleus

    Globals
  • Dark Excommunication global replaced with Canticle of Absolution.
  • Mind Blades melee skill increase increased from 10 to 20.
  • Canticle of Absolution cooldown reduction modifier addition increased from 150% to 400%. (2.5x to 5x)
  • Land Raider Crusader Call-In replaced with Sanctify.

    Sanctify-
  • Sanctify instantly restores 75 energy to targeted unit.
  • Works on allied infantry and commanders. (no vehicles)
  • Cost set at 50 red.

    Brother Captain
  • Health reduced from 1000 to 850.
  • Nemesis Force Sword cost increased from 100/20 to 120/20.
  • Nemesis Force Sword dps increased from 40 to 50.
  • Nemesis Daemon Hammer cost reduced from 150/50 to 135/40.
  • Ward ability energy cost increased from 45 to 50.

    Blessed Aegis-
  • Blessed Aegis cost decreased from 110/25 to 100/25.
  • Moved from T2 to T1.
  • No longer grants health and energy regeneration.
  • Now grants the Aegis ability which absorbs damage at the cost of energy (1 energy/5 damage).

    Mantle of Terra-
  • No longer grants the Canticle of Absolution ability or energy regen.
  • Now decreases all ability cooldowns by 30%.
  • Now grants the Enfeeble ability.

    Enfeeble-
  • Ability makes the targeted squad take 20% increased damage and suppresses them for 5 seconds.
  • Ability is channeled.
  • Range set to 25, cooldown set to 60 seconds, energy cost set to 50.

    Unending Purge-
  • No longer grants health regeneration when the BC is below 50% health.
  • Now increases health by 100.
  • Now increases energy regeneration by 1.5 e/s when under 50% health.

    Psychic Lash-
  • Cost decreased from 100/35 to 100/20.
  • Moved from T2 to T1.
  • Damage reduced from 170 to 100.
  • Range increased from 30 to 35.

    Nemesis Vortex-
  • Nemesis Vortex cost decreased from 150/30 to 120/25.
  • Nemesis Vortex upgrade moved from armour slot to accessory slot.
  • Nemesis Vortex no longer grants additional hp and energy.
  • Nemesis Vortex ability detonation time reduced from 10 to 5 seconds.

    Holy Armour of Titan-
  • Cost increased from 200/40 to 200/50.
  • Moved from T3 to T2.
  • No longer decreases ability cooldowns.
  • Now grants 1.5 hp/s health regeneration.
  • Immortal cooldown reduced from 80 to 60 seconds.

    Inquisitorial Storm Troopers
  • Cost increased from 225/0 to 230/0.
  • Lasgun damage per hit increased from 16 to 18.
  • Experience yield decreased from 100 to 75.
  • Number of grenade launchers reduced from 4 to 2. (each grenade launcher now fires an extra projectile)

    Sergeant-
  • Cost increased from 65/25 to 75/15.
  • Melee Skill increased from 50 to 70.
  • Now grants the squad 15 keen sight.
  • Now allows the squad to reinforce two models at a time.
  • Frag Grenade no longer has a minimum range.
  • Grants an aura giving the squad a 25% damage buff.
  • Sergeant Laspistol dps increased from 6.38 to 12.

    Acolyte-
  • Cost increased from 75/15 to 90/25.
  • Melee Skill increased from 60 to 70.
  • Moved from T1 to T2.
  • Eviscerator removed. Replaced with Chainsword and Laspistol. (same stats as Sergeant)
  • Healing aura hp regen rate increased from 0.25 hp/s to 1.5 hp/s while squad is in combat.
  • Healing aura no longer affects allied units.
  • Now grants the Fanaticism ability.

    Fanaticism-
  • Causes the squad to break suppression, grants 90% courage damage resistance and 25% damage resistance for 12 seconds; 60 second cooldown, 60 energy cost.

    Strike Squad
  • Cost decreased from 450/0 to 400/0.
  • Marine storm bolter damage per hit decreased from 28 to 21.
  • Justicar storm bolter damage per hit decreased from 28 to 21.
  • Marine halberd damage per hit increased from 30 to 35.
  • Justicar halberd damage per hit increased from 39 to 40.
  • Melee skill decreased from 70 to 60.
  • Strikes no longer have Purification ability by default.
  • Strikes now have regular ranged damage scaling. (x1.05 per level)

    Halberd Melee Special attack:
  • - Angle reduced from 0>0 to -70>70. (from 360 angle to 140 angle)
  • - Damage increased from 15 to 32.

