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Height Maps from Digital Elevation Models

Height Maps from Digital Elevation Models

Mapping/Technical Tutorial 0 comments

Two tools, 3DEM and Terragen (both with various free versions), can be used to convert Digital Elevation Models to Height Maps that can be used as part...

Height Maps to Terrain.

Height Maps to Terrain.

Mapping/Technical Tutorial 0 comments

Use layers, scaling, opacity, contrast, and brightness to align a Height Map with a texture.

Armed Assault Editing Guide

Armed Assault Editing Guide

Level Design/Theory Tutorial 5 comments

Presenting the Armed Assault Editing Guide containing nearly 170 pages which cover everything you need to know to make a mod for ArmA.

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Half-Life 2 Mapping/Technical 35 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Half-Life 2 Mapping/Technical 20 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Creating basic destroyed walls
Half-Life 2

Creating basic destroyed walls

Half-Life 2 Mapping/Technical 8 comments

A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.

Garry's Mod map making for Beginners

Garry's Mod map making for Beginners

Level Design/Theory Tutorial 4 comments

Here i explain slowly in 4 separate parts on how to start up your very first Garry's mod map. -- VIDEO LINKS UPDATED --

Working Laser Beam (env_laser)
Half-Life 2

Working Laser Beam (env_laser)

Half-Life 2 Mapping/Technical 10 comments

In this tutorial I will show you how to make a working laser beam in CSS. This entities works in other mods also.

Cut Scenes and Gameplay

Cut Scenes and Gameplay

Level Design/Theory Tutorial 15 comments

Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...

Strong HDR effect.

Strong HDR effect.

Mapping/Technical Tutorial 3 comments

Strong good looking HDR effect in source engine based games.

Hammer Logic Tutorial

Hammer Logic Tutorial

UnrealStarcraft Mapping/Technical 3 comments

In this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system.

HD Video Tutorial - Rappelling Combine

HD Video Tutorial - Rappelling Combine

Mapping/Technical Tutorial 13 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

HD Video Tutorial - Real and Fake Doors

HD Video Tutorial - Real and Fake Doors

Mapping/Technical Tutorial 10 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

Lighting 2: Basics

Lighting 2: Basics

Mapping/Technical Tutorial 15 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Displacement Basics

HD Video Tutorial - Displacement Basics

Mapping/Technical Tutorial 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

HD Video Tutorial - NPC Animations 1

HD Video Tutorial - NPC Animations 1

Mapping/Technical Tutorial 40 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - NPC Navigation

HD Video Tutorial - NPC Navigation

Mapping/Technical Tutorial 14 comments

Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.

HD Video Tutorial - NPC Relationships

HD Video Tutorial - NPC Relationships

Mapping/Technical Tutorial 28 comments

Learn how to alter the minds of those puny NPCs to change what they think about other people or things.

HD Video Tutorial - Moving Brushes

HD Video Tutorial - Moving Brushes

Mapping/Technical Tutorial 21 comments

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...

Detailing Your Maps Pt.1

Detailing Your Maps Pt.1

Mapping/Technical Tutorial 14 comments

This is a tutorial helping people to understand how to better detail their maps. Primarily for Source mappers but most things can probably be applied...

Hammer Editor tutorial advanced Elevator

Hammer Editor tutorial advanced Elevator

Mapping/Technical Tutorial 1 comment

Learn how to create an elevator in Valve's Hammer editor. Cabine with moving doors and buttons.

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]

Mapping/Technical Tutorial 7 comments

A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!

HD Video Tutorial - 3D Skybox

HD Video Tutorial - 3D Skybox

Mapping/Technical Tutorial 9 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

HD Video Tutorial - Explosions

HD Video Tutorial - Explosions

Mapping/Technical Tutorial 17 comments

Learn how to destroy a breakable wall with the help of a triggered explosion.

HD Video Tutorial - Optimization 1: func_detail

HD Video Tutorial - Optimization 1: func_detail

Mapping/Technical Tutorial 8 comments

Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.

HD Video Tutorial - Monitors & Cameras

HD Video Tutorial - Monitors & Cameras

Mapping/Technical Tutorial 33 comments

Learn how to create a monitor that can show what a camera sees.

HD Video Tutorial - Optimization 2: Hint & Skip

HD Video Tutorial - Optimization 2: Hint & Skip

Mapping/Technical Tutorial 15 comments

Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.

HD Video Tutorial - Driving APC

HD Video Tutorial - Driving APC

Mapping/Technical Tutorial 7 comments

Learn how to create an APC that drives along a path in the Source engine.

HD Video Tutorial - Decompiling Maps

HD Video Tutorial - Decompiling Maps

Mapping/Technical Tutorial 19 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

HD Video Tutorial - Optimization 3: Areaportals

HD Video Tutorial - Optimization 3: Areaportals

Mapping/Technical Tutorial 10 comments

Learn how to optimize your levels using areaportals.

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