~ All the factions of Middle Earth for you to fight for.

~ Innovative shader use, yet unseen in Mount and Blade.

~ Specific war system, made to fit Tolkien's books and the world of Middle Earth

~ A huge number of custom made items -
ranging from battle gear to architecture.

~ Various races and creatures with their special abilities and penalties.

~ All custom built settlement scenes -
you'll be able to visit most of your favourite locations.

~ Unique changes to combat like race specific formations and others.

~ General feel of Middle Earth coming to life - be a captain of Rohan, an elven warrior, or a nasty orc marauder - you can decide what the outcome of the War of the Ring will be!

More to come...

Before commenting about crashes ensure that you've downloaded the latest version from here.
Don't make Tolkien sad.
There is nothing like looking, if you want to find something. You certainly usually find something, if you look, but it is not always quite the something you were after.
― J.R.R. Tolkien, The Hobbit
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The Last Days Of The Third Age Of Middle Earth Mod, for Mount&Blade; 1.011 (now also for Warband!)

Over 2,000,000 downloads on our various mirrors so far!

Read the Manual to find out what to do!

TLD 3.22 is now Open Source! It's not a simple "grab and use for whatever", so read up on what it means exactly: Mbx.streetofeyes.com

The Last Days main image


Note: Registration is closed right now, but if you want an account, send a message to Merlkir with your email address and he'll register you (if he has time and if he checks on here, which is not very often these days). Not optimal, we know, but life is hard.

Our main forum is on MBX: Mbx.streetofeyes.com
Swyter's Warband port Trello board, with issues, solutions and completion tracking: Trello.com

DOWNLOAD LINKS (latest version)

Hey there! We've made a new page to streamline the process of finding and installing the latest everything, we know it was messy before, so this is our small gift to you. A succinctly small presentation page with the key facts, with just what you need: Click here!

Seriously, this up here is all you need, the rest is an old description we're leaving here.

Standalone TLD 3.3 for Mount&Blade; 1.011: ModDB | Bitbucket
Optional TLD 3.3 Warband compatibility patch: ModDB | Bitbucket

Optional French translation for TLD 3.3 / Traduction française optionelle pour TLD 3.3: Mundusbellicus.fr

THE MANUAL (includes handy Install Guide and Tips)


In English:
PDF: Synnaskole.sweb.cz
HTML: Synnaskole.sweb.cz

In French / En français:
Présentation du mod: Mundusbellicus.fr
Téléchargement & Installation: Mundusbellicus.fr


In Spanish / En español:

In Finnish / In Suomi:

And for the very end, it's worth repeating again TLD is primarily based on Tolkien's books, not on Peter Jackson's movies. So no need to ask about plate armour, uruk-hai crossbows, odd elven blades and other movie inventions.

We will be deleting/ignoring comments/questions that are flaming, rude or about LOTR movies stuff, Warband, bugreports and tech support. These have all been addressed in the manual and forums a million times before.

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The Last Days of the Third Age status update

The Last Days of the Third Age status update

4 years ago News 12 comments

If you know of the mod, you probably know we've been making it basically from scratch since our mod leader disappeared. So, read up on the details!

The Last Days Evil men troops preview on TaleWorlds forum.

The Last Days Evil men troops preview on TaleWorlds forum.

4 years ago News 2 comments

The Last Days Evil men troops preview on TaleWorlds forum.

Mod & Indie weekly wrap

Mod & Indie weekly wrap

1 year ago Feature 4 comments

This week in the Mod and Indie world we have a contest for Chivalry Medieval Warfare, the last days mod gets released for Warband & lots more!

MOTY Players Choice - Mod of the Year

MOTY Players Choice - Mod of the Year

3 years ago Feature 129 comments

Ho ho ho Merry Christmas and merry Mod of the Year!

RSS feed Downloads
The Last Days of the Third Age 3.3 — Warband patch

The Last Days of the Third Age 3.3 — Warband patch

1 year ago Patch 485 comments

Warband compatibility patch, distributed as an optional companion to standalone TLD 3.3 for Mount&Blade; 1.011. Read the included Install Guide. [!] You...

The Last Days of the Third Age 3.3

The Last Days of the Third Age 3.3

1 year ago Full Version 251 comments

Standalone release for Mount&Blade 1.011. Including an easier and less obtrusive install method and various enhancements. Read the included Installation...

