Amateur Game Developer seeking to enter the games industry; having worked in the Source engine as a part of multiple mod teams for several years, I have moved on to working with the UDK and Unity engines.

Comment History  (90 - 120 of 188)
Guessmyname Mar 16 2010, 6:40pm replied:

All honesty?

...that's probably true.

What the hell, go for it. Even if you do get CnD'd, you'll still learn stuff from making a mod. Good luck!

+1 vote   news: WEAPONS and more news
Guessmyname Mar 16 2010, 3:39am replied:

It doesn't matter if it's a straight port or not. If it uses the Metriod IP, it *will* get a CnD.

Remember that 'three month mod'? That's a good example of 'inspired by Metroid', I don't think got CnD'd.

*Goes to check anyway*

+1 vote   news: WEAPONS and more news
Guessmyname Feb 19 2010, 7:06am replied:

He's got a point. Look how many hoops the Empires mod had to jump through to make the netcode lag-less enough for the large servers the mod was designed around.

+1 vote   news: Guns 'n Germans
Guessmyname Feb 11 2010, 6:41am replied:

Irony is, I haven't actually seen that.

+1 vote   media: PURE helicopter
Guessmyname Feb 11 2010, 6:30am replied:

I think he's comparing the graphics, actually. In which case, I agree; NS2 does LOOK better than AVP2

+2 votes   news: NS2 Wins Indie Game of the Year! Pre-Alpha Footage Released
Guessmyname Jan 27 2010, 8:33am says:

I'd call it as being between Neotokyo and Out of Hell, personally, simply for the amount of work gone into the visuals

+2 votes   feature: Editors Choice - Best Original Art Direction
Guessmyname Jan 25 2010, 1:44pm says:

Ack. Snow textures and possibly the environmental light in general needs some work here. Texture wise is pretty easy though, just use the systems Valve implemented for the DOD:S snow maps:

Don't think your fog is quite matching the skybox either. You aiming for a 'foggy morning' sort of look? Seriously, if nothing else use the $blendmodulatetexture thing, it'll make the dirt/snow transitions so much better.

+3 votes   media: January News Update Media
Guessmyname Jan 24 2010, 7:17am says:

It's a case of them taking inspiration from 40K rather than the other way around. Look it up on Forgeworld, it's a real GW tank.

+2 votes   media: Vanquisher Leman Russ
Guessmyname Jan 20 2010, 6:35pm says:

Only downside is the obviously default-posing ragdoll. Other than that, awesome.

+1 vote   media: January Media Release
Guessmyname Jan 16 2010, 6:15am replied:

what I'd like to know is what that cloth is meant to be hiding. And why it has only four fingers.

+3 votes   media: Cremator Final
Guessmyname Jan 14 2010, 8:19am says:

Does the reload system use clips or is the guy taking the shot just low on ammo?

+1 vote   media: City17: Episode 1 - 3 Part New Years Update (Part
Guessmyname Jan 12 2010, 11:51am replied:

Don't forget; we *would* have released 0.5 about a year ago had it not been for that damn crash bug >_>. We had to rebuild the entire thing from scratch for 0.6 (code-wise).

+1 vote   news: Jailbreak: Source 0.6 - Official Trailer
Guessmyname Jan 11 2010, 2:52am says:

Tonight, there's gonna be a Jailbreak...

+2 votes   news: Jailbreak: Source 0.6 - Official Trailer
Guessmyname Jan 7 2010, 9:19am says:

RoboChick 2.0

+1 vote   news: Jailbreak: Top 100 Giveaway!
Guessmyname Jan 1 2010, 10:51am replied:

This. You'd expect it to knock a few holes in the wall too, especially seeing as that's what the strider cannon hits.

+1 vote   news: City17: Episode 1 - 3 Part New Years Update (Part 1)
Guessmyname Dec 31 2009, 10:21am replied:

Or English is not his/their primary language. More likely.

+2 votes   news: New Year Release
Guessmyname Dec 14 2009, 5:16pm replied:

Uh... they're bringing the date *forwards*

Ie releasing *sooner* than they'd announced

+4 votes   news: Change of Release Date
Guessmyname Dec 14 2009, 5:40am replied:


0 votes   news: Sunday Update
Guessmyname Dec 12 2009, 3:54pm replied:

To be fair, that *is* for ye olde 0.4. Most people are just sitting around for 0.6 now

+3 votes   news: The Twelve Maps of Jailbreak
Guessmyname Dec 9 2009, 7:14am says:

Is this texture-based or did you use displacements + a water brush?

+1 vote   media: City17: Episode 1 | Holiday Update
Guessmyname Nov 30 2009, 3:37am says:

Goo balls!

+4 votes   news: Jailbreak: Source 0.6 - Weapons!
Guessmyname Nov 15 2009, 7:46am says:

Who won that one?

+1 vote   media: Encounter
Guessmyname Nov 14 2009, 11:31am replied:

More to the point... those aren't gordon hands.

+1 vote   news: Jailbreak: Source 0.6 - Deathball
Guessmyname Oct 31 2009, 1:56pm says:

No Nightmare House: Remake? For shame!

(All the other listed mods are awesome btw. Getting Mistake -1 now)

+4 votes   news: ModDB Halloween Extravaganza!
Guessmyname Oct 23 2009, 11:49am says:

You might want to extend the end-distance on the fog in that last screenshot; the dust just seems to appear too quickly. Or maybe it's because the dust clouding out a really tall tower doesn't make much sense. Either way, kinda needs tweaking, I think.

+2 votes   news: A Status Update For You Duders
Guessmyname Oct 18 2009, 5:41pm says:

Can you say... "Whoops?"

+2 votes   media: Last Drop - L4D Survival
Guessmyname Oct 16 2009, 3:11pm says:

It's freakin' awesome!

+2 votes   news: Last Drop - L4D Survival Released!
Guessmyname Oct 15 2009, 7:34am replied:

As awesome as that song would be here... one word: copyright :(

Main menu is really nice!
(haven't listened to the others yet)

+1 vote   news: NMRiH Weekly Update - October 14th, 2009
Guessmyname Oct 13 2009, 1:03pm replied:

Can't you just use the channels tab in Photoshop for that? (Just select the 'blue' channel and fiddle away...)

+2 votes   news: Character normal maps
Guessmyname Oct 9 2009, 3:57pm says:

"No New Textures Or Portals."

If there's nothing new, and only Hen's stuff... what exactly does this mod involve?

+1 vote   media: TCH Minimod
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Dec 9, 2014
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