In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Bloodsucker Chernobyl NPP Chernobyl NPP
Blog RSS Feed Report abuse Latest News: O.G.S.E. 0.6.9.3 new graphics features, part 2

About Old Good STALKER Evolution with 13 comments by K.D. on May 19th, 2013

Good news, everyone! :)

Last post wasn't capable to contain all graphics features. So let it be another one.

- Improved shadow map resolution. Stalker engine uses cascaded shadow map technology, so quality of shadows depends on resolution of corresponding texture with shadow map. Normally you can choose this resolution by using keys for stalker shortcut: -smap1536/smap2048/smap2560/smap3072/smap4096, where number is shadow map texture resolution. Also, this resolution have huge influence on high quality shadow distance (r2_sun_near console parameter). Exceeding some max distance you will see annoying stripes on all of the surfaces. For example, for -smap4096 max r2_sun_near value is only 35-50 meters.
We manage to add new shadow map resolution - 8192x8192 (-smap8192). It works well on any videocards that support DX10 and have 512 Mb of videomemory (minimum GF 8xxx and Radeon HD 2xxx). On these screens you can feel the difference:

Order: 2048x2048 /4096x4096 / 8192x8192
User Posted ImageUser Posted ImageUser Posted Image

But that's not all :) There will be another  key - -smap16384 which can improve shadows quality even further! But for get it working you should prepare videocard with DX11 support and 1,5 Gb videomemory on-board :)

- Thermal vision. Well, it is not actually infrared vision but some kind of it. We will add some devices with it so you can use new tactical moves in combat. Watch the video.

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Fort Builder 2.0 Standalone
S.T.A.L.K.E.R. Shadow of Chernobyl

Fort Builder 2.0 Standalone

Jun 13, 2013 Fort Builder Full Version 0 comments

Fort Builder 2.0 Standalone gives users the power to buy objects (beds, tables, vehicles) and drop them so they can be used as barricades. This version...

Fort Builder 1.0 Fixed
S.T.A.L.K.E.R. Shadow of Chernobyl

Fort Builder 1.0 Fixed

May 24, 2013 Fort Builder Full Version 3 comments

This is a fixed version of 1.0 It now includes the string table needed for item names and descriptions which was not present in 1.0 version... ALL Traders...

PL v4.3.1 Beta Little Eng Translate Fix
S.T.A.L.K.E.R. Shadow of Chernobyl

PL v4.3.1 Beta Little Eng Translate Fix

May 12, 2013 Paradise Lost Modification Patch 0 comments

Fixed russian title "Suit parameters" in the inventory. Setup: Copy file pl.xdb5 with replacement in folder "mods". Example: D:\Games\S.T.A.L.K.E.R. ...

Paradise Lost Mod v4.3.1 Beta
S.T.A.L.K.E.R. Shadow of Chernobyl

Paradise Lost Mod v4.3.1 Beta

May 12, 2013 Paradise Lost Modification Demo 13 comments

Description and setup instruction in ReadMe.txt into .7z archive. More information under spoiler.

Realistic Flashlight
S.T.A.L.K.E.R. Shadow of Chernobyl

Realistic Flashlight

May 6, 2013 S.T.A.L.K.E.R. Shadow of Chernobyl Full Version 0 comments

This re-does the flashlight to make it more realistic and similar to a partly broken torch, and dying batteries. There is a video demonstration in the...

Zone of Alienation v1.07
S.T.A.L.K.E.R. Shadow of Chernobyl

Zone of Alienation v1.07

May 2, 2013 Zone of Alienation mod Full Version 19 comments

Since I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace...

Post comment Comments  (40 - 50 of 234)
A_Threnody_Foulest
A_Threnody_Foulest Feb 22 2012, 6:45pm says:

Why is there no mention of the amazing "STALKERSOUP" mod, by the talented TecnoBacon and his Team?

+2 votes     reply to comment
Evanp
Evanp May 9 2012, 3:31pm replied:

STALKERSOUP is pretty annoying how it takes 10 minutes to load a map and theres so many bugs

+2 votes     reply to comment
boredgunner
boredgunner Apr 10 2012, 9:50pm replied:

Because it's a pain in the *** to find and get it running. Why isn't STALKERSOUP on ModDB?

+3 votes     reply to comment
brolee
brolee Mar 13 2012, 11:42am replied:

DL be nice, cheers. Direct Dowload is a sign up and pay for so like er no. Any other places?

+2 votes     reply to comment
brolee
brolee Mar 13 2012, 11:44am replied:

First Loads the same.

+2 votes     reply to comment
brolee
brolee Feb 20 2012, 1:52pm says:

Looking for goods mods that improve visuals & gameplay, but do not amp the difficulties to insanes levels.

+2 votes     reply to comment
FetusZero
FetusZero Mar 18 2012, 12:37pm replied:

If you're still looking, S.T.A.L.K.E.R. Complete is pretty much exactly what you ask for. It improves visuals and gameplay by a good margin, and is the mod that remains the closest to the Vanilla experience. Highly recommended, but the Complete mods do require a good machine to be ran sufficiently.

+2 votes     reply to comment
brolee
brolee Apr 16 2012, 3:12pm replied:

It was the first mod I tried and finished and I agree 100% with your comments. I have found a few other mods now GOSE, Stalkersoup & Spartan 11 11. I have just have to except most stalker mods made are a lot bloody harder.

+2 votes     reply to comment
Highmist
Highmist Apr 25 2012, 5:09pm replied:

Mostly because they want to add the experience of actual survival in Stalker (besides Soup's Wizard-like difficulty) that the games dont really get into very well. Not many STALKER mods expand on/improve Vanilla besides Complete, albeit Ive never really used that one.

+2 votes     reply to comment
Camorak
Camorak Feb 17 2012, 11:10pm says: Online

STALEKR 2 is NOT cancelled, however, we will not see its release before 2013... GSC is not closing down (at the moment).

+4 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
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GSC Game World
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THQ
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Released Mar 19, 2007
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Highest Rated (8 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

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S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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