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With the release of CryENGINE 3 editor for Crysis 2 comes the improved Solid Tool. In the coming weeks I will explain all the new features of the Solid Tool in the "Solid Tutorial 2.0"
Posted by Duruk on Jul 5th, 2011
Intermediate Level Design/Theory.
(For Sandbox 3 for Crysis 2)
With a new editor comes the updated solid tool.
Im starting to write a new version of my previous solid tutorial. Starting with some of the new features of the solid tool. I will and update the tutorial in the coming weeks.
The first new thing that you will notice if you open up the solid tool in Sandbox3 is the "Mtl" button. This will allow you to select a texture for your solid before you actually create the solid. (saving allot of time in creating material files)
In this instance i selected the following texture located in:
Objects/library/architecture/building/ameri-bankbuilding/ameri-bankbuilding (nr 29 Wall)
And press assign to material
Now when you can create a solid, the texture will be created with it.
Another new feature is that you can "merge" two or more solids together.
Create 2 solids:
Move both solids in each other.
Then select both Solid (select 1 then hold Ctrl and select the other one):
And then press the "merge" button.
Now both solids will be become 1 solid. The downside of this is that the texture will be reset to blank so you will have to apply texture again.
The by far best improvement for the solid tutorial is the option to delete "faces"
With this tool you can delete a face of a solid that is either inside another solid (or inside the terrain and so on) or not visible for the player.
In my example I created a big wall across the map, where the player can't get behind. So you have no need for the "face" at the back of the wall that nobody sees and the computer still calculates.
Now press the UVMAP button:
Select a "face" on the solid and it will become red, indicating that you selected that face.
Make sure you have the right "face" to delete and then select the face/delete button as indicated in the image below:
Once you build a complex building from solids deleting faces will save tons of frame per second (fps).
With the "difference tool" you can cut solids with a touch of a button (you can also do this with the clipping tool but that takes more time and experencie.
In this instance I created 2 solids and moved them into eachother:
Now press the "difference" button and you will see it will cut a hole in the biggest of the 2 solids:
Here is another example for the "difference tool"
I created a box and a "sphere" with 50 sides and moved both into eachoter
First select the biggest object then hold Ctrl and select the "sphere"
After that press " difference"
If you move the solid down, you have an archway (well sort of)
With a little effort you can hollow out a solid by copying the solid and scaling it down to 0.9. Reset Xform on the scaled down solid. Select the larger solid and then select the smaller solid (select with Ctrl plus left mouse button.
In the example below I hollowed out a cylinder and cut out a door opening:
To create an Archway you need 3 solids.
First Create a Cylinder with at least 40 sides and turn it 90 degrees horizontal
And then create a Box with the same width and place it directly under the cylinder.
Tip: You can allign solids by setting them on the same Y axis in this case I used Y250.
Now create an solid box where you want your archway cut out. Make sure you get the size right before you start cutting the other solids out. (scaling a cut out solid can sometimes be difficult so get the size right before you cut). The solid where you want to cut your archway out must be floating a little above the lower box (see image below)
Now Select the big Box and then select the box underneath the Cylinder. (select solid then hold Ctrl+ left click on the other solid)
Now press the "Difference" button on the right
After that select the big box again and select the cylinder next (select solid then hold Ctrl+ left click on the cylinder)
Once you press "difference" tool again you will have a complete archway solid.
more updates coming soon.