TLD Manual v.3.3

TLD Manual v.3.3

1 year ago Guides 6 comments

Documentation for version 3.3, includes installation instructions, feature overview, very extensive FAQ section and useful tips for gameplay.

TLD 3.23b coldfix

TLD 3.23b coldfix

2 years ago Patch 29 comments

Changes: -Title Screen Picture now says 3.23 instead of 3.22 -Bugfix -Town Mayors will accept better scraps. -Feature -Quest timer now will run out. -Bugfix...

Speed and Stability mod for Last Days 3.23

Speed and Stability mod for Last Days 3.23

2 years ago Patch 20 comments

Author: MAXHARDMAN. - improve mod game speed and stability. - fix or reduce number RGL error’s with vertex buffer memory. - if you don’t need speed...

The Last Days of the Third Age 3.23

The Last Days of the Third Age 3.23

2 years ago Full Version 136 comments

Official full release. This release contains an auto-installer and some bugfixes and tweaks. See description.

Post comment Comments  (0 - 10 of 2,580)
cenkiss Nov 20 2015 says:

Awesome mod but i have two small complaints.

Why do leaders respawn with their huge armies so qucikly? I defeat a 200 men army but next day same guy comes back with another 200 men army. What is point of defeating that army if the faction is not going to be weakened? I think it should take a longer time and enemy armies should gradually increase from few men again, not instantly have 200 men again.

Also about wargs, why do my entire army start chasing the in battle instead of real enemies? What makes wargs a primary target. My army takes casualties while trying to chase wargs instead of engaging real enemies.

+1 vote     reply to comment
makoodzaka Nov 25 2015 replied:

Firstly, you do weaken enemies by killing 200 men armies. After their loss their "faction strength" decreases and once it reaches 0 the faction is automatically destroyed. The majority of factions I destroyed in my many playthroughts were just through battles without winning any sieges.

Secondly, wargs hurt your troops even when their rider is killed, unlike horses so technically they are also enemies. However, you don't have to kill them, if you leave the battle the wargs will not appear on the enemy side in the continued battle.

+1 vote     reply to comment
Metalmario Nov 7 2015 says:

I absolutely loved this mod. And I'm not even a pro in Tolkien lore. (In fact I only watched 2 of the LOTR movies and the first "Hobbit" one")
The units are very well done and how there's different "currency" for each faction.

Well, I had a random reocurring crash but I wasn't aware of the nightly patches by the time. So now I see if I get it.

+1 vote     reply to comment
TEHCKKKK Nov 6 2015 says:

I am here to make some suggestions when you make your next "huge/big" update.
But as for now,im not expecting it to be in the mod in the next week.
I realized you mixed in some of eriador (wich is not in the game) with mirkwood.
I understand you can't do this because it would take quite some time,but if you have any chance of putting in eriador,this would be right next to perisno in warband ( and there is nothing more i would want to do,then walking out of my hobbit hole,and leaving the shire").And if you can't add eriador someday,you might at least make the city of rivendell (very hard model,but would be awesome).And also,in mordor the land isn't that black,( just a suggestion,it doesn't bother me at all)so maybe you can add that.Oh yeah XD,and about eriador,im just talking about these places
-the shire (this would be good as a small little kingdom,since the shire is a small place with alot of places.+the old forest)
and some villages you could come up with,idc as long as its lotr.
And finally, add some elven armor (https://s-media-cache-ak0.pinimg.com/736x/c5/29/11/c529117bbd8e01c605b71c89dba3db74.jpg (example)!
(this is all suggestions for your next "big" update like i said...
but you know take your time!

+1 vote     reply to comment
TEHCKKKK Nov 6 2015 replied:

Nvm the manual says all

+1 vote     reply to comment
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makoodzaka Nov 4 2015 replied:

Have you read the manual and followed the instructions? There are several extra files which you must replace manually - this is made clear in the manual.

+1 vote     reply to comment
captnamazing Oct 30 2015 says:

Any tips on actually making your troops respond to commands while defending a siege?

This actually makes a pretty big impact on gameplay. What's the point of having a commander if you can't tell your troops how to fight? This really ****** over my defense of Calembel, which features a city defended by an outer and inner wall. The orcs have already busted through the outer wall and are charging you and your men up a long ramp. The inner wall has one of its doors busted off the hinges (why?), and the other is partially stove in. There are archers up on the walls here shooting down at the enemies as they approach up the ramp, but no matter what, all of your infantry compulsively charge out of the inner walls and down the ramp - headfirst into the enemy.

