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How to Make your Lighting Look Good
Game

How to Make your Lighting Look Good

Jan 20, 2014 Intermediate level design/theory 1 comment

Not a step by step tutorial but some tips and advice on how to bring you map up to an acceptable level.

Prototyping with Graphs
Phantaruk

Prototyping with Graphs

Oct 23, 2013 Phantaruk Intermediate level design/theory 0 comments

Before we start a process of prototyping the location in 3D, ussualy using tools from chosen engine it’s good to illustrate our idea with graphs. Of course...

sneaker
Game

sneaker

Aug 9, 2013 Level Design Group Intermediate mapping/technical 0 comments

A Maze Kit is a Level Design plugin for Unity3D that allows you to draw and generate mazes and other paths from pre-made rooms. It includes prefabs so...

Create a procedural TPS game with A Maze Kit in 5 minutes
Game

Create a procedural TPS game with A Maze Kit in 5 minutes

Aug 9, 2013 Level Design Group Intermediate mapping/technical 0 comments

This second tutorial shows how to create a 3D cube shooter with a maze kit, a procedural Level Design plugin for Unity3D that allows you to draw and generate...

How to create a randomly generated maze
Game

How to create a randomly generated maze

Aug 8, 2013 Unity Intermediate mapping/technical 0 comments

A Maze Kit is a Level Design plugin for Unity3D that allows you to draw and generate mazes and other paths from pre-made rooms. It includes prefabs so...

OT-64 SKOT - open/close doors
ARMA 2: Combined Operations

OT-64 SKOT - open/close doors

Dec 23, 2012 ČSLA Mod for Arma 2:Combined Operations Intermediate level design/theory 0 comments

How to open/close (already opened) doors on OT-64 SKOT. You may manage front and back doors.

BMP - open/close back doors
ARMA 2: Combined Operations

BMP - open/close back doors

Dec 23, 2012 ČSLA Mod for Arma 2:Combined Operations Intermediate level design/theory 0 comments

How to open or close (already opened) doors on the ČSLA BMPs.

ShKH-77 DANA - stabilizers for barrage
ARMA 2: Combined Operations

ShKH-77 DANA - stabilizers for barrage

Dec 23, 2012 ČSLA Mod for Arma 2:Combined Operations Intermediate level design/theory 0 comments

For stablilization of howitzer DANA during the barrage use this code to slide out the stabilizers.

Mi-24 Hind - open/close cargo doors
ARMA 2: Combined Operations

Mi-24 Hind - open/close cargo doors

Dec 23, 2012 ČSLA Mod for Arma 2:Combined Operations Intermediate level design/theory 0 comments

Short tutorial how to open or close (already opened) cargo doors on the sides of helicopter Mi-24 Hind.

Modelling a Map
Half-Life 2: Episode Two

Modelling a Map

Aug 11, 2012 Biohazard X: Source Advanced mapping/technical 4 comments

This is a tutorial/illustration about how to create a level out of prelighted models (it is NOT a general how-to-map&model-tutorial)

The Early Stages of a Game Jam : Hours 1-12
Game

The Early Stages of a Game Jam : Hours 1-12

May 22, 2012 Level Design Group Basic level design/theory 1 comment

This article focuses on the early stages of a Game Jam.

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Personal Daemon
Game

Personal Daemon

Apr 9, 2012 Advanced design/concepts 13 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by Socrates...

What a game designer needs to know?
Game

What a game designer needs to know?

Mar 16, 2012 Basic design/concepts 18 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

Simple noise effect trick via Hammer
Game

Simple noise effect trick via Hammer

Jul 30, 2011 Level Design Group Intermediate mapping/technical 5 comments

How to do a crude noise effect over your screen in HalfLife2, without coding. Basic texture and Hammer knowledge needed.

Solid Tutorial 2.0
Game

Solid Tutorial 2.0

Jul 5, 2011 Intermediate level design/theory 13 comments

With the release of CryENGINE 3 editor for Crysis 2 comes the improved Solid Tool. In the coming weeks I will explain all the new features of the Solid...

How To Make your Source Maps Look Good [HD]
Game

How To Make your Source Maps Look Good [HD]

Jun 21, 2011 Level Design Group Intermediate level design/theory 9 comments

We all have those problems where we can't wrap our minds around how to polish up an area and make it look good. In this tutorial I will attempt to show...

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Apr 21, 2011 Portal 2 Basic mapping/technical 47 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

HD Video Tutorial - Smoothing Groups
Game

HD Video Tutorial - Smoothing Groups

Apr 10, 2011 Source Intermediate mapping/technical 4 comments

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

ARMA 2 Mission Editor Must-Know User's Manual
Game

ARMA 2 Mission Editor Must-Know User's Manual

Mar 27, 2011 Intermediate level design/theory 0 comments

The complete guide from the simple to more advanced most commonly used features of the Arma 2 mission editor.

Solid Tutorial for Crysis and Warhead
Game

Solid Tutorial for Crysis and Warhead

Mar 20, 2011 Basic level design/theory 8 comments

With the Solid tool you can "brush" like objects/building for the Cryengine2 (Crysis & Crysis Warhead) UPDATE SOLID TUTORIAL 2.0 for CryENGINE 3

Mission Editor Tutorial 2/2
Game

Mission Editor Tutorial 2/2

Feb 21, 2011 Basic level design/theory 0 comments

Next up in the series of video updates introducing the unique features of the Arma 2 franchise, we present a two-part tutorial demonstrating Arma 2's...

Mission Editor Tutorial 1/2
Game

Mission Editor Tutorial 1/2

Feb 21, 2011 Basic level design/theory 0 comments

Next up in the series of video updates introducing the unique features of the Arma 2 franchise, we present a two-part tutorial demonstrating Arma 2's...

HD Video Tutorial - Importing Models
Overgrowth

HD Video Tutorial - Importing Models

Jan 7, 2011 Overgrowth Basic props modelling 17 comments

Learn how to export a model from Blender to Overgrowth.

HD Video Tutorial - Exporting Textures
Game

HD Video Tutorial - Exporting Textures

Dec 19, 2010 Source Advanced mapping/technical 16 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - NPC Animations 2
Game

HD Video Tutorial - NPC Animations 2

Dec 5, 2010 Source Advanced mapping/technical 6 comments

Learn almost all there is to learn about the scripted_sequence entity.

HD Video Tutorial - Face Poser 3: Lip Sync
Game

HD Video Tutorial - Face Poser 3: Lip Sync

Dec 4, 2010 Source Advanced mapping/technical 6 comments

Learn how to make an NPC talk in the Source engine.

An introduction for manually editing your vmfs
Game

An introduction for manually editing your vmfs

Nov 25, 2010 Basic mapping/technical 1 comment

Learn how to edit with only a simple text editor your map to fix bugs, find an entity... !

How to create zombies who search and track the player
Game

How to create zombies who search and track the player

Nov 18, 2010 Basic mapping/technical 11 comments

After reading this tutorial, you will know how can have NPCs searching the player in the whole map ! You can apply as well as for zombies as combines.

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Popular Tutorials
How to create a randomly generated maze
How to create a randomly generated maze Intermediate mapping/technical
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Getting setup for Portal 2 mapping
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Garry's Mod map making for Beginners
Garry's Mod map making for Beginners Basic level design/theory
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What a game designer needs to know?
What a game designer needs to know? Basic design/concepts
11 Improvements for your brainstorm
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