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bikkebakke
bikkebakke @ Siege WiP

The picture is also extremely small.

Good karma-1 votes
bikkebakke
bikkebakke @ Han's worst idea ever!

Stargate did it!

Good karma+7 votes
bikkebakke
bikkebakke @ The Beginning / fodev.net

It's nice that the source for fonline gets released. I'll be sure to move over to the new forum to see what you are up to there ^^

Good karma+2 votes
bikkebakke
bikkebakke @ The Reckoning: Dark Lord of the Sith

When I play all the descriptions for... everything is missing :/ It just says "missing" in their stead.

Good karma0 votes
bikkebakke
bikkebakke @ New Cityship.

It's amazing that you can write so good with your jaw.

Good karma+6 votes
bikkebakke
bikkebakke @ The Citadel

or increased shutters at the back, atm they look very very small

Good karma+1 vote
bikkebakke
bikkebakke @ September News

Some news are better than no news and that I'm glad of, good to see that you are working on it.

Good karma+3 votes
bikkebakke
bikkebakke @ AG-3 Satellites (Re-textured)

hope they are as dangerous as they are in the series :P

Good karma+1 vote
bikkebakke
bikkebakke @ New Overgrowth a191 video devlog

That's a really nice armour system.

Good karma+11 votes
bikkebakke
bikkebakke @ HL2: Wars progress 22

Looks really cool.

But to give some tips, perhaps enable a form of "push" function for troops trying to get to a place but another trooper is blocking the path :P As seen 1:52, either that or a interrupt that cancels his movements if he cannot get to his destination, but I think the interrupt is a bit more annoying than soldiers being pushed away because they are in the way.

Good karma+1 vote
bikkebakke
bikkebakke @ 0 A.D. Functioning Gates Teaser

oh man this looks awesome. A very nice age of mythology feeling to it all, which I like a lot. Nice smooth walls and animations for the doors :)

Good karma+5 votes
bikkebakke
bikkebakke @ timed events

can't see why not, did a quick search and found this:

Bulbapedia.bulbagarden.net

Good karma+1 vote
bikkebakke
bikkebakke @ Intro Sound : LOGO Preview

I'm swedish and it pains me every time someone writes "A" like "Å" in a Stargate related matter :P

Though I like it, subtle and mysterious, just make it sound good with what comes afterwards.

Good karma+3 votes
bikkebakke
bikkebakke @ Bag/Pack WIP

Throw rare candy - hnnnnnng
1-media-cdn.foolz.us

Good karma+1 vote
bikkebakke
bikkebakke @ World Map - Vault Entrance

quick note, on the text it says:
"can house up to 7 Families. I
supports an Oxygen Filter... etc etc"

guess it should be "It supports", other than that, nice :)

Good karma+1 vote
bikkebakke
bikkebakke @ Do not follow the light!

I do hope there is a hidden path somewhere :P

How deep is the lake (at least so you can drown I mean)? And will you add some script that makes you... not wanting to go in the water :)

It would ruin the feel of the game if you could just waltz across the swamp without anything to stop you.

Good karma+5 votes
bikkebakke
bikkebakke @ 0 A.D. Alpha 10 Jhelum - New features

This looks amazingly good :D Gives off a really nice AoE feeling ^^ (and that's an incredibly good thing :P)

Good karma+5 votes
bikkebakke
bikkebakke @ Hornburg (WIP)

i am hungry for MORE!

//edit: sorry, I was simply hungry for food. But I'd still like some more awesome pictures

Good karma+3 votes
bikkebakke
bikkebakke @ Coming soon...

Was that ss taken with "Sharpshooters Extreme Graphics Vision ENB" mod?

Good karma+1 vote
bikkebakke
bikkebakke @ pallet map

nice, didn't think you would go so far as to actually take direct references from the anime

*to this extent that is

Good karma+3 votes
bikkebakke
bikkebakke @ The Sundering: Rise of the Witch King 0.4 Released

they are installed in separate folders afaik, unless the mod touches files outside of the mod folder then nothing should interfere.

Good karma+1 vote
bikkebakke
bikkebakke @ New Overgrowth a171 video devlog

1:36 - FATALITY

Good karma+3 votes
bikkebakke
bikkebakke @ Picture of the Week - Asgard vs. Goauld

should be about 6 goauld ships firing at the asgard ship right (looking at the projectiles). Think the asgard should win, but it might take a little damage :P

Good karma+4 votes
bikkebakke
bikkebakke @ Mako Dawn WIP 1

No I mean 1 min into this video: Youtube.com

okay :P Maybe you'll get some help by someone if you're lucky >_<

Good karma+1 vote
bikkebakke
bikkebakke @ Mako Dawn WIP 1

looks really good, great textures and all. And looks really cool when looking down over midgar
(bug that I saw)
the door in the first video @ 01:00 goes over the wall when opened

And finally a question: Will you be remaking some of the animations? Because I don't like the pistol aiming in fallout3 at all... you don't shoot from the hip...

Anyway, great videos

Good karma0 votes
bikkebakke
bikkebakke @ Upper Stairwell

oh god, the stairs...

Good karma+2 votes
bikkebakke
bikkebakke @ kakashi wip

nice :D

Good karma+1 vote
bikkebakke
bikkebakke @ kakashi wip

Could you upload a side view as well?

Good karma+1 vote
bikkebakke
bikkebakke @ Foliage update

whiii fallout 2 enclave song :D
Youtube.com

But it looks very nice to stay on topic.

Good karma+1 vote
bikkebakke
bikkebakke @ New Overgrowth a165 video devlog

Hmm, just... what if you throw a weapon just randomly to find out if someone is close, can it be used to abuse sneaking system?

I mean, someone is sneaking and I don't know where, so I just throw my weapon and due to the auto-aim system he throws against the sneaking person or can you only throw against enemies that has a known presence.

Good karma+6 votes
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