This total conversion aims to recreate the upper Shinra tower as shown in the 1997 RPG Final Fantasy VII in full 3D.

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Upper Stairwell
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bikkebakke
bikkebakke Jan 29 2012, 10:10am says:

oh god, the stairs...

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CrowbarSka
CrowbarSka Jan 29 2012, 11:04am says:

Why is it impossible? They modelled it for FF7 after all...

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JigsawPieces
JigsawPieces Jan 29 2012, 11:35am replied:

They modelled it, but each floor is separate in the original game. They didn't actually connect like these do. The upper floors of the tower (60-69) would go progressively further in one direction (right in this image) if you were to make them as in FF7. This is because the top of each staircase on any given floor reaches the next floor on the far right, while the preceding staircase ends on the far left. This would be normal if the staircases alternated directions, but they always go from left to right, giving them an 'overbite' to the right.

I don't know if I explained that very clearly, but if you Google shots of the floors and try to figure out how they connect you'll probably be able to see how that'd cause a problem. The tower has a lot of little idiosyncrasies like this. Sorry for the big comment, I spent a lot of time thinking about it :D

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CrowbarSka
CrowbarSka Jan 29 2012, 12:34pm replied:

Ahhh of course! I was thinking about the actual flights of stairs, not the way the 'rooms' connected. Makes you wonder how many games have impossible spaces and inconsistencies like that.

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xilefian
xilefian Jan 30 2012, 3:03pm replied:

More than you think actually, Portal 2 uses them to build large levels, Marathon trilogy uses impossible spaces EVERYWHERE as it was a feature of the engine

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Neomonkeus
Neomonkeus Jan 30 2012, 8:48pm replied:

That only occurred during development. They used the portal system when prototyping the rooms during development so that they wouldn't have to move the rooms around as much. By putting a room in empty space, editing it in place but connecting with portals they avoiding annoying physical overlap.

Portal 2 actually only had one impossible space. I presume you have listened to the developers commentary.

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Blood_Wraith
Blood_Wraith Jan 29 2012, 3:23pm says:

The amount of steps...

IT'S OVER NINE THOUSAND!!!

Barret: STFU CLOUD, CLIMB!

Tifa: Ooh! An Elixir!

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Woozle
Woozle Jan 30 2012, 6:22am replied: Online

LOL

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harvey_soft
harvey_soft Feb 3 2012, 8:47pm replied:

If i recall correctly, it was Cloud that told Barret to STFU! :D
have a nice day.

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JigsawPieces
JigsawPieces Feb 4 2012, 1:22am replied:

I thought it was Tifa who told Barret to stop complaining...
Also, these stairs aren't the stairs you quietly sneak into the Shinra Building with. They're the ones between the upper floors ;)

+2 votes     reply to comment
Demonicdan
Demonicdan Jan 30 2012, 4:42pm says:

Wow I was actually just doing this about an hour ago, but I guess I'm late to the party as it's my first playthrough.

+1 vote     reply to comment
Tony_Pajamas
Tony_Pajamas Feb 4 2012, 3:20am says:

Oh man that brings back bad memories.

+1 vote     reply to comment
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Description

Looks deceptively simple; it was actually rather difficult to set up. The way the stairs connect in the original game is impossible - something that becomes apparent when you attempt to model them. I made a compromise between the original game and practicality.

This is an edited version of a set of stairs made by industrialpolygons.

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Entertainment
Date
Jan 29th, 2012
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