You're extremely tired. With enormous difficulty, you stand up on a wet floor only to notice bruises and wounds on your skin. It seems that you lost consciousness for some time after getting out of that tank. Or what the hell it was. When you look around, you see similar tanks. Some are empty, some are full and some are broken. In the silence you can hear rumbling and whispers going through metal walls. You spot an audio log nearby and decide to play it:
"To XO. Medical section is cut. Captain -ritical state. One of them is probably still alive. Cutting down power supply in blocks A, C and D2 is recommended."
Starting to think more clearly, you realize that you saw a text on one of the walls. You turn your head and read in terror big, white letters: "Block A".
Phantaruk is a FPP horror game, being made in Unreal Engine 3. It is focused on intriguing and unclear story where main character has to play an important role while solving puzzles, avoiding traps and making moral decisions.
About the Phantaruk:
Most of the content is pixel art implemented into 3D environment. It is designed to resemble old games like Doom or Quake. One of main inspirations was System Shock 2. Certainly, game can fear and surprise every player.
"We want to make a game with simple mechanics, without complicated controls, character leveling or equipment, where player can be satisfied with solving a puzzle. Our goal is to show that you don't need top level graphics to have fun."
Key features of Phantaruk:
• Significant moral choices that affects gameplay and ending,• Uncommon, original enemies, undefeatable by traditional means,
• Puzzles that check your skills, sometimes in extreme situations,
• Unusual plot, engaging in story of the spaceship, Phantaruk-02, and its crew.
Enemies in video games are a connection between a player and a game. They influence us the most and make us to feel anger, compassion or fear. In ‘Phantaruk’ we wanted them to be a challenge for the player, putting him/her in a situation in which additional pair of underwear (available in collector’s editions) is necessary.
In your opinion, what features in survival horror should enemies have? What scares you the most in them? What makes you run like hell from them instead of pulling the trigger?
And no, cookie monster is not scary.
PS: We’ve updated our website. What do you think about it?