Amateur Game Developer seeking to enter the games industry; having worked in the Source engine as a part of multiple mod teams for several years, I have moved on to working with the UDK and Unity engines.

Comment History  (0 - 30 of 188)
Guessmyname Jul 28 2011, 7:25am replied:

They haven't wasted all their money on bad OSes

+5 votes   article: Humble Indie Bundle 3
Guessmyname Jul 26 2011, 3:02am says:

Looking mighty fine Izzy! Glad to see you're still at it!

+1 vote   article: Progress and Story Trailer
Guessmyname Jun 12 2011, 2:43am says:

I actually like this sunset more than the standard minecraft one...

+5 votes   article: Lamecraft sun test
Guessmyname Jun 7 2011, 3:50pm says:

The only thing I can say about the blood is that it seems to run really fast. Like, you make a hit and he's suddenly covered in streams. It's a pity; it makes it look more like a decal rather than anything procedural.

+2 votes   article: New Overgrowth a134 video devlog
Guessmyname May 26 2011, 5:29am replied:

Dat tripod.

+7 votes   article: Minecraft – Pocket Edition
Guessmyname May 22 2011, 7:17am replied:

Agreed; this does feel too big. Also there seems to be something up with your UI icons for this one; they're huge (compare with the icons for the pistol, which are properly sized)

+1 vote   media: Rooftop Retreat 10 new screens;
Guessmyname May 10 2011, 7:34am says:

Field of blades time :D

+2 votes   article: New Overgrowth a130 video devlog
Guessmyname Apr 14 2011, 8:03pm replied:

Research is fun.

The problem is with map geometry, not the entities in it.

+1 vote   media: New Testchamber: Part Two.
Guessmyname Mar 29 2011, 8:55am says:

Is it a bird? Is it a plane? NO! It's a rabbit!

Excellent update as always.

+5 votes   article: New Overgrowth a124 video devlog
Guessmyname Mar 11 2011, 5:34am says:


GMN here - I did the modelling for the NH2 project. If you ever need anything, drop me a line!

+5 votes   article: Update News: Nightmare House 2 COOP & Media Updates
Guessmyname Feb 19 2011, 4:03am says:

You guys really need a sound artist. The mod is great, the visuals are wonderful, but hearing all those stock HL2 sounds really breaks the immersion :( - especially with the vehicles.

+2 votes   article: Off Limits - maps done + guide update
Guessmyname Feb 11 2011, 12:31pm replied:

Thank you. And best of luck; you've certainly earned the opportunity!

+1 vote   article: Dear Esther remake to get commercial release
Guessmyname Feb 11 2011, 12:19pm replied:

That's what they've done...

The initial Dear Esther release? Free mod. Yes it's a little mediocre in visuals, but it was a proof-of-concept and critically acclaimed in spite of this.

This forms the foundations for the remake, which boosts the visuals beyond commercial level (it's on the Source engine after all, and it certainly beats out Ep2's already high visual standard), which will add to the immersion and experience praised of the original, still freely available mod, along with fixing all the hiccups and nitpicks thrown up in the original release.

So they should make a mod, then move on to make a game? Guess what, you're looking at it.

+4 votes   article: Dear Esther remake to get commercial release
Guessmyname Feb 11 2011, 12:11pm replied:

It was originally a mod, in case you hadn't noticed. It's simply graduated.

Natural Selection 2 also shows up here, no-one complains about that.

+1 vote   article: Dear Esther remake to get commercial release
Guessmyname Feb 11 2011, 11:59am replied:

That's not exactly fun to watch being coded in though, is it?

+5 votes   article: Alien view mode experiments
Guessmyname Feb 11 2011, 11:45am replied:


"The team have definitely proven their talent. Obviously they want to get a reward for their hard work now. Charging money is the easiest way to achieve that reward."

You've just explained a perfectly valid reason for them to go commercial, and then you call it shameless. Undermine your own argument, much?

Valve granted them a license, I think that proves they have the skill to deserve the chance to go commercial.

-3 votes   article: Dear Esther remake to get commercial release
Guessmyname Feb 11 2011, 11:41am replied:

Don't blame the creators for your own assumptions. It's not like there isn't a free version available. It's like the GMod9 / 11 situation: limited free version, paid-for extended version.

