Exhausted. This is what you feel when you slowly get up from a wet floor. You notice scratches and wounds on your body. When you look around, you notice medical and laboratory equipment. Some appliances are damaged or completely destroyed. In the silence, you hear a sound of metallic tapping. At first, it is soft but it gets louder with every second, coming from the wall in front of you. Suddenly, it disappears.Nearby, you notice an audiolog with message send error on the screen. After a while you decide to take it. A text appears:

„Rob 202EW to Mara E33LM. Riots in LabSec. Due to recent events, I can't hide him anymore. I can't waste all my work, just can't! I closed the room from inside. I hope no one (and especially NOTHING) gets here. Anyway, check him when we're gone. Code is: 4377."

‚Phantaruk' is an uncommon survival horror game. It focuses on surviving. Your main tasks will be exploration of a spaceship, Phantaruk-03, in search of items necessary to stay alive, defence against a nightmare crawling through the corridors and escaping the ship. You will need to find or craft equipment, keep a source of light nearby, stay satiated and always have an escape route.

  • An enemy that always evolves and adapt to your actions.
  • A sandbox-like environment where you decide how you explore the spaceship and its secrets.
  • A non-linear gameplay which gives you many ways to finish the game.
  • Improvised equipment of items found on a spaceship.
  • A background story inspired by Lovecraft's works.
  • Coop mode which allows you to survive on Phantaruk with a friend.
  • VR support.

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Main Menu The Greatest Evil Crawling
Blog RSS Feed Report abuse Latest News: GameDev Diary v.0.0.4: Important Changes

0 comments by Kordgorn on Aug 4th, 2014

Evolution of ‘Phantaruk’ was an interesting experience. It turned out that the final vision of the game.Despite appearance of newwe know what we stand on.

Firstly, I would like to tell you about evolution of graphics. At the beginning, we wanted to make a 3D game based only on pixel art. Shortly after, we faced various issues, e.g. we wanted to show a little element (let’s say batteries) but the number of pixels per dimension unit was too small to Some time later, we decided to improve the graphical style and add more pixels. It turned out pretty cool (see: the picture below) but it still wasn’t it. Finally, we left pixel art and choosed realistic style.

Of course, difficulty in presenting some of the elements wasn’t the main problem. We decided for this step mostly because we want to have the biggest possible immersion. We want the player to empthise with the main protagonist.

Below, you can see a screen with the progress of changes in graphics of Phantaruk.

Second issue, more important than how the game looks. is mechanics. We implemented changes, some of are:

  • Half-open world. Of course, it’s hard to call a closed spaceship ‘an open world’ but now you will be able to get to every part of the ship almost without limitations. You can go anywhere if you find out how to get to another section.
  • A story won’t lead the gameplay, it will be just a background. You won’t have to dig in to end the game but it will be helpful in many situations.
  • Focusing on survival. No light in range and no batteries in inventory? A monster treads on our heels and door is not open yet? Somebody must have not read the audiologs carefully.
  • Coop and VR support. We decided to create a cooperation mode for two players and allow using VR googles in the game.

Some additional info:

  • We changed sites where info about the game can be found (phantaruk.com, indiedb/phantaruk),
  • We rebuilt the forum to be friendlier to new-users (phantaruk.com/forum)
  • We finished the prototype and currently we have 60% of elements of the game complete.

That’s all for now.
See you next time.And don’t forget to like us here:

Post comment Comments
6Matt6Wolf6 Apr 30 2014, 4:38am says:

Keep it up! I'm looking forward to this game. :D

+1 vote     reply to comment
MJBrune Jan 19 2014, 6:02pm says:

Looking great so far. Keep up the awesome news. I look forward to seeing more.

+2 votes     reply to comment
Kordgorn Creator
Kordgorn Jan 20 2014, 11:52am replied:

Thanks for your comment :)

+1 vote   reply to comment
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