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New features including dog broadsword and bastard sword attacks and animations (with placeholder blood), material definitions for all alpha terrains, sharpness maps for all weapons, weapon stance animation layers, and more!

Posted by jeffr on May 9th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added dog broadsword and bastard sword stances
- Added dog broadsword attacks
- Added material definitions to all alpha terrains
- Added sharpness maps for all weapons
- Fixed deployment problem with weapon sticking
- Added weapon stance animation layers
- Weapons can extend attack range
- Placeholder cut sounds and blood splatter effect
- Weapon flares only occur when weapon or camera are moving
- Added Macuahuitl weapons to spawner

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
oWn4g3 May 9 2011 says:

Epic rabbit slayer of doom :D

Those fights look damn promising already, time for me to load a new alpha version after I missed many.

+9 votes     reply to comment
AlekZanDer May 10 2011 replied:

Oh, It can get better... when bodies with missing parts start falling on the ground.

+5 votes     reply to comment
Jokerme May 10 2011 replied:

I don't think that's really necessary.

-2 votes     reply to comment
GetSpookd May 10 2011 replied:

It is.

+4 votes     reply to comment
CMDKeen May 10 2011 replied:

It is... NOT.

-2 votes     reply to comment
marksman52 May 10 2011 replied:

C-C-C-C-Combo Breaker! and it IS

+3 votes     reply to comment
newbie2356 May 10 2011 replied:

nothing is necessary, but we don't play games out of necessity do we, so add in the arms falling off... and still be able to fight of course, because that's just awesome.

+5 votes     reply to comment
Rikachu May 10 2011 replied:

I don't agree with that.

Am I the only who who thinks it's completely silly to see a sword cut through flesh and bone cleanly? It would be more impressive and believable if the sword went far enough until it was "stuck" in the flesh. Then the attacker would pull it out and be ready for the next foe. This could lead to some interesting combat scenarios but I'm not sure how easy it would be add that.

I'm not a sword person, I never held one, but I'm pretty sure most swords aren't light sabers.

+2 votes     reply to comment
BluishGreenPro May 10 2011 replied:

It really depends on the sword, and I agree with you.
A Katana SHOULD slice through flesh and bone with ease (and other swords of that caliber) while other swords should get "stuck" in flesh as you described.

+3 votes     reply to comment
SnakeTheFox May 10 2011 replied:

>Am I the only who who thinks it's completely silly to see a sword cut through flesh and bone cleanly?

We're talking about a game with anthropomorphic rabbits jumping 30 feet through the air and chopping people upon landing. This isn't Mount&Blade, get out of here with that "in reality" garbage.

+3 votes     reply to comment
Rikachu May 10 2011 replied:

What the hell man? Apparently, I can't express my opinion anymore without getting insulted.

+4 votes     reply to comment
Neomonkeus May 11 2011 replied:

I agree with you there. There is constructive criticism and then there is just argumentativeness. It should be pretty easy to implement a data set for the character model which depending on the sharpness of the weapon would penetrate the model. This has already been implemented for the other objects in the game like the ground and tree. I would say it is probably in the works maybe a custom version for limb severance or penetration else just needs tweaking based on the sharpness of the weapon.

+1 vote     reply to comment
Atheas May 12 2011 replied:

it is necesarry and its not... create a turn on/off option and everybody is happy!

+2 votes     reply to comment
Paxton May 9 2011 says:

The huge amount of work you guys put into this is really apparent.
It's gonna be so good. So. Good.

+10 votes     reply to comment
Kokumotsu May 9 2011 says:

i wish that the alpha was free and had an option to preorder to get the really good updates

+2 votes     reply to comment
DKR1138 May 10 2011 replied:

It really doesn't cost much to pre-order the game.

+14 votes     reply to comment
Halfmoon May 10 2011 replied:

This is practically their job.

So no.

+7 votes     reply to comment
Trans-Fat May 10 2011 says:

dismemberment mod?

+4 votes     reply to comment
Captain-Arse May 10 2011 replied:

None Dice. :)

+2 votes     reply to comment
Anonymousperson May 10 2011 says:

I don't know why but I find the various weapons falling and sticking into the ground all at the same time oddly hilarious.

+5 votes     reply to comment
DKR1138 May 10 2011 replied:

haha yeah, it was like... here, weapons *shtick, tick tick tick* and some more *Shtick, tick tick tick*

+2 votes     reply to comment
Daystranger May 10 2011 says:

Only one minor cosmetic thing:
Shadows from player, weapons and terrain are overlapping each other.
They should blend together.

+4 votes     reply to comment
Theon May 10 2011 says:

It seems it's about time to download the next alpha!
Man, I'm so hyped :D

+2 votes     reply to comment
bopence May 10 2011 says:

All it needs now is a dismemberment mod/addon/option for all the more fun! :)
Or even a sneaky console command like star wars jedi knight 2.

+1 vote     reply to comment
janpec May 10 2011 says:

This is the most realistic sword fighting and smashing i have ever seen in 3d game.

+2 votes     reply to comment
Argoon May 10 2011 replied:

Them you never played Severance Blade of Darkness, theres no game to date, even Overgrowth (from this video) that comes close to the sword fighting and gore of BOD, the only game that was coming really close was Elveon but that game is dead now.

+3 votes     reply to comment
Mkilbride May 10 2011 replied:

Jedi Academy. Light Sabers, but really, swords. Had the best sword combat I've played in anything so far.

Seeing this video, looks nice, but nothing revolutionary.

+3 votes     reply to comment
Guessmyname May 10 2011 says:

Field of blades time :D

+2 votes     reply to comment
WatchMaker May 10 2011 says:

I've said it before, and I'll say it again: This is a fantastic effort that represents the passion every indie team should strive to demonstrate with their work. This game has the potential to be something incredible.

And it's a damn shame I'm not able to appreciate it because of anthropomorphic animals.

+2 votes     reply to comment
Death_Octimus May 10 2011 says:

one word epic.

+2 votes     reply to comment
BluishGreenPro May 10 2011 says:

Amazing! If you get the blood system in there, and add dismemberment this will be the most accurate fighting system I'll have ever seen in a video game!

+3 votes     reply to comment
marksman52 May 10 2011 says:

I think it'd be cool if like when you went rag doll your weapons could kill you

+1 vote     reply to comment
Ubris May 10 2011 says:

The blood seems too unatural and don't fit with the rest I think :/

+2 votes     reply to comment
Mkilbride May 10 2011 replied:

They said it was a place holder.

+1 vote     reply to comment
Arcones May 10 2011 says:

I just gotta say... that's a HUGE sword! :D

+2 votes     reply to comment
Atlasfield May 10 2011 says:

Mmmm... I was wondered if will like Lugaru when you are fighting with a rabbit with sword exist the oportunity of theft the weapon or evade the attacks... well, thinking in you dont have weapons will move more faster than carry a big weapon but exist always the risks of die in the try.

+1 vote     reply to comment
xhunterko May 10 2011 says:

Watches. Tries to hold down dinner. Succeeds....Watches twice more. Am I being morbid?

+1 vote     reply to comment
MegaTruffle May 13 2011 says:

Time to overrun my budget! (and already did it in a hyper speed

+1 vote     reply to comment
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