Amateur Game Developer seeking to enter the games industry; having worked in the Source engine as a part of multiple mod teams for several years, I have moved on to working with the UDK and Unity engines.

Comment History  (90 - 120 of 188)
Guessmyname Sep 15 2010, 7:07am says:

I'm sorry, but what's the point of making the AR2 invisible? You can clearly still see the guy's hand, so *he* isn't stealth either... the only thing I can see this achieving is making the gun really hard to find if someone drops it...

+1 vote   article: -241 News Article #4
Guessmyname Sep 3 2010, 10:05am says:

Gotta say, your art style is fantastic!

+5 votes   article: New Media Online
Guessmyname Jul 27 2010, 2:55pm says:

You should probably do those grooves in the texture rather than the model: that's a lot of polies for a small bit of detail on a VERY small weapon (this is for infantry, right?). Ingame, people won't notice the difference, and it'll make uving it easier.

+1 vote   media: Detonator Pack
Guessmyname Jul 8 2010, 11:50am replied:

We've made it easier. Less like being kicked in the crotch, more like being kicked in the face.

+6 votes   media: gn_laserblender, your worst nightmare
Guessmyname Jun 27 2010, 5:06am says:

'Ello Winter! :D

+1 vote   member: Winter2
Guessmyname Apr 17 2010, 7:15pm replied: or - take your pick. Already tiled, nice and 'smooth' snow, courtesy of CG Textures (obviously); all that needs doing is a size down to 512x512 and saving to vtf. The rest is just a quick .vmt file to set up the texture blend and then applying in Hammer... which would in itself be the longest part.

+1 vote   media: Map spotlight: emp_glycencity
Guessmyname Apr 12 2010, 11:55pm replied:


The Source SDK is a perfectly valid engine, and you can do some magnificent things on it, it's just very out-of-date. Considering it came out in 2004, you could cut it some slack...

With CryEngine, we'll just have to see if it's easier to use than the UDK. God I hate that builder brush...

+25 votes   article: CryENGINE to go free?
Guessmyname Apr 6 2010, 11:56am replied:

Not really. If you think about it, all that really needs any physical simulation is the stuff in the air; planes etc. Given that any connection with the ground is generally going to equal 'splat' plane-wise...

Yes, the planes will probably fly straight through detail props, but you can get around that easily by plonking down some clip brushes. Per-polygon levels of accuracy probably aren't needed here.

EDIT: On a side note, redo your grass texture. It's tiling badly!

+1 vote   article: Dogfight leveldesign
Guessmyname Mar 28 2010, 5:39pm replied:

To be honest, I can't remember. I think that model's about a year old.

+1 vote   media: Japan Heavy Artillery
Guessmyname Mar 16 2010, 6:40pm replied:

All honesty?

...that's probably true.

What the hell, go for it. Even if you do get CnD'd, you'll still learn stuff from making a mod. Good luck!

+1 vote   article: WEAPONS and more news
Guessmyname Mar 16 2010, 3:39am replied:

It doesn't matter if it's a straight port or not. If it uses the Metriod IP, it *will* get a CnD.

Remember that 'three month mod'? That's a good example of 'inspired by Metroid', I don't think got CnD'd.

*Goes to check anyway*

+1 vote   article: WEAPONS and more news
Guessmyname Dec 31 2009, 10:21am replied:

Or English is not his/their primary language. More likely.

+2 votes   article: New Year Release
Guessmyname Dec 9 2009, 7:14am says:

Is this texture-based or did you use displacements + a water brush?

+1 vote   media: City17: Episode 1 | Holiday Update
Guessmyname Nov 14 2009, 11:31am replied:

More to the point... those aren't gordon hands.

+1 vote   article: Jailbreak: Source 0.6 - Deathball
Guessmyname Oct 16 2009, 3:11pm says:

It's freakin' awesome!

+2 votes   article: Last Drop - L4D Survival Released!
Guessmyname Oct 15 2009, 7:34am replied:

As awesome as that song would be here... one word: copyright :(

Main menu is really nice!
(haven't listened to the others yet)

+1 vote   article: NMRiH Weekly Update - October 14th, 2009
Guessmyname Jul 5 2009, 12:57am says:

I know the feeling. Work on something for a long time, and you'll look at the starting point thinking 'what the frak was I trying to do here?'. Still though; at least it shows how much you've learnt! Something to be proud of!

Take as long as you like. No-one can blame you for wanting to put out the best you can.

+2 votes   article: IWBTFG: Behind those Horrible Delays...
Guessmyname Jul 1 2009, 7:33am says:

I'm guessing the corpses are dead players rather than map-based, right?

