For long has the humanity been constrained by limits of human body. Most have accepted the imperfection of flesh, but some sought for liberation. To pursue the dream of creating a post-human being – to achieve ideas of transhumanism – is the driving force behind H+ Corporation. Within its facilities technology and homo sapiens became one entity. An organism devoid of humanity’s biological weaknesses.

We board the spaceship Purity-02 – prime complex of H+ Corporation


The dream shatters to a nightmare when we realize what has Purity-02 become. Once a research vessel, it has turned into a deadly, deserted trap. To flee Purity-02 we have to investigate the mysteries of the ship. With every passing minute our chances of survival grow slim. Infected with a parasite, we struggle against havoc being wrought within our body. But there is yet a greater danger to evade.

A beast is roaming the ship. A creature known from long-forgotten fables and ancient myths. It could prowl around in any shadow and lurk behind any corner.

We must plan our every move. We must survive the infection. We must get off the ship.

We must escape Phantaruk.

Our website: www.phantaruk.com



It happened!

Polyslash is officially starting in the new office in “Małopolski Park Technologii Informacyjnej”, or shortly: MPTI. Although we moved in a few days ago, the whole crew met for the first time just today. Anyway, this is the end of teleworking and working after hours. Everything is in one place. Now we are on our own and we are making our own project full time. Polyslash is growing stronger so we consider this day as Day 1: the beginning of big changes and better standards.

The office is a bit small (23^m) and has 5-6 workplaces: big, comfortable desks connected to each other and awesome, very comfy chairs. And the view? The view is amazing – large meadows and forests with hills in the distance. Admiring the nature is easier thanks to large windows. It’s really inspiring and relaxing when, after work, you can turn your head and watch the horizon through the wall of glass. Here are some photos so you don’t have to read to long descriptions (who would ever want to read it?)


As you can see, the office is modern and pretty cosy. What’s more, we are slowly giving it a gamedev look with posters, figurines and some random gadgets. After all, we are going to sit there for some time. How much time? I can’t say yet, because I might say too much (and you would have to die) but, I promise, I will on some day in the future.

It’s the time to speak about what we are doing here. Basically, we are making a survival horror game: ‘Phantaruk’ which was being created before as a small, indie project after hours by a few people. The situation now is different: the concept of the game won’t change but we want to upgrade ‘Phantaruk’ to create a horrifying experience for everyone.

There are going to be about 9 persons working on the project but it will be covered in the next entry. For now I’ll write that we gathered a really positive crew with great skills. We are motivated, ready for hard work and we will do everything to make ‘Phantaruk’ a great, scary game.

Cheers,
Patrick Polewiak.


So, it's all for now. You can check our website: phantaruk.com and our facebook profile.

Greetings,
Patryk Polewiak.

Huge changes: a new demo version released!

Huge changes: a new demo version released!

News 2 comments

After two months of development since last ‘Phantaruk’ demo release, we proudly present you a new version. Despite the game being still in an early...

Phantaruk is Greenlit!

Phantaruk is Greenlit!

News 0 comments

We are happy to announce that ‘Phantaruk’ made it to Steam via Greenlight. In other words – we got Valve’s attention and Gabe’s employees opened...

HUD-making autopsy and tips

HUD-making autopsy and tips

News 0 comments

Today I’d like to tell you something about designing GUI for ‘Phantaruk’. Creating a working, immersive system is not an easy task, that’s why...

Demo release date

Demo release date

News 0 comments

We decided to release a demo version of our game, ‘Phantaruk’, a horror where its mood is created without jump-scares.

Post comment Comments  (0 - 10 of 31)
Drone_Locker
Drone_Locker

Amazing game with a incredible atmosphere. Finish it already!!! :D

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Kordgorn Creator
Kordgorn

Thanks!

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Maineiacs
Maineiacs

I recently played the new demo and I have to say I can't wait for the full release. The graphics and design are quit good and the lighting effects work well with the environment. I also did a video on the new demo and look forward to doing a full play through of the game.

YES I'M SURE I DON'T NEED A HUG! | Phantaruk Demo: Youtube.com

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Mrkingofmetal
Mrkingofmetal

Hey dude. I played your game :D it was actually really hilarious. The Monsters are glitched. And they where running through the wall :D

Anyway here's my gameplay :)

Youtu.be

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Kordgorn Creator
Kordgorn

Thanks for sharing! You were pretty scared ;)

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Szamer
Szamer

I found this game really fun and creepy which means ill have another go at it when i get time. The monster was so awesome at the same time as scary especially when i walked right into it haha anyway the game looks awesome and has lots of potential good job.
Youtube.com

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Kordgorn Creator
Kordgorn

Thanks for review and awesome let's play! :) If you have any ideas about gameplay just give us a hint to consider.

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Kiloscott
Kiloscott

My let's play - Youtu.be

I finally got to check out this awesome looking game! I really liked it. It's a very fun demo even though I'm kind of bad at it. It's very creepy and it feels like a constant race against the clock because you need 2 things, resources and to make progress. You'll constantly be looking for things to stay alive and it makes for a tense atmosphere.

The monster is very well done. It's not extremely tough to keep out of his way but he'll chase you and catch you if he does find you. I also really like it's design too. It's very creepy as I said. ;)

The only thing I found that was a bit annoying was how the game didn't pause when you're reading the logs. Your "Rem" still goes down when you're reading and that sort of made me feel inclined to only skim over the logs to find important door codes instead of getting immersed in the story.

Other then that one thing I think this game is great! I'm impressed and will be playing it again! I can't wait to see what you have in store next.

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Kordgorn Creator
Kordgorn

Hey!

Thanks for recording and sharing this awesome video. We are really happy that you liked our game!

Your opinion is really important. In the next version of 'Phantaruk' one of the changes will be that Rem doesnt raise so fast when reading logs (we are thinking about implementing something like a "focus mode" - when you are in inventory, everything else will be in slow-mo).

Thanks again!

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linyuheng2000
linyuheng2000

This game looks good.How much for the full vision?

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Kordgorn Creator
Kordgorn

Free or 3-5$. We will see. :P

Reply Good karma+1 vote
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Phantaruk
Platforms
Windows, Mac, Linux, VR, XONE, PS4
Creator
Kordgorn
Engine
Unity
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Phantaruk.com
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Adventure
Theme
Horror
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Single Player
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Latest tweets from @phantaruk

Dec 22 2015

Our new website with small teaser is ONLINE: GO check it out -> T.co #gamedev #indiedev #horror #games #indiegamedev

May 11 2015

Hey #Gamers! What are you favorite #horror #games? Do you prefer something like Amnesia, Outlast or Dead Space? @FANSOutlast #choice

May 9 2015

RT @patrykpolewiak: Working on navigation issues in @Phantaruk. We decided to #design sth simple #screenshotsaturday #indiedev #gamedev htt…

Oct 26 2013

New post ;) T.co

Oct 25 2013

First press! T.co

Oct 22 2013

How we work T.co

Oct 22 2013

Teaser ready! T.co

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