For long has the humanity been constrained by limits of human body. Most have accepted the imperfection of flesh, but some sought for liberation. To pursue the dream of creating a post-human being – to achieve ideas of transhumanism – is the driving force behind H+ Corporation. Within its facilities technology and homo sapiens became one entity. An organism devoid of humanity’s biological weaknesses.

We board the spaceship Purity-02 – prime complex of H+ Corporation


The dream shatters to a nightmare when we realize what has Purity-02 become. Once a research vessel, it has turned into a deadly, deserted trap. To flee Purity-02 we have to investigate the mysteries of the ship. With every passing minute our chances of survival grow slim. Infected with a parasite, we struggle against havoc being wrought within our body. But there is yet a greater danger to evade.

A beast is roaming the ship. A creature known from long-forgotten fables and ancient myths. It could prowl around in any shadow and lurk behind any corner.

We must plan our every move. We must survive the infection. We must get off the ship.

We must escape Phantaruk.

Our website: www.phantaruk.com


„We’ve been working on ‘Phantaruk’ for more than 2 years now. A lot has changed since, we started with the Unreal engine, now we’re on Unity” – said Patryk Polewiak, Polyslash Lead Designer. „Our goal is to create a complete adventure, which will be remembered by the players as mysterious and dark exploration of an abandoned spaceship . The aura of fear and anxiety is what’s the main advantage of Phantaruk.


The closed beta-tests conducted by Polyslash revealed that the team had managed to achieve set objectives. Game was sent to a group of selected players, and the project met with general praise especially for the well-created atmosphere of horror and great audio track, perfectly suited to the horror climate. Notes given also turned out quite high – the average for quality reached 7/10, for audio – 8/10 and the fear index has been evaluated by the testers for 8/10. The players complained however about poor optimization and certain technical issues.




„We’re only just beginning our work on Phantaruk’s optimization. It’s just a last step before release.”– said Dawid Cislak, Producer. – „Our beta is just a small piece of the whole game, so we are quite optimistic about the current condition of our project. There’s still a lot of work to do to bring Phantaruk to the point of release, but we can clearly see that the players like the idea and that we’re moving in the right direction.”

Concurrently let us announce that the first public presentation of Phantaruk is coming. You will see the game on our stand during the Digital Dragons in Cracow (May 16-17th, 2016). It will be possible to meet its creators live and exchange opinions. You may also expect some other surprises! We’re waiting for you!

Cheers,
Polyslash Team.


Ps: You can check our website: phantaruk.com and our facebook profile.
Huge changes: a new demo version released!

Huge changes: a new demo version released!

News 2 comments

After two months of development since last ‘Phantaruk’ demo release, we proudly present you a new version. Despite the game being still in an early...

Phantaruk is Greenlit!

Phantaruk is Greenlit!

News 0 comments

We are happy to announce that ‘Phantaruk’ made it to Steam via Greenlight. In other words – we got Valve’s attention and Gabe’s employees opened...

HUD-making autopsy and tips

HUD-making autopsy and tips

News 0 comments

Today I’d like to tell you something about designing GUI for ‘Phantaruk’. Creating a working, immersive system is not an easy task, that’s why...

Demo release date

Demo release date

News 0 comments

We decided to release a demo version of our game, ‘Phantaruk’, a horror where its mood is created without jump-scares.

Comments  (0 - 10 of 31)
Drone_Locker
Drone_Locker

Amazing game with a incredible atmosphere. Finish it already!!! :D

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Polyslasher Creator
Polyslasher

Thanks!

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Maineiacs
Maineiacs

I recently played the new demo and I have to say I can't wait for the full release. The graphics and design are quit good and the lighting effects work well with the environment. I also did a video on the new demo and look forward to doing a full play through of the game.

YES I'M SURE I DON'T NEED A HUG! | Phantaruk Demo: Youtube.com

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Mrkingofmetal
Mrkingofmetal

Hey dude. I played your game :D it was actually really hilarious. The Monsters are glitched. And they where running through the wall :D

Anyway here's my gameplay :)

Youtu.be

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Polyslasher Creator
Polyslasher

Thanks for sharing! You were pretty scared ;)

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Szamer
Szamer

I found this game really fun and creepy which means ill have another go at it when i get time. The monster was so awesome at the same time as scary especially when i walked right into it haha anyway the game looks awesome and has lots of potential good job.
Youtube.com

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Polyslasher Creator
Polyslasher

Thanks for review and awesome let's play! :) If you have any ideas about gameplay just give us a hint to consider.

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Kiloscott
Kiloscott

My let's play - Youtu.be

I finally got to check out this awesome looking game! I really liked it. It's a very fun demo even though I'm kind of bad at it. It's very creepy and it feels like a constant race against the clock because you need 2 things, resources and to make progress. You'll constantly be looking for things to stay alive and it makes for a tense atmosphere.

The monster is very well done. It's not extremely tough to keep out of his way but he'll chase you and catch you if he does find you. I also really like it's design too. It's very creepy as I said. ;)

The only thing I found that was a bit annoying was how the game didn't pause when you're reading the logs. Your "Rem" still goes down when you're reading and that sort of made me feel inclined to only skim over the logs to find important door codes instead of getting immersed in the story.

Other then that one thing I think this game is great! I'm impressed and will be playing it again! I can't wait to see what you have in store next.

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Polyslasher Creator
Polyslasher

Hey!

Thanks for recording and sharing this awesome video. We are really happy that you liked our game!

Your opinion is really important. In the next version of 'Phantaruk' one of the changes will be that Rem doesnt raise so fast when reading logs (we are thinking about implementing something like a "focus mode" - when you are in inventory, everything else will be in slow-mo).

Thanks again!

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linyuheng2000
linyuheng2000

This game looks good.How much for the full vision?

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Polyslasher Creator
Polyslasher

Free or 3-5$. We will see. :P

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Phantaruk
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Polyslasher
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Latest tweets from @phantaruk

Cool Cola is allways cool! #gamedev #indiedev #horror #games T.co

Mar 12 2016

Hide in the shadows... or stay in the light?! #Screenshotsaturday #gamedev #indiedev #games #horror T.co

Mar 5 2016

Our new website with small teaser is ONLINE: GO check it out -> Phantaruk.com #gamedev #indiedev #horror #games #indiegamedev

Dec 22 2015

Hey #Gamers! What are you favorite #horror #games? Do you prefer something like Amnesia, Outlast or Dead Space? @FANSOutlast #choice

May 11 2015

New post ;) Phantaruk.com

Oct 26 2013

First press! 1ndieworld.com

Oct 25 2013

How we work Phantaruk.com

Oct 22 2013

Teaser ready! Youtube.com

Oct 22 2013

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