Amateur Game Developer seeking to enter the games industry; having worked in the Source engine as a part of multiple mod teams for several years, I have moved on to working with the UDK and Unity engines.
I'm sorry, but what's the point of making the AR2 invisible? You can clearly still see the guy's hand, so *he* isn't stealth either... the only thing I can see this achieving is making the gun really hard to find if someone drops it...
Gotta say, your art style is fantastic!
You should probably do those grooves in the texture rather than the model: that's a lot of polies for a small bit of detail on a VERY small weapon (this is for infantry, right?). Ingame, people won't notice the difference, and it'll make uving it easier.
We've made it easier. Less like being kicked in the crotch, more like being kicked in the face.
'Ello Winter! :D
Cgtextures.com or Cgtextures.com - take your pick. Already tiled, nice and 'smooth' snow, courtesy of CG Textures (obviously); all that needs doing is a size down to 512x512 and saving to vtf. The rest is just a quick .vmt file to set up the texture blend and then applying in Hammer... which would in itself be the longest part.
The Source SDK is a perfectly valid engine, and you can do some magnificent things on it, it's just very out-of-date. Considering it came out in 2004, you could cut it some slack...
With CryEngine, we'll just have to see if it's easier to use than the UDK. God I hate that builder brush...
Not really. If you think about it, all that really needs any physical simulation is the stuff in the air; planes etc. Given that any connection with the ground is generally going to equal 'splat' plane-wise...
Yes, the planes will probably fly straight through detail props, but you can get around that easily by plonking down some clip brushes. Per-polygon levels of accuracy probably aren't needed here.
EDIT: On a side note, redo your grass texture. It's tiling badly!
To be honest, I can't remember. I think that model's about a year old.
...that's probably true.
What the hell, go for it. Even if you do get CnD'd, you'll still learn stuff from making a mod. Good luck!
It doesn't matter if it's a straight port or not. If it uses the Metriod IP, it *will* get a CnD.
Remember that 'three month mod'? That's a good example of 'inspired by Metroid', I don't think got CnD'd.
*Goes to check anyway*
Or English is not his/their primary language. More likely.
Is this texture-based or did you use displacements + a water brush?
More to the point... those aren't gordon hands.
It's freakin' awesome!
As awesome as that song would be here... one word: copyright :(
Main menu is really nice!
(haven't listened to the others yet)
I know the feeling. Work on something for a long time, and you'll look at the starting point thinking 'what the frak was I trying to do here?'. Still though; at least it shows how much you've learnt! Something to be proud of!
Take as long as you like. No-one can blame you for wanting to put out the best you can.
I'm guessing the corpses are dead players rather than map-based, right?
You might also want to do something about the texture alignment on the ceiling
cubemaps not been built? That or something's messed up with the mipmaps
It's the Spring Engine.
Also, why do you say 'we'? I thought you made this little side-project on your own?
Wait a second, RnL has been released!? When did that happen?! *downloads*
Screw nukes: we have blimp-based KillSats that redraw the map when fired. We need no nukes! :P
Yeah... when I made the original model, I was doing it for fun and using BattleTech stuff as a reference. Never expected Argh to actually use it. This is a heavily modified version too: the original looked even MORE battletech!
This is most awesome!
Trenchcoats and Spring just don't mix, unfortunately
You really should put some media up Spiked, it's not like you're lacking in that regard...
*Starts looking / taking some screenies*
I may have forgotten to update this
He's got a point. Look how many hoops the Empires mod had to jump through to make the netcode lag-less enough for the large servers the mod was designed around.
Irony is, I haven't actually seen that.
I think he's comparing the graphics, actually. In which case, I agree; NS2 does LOOK better than AVP2
I'd call it as being between Neotokyo and Out of Hell, personally, simply for the amount of work gone into the visuals
Ack. Snow textures and possibly the environmental light in general needs some work here. Texture wise is pretty easy though, just use the systems Valve implemented for the DOD:S snow maps:
Don't think your fog is quite matching the skybox either. You aiming for a 'foggy morning' sort of look? Seriously, if nothing else use the $blendmodulatetexture thing, it'll make the dirt/snow transitions so much better.
It's a case of them taking inspiration from 40K rather than the other way around. Look it up on Forgeworld, it's a real GW tank.
Only downside is the obviously default-posing ragdoll. Other than that, awesome.
what I'd like to know is what that cloth is meant to be hiding. And why it has only four fingers.
Does the reload system use clips or is the guy taking the shot just low on ammo?
Don't forget; we *would* have released 0.5 about a year ago had it not been for that damn crash bug >_>. We had to rebuild the entire thing from scratch for 0.6 (code-wise).
Tonight, there's gonna be a Jailbreak...
This. You'd expect it to knock a few holes in the wall too, especially seeing as that's what the strider cannon hits.
Uh... they're bringing the date *forwards*
Ie releasing *sooner* than they'd announced
To be fair, that *is* for ye olde 0.4. Most people are just sitting around for 0.6 now
Who won that one?
No Nightmare House: Remake? For shame!
(All the other listed mods are awesome btw. Getting Mistake -1 now)
You might want to extend the end-distance on the fog in that last screenshot; the dust just seems to appear too quickly. Or maybe it's because the dust clouding out a really tall tower doesn't make much sense. Either way, kinda needs tweaking, I think.
Can you say... "Whoops?"
Can't you just use the channels tab in Photoshop for that? (Just select the 'blue' channel and fiddle away...)
"No New Textures Or Portals."
If there's nothing new, and only Hen's stuff... what exactly does this mod involve?
They haven't wasted all their money on bad OSes
Also, many thanks for letting us use this ambulance model in NH2. Seriously guys, you've saved us quite a bit of time ;)
Hell, maybe I'll make a metro or hospital map once NMRiH's out. Feel I should do *something* in thanks!
Wouldn't a projected texture work, or do they not cast through portals?
(given how temperamental they are, I wouldn't be surprised)
This mod is why I bought Sins of a Solar Empire. Keep it up!
All the links, ie the IRC info, Steam Community info etc all lead to this page; might want to fix that.
Otherwise: Awesome news!
There are. Look in the far back corner.
It's just *really* overcast. (And awesome)
Why don't you replace the hand models? None of the character models are actually wearing HEV suits, after all.
Just a little tip: change / create a custom floor texture to replace those tiles. Since everyone saw a ton of them in Nova Prospekt, they've been pretty associated with HL2...
P.U.R.E. stands for Purify, Unite, Reclaim, Exterminate
Also: Forums! Moddb.com
Server not found error