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Blog RSS Feed Report abuse Latest News: Act I Full Source Code Now Available

12 comments by AlanEdwardes on Apr 19th, 2014


The source code for Estranged: Act I is now available in its entirety on GitHub!

The code includes the custom menu system, the implementation of HBAO and depth of field, all fixes for dynamic lights, the custom vgui::HTML HUD control, and other miscellaneous features.

We release the code in the hope that it will help other mod teams using the Source SDK 2013 implement features in the future, now that Estranged: Act I has been released.

Download Estranged-Act-1-master.zip

code:
Git: https://github.com/alanedwardes/Estranged-Act-1.git
SVN: https://github.com/alanedwardes/Estranged-Act-1/trunk
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Estranged: Act I Source Code

Estranged: Act I Source Code

Apr 19, 2014 Script 4 comments

The full C++/shader source code for Estranged: Act I. For programmers!

Estranged: Act I (Windows, Mac and Linux)

Estranged: Act I (Windows, Mac and Linux)

Feb 15, 2014 Full Version 8 comments

The final version of Estranged: Act I, the same as the version on Steam. Requires the Source SDK Base 2013 Singleplayer to play.

Estranged: Act I (Beta for Linux)

Estranged: Act I (Beta for Linux)

Sep 18, 2013 Full Version 7 comments

8 months after Alpha 5, the next Estranged release, Act 1 (beta) is here.

Estranged: Act I (Beta for Windows)

Estranged: Act I (Beta for Windows)

Sep 18, 2013 Full Version 37 comments

8 months after Alpha 5, the next Estranged release, Act 1 (beta) is here.

Estranged Alpha #5

Estranged Alpha #5

Jan 6, 2013 Full Version 23 comments

Quite a lot of things have changed since Alpha #4. New things have been added and existing things have been improved. We've done quite a lot of fixing...

Estranged Alpha #4

Estranged Alpha #4

Aug 24, 2012 Full Version 9 comments

Estranged Alpha #4 - much more content - maps, new dialouge, gameplay changes. Update 26/08/12: I just updated this file to fix some big issues. Namely...

Post comment Comments  (0 - 10 of 569)
Templarfreak
Templarfreak Apr 19 2014, 1:18pm says:

Finally got around to playing this.

Great atmosphere, but that's really all this had.

The zombies were not at all threatening, and they only legitimately scared me once and that was when they first popped up.

The only other highlight of me playing this was the last sequence. It was an extremely large and bizarre difficulty jump and I very-much do not look forward to stuff like that in the future parts. Not saying the fighting was bad, but it was just the ridiculous difficulty. The majority of the time spent on this was on that last part. It was extremely frustrating.

I do like where the story is going, though. I look forward to that at least.

All-in-all, this is definitely worth playing, if you can excuse that difficult jump (I BARELY can). But it certainly needs more polish and probably some balance tuning.

7/10.

+2 votes     reply to comment
DaVince21
DaVince21 Apr 17 2014, 12:17pm says:

Good mod. Somewhat glitchy, but mostly nothing gamebreaking (apart from being able to throw the crates over the fence outside of that first guy's house, even though you NEED the crates). I personally did not feel any suspense or horror most of the time while playing this, but it's well-made, fun to play and has some funny subtle jokes in it. Maybe a bit too linear even though there were some obvious potential areas that seemed like they'd be fun to explore but just have invisible walls blocking them.

+2 votes     reply to comment
Manfrred
Manfrred Apr 9 2014, 4:05pm says:

Meh, for me this mod has really nice level design, but lacks such basic thing as AI.

+4 votes     reply to comment
Mikko_Sandt
Mikko_Sandt Apr 4 2014, 8:57am says:

Nice mod, really loved the sense of desolation. Mapping was good too with refreshing variety between outdoor and indoor segments. The whole thing felt polished too.

+2 votes     reply to comment
Dune_Jumper
Dune_Jumper Apr 1 2014, 3:57pm says:

Is there a way to get the script that makes the motion blur more noticeable? (In Estranged even someone simply walking past you can have a motion blur, and it looks cool.)
I want to try to put the effect in other Source games. (I won't upload it anywhere, I'll just use it for personal use of course.)
So is there a folder or txt or something that contains the script for the effect?

+2 votes     reply to comment
AlanEdwardes
AlanEdwardes Apr 1 2014, 7:03pm replied:

Hello, this is actually done by manipulating the mat_motionblur console variables.

+3 votes     reply to comment
dahakapersico
dahakapersico Mar 29 2014, 2:20am says:

the mod was amazing the story was good looking for act 2

+2 votes     reply to comment
Half-Rats
Half-Rats Mar 27 2014, 8:34pm says:

MORE. More I say!

+2 votes     reply to comment
griphass
griphass Mar 20 2014, 6:22pm says:

J'ai jouer j'ai beaucoup aimer et je suis tomber dans un trou et crédit de fin... putin c'est une blague j’espère il y aura une suite non?

+1 vote     reply to comment
Guest
Guest Mar 19 2014, 9:54pm says:

thx for the game it had a great story im looking forward part 2 just got gone with the game when fell in the floor and woke up and and the credits came i non there was going to be a part 2 thx

+1 vote     reply to comment
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Platforms
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Developed By
AlanEdwardes
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Official Page
Iamestranged.com
Release Date
Released Jan 15, 2014
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Highest Rated (9 agree) 10/10

This was an awesome mod. A few minor things like a crowbar on the ceiling, but i guess thats me not liking a slight challenge, i just spend like 20 mins chucking the rocks at the boards, enjoying the story so far and cant wait till a more complete story comes to light.

Keep up the good work and cant wait for the new weapons coming.

P.S. Im loving them Custom Barrels!

Feb 22 2013, 4:36pm by WolVriNE

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