Amateur Game Developer seeking to enter the games industry; having worked in the Source engine as a part of multiple mod teams for several years, I have moved on to working with the UDK and Unity engines.

Comment History  (120 - 150 of 188)
Guessmyname Sep 29 2009 says:

All the links, ie the IRC info, Steam Community info etc all lead to this page; might want to fix that.

Otherwise: Awesome news!

+3 votes   news: NMRiH Weekly Update - September 28th, 2009
Guessmyname Sep 26 2009 replied:

There are. Look in the far back corner.

It's just *really* overcast. (And awesome)

0 votes   media: Dear Esther Remake - update 25/10/2009
Guessmyname Sep 20 2009 says:

Why don't you replace the hand models? None of the character models are actually wearing HEV suits, after all.

+1 vote   news: Weekly Update 2
Guessmyname Sep 1 2009 says:

Yay! Another wings3d user! Nice, nice job!

+1 vote   news: Naval Superiority
Guessmyname Aug 15 2009 says:

This sounds FUN...

*grins predatory grin*

+1 vote   news: Stealth Deathmatch Announced
Guessmyname Jul 12 2009 says:

Try using texture-cast shadows to make the window borders cast shadows (light would only go through the glass bits, for example) for extra lighting detail. Interlopers has a tutorial on it here:

+1 vote   media: Area 51 - Media Release 1 Teaser
Guessmyname Jul 12 2009 says:

Why are all the cars white? Are you planning to use the same tint-map system as L4D?

+1 vote   media: Freeway Crash
Guessmyname Jul 5 2009 replied:

Perhaps not, but it would help players who want to get the hang of the weapons and viewmodes etc first, rather than hopping straight into CTG and getting insta-splattered because they don't fully know what they're doing.

+1 vote   mod: NEOTOKYO°
Guessmyname Jul 5 2009 says:

I know the feeling. Work on something for a long time, and you'll look at the starting point thinking 'what the frak was I trying to do here?'. Still though; at least it shows how much you've learnt! Something to be proud of!

Take as long as you like. No-one can blame you for wanting to put out the best you can.

+2 votes   news: IWBTFG: Behind those Horrible Delays...
Guessmyname Jul 4 2009 replied:

'die the death of a noob'

And that's a bad thing? Not everyone's going to slot right in straightaway, and if some things take some time to adjust to, you're going to die (quite a lot). The catch is that once dead, you can't do anything, and you rarely have any chance to see / comprehend what killed you and then learn from it.

+1 vote   mod: NEOTOKYO°
Guessmyname Jul 4 2009 replied:

I'm seconding this. You die so quickly and easily in NT, it's just fairer that you can re-enter the fight quickly and easily in turn. Otherwise, it's near impossible to learn where you went wrong, because feedback (ie, 'you getting splattered' or 'you splattering some other poor soul') is so small and far between. It completely breaks any learning curve.

+3 votes   mod: NEOTOKYO°
Guessmyname Jul 1 2009 says:

Just a little tip: change / create a custom floor texture to replace those tiles. Since everyone saw a ton of them in Nova Prospekt, they've been pretty associated with HL2...

0 votes   media: Weekly Update Images June 30th, 2009
Guessmyname Jul 1 2009 says:

I'm guessing the corpses are dead players rather than map-based, right?

+1 vote   media: NT_Transit Map Preview
Guessmyname Jun 29 2009 says:

This map should totally have "RE: Your Brains" playing on the speakers

+2 votes   media: ZPS "Mappers Remix" Club Zombo Winner - Deej & Ivy
Guessmyname Jun 19 2009 says:

And why the toilet?

+1 vote   media: Jailbreak: Source 0.6 - First Look!
Guessmyname Jun 17 2009 says:

That is an AWESOME picture. Who drew it?

+2 votes   media: NEOTOKYO° concept art
Guessmyname Jun 4 2009 replied:

Yes, but there's a scale of magnitude between TF and TF2, DOD and DOD:S and CS and CS:S. It's (exactly) like comparing HL1 and HL2. Several years, a new engine and EVERYTHING new from the group up save a few base ideas. The difference between L4D and L4D2, as far as we can tell right now, is not so huge.

+5 votes   news: L4D Community on the rise
Guessmyname Jun 2 2009 replied:

Not quite. The water texture will have a lot to do with it. - I think you need to fiddle the $reflecttint or perhaps use a darker fog (I'm not exactly an expert)

+1 vote   media: The Mire W.I.P
Guessmyname Apr 15 2009 says:

You might also want to do something about the texture alignment on the ceiling

+2 votes   media: Church Screens
Guessmyname Mar 21 2009 says:

Is the 'white waterfall' coming out of the statue a shader bug? Even if it isn't, might want to tone it down...

+1 vote   media: pvk_temple 2.3 Detail and Lighting
Guessmyname Mar 20 2009 replied:

(Modeller speaking) The original version had simple hands. The idea being that it would stomp around and generally smash things Evangelion style (but with less mind screw). That proved infeasible however, so Argh glued some guns on.

+1 vote   media: The Overlord.
Guessmyname Mar 11 2009 replied:

It's an autoshotgun

+1 vote   media: Jailbreak: Source 0.5 - Deathball!
Guessmyname Feb 28 2009 says:

It looks like a cross between a Big Daddy and a Space Marine...


+1 vote   media: Steam Suit Concept
Guessmyname Feb 23 2009 says:

No mention of any Spring-engine games? :cry:

+3 votes   feature: Editors' Choice: Best Upcoming Indie
Guessmyname Feb 22 2009 replied:

No, that's definitely a custom one. Nice work, whoever made it

+1 vote   media: moar images
Guessmyname Feb 9 2009 says:

cubemaps not been built? That or something's messed up with the mipmaps

+1 vote   media: Some Maps
Guessmyname Feb 5 2009 replied:

About an hour after this was posted, I sent Hen7 a massive bunch of custom blood decals. You're not the only one tired of standard HL2 blood ;)

P.S. That's my wheelchair :P

+5 votes   media: Nightmare House 2 screenshots
Guessmyname Jan 1 2009 says:

It's the Spring Engine.

Also, why do you say 'we'? I thought you made this little side-project on your own?

+1 vote   news: Merc Squad, 0.3b
Guessmyname Dec 23 2008 says:

Wait a second, RnL has been released!? When did that happen?! *downloads*

+1 vote   news: Alpha 3 Patch - MGs under the christmas tree
Guessmyname Dec 4 2008 says:

Needs more Dakka

+1 vote   news: Newest G.D.I. Unit
Offline Since
Dec 9, 2014
United Kingdom United Kingdom
Member Watch
Track this member
Comment Statistics
Posts per day