As for modding / commercial... you're aware most Indie game producers start out as modders, right? Once you get to commercial quality, it's only fair to go commercial. And Briscoe has long since proved this is of commercial quality.

0 votes   article: Dear Esther remake to get commercial release
Guessmyname Jan 4 2011, 1:07am replied:

Yeah, and the opinions of all the people who voted for it totally don't matter.

+2 votes   article: Players Choice - Mod of the Year
Guessmyname Dec 20 2010, 1:59pm replied:


+2 votes   article: Editors Choice - Best Multiplayer Mod
Guessmyname Dec 18 2010, 6:14pm says:

*is floored*

+2 votes   article: Editors Choice - Best Original Art
Guessmyname Dec 14 2010, 8:30pm says:

I own half of them already, but I supported this anyway. All praise the Humble Indie Bundle!

+2 votes   article: Humble Indie Bundle 2 - IT'S ALIVE!!
Guessmyname Dec 8 2010, 12:28pm replied:

I know there's a few fixes to the material system (there was a thread about it in Interlopers when he was looking for a coder) to - for example - let detail textures be used with seamless scale, but that's about it.

+2 votes   article: Q&A + MODTY and new media!
Guessmyname Dec 8 2010, 6:08am replied:

Robert Briscoe + the guy who made Minerva (known to be on the Ep3 team now) = inevitable awesomeness.

+4 votes   article: Q&A + MODTY and new media!
Guessmyname Dec 8 2010, 5:52am says:

Y-You should work for Valve...


+1 vote   article: Q&A + MODTY and new media!
Guessmyname Nov 28 2010, 7:26pm says:

...just out of curiosity, why does the molotov viewmodel still use the HEV suits?

+2 votes   article: 2010-11-27 Media Update (Part 1)
Guessmyname Nov 21 2010, 8:50am replied:

He's actually having some bad computer trouble, as I've heard, but he has managed to jump onto the forum and scare the crap out of us every now and then.

+1 vote   mod: Jailbreak!
Guessmyname Nov 20 2010, 11:04pm says:

I... totally forgot Spring games would be up for MotY! Voted. Good luck dude!

+3 votes   game: Gundam RTS
Guessmyname Nov 16 2010, 5:24am replied:

Yep. The mod uses Ep2-specific content.

+1 vote   mod: Nightmare House 2
Guessmyname Nov 15 2010, 5:19am says:

Nightmare House 2 perhaps? :D

+10 votes   article: Welcome to the MOTY 2010!
Guessmyname Nov 9 2010, 6:59pm replied:

Actually, technically speaking, it always had a dynamic light *option* (and by that I mean, you could have a few dynamic lights - namely light_dynamic and later env_projectedtexture; the player's flashlight also counts), which improved over time. It's still primarily lightmap based though; even AS only uses the dynamic ones where they count.

So yes, Source may be a very good engine, but it's still showing it's age and this *is* still an improvement over it.

+1 vote   article: Power Nodes
Guessmyname Oct 12 2010, 8:54am replied:

I agree! Whilst everything else is brilliant, wind feels a bit 'single tone' (ie no bluster or bursts, as you'd expect of actual wind), and fades in and out too abruptly.

+4 votes   article: First foley sound effects test [HD video]
Guessmyname Sep 15 2010, 6:41pm replied:

This. With bonus points for all the ironic WWII parallels you keep slipping in.

+1 vote   article: Cult of the Individual
Guessmyname Aug 21 2010, 3:28pm says:


Were it not for the description, I would swear that's an in-game screenshot...

+4 votes   media: Contagion PD Concept Art
Guessmyname Aug 19 2010, 1:46pm replied:

Not to mention the question of how the zombie managed to get up there in the first place... have to be pretty spry for a dead guy.

+1 vote   media: NMRiH Monthly Update Images - June/July 2010
Guessmyname Aug 7 2010, 2:50pm replied:

If headcrabs could actually zombify citizens/rebels, that would be *awesome*

+1 vote   article: Update, Early Access, Music and a Spooky Surprise!
Guessmyname Jun 30 2010, 5:12pm replied:

Regarding the mines, a replacement is again WIP... and I think the playermodel will probably render the weapon issue sorta moot anyway.

