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This week focuses on more of David's AI progress complete with some new, neat AI visualizations. Check inside for the alpha video!

Posted by jeffr on Mar 29th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added config toggle for visibility rays and sound spheres
- Jump prediction and optimal arc choice
- Enabled recast pathfinding
- Started cleaning and refactoring character script
- Added Bullet sphere/box triangle retrieval
- Fixed decal box manipulation problem

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
ponpat Mar 29 2011 says:

It is so nice to see how you develop the ai and what are the reasons for what. Even if I am not a developer it is such a nice feeling to know some tiny pieces about how what works in a game and how long it takes to reach that and what steps it takes to finish this.

+12 votes     reply to comment
ImABot Mar 29 2011 replied:

I love it because it helps upcoming dev's like myself see how the pros are doing it, i love you guys indie dev's always put their heart in soul into something.

+1 vote     reply to comment
VasQuarde Mar 29 2011 says:

That jump prediction thing looks pretty awesome. I think it would be cool
to mess around with that by itself. Could be great as its own game mode
as well. Anyways, love the progress you guys are making. Really innovative
and interesting. Love seeing each update. Looking forward to release!!

+3 votes     reply to comment
daneco Mar 29 2011 replied:

ir really looks like a promissing 3rd person mode. platform exclusive maybe :)

+1 vote     reply to comment
mflux Mar 29 2011 says:

Time to make an Overgrowth RTS.

+4 votes     reply to comment
Magnusm1 Mar 29 2011 says:

Awesome indeed.

+2 votes     reply to comment
Kamikazi[Uk] Mar 29 2011 says:

Really loved learning about the jumping, really intresting how you guys come up with such AAA quality stuff in such a small team/time.

+2 votes     reply to comment
Elementalist Mar 29 2011 says:

Who else thinks that the rabbit looks ABSOLUTELY ADORABLE when he makes that reeeaaally long jump?

+3 votes     reply to comment
Darthlex Mar 29 2011 says:

There are just so many possibilities :/ I want to use this engine to create a game/mod .. NOW!

+2 votes     reply to comment
Guessmyname Mar 29 2011 says:

Is it a bird? Is it a plane? NO! It's a rabbit!

Excellent update as always.

+5 votes     reply to comment
funkdude Mar 29 2011 says:

I always love these insightful vid's! Thanks!

+2 votes     reply to comment
Bird_of_Prey Mar 29 2011 says:

Great video! Making rabbits jump all over the map at a click of the mouse looks like fun.

+1 vote     reply to comment
Cnaff Mar 29 2011 says:

cool beanz!

+1 vote     reply to comment
DillonBarba Mar 29 2011 says:

im so glad someone is finally addressing the ai situation in their game.

+1 vote     reply to comment
Hboybowen Mar 29 2011 says:

Hulk is proud!

+1 vote     reply to comment
xhunterko Mar 30 2011 says:

I was just wondering. Is this available as a podcast on itunes? If not, it should be.

+1 vote     reply to comment
jeffr Author
jeffr Mar 30 2011 replied:

That is a pretty neat idea!

+1 vote   reply to comment
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