    Nemesis Focus
  • Strikes now have Nemesis Focus upgrade available in T1 for 60/15.
  • Increases melee damage and health by 15%, melee skill by 10 and unlocks Purification ability.
  • Purification cooldown increased from 12 seconds to 40 seconds.
  • Purification now grants 50 energy and costs 50 energy (previously 30 and 40 respectively) (Changes to Purification also apply to Purifiers)
  • Incinerator and Psilencer upgrades removed.
  • Now has Psycannon upgrade for 75/25.
  • Grants squad 1 Psycannon. (from 1 Psilencer)
  • When upgraded with Psybolt Ammunition, storm bolters now reduce targeted infantry's move speed by 10% on hit. (Does not stack. Lasts 4 seconds.)

    Inquisitorial Operatives
  • Now has a passive range 30 keen sight.
  • Ops now start with the Stun Bomb ability.
  • Ops no longer starts with the Infiltrate ability.
  • Now wields a shotgun, instead of a Lasgun (same stats as Ops Shotgun)
  • Now grants the Melta Bomb ability. (160 melta damage)

    Firing Pattern-
  • Changed to match Catachans.
  • Shotgun damage per hit increased from 15 to 22.
  • Wind up and wind decreased to 0.1/0.6.
  • Reload frequency/duration set to 0/0.

    Fallback Plan-
  • Now grants the Infiltrate ability.
  • Ops no longers grants the Stun Bomb ability.
  • Fallback plan now has 3 second initial cooldown. (can't be cast until 3 seconds after retreat)
  • Smoke grenade changed to a Flash grenade. (the one that the squad drops in retreat)
  • Fallback plan Flash Grenade lowers movement speed of all enemy targets caught in radius 15 by 50% for 5 seconds.
  • No longer grants speed and damage resistance increases.
  • Now grants 3.0 hp/s per model to the squad for 10 seconds after breaking retreat.

    Purgation Squad
  • Cost decreased from 300/30 to 280/30.
  • Upkeep reduced from 12.75 to 10.2.
  • Hp increased from 300 to 350.
  • Incinerator damage reduced from 7.4 to 7.
  • Psilencer damage reduced from 20 to 23.

    Psilencers
  • Upgrade cost reduced from 100/30 to 70/25.
  • Psycannon upgrade removed.
  • Clear Vision ability removed.
  • Upgrade replaced with Psilencers upgrade.
  • Upgrade now grants the squad 3 Psilencers, instead of 3 Psycannons.
  • Upgrade now grants the Rending ability.

    Rending
  • Rending increases damage multiplier vs vehicles from .1 to 1 for 15 seconds. 50 energy, 10 second cooldown.
  • Setup time increased from .6 to 1.
  • Teardown time decreased from .4 to .2.

    Purifiers
  • Justicar cost from 100/25 to 90/25.
  • Psychic Field casting time removed.

    Terminator Librarian
  • Cost decreased from 350/65 to 350/60.

    Vindicare Assassin
  • Target Acquired energy cost reduced from 80 to 60.
  • Target Acquired cooldown reduced from 60 to 30.
  • Exitus Rounds damage type changed from sniper_pvp to sniper_hi_pvp.
  • Exitus Rounds damage decreased from 190 to 150.
  • Stealth out of cover now lasts 2 seconds, down from 3.
  • Speed reduction while switching rounds removed.

    Rhino
  • Holding capacity increased from 2 to 3.
  • Heavy Bolter cost increased from 100/0 to 75/15.
  • Smoke Grenade now only unlocked by Heavy Bolter upgrade.

    Extra Armor Plating-
  • Rhino Extra Armor Plating unlocked in T3.
  • Cost set at 100/30.
  • Upgrade increases Rhino hp by 300.
  • Upgrade lowers Rhino speed by 0.75.

    Grey Knight Dreadnought
  • Cost increased from 410/120 to 450/120.

    Plasma Cannon-
  • Range increased from 38 to 55.
  • Damage decreased from 180 to 120.

    Inferno Cannon-
  • Range increased from 27 to 30.
  • Damage per hit increased from 20 to 25.
  • Weapon cooldown decreased from 2 to 0.
  • Courage damage decreased from 60 to 50.
  • Upgrade now grants the Maelstrom ability.

