0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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RSS feed Report content 0 A.D. Functioning Gates Teaser
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hellodean
hellodean

OPEN SESAME!

nicely animated

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fightermedic
fightermedic

very nice

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bikkebakke
bikkebakke

oh man this looks awesome. A very nice age of mythology feeling to it all, which I like a lot. Nice smooth walls and animations for the doors :)

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StrykerCraft
StrykerCraft

Awesome, gives it an aesthetic and functional advantage over the original AoE game. Will there be more options for the gates?(Such as opening when your/friendly units are nearby or going through)

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Spahbod
Spahbod

Currently there are 2 modes. First is the mode you mentioned with the difference that enemy units can also move through it if it is open and second is a mode where the gate doesn't open at all to prevent your units from opening the gate and getting the enemy through. The whole system is like Age of Empires 2.

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Argus_T
Argus_T

What about making the gates only usable if they are manned by some (maybe two) soldiers that operate them?
The enemy should be able to kill these soldiers in order to stop the gate from operating. => It will stay the way it is (opened or closed) and can't be opened or closed anymore until it is manned again.

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plumo Author
plumo

I'm afraid it would add too much micro-management. Don't you think?

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Argus_T
Argus_T

I don't think this would be a big problem. The "gatekeepers" should be hard to kill of course. Maybe it would be an option that they could only be killed by an assassin type of soldier like the assassins in Stronghold Crusader.
These assasins could also serve as spies or an existing spy unit could also do this task.

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AirborneSn1p3r
AirborneSn1p3r

what i really am loving about the game is how you can use units to build and collect resources as well as acting as infantry

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epictrooper
epictrooper

thank you! i was getting tired of my enemies waltzing and being all like " I'm in your base, killin your dudes."

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Orac|
Orac|

Well played. Everything looks beautiful.

Any of the factions going to get vertically lifting gates rather than horizontally hinging ones?

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Mythos_Ruler Creator
Mythos_Ruler

Not until Part 2 (AD1-AD500).

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DaggerClassStudio
DaggerClassStudio

I really love how this game is going. As a suggestion would love in the future for soldiers to being able to go onto walls to run around freely on them like Rome total war, Medieval 2 Total war rather than being in fixed positions. Just a suggestion although I know that would take some working to do :) .. but can have a ladder/stair way going onto the walls so troops can easily go up the surface to be on a elevated level which would represent the top of the wall.

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turtleman101
turtleman101

WHY DO THEY SAY PST

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Description

Teaser video showing development of functioning gates. Three examples of gate are shown: Persian, Greek, and wooden palisade.

Note: Sound effects have not yet been recorded for the gate animations. Some of the gate models still need refinement.

Animations and video by Pureon.

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plumo
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0-ad-functioning-gates-teaser.mp4
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