Amateur Game Developer seeking to enter the games industry; having worked in the Source engine as a part of multiple mod teams for several years, I have moved on to working with the UDK and Unity engines.

Comment History  (30 - 60 of 188)
Guessmyname
Guessmyname Nov 15 2010, 5:19am says:

Nightmare House 2 perhaps? :D

+10 votes   article: Welcome to the MOTY 2010!
Guessmyname
Guessmyname Nov 9 2010, 6:57pm replied:

xD I know, just making sure points were raised!

+1 vote   article: Power Nodes
Guessmyname
Guessmyname Nov 9 2010, 5:06am says:

Looks like the flame is just an on-screen sprite rather than a particle effect; and yeah, it's not casting light. Also, when the power goes out, the self-illuminating light models / textures are still fully lit, which looks a little odd.

Still, an excellent technical demonstration nonetheless!

+2 votes   article: Power Nodes
Guessmyname
Guessmyname Nov 4 2010, 6:34am replied:

Strange but excellent.

Any chance of the Beard Song being released separately by the way?

-1 votes   article: The Beard Ultimatum
Guessmyname
Guessmyname Jul 15 2010, 5:41am says:

Is there any way to upgrade to the Special Edition if you already bought the 'Standard' version?

+2 votes   article: NS2 Alpha Date Set!
Guessmyname
Guessmyname May 6 2010, 2:38am replied:

Aye! Go us! We've got this far :D

+3 votes   media: Nightmare House 2 Teaser
Guessmyname
Guessmyname May 21 2007, 11:57am says:

Any ingame pictures?

Also, looking through your gallery it looks like at least one race uses harvesters ala CnC. I should probably warn you that, unless you make some mod-specific maps with lots of reclaimable stuff (which can grow back, in theory, with the next Spring release with all the LUA stuff in - but that's a way aways yet) your mod will have a lot of trouble.

+1 vote   mod: Sigma Invasion
Guessmyname
Guessmyname Feb 16 2007, 7:45am says:

By the way, we started closed beta testing around two month's ago - I've got to stop forgetting to update this page...

+1 vote   game: Epic Legions
Guessmyname
Guessmyname Dec 23 2005, 2:02pm says:

*scientists

+1 vote   media: Black Mesa: Inbound 2
Guessmyname
Guessmyname Oct 12 2010, 8:54am replied:

I agree! Whilst everything else is brilliant, wind feels a bit 'single tone' (ie no bluster or bursts, as you'd expect of actual wind), and fades in and out too abruptly.

+4 votes   article: First foley sound effects test [HD video]
Guessmyname
Guessmyname Oct 10 2010, 4:19pm says:

...even the laws of physics hate Rochelle.

+8 votes   media: Weird stuff
Guessmyname
Guessmyname Sep 15 2010, 6:41pm replied:

This. With bonus points for all the ironic WWII parallels you keep slipping in.

+1 vote   article: Cult of the Individual
Guessmyname
Guessmyname Sep 15 2010, 7:07am says:

I'm sorry, but what's the point of making the AR2 invisible? You can clearly still see the guy's hand, so *he* isn't stealth either... the only thing I can see this achieving is making the gun really hard to find if someone drops it...

+1 vote   article: -241 News Article #4
Guessmyname
Guessmyname Sep 15 2010, 7:05am says:

I admit, the Ikaruga NO REFUGE screen made me laugh.

Looks to be an interesting game; love the style!

+2 votes   article: Waves September Round-up - New Video
Guessmyname
Guessmyname Sep 4 2010, 3:37pm replied:

You can find the files for the English subtitles in NH2/resource (closecaptaion_english.txt etc). I don't know how the subtitle system works exactly (there appears to be a second .dat file involved as well), but that's where it is. Look it up on the VDC if you're not sure what to do with it; that'll have the info you need.

Best of luck!

+2 votes   mod: Nightmare House 2
Guessmyname
Guessmyname Sep 3 2010, 10:05am says:

Gotta say, your art style is fantastic!

+5 votes   article: New Media Online
Guessmyname
Guessmyname Aug 31 2010, 6:20am says:

*does the awesome dance and bows*


(those wondering: I'm the NH2 modeller)

+10 votes   article: ModDB Video Spotlight - August 2010
Guessmyname
Guessmyname Aug 21 2010, 3:28pm says:

...O_o

Were it not for the description, I would swear that's an in-game screenshot...

+4 votes   media: Contagion PD Concept Art
Guessmyname
Guessmyname Aug 19 2010, 1:46pm replied:

Not to mention the question of how the zombie managed to get up there in the first place... have to be pretty spry for a dead guy.

