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bikkebakke Jan 13 2014, 1:00pm replied:

The picture is also extremely small.

-1 votes   media: Siege WiP
bikkebakke Oct 12 2013, 5:51pm replied:

Stargate did it!

+7 votes   media: Han's worst idea ever!
bikkebakke Jun 28 2013, 12:28pm says:

It's nice that the source for fonline gets released. I'll be sure to move over to the new forum to see what you are up to there ^^

+2 votes   news: The Beginning /
bikkebakke Jan 12 2013, 4:28am says:

When I play all the descriptions for... everything is missing :/ It just says "missing" in their stead.

0 votes   mod: The Reckoning: Dark Lord of the Sith
bikkebakke Jan 3 2013, 11:07am replied:

It's amazing that you can write so good with your jaw.

+6 votes   media: New Cityship.
bikkebakke Sep 18 2012, 5:12pm replied:

or increased shutters at the back, atm they look very very small

+1 vote   media: The Citadel
bikkebakke Sep 8 2012, 3:20am says:

Some news are better than no news and that I'm glad of, good to see that you are working on it.

+3 votes   news: September News
bikkebakke Sep 7 2012, 8:56pm says:

hope they are as dangerous as they are in the series :P

+1 vote   media: AG-3 Satellites (Re-textured)
bikkebakke Aug 27 2012, 4:43am says:

That's a really nice armour system.

+11 votes   news: New Overgrowth a191 video devlog
bikkebakke Aug 21 2012, 4:05pm says:

Looks really cool.

But to give some tips, perhaps enable a form of "push" function for troops trying to get to a place but another trooper is blocking the path :P As seen 1:52, either that or a interrupt that cancels his movements if he cannot get to his destination, but I think the interrupt is a bit more annoying than soldiers being pushed away because they are in the way.

+1 vote   media: HL2: Wars progress 22
bikkebakke Jul 28 2012, 7:21pm says:

oh man this looks awesome. A very nice age of mythology feeling to it all, which I like a lot. Nice smooth walls and animations for the doors :)

+5 votes   media: 0 A.D. Functioning Gates Teaser
bikkebakke Jul 18 2012, 4:09pm replied:

can't see why not, did a quick search and found this:

+1 vote   media: timed events
bikkebakke Jul 18 2012, 3:19pm says:

I'm swedish and it pains me every time someone writes "A" like "Å" in a Stargate related matter :P

Though I like it, subtle and mysterious, just make it sound good with what comes afterwards.

+3 votes   media: Intro Sound : LOGO Preview
bikkebakke Jul 16 2012, 8:33am says:

Throw rare candy - hnnnnnng

+1 vote   media: Bag/Pack WIP
bikkebakke Jul 12 2012, 10:39am says:

quick note, on the text it says:
"can house up to 7 Families. I
supports an Oxygen Filter... etc etc"

guess it should be "It supports", other than that, nice :)

+1 vote   media: World Map - Vault Entrance
bikkebakke Jun 27 2012, 1:00pm says:

I do hope there is a hidden path somewhere :P

How deep is the lake (at least so you can drown I mean)? And will you add some script that makes you... not wanting to go in the water :)

It would ruin the feel of the game if you could just waltz across the swamp without anything to stop you.

+5 votes   media: Do not follow the light!
bikkebakke May 14 2012, 4:59pm says:

This looks amazingly good :D Gives off a really nice AoE feeling ^^ (and that's an incredibly good thing :P)

+5 votes   media: 0 A.D. Alpha 10 Jhelum - New features
bikkebakke May 2 2012, 3:39pm replied:

i am hungry for MORE!

//edit: sorry, I was simply hungry for food. But I'd still like some more awesome pictures

+3 votes   media: Hornburg (WIP)
bikkebakke Apr 26 2012, 6:24pm says:

Was that ss taken with "Sharpshooters Extreme Graphics Vision ENB" mod?

+1 vote   media: Coming soon...
bikkebakke Apr 15 2012, 1:17pm says:

nice, didn't think you would go so far as to actually take direct references from the anime

*to this extent that is

+3 votes   media: pallet map
bikkebakke Apr 14 2012, 12:04pm replied:

they are installed in separate folders afaik, unless the mod touches files outside of the mod folder then nothing should interfere.

+1 vote   news: The Sundering: Rise of the Witch King 0.4 Released
bikkebakke Mar 5 2012, 5:56am says:


+3 votes   news: New Overgrowth a171 video devlog
bikkebakke Feb 5 2012, 4:34pm says:

should be about 6 goauld ships firing at the asgard ship right (looking at the projectiles). Think the asgard should win, but it might take a little damage :P

+4 votes   media: Picture of the Week - Asgard vs. Goauld
bikkebakke Feb 2 2012, 2:23am replied:

No I mean 1 min into this video:

okay :P Maybe you'll get some help by someone if you're lucky >_<

+1 vote   media: Mako Dawn WIP 1
bikkebakke Jan 31 2012, 10:18am says:

looks really good, great textures and all. And looks really cool when looking down over midgar
(bug that I saw)
the door in the first video @ 01:00 goes over the wall when opened

And finally a question: Will you be remaking some of the animations? Because I don't like the pistol aiming in fallout3 at all... you don't shoot from the hip...

Anyway, great videos

0 votes   media: Mako Dawn WIP 1
bikkebakke Jan 29 2012, 10:10am says:

oh god, the stairs...

+2 votes   media: Upper Stairwell
bikkebakke Jan 22 2012, 5:03pm replied:

nice :D

+1 vote   media: kakashi wip
bikkebakke Jan 22 2012, 11:16am says:

Could you upload a side view as well?

+1 vote   media: kakashi wip
bikkebakke Jan 20 2012, 8:00am says:

whiii fallout 2 enclave song :D

But it looks very nice to stay on topic.

+1 vote   news: Foliage update
bikkebakke Jan 16 2012, 9:41am says:

Hmm, just... what if you throw a weapon just randomly to find out if someone is close, can it be used to abuse sneaking system?

I mean, someone is sneaking and I don't know where, so I just throw my weapon and due to the auto-aim system he throws against the sneaking person or can you only throw against enemies that has a known presence.

+6 votes   news: New Overgrowth a165 video devlog
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Jul 1, 2015
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