Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

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Report RSS HL2: Wars progress 22
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SaggiTariuS(UA)
SaggiTariuS(UA)

NICE!

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Phenixtri
Phenixtri

indeed but my only issues is how closely grouped the combine units are ... makes them easy grenade fodder if you know what I mean :/ would be more natural is they stayed with in a certain area or squad radius but still moving on their own finding cover and following a point man in a semi spread our pattern.

Still great work for a WIP ported to a new engine. I have high hopes for this mod.

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Velancious
Velancious

I'm thinking of a CoH-like setup with the soldiers, where they move a tad spread out yet not too spread out. I think different formations would be a better idea though (line formation, skirmish formation, box formation, etc).

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Shedovv
Shedovv

It would be really awesome if you could make what Phenixtri sayd about
"they stayed with in a certain area or squad radius but still moving on their own finding cover and following a point man in a semi spread our pattern"

I just imagine.. By the way on your place i would took a look at how combine move in squads in hl2,gmod etc and made a formation like that..

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Arkanium
Arkanium

(buried)

Now on the Alien Swarm engine D:

I know it's supposed to be free but having to buy a new graphics card every two weeks seems expensive to me.

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Sander Author
Sander

How so? The Alien Swarm engine is less demanding than the 2007 Source engine. And the mod will still require HL2: Episode Two.

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Arkanium
Arkanium

Yeah it's supposed to be. Except the last time I played Alien Swarm it used proprietary graphics technology that appeared to be badly coded as it caused my computer to shut down several times due to overheating. Like an idiot I believed the people saying it was impossible for a game to cause it, and ended up with a burned out GPU and PCI slot on my motherboard.

I really love this mod but I'm not going to risk my new hardware on the off chance it might not do the same again.

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Discrate Creator
Discrate

If a game such as alien swam blows your card, then you must have a pretty poorly manufactured card.

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Arkanium
Arkanium

Nope. It could handle everything else I had at the time: RA3, SupCom, SupComFA, DoWII. Seriously, google Alien Swarm graphics card heatup.

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EricFong
EricFong

I love how the music fit the HL2.

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The_Dias
The_Dias

It really doesn't, but it's still pretty neat.

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bikkebakke
bikkebakke

Looks really cool.

But to give some tips, perhaps enable a form of "push" function for troops trying to get to a place but another trooper is blocking the path :P As seen 1:52, either that or a interrupt that cancels his movements if he cannot get to his destination, but I think the interrupt is a bit more annoying than soldiers being pushed away because they are in the way.

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Sander Author
Sander

In general, units push away other units. But when they are ordered to a cover spot, they will hold position (not pushable). I just made this last weekend, so didn't worked it too much yet. Rather then pushing away, they shouldn't try to take a cover spot which is already taken.

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Phenixtri
Phenixtri

indeed they should move and sit behind the occupied cover and when not engaging targets cover their allies 6 so to speak.

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JonnyBoy0719
JonnyBoy0719

HL2: Wars, the only strategy mod for HL2. That's why its so amassing, and also beautiful made. I can't wait for the final version of this.

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TheShadowMG
TheShadowMG

Also, if there is campain mode, I want Warcraft dungeon-like missions, where you have a limited amount of units and you have to get-reach-kill something :D

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LordDz
LordDz

Does the cover system use hint nodes placed in hammer, or does it calculate where there is cover?

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Sander Author
Sander

It uses the hiding/sniper spots generated by the navigation mesh.

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λpone
λpone

there needs to be a spread out formation button

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Velancious
Velancious

I second this!

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Sander Author
Sander

You could also claim that spreading out your units is part of the gameplay/micro (e.g. starcraft 2).

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WaffleAndy
WaffleAndy

Worth the wait.

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HEVcrab Creator
HEVcrab

YEEEEAH IT'S ALIVE!!!)))

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HEVcrab Creator
HEVcrab

Good work, Sander!

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PS2viciado
PS2viciado

Looking good!

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Icefrenzy
Icefrenzy

Its alive!

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tylord007
tylord007

Why is it that when I get the mod that I can only play antlions on skrimish there are no servers andthe cpu on overrun dosent work :(

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Sander Author
Sander

This version is not released yet (but we are working on it).

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commodgaming
commodgaming

with this kind of FPS-transformed RTS, you gonna rock the world

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Description

Now on the alien swarm engine.

This video shows a new 1vs1 map (by Arietta), a cover system, easier activation of abilities and an improved camera system.

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