    Dreadnought Claws-
  • No longer grants the Maelstrom ability.
  • Health increase increased from 150 to 300.

    Interceptor Squad
  • Cost decreased from 500/60 to 450/60.
  • Member and Justicar melee skill increased from 70 to 72. (Leveling equally shifted to match)
  • Justicar cost decreased from 90/25 to 90/15.
  • Justicar now wields a Psycannon when while squad is in ranged mode.
  • Improved Teleport delay decreased from 0.5 seconds to 0.25 seconds.

    Grenades-
  • Squad now starts with Krak and Psyk-Out Grenades.
  • Psyk-Out grenades energy cost increased from 0 to 25.
  • Psyk-Out & Krak grenades cooldown decreased from 50 seconds to 40 seconds.

    Grey Knight Terminators
  • Upkeep reduced from 20.4 to 17.85.
  • Reinforce time increased from 10 seconds to 15 seconds.
  • Hp increased from 1416.67 to 1500.
  • Hp regen reduced from 1.75 hp/s to 1 hp/s.
  • Incinerator sidearm damage reduced from 15 to 10.
  • Incinerator reload duration decreased from 3-3 to 2-2.
  • Withdraw ability removed.
  • Holocaust knockback duration decreased from 4 seconds to 2 seconds.
  • Holocaust no longer deals damage.
  • Terminators now have Hammerhand ability.

    Hammerhand-
  • Hammerhand now grants a 25% halberd damage buff.
  • Requires Liber Daemonica upgrade.
  • Costs 50 energy to cast. 15 second cooldown.

    Paladins
  • Upkeep reduced from 20.4 to 17.85.
  • Reinforce time reduced from 20 to 15.
  • Hp increased from 1750 to 1800.
  • Psycannon and Incinerator upgrades removed.'
  • Shockwave no longer deals damage.

    Land Raider Crusader
  • Cost decreased from 800/200/250 to 750/180.
  • Now purchased from the HQ.
  • Hurricane Bolter damage per hit decreased from 160 to 140.
  • Frag Assault ability removed.
  • Support aura radius increased from 15 to 22.

    ImageOrks

    Globals
  • Use Yer Choppas melee skill increase reduced from 60 to 40.
  • Hide Da Boyz cooldown increased from 40 seconds to 60 seconds.
  • More Dakka reload time modifier reduced from x0.5 to x0.1.

    Waaagh! Banners
  • Waaagh! Banners cost increased from 75/0/0 to 75/0/10.
  • Waaagh! Banner experience on kill increased from 75 to 125.

    Warboss
  • Boss Pole cost increased from 115/20 to 115/25.
  • Spiky Armour cost decreased from 100/30 to 100/25.
  • Spiky Armour hp regen reduced from 3.5 hp/s to 2 hp/s.
  • 'Eavy armor cost reduced from 200/60 to 180/50.
  • Angry Bitz cost decreased from 130/20 to 120/20.
  • Now I'm Angry ability's damage buff is now based on how far he charges. (Damage is increased by 7% for every crater he makes)

    Kustom Shoota-
  • Kustom Shoota cost increased from 120/20 to 125/25.
  • Shoot 'em Good ability no longer has chance to knock back on hit.
  • Shoot 'em Good now has 10% chance to stun on hit for 5 seconds.

    Mekboy
  • Turret cost reduced from 150/20 to 125/15.
  • Electric Armour cost reduced from 110/30 to 100/25.
  • Dakka Dakka Dakka cost increased from 100/20 to 100/25.
  • Supa Tuff Beam energy cost increased from 50 to 70.
  • Supa Tuff Beam damage reduction decreased from 70% to 40%.
  • Overcharged Force Field ranged damage resistance reduced from 70% to 50%.

    Slugga Boyz
  • Nob Hp decreased from 350 to 300.
  • Nob Leader upkeep increased from 7.65 to 9.
  • Hp buff from Nob upgrade increased from 10% to 15%.

    Shoota Boyz
  • Shoota Squad (and Nob Leader) now have a 1.3 ranged damage multiplier at Level 4. (Levels 1-3 scale normally)

    Stormboys
  • Nob upkeep increased from 7.65 to 9.
  • Boys upkeep decreased from 7.65 to 6.

