Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

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SaggiTariuS(UA)
SaggiTariuS(UA) Aug 21 2012, 3:50pm says:

NICE!

+6 votes     reply to comment
Phenixtri
Phenixtri Aug 21 2012, 6:44pm replied:

indeed but my only issues is how closely grouped the combine units are ... makes them easy grenade fodder if you know what I mean :/ would be more natural is they stayed with in a certain area or squad radius but still moving on their own finding cover and following a point man in a semi spread our pattern.

Still great work for a WIP ported to a new engine. I have high hopes for this mod.

+8 votes     reply to comment
Velancious
Velancious Aug 22 2012, 4:06am replied:

I'm thinking of a CoH-like setup with the soldiers, where they move a tad spread out yet not too spread out. I think different formations would be a better idea though (line formation, skirmish formation, box formation, etc).

+6 votes     reply to comment
Shedovv
Shedovv Aug 31 2012, 4:20pm replied:

It would be really awesome if you could make what Phenixtri sayd about
"they stayed with in a certain area or squad radius but still moving on their own finding cover and following a point man in a semi spread our pattern"

I just imagine.. By the way on your place i would took a look at how combine move in squads in hl2,gmod etc and made a formation like that..

+2 votes     reply to comment
Arkanium
Arkanium Aug 21 2012, 3:52pm buried:

(buried)

Now on the Alien Swarm engine D:

I know it's supposed to be free but having to buy a new graphics card every two weeks seems expensive to me.

-6 votes     reply to comment
Sander Author
Sander Aug 21 2012, 3:57pm replied:

How so? The Alien Swarm engine is less demanding than the 2007 Source engine. And the mod will still require HL2: Episode Two.

+9 votes   reply to comment
Arkanium
Arkanium Sep 5 2012, 6:55pm replied:

Yeah it's supposed to be. Except the last time I played Alien Swarm it used proprietary graphics technology that appeared to be badly coded as it caused my computer to shut down several times due to overheating. Like an idiot I believed the people saying it was impossible for a game to cause it, and ended up with a burned out GPU and PCI slot on my motherboard.

I really love this mod but I'm not going to risk my new hardware on the off chance it might not do the same again.

-2 votes     reply to comment
Discrate Creator
Discrate Sep 12 2012, 2:26am replied:

If a game such as alien swam blows your card, then you must have a pretty poorly manufactured card.

+3 votes   reply to comment
Arkanium
Arkanium Sep 15 2012, 11:12am replied:

Nope. It could handle everything else I had at the time: RA3, SupCom, SupComFA, DoWII. Seriously, google Alien Swarm graphics card heatup.

-1 votes     reply to comment
EricFong
EricFong Aug 21 2012, 3:59pm says:

I love how the music fit the HL2.

-1 votes     reply to comment
The_Dias
The_Dias Aug 21 2012, 7:45pm replied:

It really doesn't, but it's still pretty neat.

+5 votes     reply to comment
bikkebakke
bikkebakke Aug 21 2012, 4:05pm says:

Looks really cool.

But to give some tips, perhaps enable a form of "push" function for troops trying to get to a place but another trooper is blocking the path :P As seen 1:52, either that or a interrupt that cancels his movements if he cannot get to his destination, but I think the interrupt is a bit more annoying than soldiers being pushed away because they are in the way.

+1 vote     reply to comment
Sander Author
Sander Aug 21 2012, 4:31pm replied:

In general, units push away other units. But when they are ordered to a cover spot, they will hold position (not pushable). I just made this last weekend, so didn't worked it too much yet. Rather then pushing away, they shouldn't try to take a cover spot which is already taken.

+1 vote   reply to comment
Phenixtri
Phenixtri Aug 21 2012, 6:46pm replied:

indeed they should move and sit behind the occupied cover and when not engaging targets cover their allies 6 so to speak.

+1 vote     reply to comment
JonnyBoy0719
JonnyBoy0719 Aug 21 2012, 4:26pm says:

HL2: Wars, the only strategy mod for HL2. That's why its so amassing, and also beautiful made. I can't wait for the final version of this.

+4 votes     reply to comment
TheShadowMG
TheShadowMG Aug 21 2012, 4:42pm says:

Also, if there is campain mode, I want Warcraft dungeon-like missions, where you have a limited amount of units and you have to get-reach-kill something :D

+1 vote     reply to comment
LordDz
LordDz Aug 21 2012, 4:54pm says:

Does the cover system use hint nodes placed in hammer, or does it calculate where there is cover?

+1 vote     reply to comment
Sander Author
Sander Aug 21 2012, 5:05pm replied:

It uses the hiding/sniper spots generated by the navigation mesh.

+1 vote   reply to comment
Gameboy555
Gameboy555 Aug 21 2012, 8:57pm replied:

I must learn how to code nav meshes with npcs, nmrih does this well, is it complicated to do is it just a few inputs?

+1 vote     reply to comment
λpone
λpone Aug 21 2012, 5:42pm says:

there needs to be a spread out formation button

+6 votes     reply to comment
Velancious
Velancious Aug 21 2012, 7:03pm replied:

I second this!

+1 vote     reply to comment
Sander Author
Sander Aug 22 2012, 5:24am replied:

You could also claim that spreading out your units is part of the gameplay/micro (e.g. starcraft 2).

+2 votes   reply to comment
Gameboy555
Gameboy555 Aug 21 2012, 8:55pm says:

damn ever one using that engine what bugs are ya facing though? my friend cant get the citizens to hold weps and some reason nature maps disapear when you turn on flashlights, the rest is fine

+1 vote     reply to comment
WaffleAndy
WaffleAndy Aug 22 2012, 12:40am says:

Worth the wait.

+2 votes     reply to comment
HEVcrab Creator
HEVcrab Aug 22 2012, 4:22am says:

YEEEEAH IT'S ALIVE!!!)))

+2 votes   reply to comment
HEVcrab Creator
HEVcrab Aug 22 2012, 4:22am says:

Good work, Sander!

+1 vote   reply to comment
PS2viciado
PS2viciado Aug 22 2012, 5:01am says:

Looking good!

+1 vote     reply to comment
Icefrenzy
Icefrenzy Aug 22 2012, 12:34pm says:

Its alive!

+1 vote     reply to comment
tylord007
tylord007 Aug 23 2012, 9:41am says:

Why is it that when I get the mod that I can only play antlions on skrimish there are no servers andthe cpu on overrun dosent work :(

+1 vote     reply to comment
Sander Author
Sander Aug 23 2012, 9:46am replied:

This version is not released yet (but we are working on it).

+1 vote   reply to comment
commodgaming
commodgaming Oct 7 2012, 4:10am says:

with this kind of FPS-transformed RTS, you gonna rock the world

+1 vote     reply to comment
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Description

Now on the alien swarm engine.

This video shows a new 1vs1 map (by Arietta), a cover system, easier activation of abilities and an improved camera system.

Video Details
Type
Entertainment
Date
Aug 21st, 2012
By
Sander
Length
02:45
Filename
devvid22.wmv
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