Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.

Tutorials RSS Feed Summary List Tutorials  (0 - 30 of 63) (view related)
11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

An introduction for manually editing your vmfs
Game

An introduction for manually editing your vmfs

Nov 25, 2010 Basic mapping/technical 1 comment

Learn how to edit with only a simple text editor your map to fix bugs, find an entity... !

ARMA 2 Mission Editor Must-Know User's Manual
Game

ARMA 2 Mission Editor Must-Know User's Manual

Mar 27, 2011 Intermediate level design/theory 0 comments

The complete guide from the simple to more advanced most commonly used features of the Arma 2 mission editor.

Armed Assault Editing Guide
Game

Armed Assault Editing Guide

Aug 2, 2008 Advanced level design/theory 5 comments

Presenting the Armed Assault Editing Guide containing nearly 170 pages which cover everything you need to know to make a mod for ArmA.

BMP - open/close back doors
ARMA 2: Combined Operations

BMP - open/close back doors

Dec 23, 2012 ČSLA Mod for Arma 2:Combined Operations Intermediate level design/theory 0 comments

How to open or close (already opened) doors on the ČSLA BMPs.

Create a procedural TPS game with A Maze Kit in 5 minutes
Game

Create a procedural TPS game with A Maze Kit in 5 minutes

Aug 9, 2013 Level Design Group Intermediate mapping/technical 0 comments

This second tutorial shows how to create a 3D cube shooter with a maze kit, a procedural Level Design plugin for Unity3D that allows you to draw and generate...

Creating basic destroyed walls
Half-Life 2

Creating basic destroyed walls

Mar 22, 2009 Half-Life 2 Basic mapping/technical 10 comments

A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.

Cut Scenes and Gameplay
Game

Cut Scenes and Gameplay

Jun 22, 2009 Level Design Group Basic level design/theory 15 comments

Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...

Detailing Your Maps Pt.1
Game

Detailing Your Maps Pt.1

Dec 19, 2009 Basic mapping/technical 14 comments

This is a tutorial helping people to understand how to better detail their maps. Primarily for Source mappers but most things can probably be applied...

Garry's Mod map making for Beginners
Game

Garry's Mod map making for Beginners

Apr 4, 2009 Basic level design/theory 4 comments

Here i explain slowly in 4 separate parts on how to start up your very first Garry's mod map. -- VIDEO LINKS UPDATED --

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Apr 21, 2011 Portal 2 Basic mapping/technical 47 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]
Game

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]

Jan 3, 2010 Basic mapping/technical 7 comments

A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Half-Life 2 Basic mapping/technical 35 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Half-Life 2 Basic mapping/technical 20 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Hammer Editor tutorial advanced Elevator
Game

Hammer Editor tutorial advanced Elevator

Dec 21, 2009 Intermediate mapping/technical 1 comment

Learn how to create an elevator in Valve's Hammer editor. Cabine with moving doors and buttons.

Hammer Logic Tutorial
Game

Hammer Logic Tutorial

Oct 19, 2009 UnrealStarcraft Intermediate mapping/technical 3 comments

In this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system.

HD Video Tutorial - 3D Skybox
Game

HD Video Tutorial - 3D Skybox

Jan 8, 2010 Source Intermediate mapping/technical 9 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

HD Video Tutorial - Decompiling Maps
Game

HD Video Tutorial - Decompiling Maps

May 24, 2010 Source Intermediate mapping/technical 19 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

HD Video Tutorial - Displacement Basics
Game

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

HD Video Tutorial - Driving APC
Game

HD Video Tutorial - Driving APC

May 7, 2010 Source Intermediate mapping/technical 6 comments

Learn how to create an APC that drives along a path in the Source engine.

HD Video Tutorial - Explosions
Game

HD Video Tutorial - Explosions

Feb 5, 2010 Source Intermediate mapping/technical 17 comments

Learn how to destroy a breakable wall with the help of a triggered explosion.

HD Video Tutorial - Exporting Textures
Game

HD Video Tutorial - Exporting Textures

Dec 19, 2010 Source Advanced mapping/technical 16 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - Face Poser 1: Recording Sound
Game

HD Video Tutorial - Face Poser 1: Recording Sound

Aug 13, 2010 Source Basic mapping/technical 4 comments

Learn how to record sound that can be used to lip sync in Face Poser.

HD Video Tutorial - Face Poser 2: Setup
Game

HD Video Tutorial - Face Poser 2: Setup

Oct 13, 2010 Source Intermediate mapping/technical 6 comments

Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.

HD Video Tutorial - Face Poser 3: Lip Sync
Game

HD Video Tutorial - Face Poser 3: Lip Sync

Dec 4, 2010 Source Advanced mapping/technical 6 comments

Learn how to make an NPC talk in the Source engine.

HD Video Tutorial - Importing Models
Overgrowth

HD Video Tutorial - Importing Models

Jan 7, 2011 Overgrowth Basic props modelling 17 comments

Learn how to export a model from Blender to Overgrowth.

HD Video Tutorial - Lighting 2: Lightmaps
Game

HD Video Tutorial - Lighting 2: Lightmaps

Aug 7, 2010 Source Basic mapping/technical 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

HD Video Tutorial - Monitors & Cameras
Game

HD Video Tutorial - Monitors & Cameras

Mar 16, 2010 Source Intermediate mapping/technical 33 comments

Learn how to create a monitor that can show what a camera sees.

HD Video Tutorial - Moving Brushes
Game

HD Video Tutorial - Moving Brushes

Dec 13, 2009 Source Intermediate mapping/technical 21 comments

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...

Established
Apr 1, 2008
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this group
Tutorial Statistics
Articles
63
Views
361,744
Views Today
127
Popular Tutorials
Personal Daemon
Personal Daemon Advanced design/concepts
How to create a randomly generated maze
How to create a randomly generated maze Intermediate mapping/technical
Garry's Mod map making for Beginners
Garry's Mod map making for Beginners Basic level design/theory
Solid Tutorial for Crysis and Warhead
Solid Tutorial for Crysis and Warhead Basic level design/theory
HD Video Tutorial - Importing Models
HD Video Tutorial - Importing Models Basic props modelling
Solid Tutorial 2.0
Solid Tutorial 2.0 Intermediate level design/theory
6 steps to play with player's mind
6 steps to play with player's mind Intermediate design/concepts
What a game designer needs to know?
What a game designer needs to know? Basic design/concepts
ARMA 2 Mission Editor Must-Know User's Manual
ARMA 2 Mission Editor Must-Know User's Manual Intermediate level design/theory
Armed Assault Editing Guide
Armed Assault Editing Guide Advanced level design/theory
Getting setup for Portal 2 mapping
Getting setup for Portal 2 mapping Basic mapping/technical
HD Video Tutorial - Face Poser 2: Setup
HD Video Tutorial - Face Poser 2: Setup Intermediate mapping/technical
Tutorial Categories
 - Mapping/Technical
42
 - Level Design/Theory
16
 - Props Modelling
1
 - Design/Concepts
4