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Height Maps from Digital Elevation Models
Game

Height Maps from Digital Elevation Models

Jul 14, 2008 Level Design Group Basic mapping/technical 0 comments

Two tools, 3DEM and Terragen (both with various free versions), can be used to convert Digital Elevation Models to Height Maps that can be used as part...

Height Maps to Terrain.
Game

Height Maps to Terrain.

Jul 15, 2008 Level Design Group Basic mapping/technical 0 comments

Use layers, scaling, opacity, contrast, and brightness to align a Height Map with a texture.

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Half-Life 2 Basic mapping/technical 35 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Half-Life 2 Basic mapping/technical 20 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Creating basic destroyed walls
Half-Life 2

Creating basic destroyed walls

Mar 22, 2009 Half-Life 2 Basic mapping/technical 10 comments

A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.

Garry's Mod map making for Beginners
Game

Garry's Mod map making for Beginners

Apr 4, 2009 Basic level design/theory 4 comments

Here i explain slowly in 4 separate parts on how to start up your very first Garry's mod map. -- VIDEO LINKS UPDATED --

Working Laser Beam (env_laser)
Half-Life 2

Working Laser Beam (env_laser)

Apr 25, 2009 Half-Life 2 Basic mapping/technical 10 comments

In this tutorial I will show you how to make a working laser beam in CSS. This entities works in other mods also.

Cut Scenes and Gameplay
Game

Cut Scenes and Gameplay

Jun 22, 2009 Level Design Group Basic level design/theory 15 comments

Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...

Lighting 2: Basics
Game

Lighting 2: Basics

Nov 13, 2009 Source Basic mapping/technical 15 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Displacement Basics
Game

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

Detailing Your Maps Pt.1
Game

Detailing Your Maps Pt.1

Dec 19, 2009 Basic mapping/technical 14 comments

This is a tutorial helping people to understand how to better detail their maps. Primarily for Source mappers but most things can probably be applied...

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]
Game

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]

Jan 3, 2010 Basic mapping/technical 7 comments

A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!

HD Video Tutorial - Lighting 2: Lightmaps
Game

HD Video Tutorial - Lighting 2: Lightmaps

Aug 7, 2010 Source Basic mapping/technical 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

HD Video Tutorial - Face Poser 1: Recording Sound
Game

HD Video Tutorial - Face Poser 1: Recording Sound

Aug 13, 2010 Source Basic mapping/technical 4 comments

Learn how to record sound that can be used to lip sync in Face Poser.

How to create zombies who search and track the player
Game

How to create zombies who search and track the player

Nov 18, 2010 Basic mapping/technical 11 comments

After reading this tutorial, you will know how can have NPCs searching the player in the whole map ! You can apply as well as for zombies as combines.

An introduction for manually editing your vmfs
Game

An introduction for manually editing your vmfs

Nov 25, 2010 Basic mapping/technical 1 comment

Learn how to edit with only a simple text editor your map to fix bugs, find an entity... !

HD Video Tutorial - Importing Models
Overgrowth

HD Video Tutorial - Importing Models

Jan 7, 2011 Overgrowth Basic props modelling 17 comments

Learn how to export a model from Blender to Overgrowth.

Mission Editor Tutorial 1/2
Game

Mission Editor Tutorial 1/2

Feb 21, 2011 Basic level design/theory 0 comments

Next up in the series of video updates introducing the unique features of the Arma 2 franchise, we present a two-part tutorial demonstrating Arma 2's...

Mission Editor Tutorial 2/2
Game

Mission Editor Tutorial 2/2

Feb 21, 2011 Basic level design/theory 0 comments

Next up in the series of video updates introducing the unique features of the Arma 2 franchise, we present a two-part tutorial demonstrating Arma 2's...

Solid Tutorial for Crysis and Warhead
Game

Solid Tutorial for Crysis and Warhead

Mar 20, 2011 Basic level design/theory 8 comments

With the Solid tool you can "brush" like objects/building for the Cryengine2 (Crysis & Crysis Warhead) UPDATE SOLID TUTORIAL 2.0 for CryENGINE 3

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Apr 21, 2011 Portal 2 Basic mapping/technical 47 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

What a game designer needs to know?
Game

What a game designer needs to know?

Mar 16, 2012 Basic design/concepts 17 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

The Early Stages of a Game Jam : Hours 1-12
Game

The Early Stages of a Game Jam : Hours 1-12

May 22, 2012 Level Design Group Basic level design/theory 1 comment

This article focuses on the early stages of a Game Jam.

Hammer Logic Tutorial
Game

Hammer Logic Tutorial

Oct 19, 2009 UnrealStarcraft Intermediate mapping/technical 3 comments

In this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system.

HD Video Tutorial - Rappelling Combine
Game

HD Video Tutorial - Rappelling Combine

Nov 9, 2009 Source Intermediate mapping/technical 14 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

HD Video Tutorial - Real and Fake Doors
Game

HD Video Tutorial - Real and Fake Doors

Nov 11, 2009 Source Intermediate mapping/technical 10 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

HD Video Tutorial - NPC Animations 1
Game

HD Video Tutorial - NPC Animations 1

Nov 21, 2009 Source Intermediate mapping/technical 40 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - NPC Navigation
Game

HD Video Tutorial - NPC Navigation

Nov 30, 2009 Source Intermediate mapping/technical 14 comments

Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.

HD Video Tutorial - NPC Relationships
Game

HD Video Tutorial - NPC Relationships

Dec 4, 2009 Source Intermediate mapping/technical 28 comments

Learn how to alter the minds of those puny NPCs to change what they think about other people or things.

HD Video Tutorial - Moving Brushes
Game

HD Video Tutorial - Moving Brushes

Dec 13, 2009 Source Intermediate mapping/technical 21 comments

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...

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