Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.
It’s difficult to believe that the end of this month will mark a whole year since Battle for Dune: war of Assassins was released. To celebrate this...
References for our dungeon/cave level with a first asset placement test to try and reach de best level design posssible.
We now have a demo available on Steam! Also, our team did a video explaining the game mechanic of Outshine.
I just wanted to show you some video content I collected over the past year. Just some work in progress stuff. For more Info you can join my discord.
This is the Full Mod. The Day finally has Come, Back to Hell Episode 1 is done! Have Fun! This Mod is for Crysis Wars, which you can download on ModDb...
A Boost to Level 1000 in Game Design! Starting from game feel, the psychology behind game design, how we experience games, and what a great game/level...
Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...
As you know, Oizys is a Puzzle Game with very simple mechanics, and a focus on narrative. How does that relate to escape rooms and layering? Continue...
... Maybe not a problem-problem... But still, we need your help! Do you know how some games have the power to bring people together over a story? We...
In this update i talk about the progress we've had since the last relating to level designer and how we've added vast new sections a main menu and more.
Today, we bring you our mechanics, and explain our bottom-up process of development regarding Oizys!
Leif's Adventure is coming along nicely. Have a look at the latest game development updates.
A small tip to help you decorate your game and some decorating process.
We entered that specific moment in the production when there is nothing more to be created but everything to be improved. The Devil is in the details.
Steam release and store page, this is my last article.
Trailer for upcoming Steam release, on the 25th of September!
Over the last few weeks we've worked to improve the infected, optimization and take feedback from the community to ensure we are hitting all the right...
In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.
Still working on the cave and having fun as we can with the confinement.
The following article is a basic list of Skirmish maps & their corresponding internal filenames that are used in Kane's Wrath (1.02). There are 64 maps...
The game is getting stuffed, come and discover with what.
Hey guys! We have now a new character in our game. Master Lavender is here to teach you how to use your magic and how to collect elements from the lore.
This month we worked to build a more efficient way of approaching level design for future zones, we further refined the gameplay in terms of polishing...
Last week we worked on polishing existing places from Nanotale such as the Tree of Life and the Cemetery.
Over the past few weeks we worked to refine and get more gameplay mechanics into our dev builds. We've refined and changed some systems and worked on...
In this update, we'll show you the second biome of the game and some work on the Tree of Life.
We went to PAX East and EGX Rezzed to showcase the game for the first time. It was really great and people loved it. But we also continued to work on...
Enter Unreal Evolution. An all-round upgrade for the singleplayer portion of the 1998 FPS classic "Unreal" (or Unreal Gold). It's an UNREAL Experience...
I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...
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