    Painboy
  • Cost increased from 350/30 to 350/35.
  • Now has 40% Melee Resistance.
  • Unstable Fuel Injection explosion damage reduced from 50 to 40.

    Stikkbommaz
  • Squad cost reduced from 360/20 to 330/20.
  • Upkeep reduced from 10.2 to 7.65.
  • Melee skill decreased from 80 to 75.
  • Stikkbomb damage reduced from 55 to 35.
  • Stunbomb red cost reduced from 5 to 3.
  • Stunbomb cooldown reduced from 30 seconds to 16 seconds.

    Wartrukk
  • Extra Armour cost decreased from 100/30 to 50/20.

    Kommando Squad
  • Cost increased from 400/40 to 400/50.
  • Burna Bomb energy cost increased from 40 seconds to 60 seconds.

    Nob Squad
  • Member hp increased from 650 to 750.

    ImageSpace Marines

    Globals
  • Venerable Dreadnought cost decreased from 600/100/350 to 600/50/300.

    Force Commander
  • Power Sword now equips the default bolt pistol instead of a plasma pistol.
  • Thunder Hammer special attack retreat damage reduced from 50 to 25.(No change to non-retreating units)
  • Flesh Over Steel duration increased from 5 to 7 seconds.

    Terminator Force Commander-
  • Terminator Armor cost decreased from 200/100 to 150/80.
  • Heavy Flamer cost reduced from 70/70 to 70/40.
  • Assault Cannon cost reduced from 70/50 to 70/40.
  • Lightning Claws cost reduced from 70/40 to 50/30.

    Apothecary
  • Purification Rites damage now scales with level, dealing 25 piercing damage at level 1 and increasing by 3 with every level.
  • Combat Stimulants now grants 15% damage resistance to targeted squad in addition to already existing effects.
  • Purification Vials cooldown increased from 40 seconds to 50 seconds.
  • Purification Vials energy cost increased from 25 to 30.
  • Full Auto ability no longer provides a chance to knock back.
  • Full Auto now grants 10% chance to stun targeted model for 5 seconds instead.

    Techmarine
  • Relay Beacon moved from T1 to T2.
  • Relay Beacon construction time increased from 15 seconds to 30 seconds.
  • Bionics health regeneration reduced from 2.5 to 1 hp/s.
  • Melta Gun range increased from 20 to 22.
  • Orbs of the Omnissiah cost reduced from 120/25 to 110/20.
  • High Powered Shot ability cooldown reduced from 50 seconds to 40 seconds.

    Missile Turret-
  • Missile turret damage increased from 130 to 160.
  • Arc of fire of missile turret set to match the PC lascannon turret arc of fire.

    Scouts
  • Elite Training out-of-combat regeneration only takes effect when the squad is at least radius 25 away from enemy units.

    Tactical Marines/Sternguard Veterans
  • Sergeant cost reduced from 75/25 to 70/20.
  • Sternguard cost reduced from 100/30 to 100/25.
  • Sternguard melee skill increased from 60 to 70.
  • Vengeance Rounds reload duration decreased from 9-9 to 3-3.

    Assault Marines/Vanguard Veterans
  • Thunder & Lightning upgrade cost reduced from 50/25 to 50/20.
  • Vanguard Veteran model hp increased from 450 to 500.

    Librarian
  • Now starts with the Veil of Time ability.
  • Hp increased from 700 to 800.
  • Quickening now grants knockback immunity for the duration of the effect.

    Razorback
  • Extra Armor upgrade cost reduced from 100/30 to 70/20.

    Land Raider Redeemer
  • Flamestorm Cannons no longer deal courage damage.
  • Flamestorm Cannon dps increased from 18 to 22.

    Terminators
  • Assault Cannon cost reduced 100/60 to 80/40.
  • Heavy Flamer cost reduced from 80/40 to 80/30.

    Venerable Dreadnought
  • Melee skill increased from 70 to 75.
  • Emperor's Fist cooldown reduced from 40 to 30 seconds.
  • Emperor's Fist energy cost reduced from 40 to 30.
  • Charge ability energy cost reduced from 80 to 50.
  • Charge ability cooldown increased from 40 to 60.

