I really enjoy any kind of war game. RTS or Shooter. I don't like wierd fantasy games though.
Oh, how I hate infantry...
They are so useless.
Give 'em a laser, then?
Thanks for the reply. I fixed the problem! The mod is loaded with cool stuff. I like how few of the factions are even close to similar. Great variety. Only complaints are about the AI. The biggest of them is that the passive enemy players (China/GLA) literally do nothing except build and sit. The name passive fits them perfectly! I've never liked infantry, either, and the GLA builds endless, not to mention, pointless, waves of them, which lags the game while they accomplish nothing.
Good mod, though!
Are those some other megalith that I don't know about? They don't look the same as the ones in SupCom 2.
P.S. I never played the first SupCom...
Okay, I installed the mod. I assumed that I should put all of the files from the Remix folder created by the installer into my Zero Hour directory. Got the mod to run, but the AI just defeats itself in the first minute of the game and almost all information or text says "missing" and then some gibberish. Help?
This mod reminds me of Supreme Commander 2! Looking good!
I'm gonna be a pest and ask, estimate of release of new version?
I love how much of the Cybran base those two Czars block out! Looking forward to release.
Wow, thanks for the quick answer. That is a load of units! Can't wait! Good job!
Why are you adding the tier 3 factories? Just wondering what you have in mind there.
What did the Galactic Colossus have mounted on its arms? (noob question)
How much FA material do you intend to add? It's pretty cool, and I never played the first Supreme Commander.
You are doing cool work! Thanks!
It says it's called the Poseidon, but isn't that the name of the current UEF battleship?
So what will be the purpose of these in the mod? Will they replace the current vehicle factories?
For the record, I have yet to see skins which surpass the detail of Nawrocki's. You do a good job, man.
Does this replace the giant-*** republic ship, or is it added?
This is super good looking.
No. It doesn't...
The upgrade thing for the warthog may be a good investment. Sounds like a cool idea...
WooZIE997 - quit being a douche. If he wants to mod, why shouldn't he? It only helps everyone else if there is another mod...
Hey, people will at least try it even if you only add ships/projectiles/other stuff...
Very cool. Excellent work! Great to have skilled people out there modding this game!
If the ships that were destroyed would disappear, the game would be much smoother. Also, when an Interdictor goes down, its model remains, and so does the effect of its gravity well...
Not good, not good at all.
Rest of the mod is well done, though.
LOL at the watermark! That's too bad, but the picture is nonetheless brilliant.
I wish that people would stop saying things like, "I love this mod. It's way better than all of the other mods." Folks, it isn't even out yet. How could you possibly know?
Why would nobody play CIS? They only lost because Palpatine played their gullible *****...
I like it the way it is. I didn't notice it back there earlier. The splosion looks pretty brilliant, but the actual projectile looks as close as it probably could be on this engine. Remember, in real time everything will look much better than in a screenshot...
So far, this only affects multiplayer, to my knowledge...
I don't think that the trail needs to be that long. I feel that it should be terminated about one seraph length behind the ship. That, or you could make it dissipate into a smokier trail after a certain point. It looks very cool, though, in terms of the color and design!
So, it was just the model?
Curious, why not put it in the game?