Amateur Game Developer seeking to enter the games industry; having worked in the Source engine as a part of multiple mod teams for several years, I have moved on to working with the UDK and Unity engines.

Image RSS Feed Latest Screens
WIP images of various mechs WIP images of various mechs WIP images of various mechs
Blog RSS Feed Report abuse Latest Blog: Whee Blogs

0 comments by Guessmyname on Apr 25th, 2010

Mwahahaha, I had no idea there was a blog thingie here. Don't worry, I'll probably forget to update it soon enough. For now, I'll use it to post developments on the little mech game I'm working on for Spring (can't/don't want to give out info on the other projects I'm involved in, as they're not mine).

(Warning, large words approaching)

For kickers, I've got team-coloured camouflage working; for those not knowing, the team colour in Spring is overlaid on the existing unit's texture and is one flat colour, with a mask preventing it from covering over everything.

Thus, to make a camo pattern, I have an underlaying greyscale camo pattern the teamcolour goes over, which is also factored into said teamcolour's mask; thus, where the camo is dark, little tc shows through, where it is light, most tc shows through. Then, because I did everything else on separate layers, I layer-select all of those, and remove them from the mask too so that they aren't covered over. And because that above paragraph even confused me when I tried to read it, here's a million-word picture:
Teamcolour Explanation Thing
Snazzy pic? Snazzy pic. Why did we ever evolve from cave paintings? Oh, and go Right Click > View Image to see it in full

There's also some other stuff to that texture (namely, self illumination and reflections), but still. TA DA. *cues applause*

Where was I? Ah, yeah. Design doc is roughly complete-ish; most of the mech specs aren't set in stone beyond 'this one is for doing this with' and 'this one can do that sometimes under a full moon' etc; final balance and stat tweakery will come with time, obviously. The mechanics are down, though I'm still far from understanding fully how to implement them.

On the Art front, I have four modelled mechs, one mech being jockied around in the concepting stage due to the paradox of trying to make a stealth mech both distinctive and... well, hard to see, and two of said modelled mechs being textured / mostly textured (Atreides could do with a bit more snazz and pre-shading and the Grasshopper's feet are still WIP) with a third about to start production soon, once I've UV mapped it. Whee, that was a long sentence.

Scripting wise, I'm still lua-ing up the Atreides and trying to get it to the point where I can toy with it ingame, even if it has no animations. At which point, I will start the animations. Fun times. Somehow, I suspect Notepad++ is going to soon become either my greatest friend or worst enemy. Eh, probably both. Pretty sure the hardest part of making this game is going to be a toss-up between animating the mechs and scripting them correctly. Still, lua > bos any day.

Things are going well, though the other projects I work on do command quite a lot of my time as too despite the fact I can't talk about them, and I still haven't gotten around to learning to animate in 3ds Max yet. Considering I shuffled out money for those Noesis tutorials, I really should watch them sometime.

Groups
3D Artists Group

3D Artists Group

Arts & Literature group with 1,180 members, open to all members

Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what...

Anime Fans of modDB

Anime Fans of modDB

Fans & Clans group with 2,122 members, open to all members

This group has been formed to gather the people who enjoy Japanese anime and all of its facets, to salute the people from the land of the Rising Sun.

Mech Fans

Mech Fans

Arts & Literature group with 411 members, open to all members

If your a mech fan you should be a member of this group! From Gundam to Armored Core, from Macross to BattleTech, from MechWarrior to Hawken, if mechs...

modDB Book Club

modDB Book Club

Arts & Literature group with 126 members, open to all members

For all the lovers of literature who lurk about the dark caverns of modDB, find haven here. Share the latest books your reading, discuss styles and trends...

Noesis Interactive

Noesis Interactive

Educational group with 90 members, open to all members

Welcome to Noesis Interactive's ModDB Group Page! Noesis Interactive™ works to expand knowledge and creativity among Video Gamers around the world. Designed...

Science fiction fans

Science fiction fans

Arts & Literature group with 629 members, open to all members

A group for all ModDB and IndieDB fans of science fiction.

Source Developers

Source Developers

Fans & Clans group with 964 members, open to all members

For people and teams developing mods and games with Valve's Source engine.

Star Wars: Imperial Winter Team

Star Wars: Imperial Winter Team

Developer & Publisher with 8 members, must apply to join

The Star Wars: Imperial Winter team is, unsurprisingly, the team working on Star Wars: Imperial Winter. See our moddb profile and website for more details...

Post comment Comments
DaLinty
DaLinty Dec 18 2012, 6:40pm says:

Can you tell me how to get EpicLegions to work?

+1 vote     reply to comment
Pxtl
Pxtl Jun 18 2010, 3:57pm says:

Didn't realize you were working on Gravinull too. Mad props.

+1 vote     reply to comment
Guessmyname Creator
Guessmyname Jun 18 2010, 4:15pm replied:

Cheers! :D

+1 vote   reply to comment
bobthedino
bobthedino Feb 11 2010, 9:16pm says:

Hey. I thought you might want to see one of your models that I textured.
Media.moddb.com
What do you think? It's not final draft but I thinks its a decent start.

+1 vote     reply to comment
bobthedino
bobthedino Feb 17 2010, 4:22pm replied:

I have posted some more of you models I textured. I was thinking of doing the caterpillar one with the large cannon for an uber unit. But since its up in the air if it will even be put in the game I wont start it.

+1 vote     reply to comment
neddiedrow
neddiedrow May 16 2009, 5:12am says:

What are you working on now, bucko?

+1 vote     reply to comment
Guessmyname Creator
Guessmyname Apr 25 2010, 7:05am replied:

I really wish moddb would send me an email when someone comments on my profile. Sorry I missed out on you guys.

I'm working on a small mech project for Spring, doing general modder stuff for Jailbreak: Source and I'm the modeller for the Nightmare House 2 project.

+1 vote   reply to comment
neddiedrow
neddiedrow May 13 2010, 3:23pm replied:

Fair enough, thanks for getting back to me!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Level
Avatar
Avatar
Offline Since
Dec 9, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Statistics
Activity Points
411
Rank
5,938 of 483,009
Watchers
4 members
Time Online
2 weeks
Comments
188
Site Visits
7,681
Profile Visitors
8,455 (7 today)
Contact
Private Message
Send Now
Email
Members Only
Mxthe
Mxthe friends since Nov 18, 2010
DuckSauce
DuckSauce friends since May 10, 2010
ThatSamu
ThatSamu friends since Jul 26, 2010
architectts
architectts friends since Jun 28, 2010
version15
version15 friends since Feb 19, 2011
NNihad
NNihad friends since Jan 6, 2009
qpac
qpac friends since Feb 23, 2009
Pxtl
Pxtl friends since Jun 18, 2010
Wills
Wills friends since Jan 31, 2012
Asskicker
Asskicker friends since Jan 15, 2010