Post news Report RSS Off Limits - maps done + guide update

This weekend I finally finished my last map for Off Limits. I also updated the guide with a release just around the corner. We're very close now!

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I'm sorry things have been taking a bit longer than anticipated. The thing is that Off Limits has been in development mostly by two people and to get things done it can take a while! As mentioned I wasn't planning this third map but since it was final at some point a few years ago before we changed our game play this level wasn't that big of a task to bring back up to date for this release. In the end I spent about 2 months working on it which isn't that bad considering the amount of work I had on Russia and Styx.

Off Limits - maps done + guide update

I also updated my Guide with the minimap icons. As many things in Off Limits, I made these long ago but never shown them public and have never been explained. I hope they speak for themselves (otherwise bad design on my part! :) ). This guide update also shows the final minimap image of the last map ol_undersiege, which as you can tell is quite big. It shows how an initial rush at the start of a game could look like.

Off Limits - maps done + guide update

I made a quick video showing some of the main areas in ol_undersiege. I just ran around and recorded some areas quickly to show. This video should give you some idea of it's size.


And here are some screenshots of the final areas I've been working on since the last update.

Off Limits - maps done + guide updateOff Limits - maps done + guide updateOff Limits - maps done + guide updateOff Limits - maps done + guide updateOff Limits - maps done + guide updateOff Limits - maps done + guide updateOff Limits - maps done + guide updateOff Limits - maps done + guide update

The last items on our list is what we're working on now, I can't say exactly when we'll be done with them but I think/hope we will still be able to release it this month! Maarten is adding some final updates of code and fixing bugs. I myself need to fix some animation issues and fix up some last remaining visual issues.

Comments
Rethill2
Rethill2

How did I miss THIS?

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Ennui
Ennui

Looking great as per usual. Love the plethora of excellent custom content. You've managed to do what almost no HL2 mod can and make it look and feel like it's not just a HL2 mod.

Can't wait to play it :)

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Spooboy
Spooboy

Pretty god damned impressive!

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ThePeanutBaron
ThePeanutBaron

Amazing job. How long it take you to compile this map?

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xXMaNiAcXx
xXMaNiAcXx

For the amount of detail, I guess it takes him a lot of time.

Also, great work guys!

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Wesley Author
Wesley

With -Final -StaticPropLighting -StaticPropPolys -TextureShadows
About 1 hour for each map

Without -Final
About 15 to 20min for each map

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Swaggletooth
Swaggletooth

Woah, that's a long compile time! You can cut it down a huge amount by loading VIS portals in Hammer, then placing func_viscluster brushes which match the shape of the portals.

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Guessmyname
Guessmyname

You guys really need a sound artist. The mod is great, the visuals are wonderful, but hearing all those stock HL2 sounds really breaks the immersion :( - especially with the vehicles.

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Wesley Author
Wesley

If we ever go independent we'll get rid of all other content and make our own and update all that needs updating. While this is a two man project 1 coder/1 artist we can't really afford any more time and resources on this mod. We need it out and see where it goes from there ;) Trust me, we know where it could use fixes, but as a mod you need to draw the line somewhere.

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Underet
Underet

great maps!

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Betelgeuze
Betelgeuze

Looking good, great variation between the maps!

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firebird2009
firebird2009

WILL THERE BE A SINGLE PLAYER WITH BOTS ?

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KeaTs
KeaTs

No

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Theon
Theon

Looks disgustingly well-made D:

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Wolf0x
Wolf0x

Looking good

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