This is fan made remake of first part of the game Little Big Adventure. Probably only the first island.

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Concept devlog

News 2 comments

Hi everyone!

My name is Alejandro Machado and I'm this project's concept artist. So I'm going to be in charge of designing all the different species that populate Twinsun, the main characters, the clothing, the devices, the buildings... Well mostly everything.

And this leads to the question: What are we supposed to do in this game? As we all remember, the designs in original Relentless are quite awesome. They're cute and endearing and we all love them.

But it's also true that they're designs from the very beginnings of the polygon era. That's more than 20 years ago and many things have changed. We're not longer limited by the graphics and aesthetics in games have evolved over years. And we mustn't forget that this project has become more and more ambitious since it's beginnings. In conclusion, my main function here is to develop a graphical update for the entire LBA universe.

On today's post I'm going to talk about Funfrocks army and their concept evolution so far.

Clone troopers (quetch)

These are the enemies you step into at the mere beginning of the game. They're the clumsy yet dangerous Funfrock's minions that crowd every single crossroad and critical path.

They posed quite a challenge on the go, because they must look goofy but still suppose a threat on Twinsen's life: even when they're the easiest enemy, if you make a mistake they can take you down within seconds with their rifles and grenades.

Originally the idea was to make a heavy redesign of them, taking out the goofyness and going for a dark and threatening aspect.


This idea didn't advance too far anyways. If we consider the other clones, the more dangerous ones (rabbibunnies, spheros and grobos), then this design would outpass them. Besides, the entire idea for the game would go too far into the wrong direction.

So we decide to go back to the roots and look the original game for an inspiration. This time I decided to emulate the overall shape of the original ones, but adding some threatening aspects. In this case, the arms would be bigger and stronger, and the uniform more complex, full of weapons.

Spies (quetch)

This mysterious guys will be an addition to the game. Their function will remain secret for now, but we can take a glance at their overall aspect.

On my original approaches, I imagined this guys full covered in clothes with this big disturbing eyes who stare at you, making you nervous at anytime.


Even when we kinda like this idea, the main problem with it is that their intention was to clear. You know they're interested in you because they're looking at you.

So, after some trial and error I finally come up with this new design where their eyes are covered with the mask. So they can make you think they're at their own business while they don't lose any detail of you, with their microphones and other special devices.

Hope you like this first post and be expecting my next ones.

See ya!

Alejandro Machado

L.B.A. Preview 14

L.B.A. Preview 14

News 4 comments

After two years we publish new preview video showing current state of project.

New member and pharmacy blueprint

New member and pharmacy blueprint

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Last post was for some probably like returning from dead. But project is still far away from zombie project and with each week it gaining momentum.

Development update

Development update

News 2 comments

After long break, coming new bunch of news about game. What changes, what I working on and where project is now.

Changes...

Changes...

News 0 comments

Each day bring changes. Sometimes bigger, sometimes smaller. Today bring new announce about Little Big Adventure Remake development.

Comments  (0 - 10 of 35)
Guest
Guest

Czy prace nadal trwają? A jak tak to jakoś w ilu procentach ukończone?

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angelus_da Creator
angelus_da

PL: Projekt był "zrestartowany" w pewnym momencie bo zmieniamy trochę więcej niż stara grafika w pełnym 3D. Ogólnie ciężko powiedzieć ile procent jest zrobione ale idziemy do przodu.
Eng: Project was "restarted" at some point because we change a little bit more now than just porting old graphics to full 3D. About percent of progress it's hard to estimating but we move forward.

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QwePek
QwePek

Ok, dzięki za odpowiedź. Powodzenia :D.

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XanT Staff
XanT

This would be amazing! Such a fan of the original game.

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angelus_da Creator
angelus_da

We are into that:] Like you see there is progress.

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Guest
Guest

Hello,
You seem to be pretty far with what you got till there.
Maby making it your main goal, to finish this piece of work would be an option. Have you thought about using Kickstarter, or Steam Greenlight to make a commercial product out of it? I do not know the legal situation about that, but I think EA sold the title...
Anyway, good work and keep up!
The community appreciates any effort to keep the legendary LBA title alive! Exactly next year, LBA relentless reaches the age of 20 years!!
Yours, a Fan

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angelus_da Creator
angelus_da

Hi,

I will try not to dissapoint you with final result. Right now work slowed down a little because I moved and still waiting for my hardware. But even without it project slowly step by step move forward.

The rights have the original team and I have only permit from Frédérick Raynal to do part of the game. As I always say I respects they rights as the owner of licences and because of that I will not have any money gain from this project. That's why there will be no Kickstarter or Greenlight campaign.

Thanks for support,
Angelus

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Guest
Guest

Do you have any idea when this will be available (full game)?
This is really the greatest news I've had in my life!!!!!!!

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angelus_da Creator
angelus_da

Sorry but I don't know final release time. I do most of the work alone so there are limits how quickly I can do it.

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Clonest
Clonest

man I hope it's still on!.....you need to talk to the guys at LBA net see if you can't help complete the story, or upgrade the graphics for the online version :)

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angelus_da Creator
angelus_da

Project is still alive. Right now I do some upgrade in technology behind it everything so performance of game could be even better. I think that in nearest future there should be visible result of my work. About LBA net I do completely new implementation of everything I don't use any resources from original. So it would be problem to merge this two games together.

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Little Big Adventure remake
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Windows
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CoffeMonsters™
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