Report article RSS Feed New Overgrowth a130 video devlog

New features including dog broadsword and bastard sword attacks and animations (with placeholder blood), material definitions for all alpha terrains, sharpness maps for all weapons, weapon stance animation layers, and more!

Posted by jeffr on May 9th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added dog broadsword and bastard sword stances
- Added dog broadsword attacks
- Added material definitions to all alpha terrains
- Added sharpness maps for all weapons
- Fixed deployment problem with weapon sticking
- Added weapon stance animation layers
- Weapons can extend attack range
- Placeholder cut sounds and blood splatter effect
- Weapon flares only occur when weapon or camera are moving
- Added Macuahuitl weapons to spawner

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!



Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Post comment Comments
oWn4g3
oWn4g3 May 9 2011, 10:44pm says:

Epic rabbit slayer of doom :D

Those fights look damn promising already, time for me to load a new alpha version after I missed many.

+9 votes     reply to comment
AlekZanDer
AlekZanDer May 10 2011, 4:24am replied:

Oh, It can get better... when bodies with missing parts start falling on the ground.

+5 votes     reply to comment
Jokerme
Jokerme May 10 2011, 10:40am replied:

I don't think that's really necessary.

-2 votes     reply to comment
GetSpookd
GetSpookd May 10 2011, 12:48pm replied:

It is.

+4 votes     reply to comment
CMDKeen
CMDKeen May 10 2011, 12:50pm replied:

It is... NOT.

-2 votes     reply to comment
marksman52
marksman52 May 10 2011, 2:58pm replied:

C-C-C-C-Combo Breaker! and it IS

+3 votes     reply to comment
newbie2356
newbie2356 May 10 2011, 6:59pm replied:

nothing is necessary, but we don't play games out of necessity do we, so add in the arms falling off... and still be able to fight of course, because that's just awesome.

+5 votes     reply to comment
Rikachu
Rikachu May 10 2011, 7:09pm replied:

I don't agree with that.

Am I the only who who thinks it's completely silly to see a sword cut through flesh and bone cleanly? It would be more impressive and believable if the sword went far enough until it was "stuck" in the flesh. Then the attacker would pull it out and be ready for the next foe. This could lead to some interesting combat scenarios but I'm not sure how easy it would be add that.

I'm not a sword person, I never held one, but I'm pretty sure most swords aren't light sabers.

+2 votes     reply to comment
BluishGreenPro
BluishGreenPro May 10 2011, 7:52pm replied:

It really depends on the sword, and I agree with you.
A Katana SHOULD slice through flesh and bone with ease (and other swords of that caliber) while other swords should get "stuck" in flesh as you described.

+3 votes     reply to comment
SnakeTheFox
SnakeTheFox May 10 2011, 8:56pm replied:

>Am I the only who who thinks it's completely silly to see a sword cut through flesh and bone cleanly?

We're talking about a game with anthropomorphic rabbits jumping 30 feet through the air and chopping people upon landing. This isn't Mount&Blade, get out of here with that "in reality" garbage.

+3 votes     reply to comment
Rikachu
Rikachu May 10 2011, 11:17pm replied:

What the hell man? Apparently, I can't express my opinion anymore without getting insulted.

+4 votes     reply to comment
Neomonkeus
Neomonkeus May 11 2011, 9:18am replied:

I agree with you there. There is constructive criticism and then there is just argumentativeness. It should be pretty easy to implement a data set for the character model which depending on the sharpness of the weapon would penetrate the model. This has already been implemented for the other objects in the game like the ground and tree. I would say it is probably in the works maybe a custom version for limb severance or penetration else just needs tweaking based on the sharpness of the weapon.

+1 vote     reply to comment
Atheas
Atheas May 12 2011, 8:29am replied:

it is necesarry and its not... create a turn on/off option and everybody is happy!

+2 votes     reply to comment
Paxton
Paxton May 9 2011, 11:00pm says:

The huge amount of work you guys put into this is really apparent.
It's gonna be so good. So. Good.

+10 votes     reply to comment
Kokumotsu
Kokumotsu May 9 2011, 11:02pm says:

i wish that the alpha was free and had an option to preorder to get the really good updates

+2 votes     reply to comment
DKR1138
DKR1138 May 10 2011, 12:23am replied:

It really doesn't cost much to pre-order the game.

+14 votes     reply to comment
Halfmoon
Halfmoon May 10 2011, 9:10am replied:

This is practically their job.

So no.

