Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...
This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...
Learn how to edit with only a simple text editor your map to fix bugs, find an entity... !
The complete guide from the simple to more advanced most commonly used features of the Arma 2 mission editor.
Presenting the Armed Assault Editing Guide containing nearly 170 pages which cover everything you need to know to make a mod for ArmA.
How to open or close (already opened) doors on the ČSLA BMPs.
A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.
Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...
This is a tutorial helping people to understand how to better detail their maps. Primarily for Source mappers but most things can probably be applied...
Here i explain slowly in 4 separate parts on how to start up your very first Garry's mod map. -- VIDEO LINKS UPDATED --
Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.
A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!
A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...
This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...
Learn how to create an elevator in Valve's Hammer editor. Cabine with moving doors and buttons.
In this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system.
Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...
Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.
Learn how to create displacements and use the displacement editing tools in Hammer.
Learn how to create an APC that drives along a path in the Source engine.
Learn how to destroy a breakable wall with the help of a triggered explosion.
Learn how to export a texture to the Source engine, the basic way.
Learn how to record sound that can be used to lip sync in Face Poser.
Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.
Learn how to make an NPC talk in the Source engine.
Learn how to export a model from Blender to Overgrowth.
Learn how to make your map look better and/or compile faster by changing the lightmap scale.
Learn how to create a monitor that can show what a camera sees.
Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...
Learn how to use a scripted_sequence to make a combine kick in a door.