+1 vote   media: NMRiH Monthly Update Images - June/July 2010
Guessmyname
Guessmyname Aug 19 2010, 1:10pm says:

Also, many thanks for letting us use this ambulance model in NH2. Seriously guys, you've saved us quite a bit of time ;)

Hell, maybe I'll make a metro or hospital map once NMRiH's out. Feel I should do *something* in thanks!

+1 vote   media: NMRiH Monthly Update Images - June/July 2010
Guessmyname
Guessmyname Aug 19 2010, 8:01am replied:

Oh, we'll stop alright. Once we're done and the download section has links. ;)

+2 votes   mod: Nightmare House 2
Guessmyname
Guessmyname Aug 17 2010, 3:30am replied:

To be fair, those are melee attackers, not laser-death-beam attackers. So you've a good chance of spotting / detecting / hearing them before they can strike, whilst a ranged attacker will be shooting you in the back before you know what's going on.

+2 votes   article: Demo Release of Wilson Chronicles released!
Guessmyname
Guessmyname Aug 16 2010, 7:58pm replied:

Hopefully, when we say it's released, you'll assume that's propaganda as well and miss out, you pessimistic [insert the correct word for someone who assumes they're stating fact when they have absolutely nothing to back it up and are just assuming vigorously without a shred of evidence here] bastard.

+1 vote   mod: Nightmare House 2
Guessmyname
Guessmyname Aug 7 2010, 2:50pm replied:

If headcrabs could actually zombify citizens/rebels, that would be *awesome*

+1 vote   article: Update, Early Access, Music and a Spooky Surprise!
Guessmyname
Guessmyname Jul 27 2010, 2:55pm says:

You should probably do those grooves in the texture rather than the model: that's a lot of polies for a small bit of detail on a VERY small weapon (this is for infantry, right?). Ingame, people won't notice the difference, and it'll make uving it easier.

+1 vote   media: Detonator Pack
Guessmyname
Guessmyname Jul 26 2010, 5:40am replied:

With the exception of the one after this that's half textured, yes. Aforementioned half-textured one was based off a concept on DeviantArt

+1 vote   media: WIP images of various mechs
Guessmyname
Guessmyname Jul 24 2010, 4:02pm replied:

DANCE!

0 votes   mod: Nightmare House 2
Guessmyname
Guessmyname Jul 24 2010, 12:45pm replied:

Yeah, I don't know what's with that either *adds karma*

Your support is appreciated!

+1 vote   mod: Nightmare House 2
Guessmyname
Guessmyname Jul 24 2010, 12:43pm replied:

Oh mah gawd!

The small, unpaid group of modders who are doing for the art rather than any monetary agreement, deadlines or commercial considerations and who also have a lot of other things to get done (like, say, their ACTUAL jobs) haven't released it yet because they want to get it done and finished properly, in spite of all the calls for release from people who don't realise modding can kinda take a while and all that work doesn't just pop spontaneously out of the ground haven't released their mod yet?

Oh mah gawd!

-1 votes   mod: Nightmare House 2
Guessmyname
Guessmyname Jul 16 2010, 11:12pm says:

Anyone else spot the frickin' GONARCH in the Launch video? Pause it around 0.15 :D

+3 votes   article: Valve announce Alien Swarm
Guessmyname
Guessmyname Jul 16 2010, 4:01pm says:

Holy crap! I played the UT2K4 version of this! Awesome! Awesomely awesome!

I wonder if mods will be able to move onto the updated engine (ie unlike the L4D2 engine updates). And the game itself is fully moddable? Epic.

+3 votes   article: Valve announce Alien Swarm
Guessmyname
Guessmyname Jul 8 2010, 11:50am replied:

We've made it easier. Less like being kicked in the crotch, more like being kicked in the face.

+6 votes   media: gn_laserblender, your worst nightmare
Guessmyname
Guessmyname Jul 6 2010, 4:35pm replied:

You should have seen the initial prototype. The only thing keeping this from being a literal blender is the lack of gibs...

+1 vote   media: gn_laserblender, your worst nightmare
Guessmyname
Guessmyname Jul 3 2010, 9:48am replied:

Dude, we're a mod team. We're making it for, more or less, the hell of it. We're not a commercial game, we have no obligation to you (and really: how many games have flopped because they were rushed out of the door?). We will release it when we're happy it's of the quality we are aspiring to, and not before.

We've not just got some complete version we're dangling off a stick here, there are things that genuinely *aren't complete* yet.

Have some patience. Short of some spontaneous bus accidents, you'll still be able to play it when it's out.

+1 vote   mod: Nightmare House 2
Guessmyname
Guessmyname Jul 3 2010, 9:40am replied:

It's just you. Don't blame us for your unrealistic expectations.

+3 votes   mod: Nightmare House 2
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