Amateur Game Developer seeking to enter the games industry; having worked in the Source engine as a part of multiple mod teams for several years, I have moved on to working with the UDK and Unity engines.

Comment History  (0 - 30 of 188)
Guessmyname
Guessmyname Jul 28 2011, 7:25am replied:

They haven't wasted all their money on bad OSes

+5 votes     article: Humble Indie Bundle 3
Guessmyname
Guessmyname Jul 26 2011, 3:02am says:

Looking mighty fine Izzy! Glad to see you're still at it!

+1 vote     article: Progress and Story Trailer
Guessmyname
Guessmyname Jun 12 2011, 2:43am says:

I actually like this sunset more than the standard minecraft one...

+5 votes     article: Lamecraft sun test
Guessmyname
Guessmyname Jun 7 2011, 3:50pm says:

The only thing I can say about the blood is that it seems to run really fast. Like, you make a hit and he's suddenly covered in streams. It's a pity; it makes it look more like a decal rather than anything procedural.

+2 votes     article: New Overgrowth a134 video devlog
Guessmyname
Guessmyname May 26 2011, 5:29am replied:

Dat tripod.

+7 votes     article: Minecraft – Pocket Edition
Guessmyname
Guessmyname May 22 2011, 7:17am replied:

Agreed; this does feel too big. Also there seems to be something up with your UI icons for this one; they're huge (compare with the icons for the pistol, which are properly sized)

+1 vote     media: Rooftop Retreat 10 new screens;
Guessmyname
Guessmyname May 10 2011, 7:34am says:

Field of blades time :D

+2 votes     article: New Overgrowth a130 video devlog
Guessmyname
Guessmyname Apr 14 2011, 8:03pm replied:

Research is fun.

Interlopers.net
Developer.valvesoftware.com

The problem is with map geometry, not the entities in it.

+1 vote     media: New Testchamber: Part Two.
Guessmyname
Guessmyname Mar 29 2011, 8:55am says:

Is it a bird? Is it a plane? NO! It's a rabbit!

Excellent update as always.

+5 votes     article: New Overgrowth a124 video devlog
Guessmyname
Guessmyname Mar 11 2011, 5:34am says:

-Holy!!

GMN here - I did the modelling for the NH2 project. If you ever need anything, drop me a line!

+5 votes     article: Update News: Nightmare House 2 COOP & Media Updates
Guessmyname
Guessmyname Feb 19 2011, 4:03am says:

You guys really need a sound artist. The mod is great, the visuals are wonderful, but hearing all those stock HL2 sounds really breaks the immersion :( - especially with the vehicles.

+2 votes     article: Off Limits - maps done + guide update
Guessmyname
Guessmyname Feb 11 2011, 12:31pm replied:

Thank you. And best of luck; you've certainly earned the opportunity!

+1 vote     article: Dear Esther remake to get commercial release
Guessmyname
Guessmyname Feb 11 2011, 12:19pm replied:

That's what they've done...

The initial Dear Esther release? Free mod. Yes it's a little mediocre in visuals, but it was a proof-of-concept and critically acclaimed in spite of this.

This forms the foundations for the remake, which boosts the visuals beyond commercial level (it's on the Source engine after all, and it certainly beats out Ep2's already high visual standard), which will add to the immersion and experience praised of the original, still freely available mod, along with fixing all the hiccups and nitpicks thrown up in the original release.

So they should make a mod, then move on to make a game? Guess what, you're looking at it.

+4 votes     article: Dear Esther remake to get commercial release
Guessmyname
Guessmyname Feb 11 2011, 12:11pm replied:

It was originally a mod, in case you hadn't noticed. It's simply graduated.

Natural Selection 2 also shows up here, no-one complains about that.

+1 vote     article: Dear Esther remake to get commercial release
Guessmyname
Guessmyname Feb 11 2011, 11:59am replied:

That's not exactly fun to watch being coded in though, is it?

