Biohazard X: Source
an upcoming Half-Life 2 singleplayer modification

steam group


Story

15th august 1997

 Connection to island facility owned by Umbrella inc. has been cut. 5 person Delta team has been sent to investigate mysterious connection cut-out, but contact with team lost. Soon big storm starts, and last 2 days, and after that 4 person alpha and 4 person bravo teams leave from HQ to island.


User Posted Image

Soon teams arrive to facility, but something is wrong: bullet holes in walls, floors full of scattered papers, tables and parcels bloking the ways. You hear mysterious sounds from everywhere, but you cant locate em. What the hell has happened here? Where is everybody?


Some features
  • New storyline
  • Mod uses the latest build of loved / hated Source-engine
  • Bonus levels
  • Fight with old Resident Evil - monsters and brand new monsters
  •  Challenging puzzles to solve

Jobs

Currently we are looking for animators, programmers (C++), concept artists and modelers.
If you are interested in joining the team, then just email zombieslayer89@gmail.com us and send us a example of your work..

Image RSS Feed Latest Screens
Shadows, shadows and more shadows John's workroom Magnum ammo
Blog RSS Feed Report abuse Latest News: New web-site + new team members

0 comments by KILLER89(FIN) on Feb 17th, 2009 digg this super bookmark


We got a new web-site some hours ago, thanks to
danewbb, our new webmaster.

Bx.izzopop.com

Site has some missing sections (like the media section), but they will be added soon.

I'd like also welcome another new member to team, aajohnny.
He is a modeler and texture artist.

Let's give a warm welcome to both members! :)

Other:

I succesfully recorded the lab-video on last night.
Today i'm going to add few things in it, and HOPEFULLY i can also upload it.
(if not, then we just have to settle for screenshots.)

Cheers.

- killer

Media RSS Feed Latest Video

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Downloads RSS Feed Latest Downloads
Item chest - prefab V2

Item chest - prefab V2

Apr 08, 2009 Prefabs 0 comments

Item chest - prefab for all source-engine based games and mods.

Lab double doors

Lab double doors

Jan 29, 2009 Prefabs 7 comments

Lab double doors. Inspired by Resident Evil Remake.

Item chest - prefab

Item chest - prefab

Aug 06, 2008 Prefabs 6 comments

Item chest - prefab for all source-engine based games and mods.

Hall battle - theme song

Hall battle - theme song

Jul 28, 2008 Music 0 comments

Hall battle - theme song composed by dj_jalle, how went to army. (poor bastard. be well in there, pal. :) )

Main theme of Biohazard X: Source

Main theme of Biohazard X: Source

Apr 22, 2008 Music 4 comments

Biohazard X: Source's theme song, composed by Dj_Jalle.

Biohazard X part 1 v.1.02 (Game Maker-version)

Biohazard X part 1 v.1.02 (Game Maker-version)

Nov 26, 2006 Full Version 5 comments

Much more stable version of BHX part 1. (Notice: if you encounter some problems that you didnt have in 1.00 please read README.TXT and CHANGELOG.TXT,...

Comments  (0 - 10 of 148)
RustySpannerz
RustySpannerz Jun 1 2009, 2:43pm says:

Wow, you guys have come a long way with this! :D When I first saw it in late 2008 it looked horrible you guys seemed new to it all, but this is looking amazing now, and I can't wait to play it!

+1 vote     reply to comment
m82sniper
m82sniper May 30 2009, 6:09am says:

You need to get rid of the head crab. :P

+1 vote     reply to comment
KILLER89(FIN)
KILLER89(FIN) May 30 2009, 7:52am replied: Online

Like i have said several times, it's been removed ages ago.

Aw the hell with this, i'll make a video where you can see it with your own eyes.

+1 vote     reply to comment
BcForCe
BcForCe May 4 2009, 2:58pm says:

wow this looks so awsome XD when will it be realesed for dl and stuff XD

0 votes     reply to comment
Butterbiscuit
Butterbiscuit Apr 28 2009, 5:38pm says:

Isn't Fpsbanana awesome? nice pistol yo.

-3 votes     reply to comment
2kyle2
2kyle2 Apr 26 2009, 2:22pm says:

Please change the zombie animations. I am sick of them...

+2 votes     reply to comment
KILLER89(FIN)
KILLER89(FIN) Apr 26 2009, 2:23pm replied: Online

We already know this, and we will change the animations.

+1 vote     reply to comment
Rukus_
Rukus_ Apr 18 2009, 1:52am says:

Might I suggest no crosshair and iron sights. In RE you have to press a button to raise you weapon.

Also, If you plan on making this a good mod, you better have a damn good writer and dont include any Umbrella backstory. You'll have story complications up the ass if you try any "This happened because such and such happened in RE2." Stuff.

+1 vote     reply to comment
KILLER89(FIN)
KILLER89(FIN) Apr 18 2009, 2:08am replied: Online

"You'll have story complications up the ass if you try any "This happened because such and such happened in RE2." Stuff."

Well..the main scenario's events occur in 1997, about ten months before the outbreak.

+1 vote     reply to comment
KILLER89(FIN)
KILLER89(FIN) May 4 2009, 4:15pm replied: Online

*11 months before the events of Resident Evil 1, and 13 months before the real outbreak. (T-virus leaks in sewer, when "G" kills those soldiers. Rats and water gets infected and start to spread the virus.)

+1 vote     reply to comment
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Platform
PC
Developer
Team Apocalypse
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Official Page
Bx.izzopop.com
Release Date
TBD
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First Person Shooter
Theme
Horror
Players
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Last Update
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