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Comment History  (30 - 60 of 433)
bikkebakke Jan 15 2012, 10:20am says:

hrm, I gotta ask here now because I just can't find anywhere if this thing has been added or not.


As you know you can enter moria via the secret entrance (if not an orc or something like that), find your way into moria, then read the book in the chamber at the end of the hall that takes you to the lower mineshafts where there is supposed to be mithril.

Well, I can't find any mithril :P I've searched all the hallways (I'm pretty sure at least) and even walked to the end of the tunnel to exit the cave, no mithril. Have the mithril just not been added yet? If not, where the heck is it >_<

//And is there any special use for the book you get?
////Also, you can infinitely duplicate the book by going back there all the time and read the book again, just saying.

+2 votes   mod: The Last Days (of The Third Age of Middle Earth)
bikkebakke Jan 12 2012, 5:41am says:

GO, NO HIDE, GO, HIDE, GO, HIDE, G.. screw it, I'll just kill the guards...

also, it's floor 60

+1 vote   media: Floor 60 WIP
bikkebakke Jan 12 2012, 5:39am says:

It's a great mix imho, would fit one of those time when something big is about to happen :P

+1 vote   media: Mako Dawn
bikkebakke Jan 11 2012, 6:33pm says:

Throw down a torch!

+3 votes   media: Moria Hall Screenshot
bikkebakke Jan 9 2012, 3:13pm says:

Cool, looking forward for this :P

Just a quick question, will you add special made towns to the map

i.e atm all towns and castle uses standard models (if I see it correctly), will you add custom made towns instead, so that Luskan might actually look a little bit like Luskan, with the host tower and all?

+3 votes   mod: Faerun Total War
bikkebakke Jan 9 2012, 8:53am replied:

accidently jumps down a crevice

1 hour later - still falling >_>

nah, but I really really really really hope that it's really gigantic :P I don't care if I'll get lost in it and never find my way out.

+3 votes   media: Moria Sneak Peek
bikkebakke Jan 7 2012, 9:06am replied:

Do you mean the restoration mod for fallout 2?

If so, thats an entirely different game, if it's a mod for fonline 2238, then it might mess things up, just have backup files of what is overridden, so you can revert back if something goes wrong.

+1 vote   game: FOnline: 2238
bikkebakke Jan 5 2012, 8:31pm replied:

you got a time-estimate? Of when the servers will be brought down/up.

//edit, nevermind

The wipe will most probably pass the Central and Western Europe at 09:00 PM (21:00),

+1 vote   game: FOnline: 2238
bikkebakke Jan 5 2012, 8:18pm says:

hah, time for me to get back to fonline I guess, do wants to see new stuff.

+2 votes   article: Server wipe - new features and content
bikkebakke Jan 5 2012, 10:29am replied:

not oblivion, they are porting to skyrim, at least from what I've managed to pick up.

+2 votes   media: MERP 0.2.4 & 0.2.6 comparison
bikkebakke Jan 4 2012, 5:48pm replied:

say hewhaaaaaaat.

I must say that I'm mighty amazed by the talents you guys are showing, take your time to perfect this jewel :D

+5 votes   media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
bikkebakke Dec 28 2011, 1:12pm says:

Really nice picture... i mean reaaally nice

+1 vote   media: Harbour Kingston
bikkebakke Dec 22 2011, 7:42pm says:

I'm so impressed by your work. I love aoe(1) but I really can't play it nowadays since it feels soooo slow (to the point it's actually just annoying >_<) and this reminds me very much of aoe (and aom) very much, the artwork in the game is really amazing.

So with that said I wish you all a merry, merry christmas :)

+6 votes   media: 0 A.D. Alpha 8 Haxāmaniš - New features
bikkebakke Dec 17 2011, 10:40am replied:

ye, striders should be as strong as they are in hl2. Don't like it that they can tear one down by just using guns, explosives of some sort should be the way to do it :/

+2 votes   media: Half life 2 Wars: Reintroduced Factions
bikkebakke Nov 23 2011, 5:48pm says:

Let there be hair!

