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Height Maps from Digital Elevation Models
Game

Height Maps from Digital Elevation Models

Jul 14, 2008 Level Design Group Basic mapping/technical 0 comments

Two tools, 3DEM and Terragen (both with various free versions), can be used to convert Digital Elevation Models to Height Maps that can be used as part...

Height Maps to Terrain.
Game

Height Maps to Terrain.

Jul 15, 2008 Level Design Group Basic mapping/technical 0 comments

Use layers, scaling, opacity, contrast, and brightness to align a Height Map with a texture.

Armed Assault Editing Guide
Game

Armed Assault Editing Guide

Aug 2, 2008 Advanced level design/theory 5 comments

Presenting the Armed Assault Editing Guide containing nearly 170 pages which cover everything you need to know to make a mod for ArmA.

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Half-Life 2 Basic mapping/technical 35 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Half-Life 2 Basic mapping/technical 20 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Creating basic destroyed walls
Half-Life 2

Creating basic destroyed walls

Mar 22, 2009 Half-Life 2 Basic mapping/technical 10 comments

A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.

Garry's Mod map making for Beginners
Game

Garry's Mod map making for Beginners

Apr 4, 2009 Basic level design/theory 4 comments

Here i explain slowly in 4 separate parts on how to start up your very first Garry's mod map. -- VIDEO LINKS UPDATED --

Working Laser Beam (env_laser)
Half-Life 2

Working Laser Beam (env_laser)

Apr 25, 2009 Half-Life 2 Basic mapping/technical 10 comments

In this tutorial I will show you how to make a working laser beam in CSS. This entities works in other mods also.

Cut Scenes and Gameplay
Game

Cut Scenes and Gameplay

Jun 22, 2009 Level Design Group Basic level design/theory 15 comments

Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...

Strong HDR effect.
Game

Strong HDR effect.

Jul 24, 2009 Level Design Group Advanced mapping/technical 3 comments

Strong good looking HDR effect in source engine based games.

Hammer Logic Tutorial
Game

Hammer Logic Tutorial

Oct 19, 2009 UnrealStarcraft Intermediate mapping/technical 3 comments

In this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system.

HD Video Tutorial - Rappelling Combine
Game

HD Video Tutorial - Rappelling Combine

Nov 9, 2009 Source Intermediate mapping/technical 14 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

HD Video Tutorial - Real and Fake Doors
Game

HD Video Tutorial - Real and Fake Doors

Nov 11, 2009 Source Intermediate mapping/technical 10 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

Lighting 2: Basics
Game

Lighting 2: Basics

Nov 13, 2009 Source Basic mapping/technical 15 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Displacement Basics
Game

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

HD Video Tutorial - NPC Animations 1
Game

HD Video Tutorial - NPC Animations 1

Nov 21, 2009 Source Intermediate mapping/technical 40 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - NPC Navigation
Game

HD Video Tutorial - NPC Navigation

Nov 30, 2009 Source Intermediate mapping/technical 14 comments

Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.

HD Video Tutorial - NPC Relationships
Game

HD Video Tutorial - NPC Relationships

Dec 4, 2009 Source Intermediate mapping/technical 28 comments

Learn how to alter the minds of those puny NPCs to change what they think about other people or things.

HD Video Tutorial - Moving Brushes
Game

HD Video Tutorial - Moving Brushes

Dec 13, 2009 Source Intermediate mapping/technical 21 comments

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...

Detailing Your Maps Pt.1
Game

Detailing Your Maps Pt.1

Dec 19, 2009 Basic mapping/technical 14 comments

This is a tutorial helping people to understand how to better detail their maps. Primarily for Source mappers but most things can probably be applied...

Hammer Editor tutorial advanced Elevator
Game

Hammer Editor tutorial advanced Elevator

Dec 21, 2009 Intermediate mapping/technical 1 comment

Learn how to create an elevator in Valve's Hammer editor. Cabine with moving doors and buttons.

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]
Game

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]

Jan 3, 2010 Basic mapping/technical 7 comments

A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!

HD Video Tutorial - 3D Skybox
Game

HD Video Tutorial - 3D Skybox

Jan 8, 2010 Source Intermediate mapping/technical 9 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

HD Video Tutorial - Explosions
Game

HD Video Tutorial - Explosions

Feb 5, 2010 Source Intermediate mapping/technical 17 comments

Learn how to destroy a breakable wall with the help of a triggered explosion.

HD Video Tutorial - Optimization 1: func_detail
Game

HD Video Tutorial - Optimization 1: func_detail

Feb 8, 2010 Source Intermediate mapping/technical 8 comments

Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.

HD Video Tutorial - Monitors & Cameras
Game

HD Video Tutorial - Monitors & Cameras

Mar 16, 2010 Source Intermediate mapping/technical 33 comments

Learn how to create a monitor that can show what a camera sees.

HD Video Tutorial - Optimization 2: Hint & Skip
Game

HD Video Tutorial - Optimization 2: Hint & Skip

Apr 26, 2010 Source Intermediate mapping/technical 15 comments

Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.

HD Video Tutorial - Driving APC
Game

HD Video Tutorial - Driving APC

May 7, 2010 Source Intermediate mapping/technical 6 comments

Learn how to create an APC that drives along a path in the Source engine.

HD Video Tutorial - Decompiling Maps
Game

HD Video Tutorial - Decompiling Maps

May 24, 2010 Source Intermediate mapping/technical 19 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

HD Video Tutorial - Optimization 3: Areaportals
Game

HD Video Tutorial - Optimization 3: Areaportals

Jul 9, 2010 Source Advanced mapping/technical 10 comments

Learn how to optimize your levels using areaportals.

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