Amateur Game Developer seeking to enter the games industry; having worked in the Source engine as a part of multiple mod teams for several years, I have moved on to working with the UDK and Unity engines.

Comment History  (150 - 180 of 188)
Guessmyname Dec 2 2008, 1:05pm replied:

I always thought it would be best to have the mouse control the camera, ie where the mouse points, the camera faces, with the controls being relative to the camera orientation. The only thing I managed to do with the camera ingame was zoom it in and out. Also, there's a bug; when you press Ctrl, the balls stops moving period. If it's on a moving object when you do this, the ball will hang in mid air and things will just pass straight through it.

+1 vote   news: Dreamball RC v1.2 - Released
Guessmyname Oct 30 2008, 9:11am replied:

This never was a really serious mod in the first place. 0.4 had Rebels and Combine running around in Victorian England, remember?

+1 vote   news: Jailbreak! Turrets & Auto Shotguns!
Guessmyname Sep 7 2008, 6:38pm replied:

Screw nukes: we have blimp-based KillSats that redraw the map when fired. We need no nukes! :P

+2 votes   media: Latest Screens.
Guessmyname Sep 7 2008, 6:34pm replied:

Yeah... when I made the original model, I was doing it for fun and using BattleTech stuff as a reference. Never expected Argh to actually use it. This is a heavily modified version too: the original looked even MORE battletech!

+1 vote   media: Cool stuff that goes boom!
Guessmyname Aug 17 2008, 1:49pm says:

Ack. Not fond of the pointy cliff tops. They shouldn't end so abruptly!

+4 votes   media: Battle for outpost valley
Guessmyname May 6 2008, 1:52am says:

This is most awesome!

+2 votes   news: Bi-Weekly Update: New Economy
Guessmyname Apr 18 2008, 6:34am says:

Death and bomb threats? Why the hell would someone send a modding team death and bomb threats?

+1 vote   news: Darkest Hour: Leaked
Guessmyname Apr 4 2008, 3:05am replied:

P.U.R.E. stands for Purify, Unite, Reclaim, Exterminate

+1 vote   news: New P.U.R.E. Screenshots Posted
Guessmyname Apr 3 2008, 5:58pm says:

Yay! PURE's on moddb!

+5 votes   game: P.U.R.E.
Guessmyname Apr 1 2008, 3:08am says:

I call April Fools!

+1 vote   news: Zero Hour [April Fool's]
Guessmyname Mar 31 2008, 11:27am says:

Irony: the world's most favorite weapons are not actually intended to be lethal.

+2 votes   poll: From the signature weapons listed, which one is your favorite?
Guessmyname Jan 4 2008, 8:56am replied:

(Please note that I consider this a good thing)

+1 vote   media: Helmetless Preview
Guessmyname Jan 1 2008, 6:49pm replied:

Of course there aren't. This is a Metroid mod sans copyright issues!

+1 vote   media: Helmetless Preview
Guessmyname Dec 2 2007, 3:20pm says:

Whoo! (I can see my transport thing in there!)

+1 vote   media: A tense fight for air and land
Guessmyname Aug 20 2007, 8:03am says:

Nice idea, but it's a shame the mapping really isn't that good

0 votes   mod: Gateways
Guessmyname Jun 18 2007, 4:19pm says:

Trenchcoats and Spring just don't mix, unfortunately

+1 vote   media: Death Korps of Kreig
Guessmyname Jun 10 2007, 3:48am says:


+1 vote   news: Perfect Dark:Source Beta 1.1686
Guessmyname May 30 2007, 5:21pm says:

Joop render? Shouldn't that be *Jeep* render?

+1 vote   media: Joop render
Guessmyname May 21 2007, 4:57pm says:

You really should put some media up Spiked, it's not like you're lacking in that regard...

+1 vote   game: Spring: 1944
Guessmyname May 21 2007, 11:57am says:

Any ingame pictures?

Also, looking through your gallery it looks like at least one race uses harvesters ala CnC. I should probably warn you that, unless you make some mod-specific maps with lots of reclaimable stuff (which can grow back, in theory, with the next Spring release with all the LUA stuff in - but that's a way aways yet) your mod will have a lot of trouble.

+1 vote   mod: Sigma Invasion
Guessmyname Apr 4 2007, 5:40am says:

Nice model...

+1 vote   media: Imperial Battleship
Guessmyname Mar 12 2007, 2:08pm says:

By the way, this mod died some time ago:
Cadyr left the modding community

+2 votes   game: aaoldcrappycrap2
Guessmyname Feb 16 2007, 9:32am says:

This isn't an RPG...

+2 votes   game: Expand and Exterminate
Guessmyname Feb 16 2007, 7:45am says:

By the way, we started closed beta testing around two month's ago - I've got to stop forgetting to update this page...

+1 vote   game: Epic Legions
Guessmyname Jan 27 2007, 8:58am says:

Grah! I keep dying on the first mission

I get to the vrock studios and some berk with a shotgun shoots me dead instantly

+1 vote   mod: GTA: LONG NIGHT
Guessmyname Dec 10 2006, 11:37am says:

Also: I've finally gotten around to adding neddie to the Team Members thingy (sorry about that)

+1 vote   game: Epic Legions
Guessmyname Dec 10 2006, 11:34am says:

New stuff!

First off, Whirlwinds! Pictures cannot describe how frakking awesome these things look ingame, but they shall try (or, to put it another way, I put a load of whirlwind shots into the gallery. The entire scene is staged, of course)

Second off, Imperial Guard! I've decided not to use SpikedHelmet's guard - this mod was mainly made for my own enjoyment and for the experience, and I'd rather make them myself. Also, I didn't put any pictures in. Please don't damage my person.

Third off, Nurgle! The 'march of Nurgle' shows the effects I put on the Plague Marines to give that 'I've got AIDs, Cancer and TB in one!' look. There were a few amusing bloopers from the creation of said effects. One of which can be viewed here:


+1 vote   game: Epic Legions
Guessmyname Oct 31 2006, 12:10pm says:

Also: Forums!

+1 vote   game: Epic Legions
Guessmyname Oct 31 2006, 11:44am says:

I should probably mention that the wicki page on the Spring site is a little borked - for some reason I can't login there (I'm not banned, it's just Firefox being pendantic over something or other). So don't go to that looking for info.

In other news: I've updated the gallery with new pictures that I'd forgotten to add earlier (oops).


Stop looking at me like that!

Also, Spikedhelmet, who has his own WWII mod (also for Spring) to run, made pretty much the entirety of the Imperial Guard in one bored-or-drunk (you can never tell with him) modding spree. Not intending to complete the project (due to aforementioned WII mod) he has send me all the relevant files. So most Epic Legions modding is centered on getting them to work alongside the others. You know, the usual frakked up mess that arises from trying to mix the content made by two different modders - scale differences, duplicate weapons, the fact that none of his models have any team colouring and are about 2x more detailed in terms of polygons (rather unnecessary, really, but nice) and various attempts to optimise scripts (ye gods, walk scripts are *horrible!*)

+1 vote   game: Epic Legions
Guessmyname May 21 2007, 3:42pm says:

Updated Gallery

+1 vote   game: Epic Legions
Offline Since
Dec 9, 2014
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