+2 votes   media: Wood Elves 2 (2.0)
bikkebakke Nov 18 2011, 5:46am says:

well that's kinda cool, will you do some more work with the tentacles?

like spawning them underwater and raise them instead or something? I don't really know the limitations of the engine soooo :P

+2 votes   media: The Flying Dutchman Unleashed
bikkebakke Nov 3 2011, 4:32pm says:

hmm, could you please explain the "story" a bit more, what the players can do in the game etc. Is it a mmo or multiplayer or co-op multiplayer.

If you need any help with ideas/writing just ask :P

0 votes   game: Naruto Ninja World
bikkebakke Oct 17 2011, 5:09am replied:

whats wrong with RODB.... RDO.... RODGBT.... yea Call of warhammer was much better >_>

+3 votes   mod: Rage of Dark Gods. (Warhammer FB)
bikkebakke Oct 12 2011, 3:52pm replied:

it's not a wave (i think), my guess is that the enderdragon flew too close to the water and... kinda removed some blocks with it's anti-block breath

+7 votes   media: Why Ender Dragons won't spawn in the main world
bikkebakke Oct 10 2011, 5:41am says:

Hitman: bunny money

+4 votes   article: New Overgrowth a152 video devlog
bikkebakke Oct 2 2011, 8:52am says:

is that the f-302?

+1 vote   media: Tease - What is it?
bikkebakke Sep 30 2011, 4:34pm replied:

oblivion should have been sued a long time ago if so :P Because one of the most funniest things is to paralyze a bear on top of a mountain and watch him fall down :D

+1 vote   game: Overgrowth
bikkebakke Sep 28 2011, 11:06am says:

hyay, it's the one I voted on

+2 votes   article: MineCon speakers: The Yogscast
bikkebakke Sep 20 2011, 8:50am replied:

i'm starting to suspect that you're a bot...

+37 votes   media: Osgiliath
bikkebakke Sep 19 2011, 5:12pm says:

that loos... really incredible, is that purely ingame?

+4 votes   media: The Gates of Moria
bikkebakke Sep 18 2011, 6:33pm replied:

O.o you're right

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
bikkebakke Sep 15 2011, 9:05am says:

aw comon, replicators would kick everyones *****, maybe except for race 8472.

+1 vote   media: Top 10 - Ep20 - "Alien Races"
bikkebakke Sep 11 2011, 4:33am replied:

my guess would be that the stone you set out (after you have mined it) looks the same as the stone you find (the stone you haven't mined). So if you build a giant cave or something and only want pure stone walls there won't be any difference between the stones you have put out and the ones that were there originally.

+1 vote   download: Jacebutt210's texture pack
bikkebakke Aug 28 2011, 8:25am replied:

they say until they get close

+1 vote   media: updated Slaanesh (1.5)
bikkebakke Aug 26 2011, 4:17pm replied:

@Jhonny44 that was

+1 vote   media: Queen Anne's Revenge
bikkebakke Sep 18 2012, 5:12pm replied:

or increased shutters at the back, atm they look very very small

+1 vote   media: The Citadel
bikkebakke Aug 21 2012, 4:05pm says:

Looks really cool.

But to give some tips, perhaps enable a form of "push" function for troops trying to get to a place but another trooper is blocking the path :P As seen 1:52, either that or a interrupt that cancels his movements if he cannot get to his destination, but I think the interrupt is a bit more annoying than soldiers being pushed away because they are in the way.

+1 vote   media: HL2: Wars progress 22
bikkebakke May 14 2012, 4:59pm says:

This looks amazingly good :D Gives off a really nice AoE feeling ^^ (and that's an incredibly good thing :P)

+5 votes   media: 0 A.D. Alpha 10 Jhelum - New features
bikkebakke Aug 26 2011, 2:54pm says:

lulul awkward coincidence :P Just watched "On strange Tides" right after (same day but nvm!) you posted that ^^

+1 vote   media: Queen Anne's Revenge
bikkebakke Apr 25 2011, 9:57am says:

pretty common for orcs to live in both caves and tents, tents on the other hand gives more mobility and ensures them a place to stay at night, it is also easy to pack up.

