Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.
Learn how to use a scripted_sequence to make a combine kick in a door.
Learn how to create displacements and use the displacement editing tools in Hammer.
Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.
Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.
This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.
In this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system.
Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...
In this tutorial I will show you how to make a working laser beam in CSS. This entities works in other mods also.
Here i explain slowly in 4 separate parts on how to start up your very first Garry's mod map.
A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.
This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...
A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...
Use layers, scaling, opacity, contrast, and brightness to align a Height Map with a texture.
Two tools, 3DEM and Terragen (both with various free versions), can be used to convert Digital Elevation Models to Height Maps that can be used as part...