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New features including cut planes for blood drip from sword strikes, softer blood splat lighting, blood is shadowed properly by environment, blood drips can collide with character hulls, convex hull shapes for character collision, smoother transition into ragdoll, sine wave modulation for flail strength, initial climb animation, low thrust punch and haymaker variations

Posted by jeffr on Jun 7th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Cut planes for blood drip from sword strikes
- Softer blood splat lighting
- Blood is shadowed properly by environment
- Blood drips can collide with character hulls
- Convex hull shapes for character collision
- Smoother transition into ragdoll
- Sine wave modulation for flail strength
- Don't auto-wake if falling above a speed threshold
- Initial climb animation
- Low thrust punch and haymaker variations

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
Hell_Diguner Jun 7 2011 says:

1:36 I half expected his head to fly off

Cut planes are yet another interesting solution of yours, and the animations and transitions keep looking better and better every video. Blood still seems excessive, but I realize that's largely for testing purposes.

+7 votes     reply to comment
Parker: Jun 7 2011 replied:

I don't think that blood is excessive, for reality, I don't think so, but for a game, some would don't like ... some would like ... I think, for me, that blood should be choose from a parameter, like in some game, "No" "Low" "High" Like that, everyone should be happy :)

+5 votes     reply to comment
Paxton Jun 7 2011 replied:

I would prefer the settings "Minimal," "Realistic" and "Extreme", myself.

+6 votes     reply to comment
xhunterko Jun 7 2011 replied:

I'm the queezy type that prefers no blood at all.

+2 votes     reply to comment
deathparadeNL Jun 7 2011 replied:


+5 votes     reply to comment
Spr09 Jun 7 2011 replied:

blood should have some transparency to it! that way you can have lots of blood but make it look like it stains clothes. just like in real life!

+3 votes     reply to comment
scottellison92 Jun 7 2011 says:


+2 votes     reply to comment
Siccity Jun 7 2011 says:

Will you implement disemberment?
I'd like to see half a rabbit some day!

And i love the blood effects, very shiny red ^^

+8 votes     reply to comment
kazumo Jun 7 2011 says:

Hell yeah, great job.

+3 votes     reply to comment
Kokumotsu Jun 7 2011 buried:


OMG this game is looking better and better! if only to play it wasnt 30 dollars for preordering, basically your paying for a game in development. which is wierd

-11 votes     reply to comment
DzjengisKhan Jun 7 2011 replied:

naah, youre more like paying for an editor and source code to create your own game / addon / mod, as an extra bonus you get a free game when it's finished.

+4 votes     reply to comment
MarcusM Jun 7 2011 replied:

Source code?
Overgrowth isn't open source yet.

+2 votes     reply to comment
MarcusM Jun 7 2011 replied:

Why is that weird?
You support the game while being able to test and experience how games are being made.
You must remember this is an indie game, so preorders might be their only income at the moment.*

* Don't hang me up on that though.

+2 votes     reply to comment
theM3nace Jun 7 2011 replied:

What the... Are you taking the **** on us or something? How else do you expect indie game devs to get money rolling in? What is this I don't even...

+4 votes     reply to comment
Theon Jun 7 2011 buried:


I love you Wolfire, but THE ****!?

-11 votes     reply to comment
Theon Jun 7 2011 buried:


Why am I getting downvoted for this?
Don't you guys find it strange??

-5 votes     reply to comment
jeffr Author
jeffr Jun 7 2011 replied:

They are posted here the same time as they are posted on YouTube... Perhaps the YouTube subscription mechanism is slow?

+1 vote   reply to comment
Raffle Jun 7 2011 says:

Trackin' this baby

+1 vote     reply to comment
Lt_Veron Jun 7 2011 says:


+1 vote     reply to comment
Hayst Jun 7 2011 says:

bloody hell! that looks cool

+1 vote     reply to comment
Metalspy Jun 7 2011 says:

The climbing made me think of Assassin's Creed, which I'm currently playing. Assassin's Rabbit!

+1 vote     reply to comment
kazarr Jun 7 2011 says:

Sweet blood effects. Getting very realistic here. Now all it needs is open wounds, dismemberment, decapitations, disembowelment and so on! :D
And yes, I'm just saying this to annoy the people who can't stand blood. :p
Seriously though, great work!

+2 votes     reply to comment
Guessmyname Jun 7 2011 says:

The only thing I can say about the blood is that it seems to run really fast. Like, you make a hit and he's suddenly covered in streams. It's a pity; it makes it look more like a decal rather than anything procedural.

+2 votes     reply to comment
AzureCrow Jun 7 2011 says:

loving this indie, and those are actually the most best blood effects i have ever seen lol and btw will you guys add some more buildings and trees, roads, civilization and variety in maps later on or will it stay really sub-urb, empty desert like feel?

+1 vote     reply to comment
mrgriggs Jun 7 2011 says:

You almost got my money with the latest video, you have my faith before the game is even near complete.

Well done!

+1 vote     reply to comment
Dr.Worm Jun 7 2011 says:

I want to make sweet sweet love to you, and have your programming god like babys.

Don't judge me!

+1 vote     reply to comment
Inbredguppey Jun 7 2011 says:

im sorry but this level of badassery is bringing a tear to my eye...

+1 vote     reply to comment
FJS Jun 8 2011 says:

Looks awsome..

+1 vote     reply to comment
Sph!nx Jun 8 2011 says:

Nice. You guys always impress me with your creative approaches to the technical bits. Keep it up!

+1 vote     reply to comment
captain_deathbeard Jun 8 2011 says:

Absolutely awesome. How do you check every single triangle against a plane without causing a performance spike?

+1 vote     reply to comment
daneco Jun 8 2011 says:

you should release a list of the controls. I never know where to press to do most of the cool stuff!

+1 vote     reply to comment
BlackJacketGames Jun 8 2011 says:

The blood is epic!

+1 vote     reply to comment
Dra6o0n Jun 20 2011 says:

Advanced Parkour and Climbing FTW! It would be awesome if wolfire goes beyond Assassin's Creed's climbing system and made something awesome!

+1 vote     reply to comment
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