This makes defending Calembel (and I assume other cities) retarded. We were attacked by an army of 680 orcs. With my 75 troops, the defenders numbered a little under 300. Even with odds over 2:1, there's still a reasonable chance at victory when defending, especially when the attackers are Morgul Orcs!

Unfortunately, my 150+ infantry were slain quickly on that bloody ramp, and despite my cunning swordplay and single-handed combat of an armored troll, we lost the city on the second wave.

+1 vote     reply to comment
makoodzaka Nov 4 2015 replied:

I don't know about commanding troops during sieges but you should be able to avoid these kinds of situation by fighting instead on the field. As elves you have men who are a lot stronger than the really crap orcs and can just shoot them all down. There are 2 sneaky tricks to making this work beautifully.

Firstly when facing massive hosts you want to flee from them and then pursue again when they stop to chase to try and get only 1 commander to follow you. This way you split up the host and can take it 1 commander at a time. The second trick is an evil archer exploit which is almost like cheating. You basically have your archery firing line as usual and shoot at the enemies until they get too close. Before the enemy comes close to do damage you need to approach the edge of the battlefield and click action on "leave battle" option (NOT press tab). This form of retreat does not force extra casualties upon you unlike tab method but it still takes into account all the units that actually died in battle, which should be mostly the enemies as you just shot them like hell. Now just join battle again and oh look the enemy is far away again and all your ammo is back. Repeat to ensure victory.

This only doesn't work against strong enemy archers but moria and dol guldor do not have that advantage. Gondor and rohan archers are actually the best due to the bugged bows so best to get them for maximum success.

+1 vote     reply to comment
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Release date
Released 2011
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692 votes submitted.

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Ratings closed.

Highest Rated (25 agree) 9/10

This mod is utterly incredible! Everywhere I look I see the four years it took to make this world. From the orcs to the elven armor. The detail is staggering, every scene lovingly crafted, almost every armor textured to perfection. +5 The mod is well balanced and the immersion is total and complete. It immediately reminded me of an Elder-Scrolls Lord of the Rings game. +5 Now sadly there are the bugs. Several quests are broken and some of the enviromental textures (elven bridges and Gondorian stone…

Nov 1 2011 by Lueii

Lowest Rated (7 agree) 5/10

Great graphics side(excepts from some minor issues like terrible Isengard buildings), new shaders (windy flora!) bus scripting siede is comeplatly failed compared to that what dev team promised. Gameplay becomes booring too soon.

Jan 5 2012 by MatBerserker

Role Playing
Single Player

Latest tweets from @tldmod

Nov 9 2015

Commit revision 2080: *fix crash when the evil player attempts to eat a prisoner, right after falling dead. happened only in the Warb...

Nov 9 2015

Commit revision 2079: *pull updated IT, JA, PL, RU, SR, TR AND KO translations from Transifex.

Oct 23 2015

Commit revision 2078: *push an update of the Japanese manual and pull latest JA strings, as per sbutsuchiya request.

Oct 20 2015

Commit revision 2077: *pull pl, pt and tr translations.*add script for enumerating used glyphs in every language.

Oct 16 2015

Commit revision 2076: *pull latest translation updates from Transifex... Updates for CS, HU, IT, JA, RU and... Faroese!

Oct 8 2015

Commit revision 2075: *pull latest translation updates from Transifex... Updates for JA, NL, RU, SK and added Faroese, yes, Faroese.

Oct 6 2015

Commit revision 2074: *Finally merge the RUSMNB translation by Tryggvi, Shadamer and Sirrega (Sirg), now ready to use.

Oct 6 2015

Commit revision 2073: *pull latest translation updates from Transifex... Updates for CS, JA, RU and SK.

Oct 6 2015

Commit revision 2072: *Integrate complete RUSMNB translation by Tryggvi, Shadamer and Sirrega (Sirg) with their permission. (http://r...

Oct 5 2015

Commit revision 2071: *pull latest JA strings, finally reaching 100%. congratulations to sbutsuchiya (Kosuke Tsuchiya).*pull latest C...

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