Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

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SaggiTariuS(UA)
SaggiTariuS(UA)

NICE!

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Phenixtri
Phenixtri

indeed but my only issues is how closely grouped the combine units are ... makes them easy grenade fodder if you know what I mean :/ would be more natural is they stayed with in a certain area or squad radius but still moving on their own finding cover and following a point man in a semi spread our pattern.

Still great work for a WIP ported to a new engine. I have high hopes for this mod.

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Velancious
Velancious

I'm thinking of a CoH-like setup with the soldiers, where they move a tad spread out yet not too spread out. I think different formations would be a better idea though (line formation, skirmish formation, box formation, etc).

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Shedovv
Shedovv

It would be really awesome if you could make what Phenixtri sayd about
"they stayed with in a certain area or squad radius but still moving on their own finding cover and following a point man in a semi spread our pattern"

I just imagine.. By the way on your place i would took a look at how combine move in squads in hl2,gmod etc and made a formation like that..

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Arkanium
Arkanium

(buried)

Now on the Alien Swarm engine D:

I know it's supposed to be free but having to buy a new graphics card every two weeks seems expensive to me.

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Sander Author
Sander

How so? The Alien Swarm engine is less demanding than the 2007 Source engine. And the mod will still require HL2: Episode Two.

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Arkanium
Arkanium

Yeah it's supposed to be. Except the last time I played Alien Swarm it used proprietary graphics technology that appeared to be badly coded as it caused my computer to shut down several times due to overheating. Like an idiot I believed the people saying it was impossible for a game to cause it, and ended up with a burned out GPU and PCI slot on my motherboard.

I really love this mod but I'm not going to risk my new hardware on the off chance it might not do the same again.

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Discrate Creator
Discrate

If a game such as alien swam blows your card, then you must have a pretty poorly manufactured card.

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Arkanium
Arkanium

Nope. It could handle everything else I had at the time: RA3, SupCom, SupComFA, DoWII. Seriously, google Alien Swarm graphics card heatup.

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EricFong
EricFong

I love how the music fit the HL2.

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The_Dias
The_Dias

It really doesn't, but it's still pretty neat.

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bikkebakke
bikkebakke

Looks really cool.

But to give some tips, perhaps enable a form of "push" function for troops trying to get to a place but another trooper is blocking the path :P As seen 1:52, either that or a interrupt that cancels his movements if he cannot get to his destination, but I think the interrupt is a bit more annoying than soldiers being pushed away because they are in the way.

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Sander Author
Sander

In general, units push away other units. But when they are ordered to a cover spot, they will hold position (not pushable). I just made this last weekend, so didn't worked it too much yet. Rather then pushing away, they shouldn't try to take a cover spot which is already taken.

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Phenixtri
Phenixtri

indeed they should move and sit behind the occupied cover and when not engaging targets cover their allies 6 so to speak.

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JonnyBoy0719
JonnyBoy0719

HL2: Wars, the only strategy mod for HL2. That's why its so amassing, and also beautiful made. I can't wait for the final version of this.

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TheShadowMG
TheShadowMG

Also, if there is campain mode, I want Warcraft dungeon-like missions, where you have a limited amount of units and you have to get-reach-kill something :D

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LordDz
LordDz

Does the cover system use hint nodes placed in hammer, or does it calculate where there is cover?

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Sander Author
Sander

It uses the hiding/sniper spots generated by the navigation mesh.

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Gameboy555
Gameboy555

I must learn how to code nav meshes with npcs, nmrih does this well, is it complicated to do is it just a few inputs?

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λpone
λpone

there needs to be a spread out formation button

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Velancious
Velancious

I second this!

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Sander Author
Sander

You could also claim that spreading out your units is part of the gameplay/micro (e.g. starcraft 2).

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Gameboy555
Gameboy555

damn ever one using that engine what bugs are ya facing though? my friend cant get the citizens to hold weps and some reason nature maps disapear when you turn on flashlights, the rest is fine

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WaffleAndy
WaffleAndy

Worth the wait.

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HEVcrab Creator
HEVcrab

YEEEEAH IT'S ALIVE!!!)))

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HEVcrab Creator
HEVcrab

Good work, Sander!

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PS2viciado
PS2viciado

Looking good!

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Icefrenzy
Icefrenzy

Its alive!

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tylord007
tylord007

Why is it that when I get the mod that I can only play antlions on skrimish there are no servers andthe cpu on overrun dosent work :(

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Sander Author
Sander

This version is not released yet (but we are working on it).

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commodgaming
commodgaming

with this kind of FPS-transformed RTS, you gonna rock the world

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Description

Now on the alien swarm engine.

This video shows a new 1vs1 map (by Arietta), a cover system, easier activation of abilities and an improved camera system.

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