+3 votes   media: orc settlement
bikkebakke Feb 5 2011, 10:25pm says:

Biome: Swampy woodland.

occurs: Wetland, dense forests, rainy (stormy) area.

resources: Lots of water (but dirty).

elevation: Ground-level.

climate: Warm.

topography: Often very flat.

biodiversity: High.

autotroph niches: Mid-sized plants but huge trees.

heterotroph niches: Plenty of tiny (insects, frogs, snakes etc) and mid-large (think ~crocodile) animals, few large that can traverse the landscape without any trouble, both from the landscape or other animals.

other: Harsh landscape, dangerous to drink the water directly from the swamp, most animals have some sort of poison and they are highly territorial. Almost all animals have developed some sort of camouflage, carnivorous animals uses its camo to lay in wait for pray, herbivores uses it to hide from them. Very hard to walk through the swamp if you are not developed for swimming in low water levels, or have very powerful legs. Trees do not have lower branches, only at the top to catch the light, so it usually is very gloomy at the bottom of the swamp.

+2 votes   article: Biome Contest
bikkebakke Jan 8 2011, 1:47pm says:

wow that looks really good :D

Looks like we will be able to create some good looking towns (actually this is why I like aoe2, loved building big cities there >_<)

+4 votes   media: Iberian Bay
bikkebakke Dec 19 2010, 4:33pm replied:


Milk a cow, take a few eggs and you're halfway there!

+7 votes   media: Tooltips
bikkebakke Dec 2 2010, 7:09pm says:

damn, the text is so hard reading properly when you are swedish (scandinavian) xD (Å)

anyway, nice video. I can get a good perspective on how much work that have been put on to this mod :P

+1 vote   media: Timeline Video English
bikkebakke Nov 27 2010, 6:52am replied:

lol, thats actually very funny xD Got dual screen where the mainscreen is older but bigger, so when i just move the webrowser to the second (but newer) screen the image becomes much clearer xD

+1 vote   media: Minas Morgul
bikkebakke Nov 18 2010, 10:47am says:

bigass cannons :D

+3 votes   media: Goauld Experimental Ha'tak
bikkebakke Nov 16 2010, 3:28pm says:

... ill just redirect my thoughts of being a game designer into a web designer or something... still great to see some updates :D

+1 vote   article: Programming News
bikkebakke Oct 27 2010, 7:00pm replied:

It feels like 0.01% for me >_>

+2 votes   media: Biomes
bikkebakke Oct 27 2010, 5:23pm replied:

how the heck did i double post...

+1 vote   media: Halloween update (FAKE)
bikkebakke Oct 27 2010, 3:48pm replied:

noooo, if it was a lie then it would be the actual hell dimension, but since he has written (FAKE) in the description then it is accurate :P

+1 vote   media: Halloween update (FAKE)
bikkebakke Oct 27 2010, 3:48pm replied:

noooo, if it was a lie then it would be the actual hell dimension, but since he has written (FAKE) in the description then it is accurate :P

+1 vote   media: Halloween update (FAKE)
bikkebakke Sep 1 2010, 11:42am says:

and now i got a question here :D POLYCOUNT AGAIN >,>

+2 votes   media: low poly Desert Eagle
bikkebakke Jun 2 2010, 4:57pm replied:

hmm, unless that multiplayer mod is still being worked upon/will work on this.

+1 vote   article: Progress and the upcoming trailer
bikkebakke Jun 2 2010, 11:23am says:

im spotting a new reson to reinstall oblivion >,>

its just sad you cant play it online :(

+1 vote   article: Progress and the upcoming trailer
bikkebakke Apr 23 2010, 6:46am replied:

those are some twisted whaleman bones if so...

+2 votes   article: The Twisted Path
bikkebakke Mar 31 2010, 10:01am replied:

screw the reinforcement, call in airsupport and artillery.

+2 votes   media: Holding the hill
bikkebakke Jan 26 2010, 6:39am replied:

Collect the black box from the Vertibird, see what coused it to chrash. Maybe adding another mission to it that leads you to the one who coused it to crash.

+2 votes   media: MAP - Shamble Town
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Jan 27, 2015
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