+1 vote   media: NT_Transit Map Preview
Guessmyname Apr 15 2009, 8:54am says:

You might also want to do something about the texture alignment on the ceiling

+2 votes   media: Church Screens
Guessmyname Feb 9 2009, 3:12am says:

cubemaps not been built? That or something's messed up with the mipmaps

+1 vote   media: Some Maps
Guessmyname Jan 1 2009, 11:12am says:

It's the Spring Engine.

Also, why do you say 'we'? I thought you made this little side-project on your own?

+1 vote   article: Merc Squad, 0.3b
Guessmyname Dec 23 2008, 6:17pm says:

Wait a second, RnL has been released!? When did that happen?! *downloads*

+1 vote   article: Alpha 3 Patch - MGs under the christmas tree
Guessmyname Sep 7 2008, 6:38pm replied:

Screw nukes: we have blimp-based KillSats that redraw the map when fired. We need no nukes! :P

+2 votes   media: Latest Screens.
Guessmyname Sep 7 2008, 6:34pm replied:

Yeah... when I made the original model, I was doing it for fun and using BattleTech stuff as a reference. Never expected Argh to actually use it. This is a heavily modified version too: the original looked even MORE battletech!

+1 vote   media: Cool stuff that goes boom!
Guessmyname May 6 2008, 1:52am says:

This is most awesome!

+2 votes   article: Bi-Weekly Update: New Economy
Guessmyname Jun 18 2007, 4:19pm says:

Trenchcoats and Spring just don't mix, unfortunately

+1 vote   media: Death Korps of Kreig
Guessmyname May 21 2007, 4:57pm says:

You really should put some media up Spiked, it's not like you're lacking in that regard...

+1 vote   game: Spring: 1944
Guessmyname Apr 4 2007, 5:40am says:

Nice model...

+1 vote   media: Imperial Battleship
Guessmyname May 22 2006, 3:14pm says:

*Starts looking / taking some screenies*

I may have forgotten to update this

+1 vote   mod: CZTA
Guessmyname Feb 19 2010, 7:06am replied:

He's got a point. Look how many hoops the Empires mod had to jump through to make the netcode lag-less enough for the large servers the mod was designed around.

+1 vote   article: Guns 'n Germans
Guessmyname Feb 11 2010, 6:41am replied:

Irony is, I haven't actually seen that.

+1 vote   media: PURE helicopter
Guessmyname Feb 11 2010, 6:30am replied:

I think he's comparing the graphics, actually. In which case, I agree; NS2 does LOOK better than AVP2

+2 votes   article: NS2 Wins Indie Game of the Year! Pre-Alpha Footage Released
Guessmyname Jan 27 2010, 8:33am says:

I'd call it as being between Neotokyo and Out of Hell, personally, simply for the amount of work gone into the visuals

+2 votes   article: Editors Choice - Best Original Art Direction
Guessmyname Jan 25 2010, 1:44pm says:

Ack. Snow textures and possibly the environmental light in general needs some work here. Texture wise is pretty easy though, just use the systems Valve implemented for the DOD:S snow maps:

Don't think your fog is quite matching the skybox either. You aiming for a 'foggy morning' sort of look? Seriously, if nothing else use the $blendmodulatetexture thing, it'll make the dirt/snow transitions so much better.

+3 votes   media: January News Update Media
Guessmyname Jan 24 2010, 7:17am says:

It's a case of them taking inspiration from 40K rather than the other way around. Look it up on Forgeworld, it's a real GW tank.

+2 votes   media: Vanquisher Leman Russ
Guessmyname Jan 20 2010, 6:35pm says:

Only downside is the obviously default-posing ragdoll. Other than that, awesome.

+1 vote   media: January Media Release
Guessmyname Jan 16 2010, 6:15am replied:

what I'd like to know is what that cloth is meant to be hiding. And why it has only four fingers.

+3 votes   media: Cremator Final
Guessmyname Jan 14 2010, 8:19am says:

Does the reload system use clips or is the guy taking the shot just low on ammo?

+1 vote   media: City17: Episode 1 - 3 Part New Years Update (Part
Guessmyname Jan 12 2010, 11:51am replied:

Don't forget; we *would* have released 0.5 about a year ago had it not been for that damn crash bug >_>. We had to rebuild the entire thing from scratch for 0.6 (code-wise).

+1 vote   article: Jailbreak: Source 0.6 - Official Trailer
Guessmyname Jan 11 2010, 2:52am says:

Tonight, there's gonna be a Jailbreak...

