Amateur Game Developer seeking to enter the games industry; having worked in the Source engine as a part of multiple mod teams for several years, I have moved on to working with the UDK and Unity engines.
I always thought it would be best to have the mouse control the camera, ie where the mouse points, the camera faces, with the controls being relative to the camera orientation. The only thing I managed to do with the camera ingame was zoom it in and out. Also, there's a bug; when you press Ctrl, the balls stops moving period. If it's on a moving object when you do this, the ball will hang in mid air and things will just pass straight through it.
This never was a really serious mod in the first place. 0.4 had Rebels and Combine running around in Victorian England, remember?
Screw nukes: we have blimp-based KillSats that redraw the map when fired. We need no nukes! :P
Yeah... when I made the original model, I was doing it for fun and using BattleTech stuff as a reference. Never expected Argh to actually use it. This is a heavily modified version too: the original looked even MORE battletech!
Ack. Not fond of the pointy cliff tops. They shouldn't end so abruptly!
This is most awesome!
Death and bomb threats? Why the hell would someone send a modding team death and bomb threats?
P.U.R.E. stands for Purify, Unite, Reclaim, Exterminate
Yay! PURE's on moddb!
I call April Fools!
Irony: the world's most favorite weapons are not actually intended to be lethal.
(Please note that I consider this a good thing)
Of course there aren't. This is a Metroid mod sans copyright issues!
Whoo! (I can see my transport thing in there!)
Nice idea, but it's a shame the mapping really isn't that good
Trenchcoats and Spring just don't mix, unfortunately
Joop render? Shouldn't that be *Jeep* render?
You really should put some media up Spiked, it's not like you're lacking in that regard...
Any ingame pictures?
Also, looking through your gallery it looks like at least one race uses harvesters ala CnC. I should probably warn you that, unless you make some mod-specific maps with lots of reclaimable stuff (which can grow back, in theory, with the next Spring release with all the LUA stuff in - but that's a way aways yet) your mod will have a lot of trouble.
By the way, this mod died some time ago:
Cadyr left the modding community
This isn't an RPG...
By the way, we started closed beta testing around two month's ago - I've got to stop forgetting to update this page...
Grah! I keep dying on the first mission
I get to the vrock studios and some berk with a shotgun shoots me dead instantly
Also: I've finally gotten around to adding neddie to the Team Members thingy (sorry about that)
First off, Whirlwinds! Pictures cannot describe how frakking awesome these things look ingame, but they shall try (or, to put it another way, I put a load of whirlwind shots into the gallery. The entire scene is staged, of course)
Second off, Imperial Guard! I've decided not to use SpikedHelmet's guard - this mod was mainly made for my own enjoyment and for the experience, and I'd rather make them myself. Also, I didn't put any pictures in. Please don't damage my person.
Third off, Nurgle! The 'march of Nurgle' shows the effects I put on the Plague Marines to give that 'I've got AIDs, Cancer and TB in one!' look. There were a few amusing bloopers from the creation of said effects. One of which can be viewed here: Uploadthis.co.uk
Also: Forums! Moddb.com
I should probably mention that the wicki page on the Spring site is a little borked - for some reason I can't login there (I'm not banned, it's just Firefox being pendantic over something or other). So don't go to that looking for info.
In other news: I've updated the gallery with new pictures that I'd forgotten to add earlier (oops).
Stop looking at me like that!
Also, Spikedhelmet, who has his own WWII mod (also for Spring) to run, made pretty much the entirety of the Imperial Guard in one bored-or-drunk (you can never tell with him) modding spree. Not intending to complete the project (due to aforementioned WII mod) he has send me all the relevant files. So most Epic Legions modding is centered on getting them to work alongside the others. You know, the usual frakked up mess that arises from trying to mix the content made by two different modders - scale differences, duplicate weapons, the fact that none of his models have any team colouring and are about 2x more detailed in terms of polygons (rather unnecessary, really, but nice) and various attempts to optimise scripts (ye gods, walk scripts are *horrible!*)