    ImageTyranids

    Globals
  • Without Number cost increased from 0/0/250 to 300/30/200.
  • Mycetic Spores global cost reduced from 400/0/175 to 350/0/150.
  • Broodnest Health Regeneration Aura reduced from 2.5 hp/s to 1 hp/s.
  • Broodnest reinforcement radius reduced from 50 to 40.

    Capillary Towers
  • Spawn Spore Mines and Spawn Rippers abilities spawn time increased from 8/10 seconds to 15 seconds.
  • Spawn Spore Mines and Spawn Rippers now have a 60 second cooldown between uses.

    Hive Tyrant
  • Venom Cannon cost reduced from 140/40 to 120/30.
  • Venom Cannon no longer deals splash damage.
  • Venom Cannon FotM increased from 50% to 100%.
  • Bio-plasma ability cooldown decreased from 45 seconds to 30 seconds.

    Lictor Alpha
  • Menacing Visage cost increased from 150/30 to 150/50.
  • Pheromone cost increased from 115/20 to 115/25.
  • Scythe ability energy ccost increased from 20 to 40.
  • Toxic Burst ability energy cost increased from 30 to 40.

    Deadly Jump-
  • Deadly Jump wargear cost decreased from 120/30 to 120/25.
  • Assault Leap ability energy cost increased from 20 to 40.
  • Assault Leap ability no longer deals damage upon landing.

    Ravener Alpha
  • Tunnel capacity increased from 5 to 7.
  • Tunnel ability cooldown decreased from 100 seconds to 90 seconds.
  • Ravener Alpha can now enter garrisons
  • Regenerate wargear no longer grants an extra 2.5 hp/s regen when out of combat
  • Toxic Miasma wargear now grants +100 hp.
  • Corrosive Devourer wargear cost increased from 140/40 to 150/50.
  • Corrosive Shots cooldown reduced from 50 seconds to 40 seconds.
  • Crippling Talon wargear health increase increased from 50 to 100.
  • Crippling Talon damage per hit increased from 80 to 100.
  • Hardened Carapace Burrow ability energy cost decreased from 50 to 40.
  • Hardened Carapace now grants 50 energy and 1 e/s in addition to +100 hp.
  • Hive Node Spore Cloud ability cooldown increased from 40 seconds to 50 seconds.

    Hormagaunt Brood/Termagant Brood
  • Endless Swarm now increases the maximum squad count by 2. (no die-last leaders)

    Ravener Brood
  • Cost increased from 350/40 to 450/50.
  • Devourer upgrade removed. (Devourers are equipped on purchase)
  • Devourer dps reduced from 22 to 19.
  • Enhanced Muscle Coil upgrade cost reduced from 60/20 to 40/10.
  • Enhanced Muscle Coil upgrade now grants a 20% health increase and power melee damage type, as well as +1 movement speed, +33% damage increase and the burrow ability.
  • Raveners now have a 90% ranged damage resistance while burrowing, like other jump squads. (when using the burrow jump ability, not when burrowing.)

    Spore Mines
  • Detonation ability damage decreased from 45 to 25.
  • Detonation ability now creates a radius 10 detonation that infects units caught for 5 spore damage per second for 5 seconds. Infected units can pass the infection to units within a radius of 8 for 5 seconds. Effect can stack.

    Ripper Swarm
  • Melee Resistance removed.
  • Damage reduced from 5 to 2
  • Vehicle snare increased from 3% to 3.6% slow per hit. (20%)

    Tyrant Guard
  • Cost increased from 450/55 to 450/60.
  • Tyrant Guard Health Regeneration from Shieldwall reduced from 20 hp/s to 15 hp/s.
  • Shieldwall hotkey moved from Q to W.
  • Charge Hotkey changed from W to Q.

    Genestealers
  • Cost reduced from 425/45 to 400/45.

    Zoanthrope
  • Zoanthrope cost reduced from 400/50 to 400/40.
  • Zoanthrope regeneration synapse health regeneration multiplier reduced from 3.5/5/6/5/8 for level 1/2/3/4 to 3/3.5/4/4.5 for levels 1/2/3/4.