+2 votes   article: Jailbreak: Source 0.6 - Official Trailer
Guessmyname Jan 7 2010, 9:19am says:

RoboChick 2.0

+1 vote   article: Jailbreak: Top 100 Giveaway!
Guessmyname Jan 1 2010, 10:51am replied:

This. You'd expect it to knock a few holes in the wall too, especially seeing as that's what the strider cannon hits.

+1 vote   article: City17: Episode 1 - 3 Part New Years Update (Part 1)
Guessmyname Dec 14 2009, 5:16pm replied:

Uh... they're bringing the date *forwards*

Ie releasing *sooner* than they'd announced

+4 votes   article: Change of Release Date
Guessmyname Dec 14 2009, 5:40am replied:


0 votes   article: Sunday Update
Guessmyname Dec 12 2009, 3:54pm replied:

To be fair, that *is* for ye olde 0.4. Most people are just sitting around for 0.6 now

+3 votes   article: The Twelve Maps of Jailbreak
Guessmyname Nov 30 2009, 3:37am says:

Goo balls!

+4 votes   article: Jailbreak: Source 0.6 - Weapons!
Guessmyname Nov 15 2009, 7:46am says:

Who won that one?

+1 vote   media: Encounter
Guessmyname Oct 31 2009, 1:56pm says:

No Nightmare House: Remake? For shame!

(All the other listed mods are awesome btw. Getting Mistake -1 now)

+4 votes   article: ModDB Halloween Extravaganza!
Guessmyname Oct 23 2009, 11:49am says:

You might want to extend the end-distance on the fog in that last screenshot; the dust just seems to appear too quickly. Or maybe it's because the dust clouding out a really tall tower doesn't make much sense. Either way, kinda needs tweaking, I think.

+2 votes   article: A Status Update For You Duders
Guessmyname Oct 18 2009, 5:41pm says:

Can you say... "Whoops?"

+2 votes   media: Last Drop - L4D Survival
Guessmyname Oct 13 2009, 1:03pm replied:

Can't you just use the channels tab in Photoshop for that? (Just select the 'blue' channel and fiddle away...)

+2 votes   article: Character normal maps
Guessmyname Oct 9 2009, 3:57pm says:

"No New Textures Or Portals."

If there's nothing new, and only Hen's stuff... what exactly does this mod involve?

+1 vote   media: TCH Minimod
Guessmyname Jul 28 2011, 7:25am replied:

They haven't wasted all their money on bad OSes

+5 votes   article: Humble Indie Bundle 3
Guessmyname Aug 19 2010, 1:10pm says:

Also, many thanks for letting us use this ambulance model in NH2. Seriously guys, you've saved us quite a bit of time ;)

Hell, maybe I'll make a metro or hospital map once NMRiH's out. Feel I should do *something* in thanks!

+1 vote   media: NMRiH Monthly Update Images - June/July 2010
Guessmyname Apr 24 2010, 1:09pm says:

Wouldn't a projected texture work, or do they not cast through portals?

(given how temperamental they are, I wouldn't be surprised)

0 votes   article: Blue Portals: News Article #7
Guessmyname Apr 16 2010, 5:32pm says:

This mod is why I bought Sins of a Solar Empire. Keep it up!

+2 votes   article: Their Fortress Secure
Guessmyname Sep 29 2009, 10:00am says:

All the links, ie the IRC info, Steam Community info etc all lead to this page; might want to fix that.

Otherwise: Awesome news!

+3 votes   article: NMRiH Weekly Update - September 28th, 2009
Guessmyname Sep 26 2009, 10:42am replied:

There are. Look in the far back corner.

It's just *really* overcast. (And awesome)

0 votes   media: Dear Esther Remake - update 25/10/2009
Guessmyname Sep 20 2009, 6:32am says:

Why don't you replace the hand models? None of the character models are actually wearing HEV suits, after all.

+1 vote   article: Weekly Update 2
Guessmyname Jul 1 2009, 7:36am says:

Just a little tip: change / create a custom floor texture to replace those tiles. Since everyone saw a ton of them in Nova Prospekt, they've been pretty associated with HL2...

0 votes   media: Weekly Update Images June 30th, 2009
Guessmyname Apr 4 2008, 3:05am replied:

P.U.R.E. stands for Purify, Unite, Reclaim, Exterminate

+1 vote   article: New P.U.R.E. Screenshots Posted
Guessmyname Oct 31 2006, 12:10pm says:

Also: Forums!

+1 vote   game: Epic Legions
Guessmyname Dec 14 2005, 2:02pm says:

Server not found error

+1 vote   mod: Combat Patrol
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Dec 9, 2014
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