+5 votes     article: Alien view mode experiments
Guessmyname
Guessmyname Feb 11 2011, 11:45am replied:

Um.

"The team have definitely proven their talent. Obviously they want to get a reward for their hard work now. Charging money is the easiest way to achieve that reward."

You've just explained a perfectly valid reason for them to go commercial, and then you call it shameless. Undermine your own argument, much?

Valve granted them a license, I think that proves they have the skill to deserve the chance to go commercial.

-3 votes     article: Dear Esther remake to get commercial release
Guessmyname
Guessmyname Feb 11 2011, 11:41am replied:

Don't blame the creators for your own assumptions. It's not like there isn't a free version available. It's like the GMod9 / 11 situation: limited free version, paid-for extended version.

As for modding / commercial... you're aware most Indie game producers start out as modders, right? Once you get to commercial quality, it's only fair to go commercial. And Briscoe has long since proved this is of commercial quality.

0 votes     article: Dear Esther remake to get commercial release
Guessmyname
Guessmyname Jan 4 2011, 1:07am replied:

Yeah, and the opinions of all the people who voted for it totally don't matter.

+2 votes     article: Players Choice - Mod of the Year
Guessmyname
Guessmyname Dec 20 2010, 1:59pm replied:

O_O

+2 votes     article: Editors Choice - Best Multiplayer Mod
Guessmyname
Guessmyname Dec 18 2010, 6:14pm says:

*is floored*

+2 votes     article: Editors Choice - Best Original Art
Guessmyname
Guessmyname Dec 14 2010, 8:30pm says:

I own half of them already, but I supported this anyway. All praise the Humble Indie Bundle!

+2 votes     article: Humble Indie Bundle 2 - IT'S ALIVE!!
Guessmyname
Guessmyname Dec 8 2010, 12:28pm replied:

I know there's a few fixes to the material system (there was a thread about it in Interlopers when he was looking for a coder) to - for example - let detail textures be used with seamless scale, but that's about it.

+2 votes     article: Q&A + MODTY and new media!
Guessmyname
Guessmyname Dec 8 2010, 6:08am replied:

Robert Briscoe + the guy who made Minerva (known to be on the Ep3 team now) = inevitable awesomeness.

+4 votes     article: Q&A + MODTY and new media!
Guessmyname
Guessmyname Dec 8 2010, 5:52am says:

Y-You should work for Valve...

...Seriously...

+1 vote     article: Q&A + MODTY and new media!
Guessmyname
Guessmyname Nov 28 2010, 7:26pm says:

...just out of curiosity, why does the molotov viewmodel still use the HEV suits?

+2 votes     article: 2010-11-27 Media Update (Part 1)
Guessmyname
Guessmyname Nov 21 2010, 8:50am replied:

He's actually having some bad computer trouble, as I've heard, but he has managed to jump onto the forum and scare the crap out of us every now and then.

+1 vote     mod: Jailbreak!
Guessmyname
Guessmyname Nov 20 2010, 11:04pm says:

I... totally forgot Spring games would be up for MotY! Voted. Good luck dude!

+3 votes     game: Gundam RTS
Guessmyname
Guessmyname Nov 16 2010, 5:24am replied:

Yep. The mod uses Ep2-specific content.

+1 vote     mod: Nightmare House 2
Guessmyname
Guessmyname Nov 15 2010, 5:19am says:

Nightmare House 2 perhaps? :D

+10 votes     article: Welcome to the MOTY 2010!
Guessmyname
Guessmyname Nov 9 2010, 6:59pm replied:

Actually, technically speaking, it always had a dynamic light *option* (and by that I mean, you could have a few dynamic lights - namely light_dynamic and later env_projectedtexture; the player's flashlight also counts), which improved over time. It's still primarily lightmap based though; even AS only uses the dynamic ones where they count.

So yes, Source may be a very good engine, but it's still showing it's age and this *is* still an improvement over it.

+1 vote     article: Power Nodes
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