Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.

How to create zombies who search and track the player
Game

How to create zombies who search and track the player

Nov 18, 2010 Basic mapping/technical 11 comments

After reading this tutorial, you will know how can have NPCs searching the player in the whole map ! You can apply as well as for zombies as combines.

HD Video Tutorial - Face Poser 2: Setup
Game

HD Video Tutorial - Face Poser 2: Setup

Oct 13, 2010 Source Intermediate mapping/technical 6 comments

Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.

HD Video Tutorial - Face Poser 1: Recording Sound
Game

HD Video Tutorial - Face Poser 1: Recording Sound

Aug 13, 2010 Source Basic mapping/technical 4 comments

Learn how to record sound that can be used to lip sync in Face Poser.

HD Video Tutorial - Lighting 2: Lightmaps
Game

HD Video Tutorial - Lighting 2: Lightmaps

Aug 7, 2010 Source Basic mapping/technical 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

HD Video Tutorial - Optimization 3: Areaportals
Game

HD Video Tutorial - Optimization 3: Areaportals

Jul 9, 2010 Source Advanced mapping/technical 10 comments

Learn how to optimize your levels using areaportals.

HD Video Tutorial - Decompiling Maps
Game

HD Video Tutorial - Decompiling Maps

May 24, 2010 Source Intermediate mapping/technical 19 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

HD Video Tutorial - Driving APC
Game

HD Video Tutorial - Driving APC

May 7, 2010 Source Intermediate mapping/technical 6 comments

Learn how to create an APC that drives along a path in the Source engine.

HD Video Tutorial - Optimization 2: Hint & Skip
Game

HD Video Tutorial - Optimization 2: Hint & Skip

Apr 26, 2010 Source Intermediate mapping/technical 15 comments

Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.

HD Video Tutorial - Monitors & Cameras
Game

HD Video Tutorial - Monitors & Cameras

Mar 16, 2010 Source Intermediate mapping/technical 33 comments

Learn how to create a monitor that can show what a camera sees.

HD Video Tutorial - Optimization 1: func_detail
Game

HD Video Tutorial - Optimization 1: func_detail

Feb 8, 2010 Source Intermediate mapping/technical 8 comments

Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.

HD Video Tutorial - Explosions
Game

HD Video Tutorial - Explosions

Feb 5, 2010 Source Intermediate mapping/technical 17 comments

Learn how to destroy a breakable wall with the help of a triggered explosion.

HD Video Tutorial - 3D Skybox
Game

HD Video Tutorial - 3D Skybox

Jan 8, 2010 Source Intermediate mapping/technical 9 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]
Game

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]

Jan 3, 2010 Basic mapping/technical 7 comments

A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!

Hammer Editor tutorial advanced Elevator
Game

Hammer Editor tutorial advanced Elevator

Dec 21, 2009 Intermediate mapping/technical 1 comment

Learn how to create an elevator in Valve's Hammer editor. Cabine with moving doors and buttons.

Detailing Your Maps Pt.1
Game

Detailing Your Maps Pt.1

Dec 19, 2009 Basic mapping/technical 14 comments

This is a tutorial helping people to understand how to better detail their maps. Primarily for Source mappers but most things can probably be applied...

HD Video Tutorial - Moving Brushes
Game

HD Video Tutorial - Moving Brushes

Dec 13, 2009 Source Intermediate mapping/technical 21 comments

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...

HD Video Tutorial - NPC Relationships
Game

HD Video Tutorial - NPC Relationships

Dec 4, 2009 Source Intermediate mapping/technical 28 comments

Learn how to alter the minds of those puny NPCs to change what they think about other people or things.

HD Video Tutorial - NPC Navigation
Game

HD Video Tutorial - NPC Navigation

Nov 30, 2009 Source Intermediate mapping/technical 14 comments

Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.

HD Video Tutorial - NPC Animations 1
Game

HD Video Tutorial - NPC Animations 1

Nov 21, 2009 Source Intermediate mapping/technical 40 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - Displacement Basics
Game

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

Lighting 2: Basics
Game

Lighting 2: Basics

Nov 13, 2009 Source Basic mapping/technical 15 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Real and Fake Doors
Game

HD Video Tutorial - Real and Fake Doors

Nov 11, 2009 Source Intermediate mapping/technical 10 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

HD Video Tutorial - Rappelling Combine
Game

HD Video Tutorial - Rappelling Combine

Nov 9, 2009 Source Intermediate mapping/technical 13 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

Hammer Logic Tutorial
Game

Hammer Logic Tutorial

Oct 19, 2009 UnrealStarcraft Intermediate mapping/technical 3 comments

In this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system.

Strong HDR effect.
Game

Strong HDR effect.

Jul 24, 2009 Advanced mapping/technical 3 comments

Strong good looking HDR effect in source engine based games.

Cut Scenes and Gameplay
Game

Cut Scenes and Gameplay

Jun 22, 2009 Basic level design/theory 15 comments

Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...

Working Laser Beam (env_laser)
Half-Life 2

Working Laser Beam (env_laser)

Apr 25, 2009 Half-Life 2 Basic mapping/technical 10 comments

In this tutorial I will show you how to make a working laser beam in CSS. This entities works in other mods also.

Garry's Mod map making for Beginners
Game

Garry's Mod map making for Beginners

Apr 4, 2009 Basic level design/theory 4 comments

Here i explain slowly in 4 separate parts on how to start up your very first Garry's mod map. -- VIDEO LINKS UPDATED --

Creating basic destroyed walls
Half-Life 2

Creating basic destroyed walls

Mar 22, 2009 Half-Life 2 Basic mapping/technical 8 comments

A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.

Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Half-Life 2 Basic mapping/technical 20 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Established
Apr 1, 2008
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this group
Tutorial Statistics
Articles
64
Views
425,225
Views Today
77
Popular Tutorials
Hammer Beginners Tutorial Part 2
Hammer Beginners Tutorial Part 2 Basic mapping/technical
Personal Daemon
Personal Daemon Advanced design/concepts
How to create a randomly generated maze
How to create a randomly generated maze Intermediate mapping/technical
ARMA 2 Mission Editor Must-Know User's Manual
ARMA 2 Mission Editor Must-Know User's Manual Intermediate level design/theory
What a game designer needs to know?
What a game designer needs to know? Basic design/concepts
11 Improvements for your brainstorm
11 Improvements for your brainstorm Intermediate design/concepts
Getting setup for Portal 2 mapping
Getting setup for Portal 2 mapping Basic mapping/technical
HD Video Tutorial - Monitors & Cameras
HD Video Tutorial - Monitors & Cameras Intermediate mapping/technical
Detailing Your Maps Pt.1
Detailing Your Maps Pt.1 Basic mapping/technical
6 steps to play with player's mind
6 steps to play with player's mind Intermediate design/concepts
Armed Assault Editing Guide
Armed Assault Editing Guide Advanced level design/theory
HD Video Tutorial - NPC Relationships
HD Video Tutorial - NPC Relationships Intermediate mapping/technical
HD Video Tutorial - Face Poser 2: Setup
HD Video Tutorial - Face Poser 2: Setup Intermediate mapping/technical
HD Video Tutorial - 3D Skybox
HD Video Tutorial - 3D Skybox Intermediate mapping/technical
Tutorial Categories
 - Mapping/Technical
43
 - Level Design/Theory
16
 - Props Modelling
1
 - Design/Concepts
4