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Learn how to make an NPC talk in the Source engine.
Posted by Silverfisk on Dec 4th, 2010
Advanced Mapping/Technical.
Rundown
First we copy the sound file we want to use to the right place, fire up Face Poser and use the phoneme extractor to add lip sync information to the sound file.
Then we add an actor, add the sound file to the actor's timeline, save it to a .vcd file and rebuild our scenes.image file.
Then we make a quick map to test it out in the game.
Can't extract?
Another really useful tutorial once again. Thank you for this.
Thank you I have been trying to do this for so long!
awesome work m8!
Glad you guys like it!
Very helpfull, thank you!
Dear Silverfisk. I don't know if you still read these comments, but in case you are, I need your help. Like you, I am also from Sweden. But unlike you I can't change my speech recognition to english UK. The only language I have is Microsoft Anna english united states. And without english UK I cannot commit extraction. If there is any way you can help me, I would appreciate it greatly, since manual faceposing can take up to hours. And with your method it only takes minutes. I really hope you can help me, sincerely, SilverPlayer.