This total conversion aims to recreate the upper Shinra tower as shown in the 1997 RPG Final Fantasy VII in full 3D.

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Upper Stairwell
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bikkebakke
bikkebakke Jan 29 2012 says:

oh god, the stairs...

+2 votes     reply to comment
CrowbarSka
CrowbarSka Jan 29 2012 says:

Why is it impossible? They modelled it for FF7 after all...

+1 vote     reply to comment
JigsawPieces Author
JigsawPieces Jan 29 2012 replied:

They modelled it, but each floor is separate in the original game. They didn't actually connect like these do. The upper floors of the tower (60-69) would go progressively further in one direction (right in this image) if you were to make them as in FF7. This is because the top of each staircase on any given floor reaches the next floor on the far right, while the preceding staircase ends on the far left. This would be normal if the staircases alternated directions, but they always go from left to right, giving them an 'overbite' to the right.

I don't know if I explained that very clearly, but if you Google shots of the floors and try to figure out how they connect you'll probably be able to see how that'd cause a problem. The tower has a lot of little idiosyncrasies like this. Sorry for the big comment, I spent a lot of time thinking about it :D

+2 votes   reply to comment
CrowbarSka
CrowbarSka Jan 29 2012 replied:

Ahhh of course! I was thinking about the actual flights of stairs, not the way the 'rooms' connected. Makes you wonder how many games have impossible spaces and inconsistencies like that.

+1 vote     reply to comment
xilefian
xilefian Jan 30 2012 replied:

More than you think actually, Portal 2 uses them to build large levels, Marathon trilogy uses impossible spaces EVERYWHERE as it was a feature of the engine

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Neomonkeus Creator
Neomonkeus Jan 30 2012 replied:

That only occurred during development. They used the portal system when prototyping the rooms during development so that they wouldn't have to move the rooms around as much. By putting a room in empty space, editing it in place but connecting with portals they avoiding annoying physical overlap.

Portal 2 actually only had one impossible space. I presume you have listened to the developers commentary.

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Blood_Wraith
Blood_Wraith Jan 29 2012 says:

The amount of steps...

IT'S OVER NINE THOUSAND!!!

Barret: STFU CLOUD, CLIMB!

Tifa: Ooh! An Elixir!

+2 votes     reply to comment
Woozle
Woozle Jan 30 2012 replied:

LOL

+1 vote     reply to comment
harvey_soft
harvey_soft Feb 3 2012 replied:

If i recall correctly, it was Cloud that told Barret to STFU! :D
have a nice day.

+1 vote     reply to comment
JigsawPieces Author
JigsawPieces Feb 4 2012 replied:

I thought it was Tifa who told Barret to stop complaining...
Also, these stairs aren't the stairs you quietly sneak into the Shinra Building with. They're the ones between the upper floors ;)

+2 votes   reply to comment
Demonicdan
Demonicdan Jan 30 2012 says:

Wow I was actually just doing this about an hour ago, but I guess I'm late to the party as it's my first playthrough.

+1 vote     reply to comment
FizzySpaceJuice
FizzySpaceJuice Feb 4 2012 says:

Oh man that brings back bad memories.

+1 vote     reply to comment
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Description

Looks deceptively simple; it was actually rather difficult to set up. The way the stairs connect in the original game is impossible - something that becomes apparent when you attempt to model them. I made a compromise between the original game and practicality.

This is an edited version of a set of stairs made by industrialpolygons.

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Date
Jan 29th, 2012
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