    Carnifex
  • Barbed Stranger cost increased from 100/35 to 100/40

    Venom Cannon-
  • Cost decreased from 150/50 to 100/35.
  • Upgrade increases Carnifex speed from 4.5 to 5.5.
  • Range increased from 47 to 50.
  • Venom Cannon no longer deals splash damage.
  • Bioplasma ability damage increased from 120 to 200.
  • Bioplasma ability damage type changed from plasma_cannon_pvp to anti_vehicle_pvp.
Release of version 2.5.1 of the elite mod

Release of version 2.5.1 of the elite mod

News 2 comments

Release of version 2.5.1 + release log + thoughts behind some of the changes

Release of version 2.5 of the elite mod

Release of version 2.5 of the elite mod

News 13 comments

Release of version 2.5 + release log + new portraits

Release of version 2.4.1 of the elite mod

Release of version 2.4.1 of the elite mod

News

Get version 2.4.1 while it's hot + changelog + preview video.

New maps, new icons and some other goodies

New maps, new icons and some other goodies

News 2 comments

Here we are with our first acutal news. Today we gonna show you some new maps that will be part of the upcoming patch for the Elite as well as some other...

Add file RSS Files
Elite Mod Ver. 2.6 Full

Elite Mod Ver. 2.6 Full

Full Version 14 comments

Version 2.6 of the Elite Mod for Dawn of War 2: Retribution. Does not require previous versions.

Elite Mod - Ver. 2.5.1 Hotfix - Update

Elite Mod - Ver. 2.5.1 Hotfix - Update

Patch 7 comments

Hotfix for Elite Mod 2.5 fixes some Army Painter issues with 2.5. Does require version 2.5.

Elite Mod - Ver. 2.5.1 Hotfix - Full

Elite Mod - Ver. 2.5.1 Hotfix - Full

Full Version 13 comments

Hotfix for Elite Mod 2.5. Fixes some Army Painter issues with 2.5. Does not require version 2.5.

Elite Mod - Ver. 2.5

Elite Mod - Ver. 2.5

Full Version 35 comments

Version 2.5 of the Elite Mod for Dawn of War 2: Retribution

Elite Mod - Ver. 2.4.2

Elite Mod - Ver. 2.4.2

Full Version 62 comments

Version 2.4.2 of the Elite Mod for Dawn of War 2: Retribution.

Elite Mod Ver. 2.4.1 Hotfix

Elite Mod Ver. 2.4.1 Hotfix

Full Version 9 comments

Hotfix for Elite Mod 2.4. Does not require version 2.4.

Comments  (0 - 10 of 293)
KaiphasKain
KaiphasKain

Attention Friends. To Fix the AI so that it steals power Nodes Again, make sure to download the fix from here: Dawnofwar.info

Reply Good karma Bad karma+1 vote
KaiphasKain
KaiphasKain

Is the AI fixed?

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

MrFreak32
MrFreak32

You planing new units in next update? Imperial knight would be cool :D

Reply Good karma Bad karma+1 vote
grimmlooter
grimmlooter

I doubt it would be possible in the DoW 2 engine.

Reply Good karma Bad karma+1 vote
chuck-the-baptist
chuck-the-baptist

Hey I just downloaded this mod and all of my races are "$10000165 NO RANGE"how do I fix this?

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

Is the AI any good?

Reply Good karma Bad karma+3 votes
Tabish
Tabish

Hi guys!

Is this epic mod work with dawnloaded game?

Thanksss.

Reply Good karma Bad karma+2 votes
MrFreak32
MrFreak32

I don't think so ;/

Reply Good karma Bad karma+2 votes
Tabish
Tabish

Thankssss!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Dawn of War II: Retribution
Contact
Send Message
Homepage
Dawnofwar.info
Release date
Mod watch
Follow
Share
Community Rating

Average

9.4

40 votes submitted.

You Say

-

Ratings closed.

Highest Rated (10 agree) 10/10

This game was one of the reasons of where I learned about the 40k universe. I had heard about it but this game made it come to life. Now with the ELITE MOD it has only gotten better. For almost 2 years now the team has been dedicated to bringing out patches and including other members in creating new units, abilities, maps and balance changes. They have modeling artists, portrait artists, voice actors and more. If you liked Dawn of War 2 this will be the reason you keep playing this oldie but goodie.

Mar 2 2015 by Batpimp

Style
Theme
Sci-Fi
Players
Multiplayer
Embed Buttons
Link to Dawn of War 2: Retribution - Elite Mod by selecting a button and using the embed code provided more...
Dawn of War 2: Retribution - Elite Mod
Statistics
Last Update
Watchers
371 members
Files
9
Articles
5
Reviews
19