+7 votes     reply to comment
Trans-Fat
Trans-Fat May 10 2011, 12:50am says:

dismemberment mod?

+4 votes     reply to comment
Captain-Arse
Captain-Arse May 10 2011, 1:35am replied:

None Dice. :)

+2 votes     reply to comment
Anonymousperson
Anonymousperson May 10 2011, 3:30am says:

I don't know why but I find the various weapons falling and sticking into the ground all at the same time oddly hilarious.

+5 votes     reply to comment
DKR1138
DKR1138 May 10 2011, 7:46am replied:

haha yeah, it was like... here, weapons *shtick, tick tick tick* and some more *Shtick, tick tick tick*

+2 votes     reply to comment
Daystranger
Daystranger May 10 2011, 3:37am says:

Only one minor cosmetic thing:
Shadows from player, weapons and terrain are overlapping each other.
They should blend together.

+4 votes     reply to comment
Theon
Theon May 10 2011, 4:06am says:

It seems it's about time to download the next alpha!
Man, I'm so hyped :D

+2 votes     reply to comment
bopence
bopence May 10 2011, 4:20am says:

All it needs now is a dismemberment mod/addon/option for all the more fun! :)
Or even a sneaky console command like star wars jedi knight 2.

+1 vote     reply to comment
janpec
janpec May 10 2011, 6:23am says:

This is the most realistic sword fighting and smashing i have ever seen in 3d game.

+2 votes     reply to comment
Argoon
Argoon May 10 2011, 11:04am replied:

Them you never played Severance Blade of Darkness, theres no game to date, even Overgrowth (from this video) that comes close to the sword fighting and gore of BOD, the only game that was coming really close was Elveon but that game is dead now.

+3 votes     reply to comment
Mkilbride
Mkilbride May 10 2011, 2:39pm replied:

Jedi Academy. Light Sabers, but really, swords. Had the best sword combat I've played in anything so far.

Seeing this video, looks nice, but nothing revolutionary.

+3 votes     reply to comment
AaronLewis
AaronLewis May 10 2011, 6:43am says:

This video shows the reason I will preorder it soon. Weapons, fighting and not dying in a few hits. Being absolutely badass. Might get once the new blood effect is put into place.

+2 votes     reply to comment
Guessmyname
Guessmyname May 10 2011, 7:34am says:

Field of blades time :D

+2 votes     reply to comment
WatchMaker
WatchMaker May 10 2011, 9:43am says:

I've said it before, and I'll say it again: This is a fantastic effort that represents the passion every indie team should strive to demonstrate with their work. This game has the potential to be something incredible.

And it's a damn shame I'm not able to appreciate it because of anthropomorphic animals.

+2 votes     reply to comment
Death_Octimus
Death_Octimus May 10 2011, 9:57am says:

one word epic.

+2 votes     reply to comment
BluishGreenPro
BluishGreenPro May 10 2011, 11:50am says:

Amazing! If you get the blood system in there, and add dismemberment this will be the most accurate fighting system I'll have ever seen in a video game!

+3 votes     reply to comment
marksman52
marksman52 May 10 2011, 3:11pm says:

I think it'd be cool if like when you went rag doll your weapons could kill you

+1 vote     reply to comment
Ubris
Ubris May 10 2011, 5:07pm says:

The blood seems too unatural and don't fit with the rest I think :/

+2 votes     reply to comment
Mkilbride
Mkilbride May 10 2011, 9:30pm replied:

They said it was a place holder.

+1 vote     reply to comment
Arcones
Arcones May 10 2011, 7:24pm says:

I just gotta say... that's a HUGE sword! :D

+2 votes     reply to comment
Atlasfield
Atlasfield May 10 2011, 9:42pm says:

Mmmm... I was wondered if will like Lugaru when you are fighting with a rabbit with sword exist the oportunity of theft the weapon or evade the attacks... well, thinking in you dont have weapons will move more faster than carry a big weapon but exist always the risks of die in the try.

+1 vote     reply to comment
xhunterko
xhunterko May 10 2011, 11:11pm says:

Watches. Tries to hold down dinner. Succeeds....Watches twice more. Am I being morbid?

+1 vote     reply to comment
MegaTruffle
MegaTruffle May 13 2011, 9:57am says:

Time to overrun my budget! (and already did it in a hyper speed

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Games
Overgrowth
Overgrowth Indie Single & Multiplayer Adventure
Related Engines
Phoenix Engine
Phoenix Engine Commercial TBD
Related Groups
Wolfire Games
Wolfire Games Developer & Publisher with 3 members