Amateur Game Developer seeking to enter the games industry; having worked in the Source engine as a part of multiple mod teams for several years, I have moved on to working with the UDK and Unity engines.
All the links, ie the IRC info, Steam Community info etc all lead to this page; might want to fix that.
Otherwise: Awesome news!
There are. Look in the far back corner.
It's just *really* overcast. (And awesome)
Why don't you replace the hand models? None of the character models are actually wearing HEV suits, after all.
Yay! Another wings3d user! Nice, nice job!
This sounds FUN...
*grins predatory grin*
Try using texture-cast shadows to make the window borders cast shadows (light would only go through the glass bits, for example) for extra lighting detail. Interlopers has a tutorial on it here:
Why are all the cars white? Are you planning to use the same tint-map system as L4D?
Perhaps not, but it would help players who want to get the hang of the weapons and viewmodes etc first, rather than hopping straight into CTG and getting insta-splattered because they don't fully know what they're doing.
I know the feeling. Work on something for a long time, and you'll look at the starting point thinking 'what the frak was I trying to do here?'. Still though; at least it shows how much you've learnt! Something to be proud of!
Take as long as you like. No-one can blame you for wanting to put out the best you can.
'die the death of a noob'
And that's a bad thing? Not everyone's going to slot right in straightaway, and if some things take some time to adjust to, you're going to die (quite a lot). The catch is that once dead, you can't do anything, and you rarely have any chance to see / comprehend what killed you and then learn from it.
I'm seconding this. You die so quickly and easily in NT, it's just fairer that you can re-enter the fight quickly and easily in turn. Otherwise, it's near impossible to learn where you went wrong, because feedback (ie, 'you getting splattered' or 'you splattering some other poor soul') is so small and far between. It completely breaks any learning curve.
Just a little tip: change / create a custom floor texture to replace those tiles. Since everyone saw a ton of them in Nova Prospekt, they've been pretty associated with HL2...
I'm guessing the corpses are dead players rather than map-based, right?
This map should totally have "RE: Your Brains" playing on the speakers
And why the toilet?
That is an AWESOME picture. Who drew it?
Yes, but there's a scale of magnitude between TF and TF2, DOD and DOD:S and CS and CS:S. It's (exactly) like comparing HL1 and HL2. Several years, a new engine and EVERYTHING new from the group up save a few base ideas. The difference between L4D and L4D2, as far as we can tell right now, is not so huge.
Not quite. The water texture will have a lot to do with it. Developer.valvesoftware.com - I think you need to fiddle the $reflecttint or perhaps use a darker fog (I'm not exactly an expert)
You might also want to do something about the texture alignment on the ceiling
Is the 'white waterfall' coming out of the statue a shader bug? Even if it isn't, might want to tone it down...
(Modeller speaking) The original version had simple hands. The idea being that it would stomp around and generally smash things Evangelion style (but with less mind screw). That proved infeasible however, so Argh glued some guns on.
It's an autoshotgun
It looks like a cross between a Big Daddy and a Space Marine...
No mention of any Spring-engine games? :cry:
No, that's definitely a custom one. Nice work, whoever made it
cubemaps not been built? That or something's messed up with the mipmaps
About an hour after this was posted, I sent Hen7 a massive bunch of custom blood decals. You're not the only one tired of standard HL2 blood ;)
P.S. That's my wheelchair :P
It's the Spring Engine.
Also, why do you say 'we'? I thought you made this little side-project on your own?
Wait a second, RnL has been released!? When did that happen?! *downloads*
Needs more Dakka