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New features including cut planes for blood drip from sword strikes, softer blood splat lighting, blood is shadowed properly by environment, blood drips can collide with character hulls, convex hull shapes for character collision, smoother transition into ragdoll, sine wave modulation for flail strength, initial climb animation, low thrust punch and haymaker variations

Posted by jeffr on Jun 7th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Cut planes for blood drip from sword strikes
- Softer blood splat lighting
- Blood is shadowed properly by environment
- Blood drips can collide with character hulls
- Convex hull shapes for character collision
- Smoother transition into ragdoll
- Sine wave modulation for flail strength
- Don't auto-wake if falling above a speed threshold
- Initial climb animation
- Low thrust punch and haymaker variations

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!



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Hell_Diguner
Hell_Diguner Jun 7 2011, 2:03am says:

1:36 I half expected his head to fly off

Cut planes are yet another interesting solution of yours, and the animations and transitions keep looking better and better every video. Blood still seems excessive, but I realize that's largely for testing purposes.

+7 votes     reply to comment
Parker:
Parker: Jun 7 2011, 2:15am replied:

I don't think that blood is excessive, for reality, I don't think so, but for a game, some would don't like ... some would like ... I think, for me, that blood should be choose from a parameter, like in some game, "No" "Low" "High" Like that, everyone should be happy :)

+5 votes     reply to comment
Paxton
Paxton Jun 7 2011, 2:32am replied:

I would prefer the settings "Minimal," "Realistic" and "Extreme", myself.

+6 votes     reply to comment
xhunterko
xhunterko Jun 7 2011, 2:08pm replied:

I'm the queezy type that prefers no blood at all.

+2 votes     reply to comment
PedobearNED
PedobearNED Jun 7 2011, 4:37pm replied:

i want a EXTREME GORE EDITION!

+5 votes     reply to comment
Spr09
Spr09 Jun 7 2011, 9:50pm replied:

blood should have some transparency to it! that way you can have lots of blood but make it look like it stains clothes. just like in real life!

+3 votes     reply to comment
scottellison92
scottellison92 Jun 7 2011, 2:02am says:

awsome.

+2 votes     reply to comment
Siccity
Siccity Jun 7 2011, 3:07am says:

Will you implement disemberment?
I'd like to see half a rabbit some day!

And i love the blood effects, very shiny red ^^

+8 votes     reply to comment
kazumo
kazumo Jun 7 2011, 3:28am says:

Hell yeah, great job.

+3 votes     reply to comment
Kokumotsu
Kokumotsu Jun 7 2011, 3:34am buried:

(buried)

OMG this game is looking better and better! if only to play it wasnt 30 dollars for preordering, basically your paying for a game in development. which is wierd

-11 votes     reply to comment
DzjengisKhan
DzjengisKhan Jun 7 2011, 4:11am replied:

naah, youre more like paying for an editor and source code to create your own game / addon / mod, as an extra bonus you get a free game when it's finished.

+4 votes     reply to comment
MarcusM
MarcusM Jun 7 2011, 7:26am replied:

Source code?
Overgrowth isn't open source yet.

+2 votes     reply to comment
MarcusM
MarcusM Jun 7 2011, 7:28am replied:

Why is that weird?
You support the game while being able to test and experience how games are being made.
You must remember this is an indie game, so preorders might be their only income at the moment.*

* Don't hang me up on that though.

+2 votes     reply to comment
theM3nace
theM3nace Jun 7 2011, 10:48am replied:

Õ_ò
What the... Are you taking the **** on us or something? How else do you expect indie game devs to get money rolling in? What is this I don't even...

+4 votes     reply to comment
Theon
Theon Jun 7 2011, 5:00am buried:

(buried)

WHY THE **** DOES THESE VIDEOS ALWAYS GET POSTED HERE THREE DAYS BEFORE THEY REACH MY INBOX!?
I love you Wolfire, but THE ****!?

-11 votes     reply to comment
Theon
Theon Jun 7 2011, 8:40am buried:

(buried)

Why am I getting downvoted for this?
Don't you guys find it strange??

-5 votes     reply to comment
jeffr
jeffr Jun 7 2011, 1:49pm replied:

They are posted here the same time as they are posted on YouTube... Perhaps the YouTube subscription mechanism is slow?

+1 vote     reply to comment
Raffle
Raffle Jun 7 2011, 11:30am says:

Trackin' this baby

+1 vote     reply to comment
Lt_Veron
Lt_Veron Jun 7 2011, 12:09pm says:

Juicy...

+1 vote     reply to comment
Hayst
Hayst Jun 7 2011, 12:35pm says:

bloody hell! that looks cool

+1 vote     reply to comment
Metalspy
Metalspy Jun 7 2011, 1:49pm says:

The climbing made me think of Assassin's Creed, which I'm currently playing. Assassin's Rabbit!

+1 vote     reply to comment
kazarr
kazarr Jun 7 2011, 3:11pm says:

Sweet blood effects. Getting very realistic here. Now all it needs is open wounds, dismemberment, decapitations, disembowelment and so on! :D
And yes, I'm just saying this to annoy the people who can't stand blood. :p
Seriously though, great work!

+2 votes     reply to comment
Guessmyname
Guessmyname Jun 7 2011, 3:50pm says:

The only thing I can say about the blood is that it seems to run really fast. Like, you make a hit and he's suddenly covered in streams. It's a pity; it makes it look more like a decal rather than anything procedural.

+2 votes     reply to comment
AzureCrow
AzureCrow Jun 7 2011, 5:12pm says:

loving this indie, and those are actually the most best blood effects i have ever seen lol and btw will you guys add some more buildings and trees, roads, civilization and variety in maps later on or will it stay really sub-urb, empty desert like feel?

+1 vote     reply to comment
mrgriggs
mrgriggs Jun 7 2011, 6:48pm says:

You almost got my money with the latest video, you have my faith before the game is even near complete.

Well done!

+1 vote     reply to comment
Dr.Worm
Dr.Worm Jun 7 2011, 7:19pm says:

I want to make sweet sweet love to you, and have your programming god like babys.

Don't judge me!

+1 vote     reply to comment
Inbredguppey
Inbredguppey Jun 7 2011, 10:23pm says:

im sorry but this level of badassery is bringing a tear to my eye...

+1 vote     reply to comment
FJS
FJS Jun 8 2011, 2:06am says:

Looks awsome..

+1 vote     reply to comment
Sph!nx
Sph!nx Jun 8 2011, 6:13am says:

Nice. You guys always impress me with your creative approaches to the technical bits. Keep it up!

+1 vote     reply to comment
captain_deathbeard
captain_deathbeard Jun 8 2011, 8:12am says:

Absolutely awesome. How do you check every single triangle against a plane without causing a performance spike?

+1 vote     reply to comment
daneco
daneco Jun 8 2011, 1:33pm says:

you should release a list of the controls. I never know where to press to do most of the cool stuff!

+1 vote     reply to comment
BlackJacketGames
BlackJacketGames Jun 8 2011, 6:39pm says:

The blood is epic!

+1 vote     reply to comment
Dra6o0n
Dra6o0n Jun 20 2011, 1:41am says:

Advanced Parkour and Climbing FTW! It would be awesome if wolfire goes beyond Assassin's Creed's climbing system and made something awesome!

+1 vote     reply to comment
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