Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.
Learn how to create an APC that drives along a path in the Source engine.
Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.
Learn how to create a monitor that can show what a camera sees.
Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.
Learn how to destroy a breakable wall with the help of a triggered explosion.
Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...
A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!
Learn how to create an elevator in Valve's Hammer editor. Cabine with moving doors and buttons.
This is a tutorial helping people to understand how to better detail their maps. Primarily for Source mappers but most things can probably be applied...
Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...
Learn how to alter the minds of those puny NPCs to change what they think about other people or things.
Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.
Learn how to use a scripted_sequence to make a combine kick in a door.
Learn how to create displacements and use the displacement editing tools in Hammer.
Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.
Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.
This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.
In this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system.
Strong good looking HDR effect in source engine based games.
Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...
In this tutorial I will show you how to make a working laser beam in CSS. This entities works in other mods also.
Here i explain slowly in 4 separate parts on how to start up your very first Garry's mod map. -- VIDEO LINKS UPDATED --
A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.
This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...
A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...
Presenting the Armed Assault Editing Guide containing nearly 170 pages which cover everything you need to know to make a mod for ArmA.
Use layers, scaling, opacity, contrast, and brightness to align a Height Map with a texture.
Two tools, 3DEM and Terragen (both with various free versions), can be used to convert Digital Elevation Models to Height Maps that can be used as part...