+1 vote   article: GraviNULL: First Beta release Friday!
Guessmyname Jun 30 2010, 4:59pm replied:

Off the top of my head...
2 models make the custom spinners in the laserblender map
Grapple Anchor (solid)
Holographic Grapple Anchor (also animated)
Deadly Grapple Anchor (the whirly death-blade thing)
Speed Boost indicator (animated)
Puzzle Ball (not actually used in any of the maps yet)

Too say nothing of the custom textures.

A player model is in progress and will appear in a later update.

+1 vote   article: GraviNULL: First Beta release Friday!
Guessmyname Jun 28 2010, 11:48am replied:

I know the feeling >_<

+1 vote   media: First gameplay video on new map: gn_twirl
Guessmyname Jun 18 2010, 4:15pm replied:

Cheers! :D

+1 vote   member: Guessmyname
Guessmyname Jun 17 2010, 2:20am replied:

Because bad grammar is worse than bad modelling.

You heard it here first, folks!

+5 votes   media: Player model WIP
Guessmyname Jun 17 2010, 2:18am replied:

You realise attacking the critic doesn't answer their criticism...

The model indeed uses more polies than it needs to (really: from the looks of things, that model probably has a higher polycount than the Half-Life 2 Citizen models. Your engine is how old again?), the boots are VERY simplistic, there's no smoothing groups set up, poly distribution is dodgy (compare the polies on the arms to, say, his really pointy chin) and you really, *really* should take constructive criticism constructively. They're only trying to help you.

+4 votes   media: Player model WIP
Guessmyname Jan 24 2010, 7:17am says:

It's a case of them taking inspiration from 40K rather than the other way around. Look it up on Forgeworld, it's a real GW tank.

+2 votes   media: Vanquisher Leman Russ
Guessmyname Dec 14 2009, 5:16pm replied:

Uh... they're bringing the date *forwards*

Ie releasing *sooner* than they'd announced

+4 votes   article: Change of Release Date
Guessmyname Dec 12 2009, 3:54pm replied:

To be fair, that *is* for ye olde 0.4. Most people are just sitting around for 0.6 now

+3 votes   article: The Twelve Maps of Jailbreak
Guessmyname Nov 30 2009, 3:37am says:

Goo balls!

+4 votes   article: Jailbreak: Source 0.6 - Weapons!
Guessmyname Feb 28 2009, 11:14am says:

It looks like a cross between a Big Daddy and a Space Marine...


+1 vote   media: Steam Suit Concept
Guessmyname Apr 3 2008, 5:58pm says:

Yay! PURE's on moddb!

+5 votes   game: P.U.R.E.
Guessmyname Apr 1 2008, 3:08am says:

I call April Fools!

+1 vote   article: Zero Hour [April Fool's]
Guessmyname Oct 31 2006, 11:44am says:

I should probably mention that the wicki page on the Spring site is a little borked - for some reason I can't login there (I'm not banned, it's just Firefox being pendantic over something or other). So don't go to that looking for info.

In other news: I've updated the gallery with new pictures that I'd forgotten to add earlier (oops).


Stop looking at me like that!

Also, Spikedhelmet, who has his own WWII mod (also for Spring) to run, made pretty much the entirety of the Imperial Guard in one bored-or-drunk (you can never tell with him) modding spree. Not intending to complete the project (due to aforementioned WII mod) he has send me all the relevant files. So most Epic Legions modding is centered on getting them to work alongside the others. You know, the usual frakked up mess that arises from trying to mix the content made by two different modders - scale differences, duplicate weapons, the fact that none of his models have any team colouring and are about 2x more detailed in terms of polygons (rather unnecessary, really, but nice) and various attempts to optimise scripts (ye gods, walk scripts are *horrible!*)

+1 vote   game: Epic Legions
Guessmyname Jul 23 2006, 12:05pm says:

I'm still here. Might move back to Spring

+1 vote   mod: CZTA
Guessmyname Dec 23 2005, 2:01pm says:

The problem with the fallen tiles is that they seem to be overlapping one another...

+2 votes   media: HUD Ingame
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Dec 9, 2014
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