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HD Video Tutorial - NPC Animations
Game

HD Video Tutorial - NPC Animations

Nov 21, 2009 Source Intermediate mapping/technical 34 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - Displacement Basics
Game

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 24 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

HD Video Tutorial - Basic Lighting
Game

HD Video Tutorial - Basic Lighting

Nov 13, 2009 Source Basic mapping/technical 16 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Real and Fake Doors
Game

HD Video Tutorial - Real and Fake Doors

Nov 11, 2009 Source Intermediate mapping/technical 9 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

HD Video Tutorial - Rappelling Combine
Game

HD Video Tutorial - Rappelling Combine

Nov 09, 2009 Source Intermediate mapping/technical 14 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

Hammer Logic Tutorial
Half-Life 2

Hammer Logic Tutorial

Oct 19, 2009 Starcraft: Source Intermediate mapping/technical 3 comments

In this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system.

Cut Scenes and Gameplay
Game

Cut Scenes and Gameplay

Jun 22, 2009 Level Design Group Basic level design/theory 14 comments

Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...

Working Laser Beam (env_laser)
Half-Life 2

Working Laser Beam (env_laser)

Apr 25, 2009 Half-Life 2 Basic mapping/technical 10 comments

In this tutorial I will show you how to make a working laser beam in CSS. This entities works in other mods also.

Garry's Mod map making for Beginners
Game

Garry's Mod map making for Beginners

Apr 04, 2009 Basic level design/theory 2 comments

Here i explain slowly in 4 separate parts on how to start up your very first Garry's mod map.

Creating basic destroyed walls
Half-Life 2

Creating basic destroyed walls

Mar 22, 2009 Half-Life 2 Basic mapping/technical 12 comments

A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.

Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Half-Life 2 Basic mapping/technical 13 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Half-Life 2 Basic mapping/technical 26 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Height Maps to Terrain.
Game

Height Maps to Terrain.

Jul 15, 2008 Level Design Group Basic mapping/technical 0 comments

Use layers, scaling, opacity, contrast, and brightness to align a Height Map with a texture.

Height Maps from Digital Elevation Models
Game

Height Maps from Digital Elevation Models

Jul 14, 2008 Level Design Group Basic mapping/technical 0 comments

Two tools, 3DEM and Terragen (both with various free versions), can be used to convert Digital Elevation Models to Height Maps that can be used as part...

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Apr 01, 2008
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