0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media 0 A.D. Alpha 10 Jhelum - New features
Post comment Comments
fightermedic May 14 2012, 4:01pm says:


+9 votes     reply to comment
Chompster May 14 2012, 4:33pm says:


awesome walls, really looking forward to those!

+9 votes     reply to comment
phunkracy May 14 2012, 4:55pm says:

Nice music :)

+8 votes     reply to comment
plumo Creator
plumo Jul 29 2012, 4:29pm replied:

Omri Lahav - 0 A.D. OST - In the Shadow of Olympus

+1 vote   reply to comment
bikkebakke May 14 2012, 4:59pm says:

This looks amazingly good :D Gives off a really nice AoE feeling ^^ (and that's an incredibly good thing :P)

+5 votes     reply to comment
AirborneSn1p3r May 14 2012, 5:25pm says:

what do i say? just amazing

+3 votes     reply to comment
Alguien May 15 2012, 3:14am says:

Oh? so are the civilizations going to have sub-factions?

+2 votes     reply to comment
feneur Creator
feneur May 15 2012, 12:53pm replied:

They *were* =) Previously the plan was to let the hellenistic player choose as they upgraded to the city phase whether they wanted to be either Poleis (roughly "citystates") or Macedonian (which would give access to different heroes basically). But now they're going to be civilizations of their own. The different hellenistic civilizations will be sharing a lot of content, basically be the same in terms of basic buildings/units, but have different champion units, slightly different units (mainly siege units, and of course different heroes), and unique buildings. Also, their tech trees/bonuses will differ slightly to emphasize their differences, Athens will have a stronger navy for example, and Spartans stronger infantry.

(Note that some of this will come in later alphas, and details might change if we find that something doesn't work out. This as everything is a work in progress :) )

+3 votes   reply to comment
Mythos_Ruler Creator
Mythos_Ruler May 15 2012, 2:26pm replied:

Just to piggyback on what feneur has said and expand upon it:

We felt that the different Hellenic factions of the time were different enough militarily and culturally to go ahead and make them into separate, unique factions. As experience playing Age of Empires II teaches us, even minor differences between factions can lead to big gameplay differences!

The Spartan emphasis on heavy infantry clashes nicely with Macedonia's emphasis on a combined-arms approach. Athenian naval prowess contrasts nicely with the generally mediocre Spartan and Macedonian experience in this area.

In fact, our Sparta faction is designed (and continually being tweaked) to function as the "under dog" faction. Strong units, but few in number. High loyalty (for buildings and support units, when this is implemented), but low defensive capability (no stone walls).

+2 votes   reply to comment
Alguien May 15 2012, 5:02pm replied:

So the spartans are going to be the "elite" faction? Nice.

+2 votes     reply to comment
Mythos_Ruler Creator
Mythos_Ruler May 15 2012, 6:50pm replied:

Actually, they'll be the faction to play if you want a challenge. They're the underdogs. Strong melee units, but no walls. One of their planned bonuses (not implemented yet) is to have their soldiers train at the Elite rank once the player's settlement hits the City Phase. The cost for this big bonus comes with a 10% lower pop cap. That's the plan anyway. :)

+2 votes   reply to comment
hhyloc May 15 2012, 10:59pm replied:

Will the same happen to the Celts? Will they get separated into Britons and Gauls? If so that would be awesome :)

+2 votes     reply to comment
darkace256 May 16 2012, 1:16am says:

WOAH! Nice work, this game is really shaping up! keep it up!!

+2 votes     reply to comment
Ushiri May 17 2012, 10:47am says:

+ I love the way you put up walls around your settlement.

+2 votes     reply to comment
jasobeet May 17 2012, 11:05pm says:

Looks like aoe with graphic increase

+2 votes     reply to comment
turtleman101 Dec 19 2012, 8:44pm says:


+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


New features in 0 A.D. Alpha 10 Jhelum include three new Hellenic Factions, Basic Technologies, Click-and-drag wall building functionality, Healing, Refactored rendering engine (specular effects), Customizable selection rings, and lots more.

Video Details
May 14th, 2012
Report Abuse
Report media
Add Media
Members only