Report article RSS Feed Off Limits - maps done + guide update

This weekend I finally finished my last map for Off Limits. I also updated the guide with a release just around the corner. We're very close now!

Posted by Wesley on Feb 18th, 2011

I'm sorry things have been taking a bit longer than anticipated. The thing is that Off Limits has been in development mostly by two people and to get things done it can take a while! As mentioned I wasn't planning this third map but since it was final at some point a few years ago before we changed our game play this level wasn't that big of a task to bring back up to date for this release. In the end I spent about 2 months working on it which isn't that bad considering the amount of work I had on Russia and Styx.

Off Limits - maps done + guide update

 
I also updated my Guide with the minimap icons. As many things in Off Limits, I made these long ago but never shown them public and have never been explained. I hope they speak for themselves (otherwise bad design on my part! :) ). This guide update also shows the final minimap image of the last map ol_undersiege, which as you can tell is quite big. It shows how an initial rush at the start of a game could look like.

Off Limits - maps done + guide update

 

I made a quick video showing some of the main areas in ol_undersiege. I just ran around and recorded some areas quickly to show. This video should give you some idea of it's size.


And here are some screenshots of the final areas I've been working on since the last update.

Off Limits - maps done + guide updateOff Limits - maps done + guide updateOff Limits - maps done + guide updateOff Limits - maps done + guide updateOff Limits - maps done + guide updateOff Limits - maps done + guide updateOff Limits - maps done + guide updateOff Limits - maps done + guide update

 
The last items on our list is what we're working on now, I can't say exactly when we'll be done with them but I think/hope we will still be able to release it this month! Maarten is adding some final updates of code and fixing bugs. I myself need to fix some animation issues and fix up some last remaining visual issues.

Post comment Comments
Rethill2
Rethill2 Feb 18 2011, 7:45pm says:

How did I miss THIS?

+3 votes     reply to comment
Ennui
Ennui Feb 18 2011, 7:55pm says:

Looking great as per usual. Love the plethora of excellent custom content. You've managed to do what almost no HL2 mod can and make it look and feel like it's not just a HL2 mod.

Can't wait to play it :)

+4 votes     reply to comment
Spooboy
Spooboy Feb 18 2011, 8:16pm says:

Pretty god damned impressive!

+1 vote     reply to comment
ThePeanutBaron
ThePeanutBaron Feb 18 2011, 9:15pm says:

Amazing job. How long it take you to compile this map?

+1 vote     reply to comment
xXMaNiAcXx
xXMaNiAcXx Feb 18 2011, 9:25pm replied:

For the amount of detail, I guess it takes him a lot of time.

Also, great work guys!

+1 vote     reply to comment
Wesley
Wesley Feb 19 2011, 4:38am replied:

With -Final -StaticPropLighting -StaticPropPolys -TextureShadows
About 1 hour for each map

Without -Final
About 15 to 20min for each map

+1 vote     reply to comment
Swaggletooth
Swaggletooth Feb 19 2011, 1:27pm replied:

Woah, that's a long compile time! You can cut it down a huge amount by loading VIS portals in Hammer, then placing func_viscluster brushes which match the shape of the portals.

+1 vote     reply to comment
Guessmyname
Guessmyname Feb 19 2011, 4:03am says:

You guys really need a sound artist. The mod is great, the visuals are wonderful, but hearing all those stock HL2 sounds really breaks the immersion :( - especially with the vehicles.

+2 votes     reply to comment
Wesley
Wesley Feb 19 2011, 4:40am replied:

If we ever go independent we'll get rid of all other content and make our own and update all that needs updating. While this is a two man project 1 coder/1 artist we can't really afford any more time and resources on this mod. We need it out and see where it goes from there ;) Trust me, we know where it could use fixes, but as a mod you need to draw the line somewhere.

+1 vote     reply to comment
Underet
Underet Feb 19 2011, 5:26am says:

great maps!

+1 vote     reply to comment
Betelgeuze
Betelgeuze Feb 19 2011, 11:55am says:

Looking good, great variation between the maps!

+1 vote     reply to comment
firebird2009
firebird2009 Feb 19 2011, 6:52pm says:

WILL THERE BE A SINGLE PLAYER WITH BOTS ?

+1 vote     reply to comment
KeaTs
KeaTs Feb 20 2011, 1:09am says:

No

+1 vote     reply to comment
Theon
Theon Feb 20 2011, 4:57pm says:

Looks disgustingly well-made D:

+1 vote     reply to comment
Wolf0x
Wolf0x Feb 20 2011, 7:16pm says:

Looking good

+1 vote     reply to comment
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