In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Blog RSS Feed Report abuse Latest News: S.T.A.L.K.E.R. Lost Alpha Patch 1.3002 Released

About S.T.A.L.K.E.R. - Lost Alpha with 66 comments by CrommCruac on Jul 11th, 2014

Second patch for
S.T.A.L.K.E.R.: Lost Alpha
has been released!


Here is long awaited second patch for S.T.A.L.K.E.R.: Lost Alpha. Here are some very important facts about it:

  • Due to the changes in storyline and engine, it's required to start a new game after you installed this update.
  • Your previous saves will not work.
  • This patch is cumulative, so you don't need to install the previous (1.30013) patch at all.
  • The patch installer will wipe out your gamedata directory so backup whatever mods you've installed
  • Beware, mods made for 1st patch will not work with this 2nd patch until mod makers make them compatible. We can not give support in this case.

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all.spawn fix, July 25th, 2014
S.T.A.L.K.E.R. Shadow of Chernobyl

all.spawn fix, July 25th, 2014

Jul 25, 2014 Zone of Alienation mod Patch 3 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch

Jul 11, 2014 S.T.A.L.K.E.R. - Lost Alpha Patch 293 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

SECP 0.5 - Zone of Alienation / Compaibility v2
S.T.A.L.K.E.R. Shadow of Chernobyl

SECP 0.5 - Zone of Alienation / Compaibility v2

Jul 3, 2014 SECP - STALKER ENBSeries Compatibility Project Full Version 1 comment

New settings to match base preset, double checking files and changes along the way. Rename the entire /shaders/ folder to something different.

SECP - Universal Preset 0.5 (added SweetFX)
S.T.A.L.K.E.R. Shadow of Chernobyl

SECP - Universal Preset 0.5 (added SweetFX)

Jun 27, 2014 SECP - STALKER ENBSeries Compatibility Project Full Version 2 comments

Use this preset for any mod listed (in features) that does not need a compatibility patch. Lens Flare disabled for this version, working on getting a...

Map Quiet_Zone 1.0
S.T.A.L.K.E.R. Shadow of Chernobyl

Map Quiet_Zone 1.0

Jun 26, 2014 Welcome to Zone Stalker Full Version 0 comments

Hello to all, the day I've waited so long to post the major modification, the main game map, enjoy everyone. Leave your notes of the map.

Compatibility - Twilight K.E.T. 2.ZERO
S.T.A.L.K.E.R. Shadow of Chernobyl

Compatibility - Twilight K.E.T. 2.ZERO

Jun 26, 2014 SECP - STALKER ENBSeries Compatibility Project Full Version 0 comments

Compatibility for build 1-3-14 - Installation README included for extra instructions. Unofficial Patch, for support, or issues contact me through the...

Post comment Comments  (40 - 50 of 278)
cmp100
cmp100 Jan 12 2014, 4:02am says:

daca se tot fac atitea moduri si se doreste un joc realist de ce se mai da optiunea in joc la 4 grade de dificultate? Si n-ar fi mai bine sa se uneasca toti si sa faca un singur mod?

+1 vote     reply to comment
RavenTheKiller
RavenTheKiller Dec 4 2013, 1:36pm says:

I just wonder why all mods requier patches.Why can't there be a mod for normal version(1.0 or whatever it was).Every time I install this game I have to patch it and then install these mods.
And every time I ask myself why isn't there a mod,like Autumn Aurora 2(which is so awesome congrats to Vanderer),compatible with 1.0?
But in the end this was worth patching the game...

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 10 2014, 5:20pm replied:

Because in all honesty, STALKER V1.0000 is utter hell. It's really, really buggy and doesn't serve as a good modding platform. Take ZRP as an example, see what NatVac changed to fix the game up. Loads and loads of bugs have been fixed.

+1 vote     reply to comment
RavenTheKiller
RavenTheKiller Jan 16 2014, 3:40pm replied:

It is but I wonder why can't it be fixed for original version(v1.0000).
Sorry I'm not that good in English so I can't exactly explain what I want to say...I hope you understand.

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 16 2014, 3:56pm replied:

Oh I know what you're trying to say. Well, that's because those changes were also made to the engine and that was updated. The engine update actually determines the patch number, not the gamefiles :)

+1 vote     reply to comment
UtterHopelessNoob
UtterHopelessNoob Dec 8 2013, 5:55pm replied:

Very, very few people have version 1.0 anymore; the most common method of getting the game nowadays is Steam, which used to give 1.0005 and now gives 1.0006.

+1 vote     reply to comment
nashathedog
nashathedog Dec 2 2013, 9:35am says:

I'm unsure where to post this question and thought I'd mention it here to other users.

Why has a finished mod like Faction fronts been archived so it is no longer available to the masses (who won't be able to find it) when there are mods on moddb that are un-released and untouched for several years.

Why delete a decent available mod?

Instead delete things like Taint and NLC which aren't showing any progress. not a mod that is ready to use and enjoyable,

If someone else got control of the mod and archived it, then I'll ask you.

Why was it archived?

+4 votes     reply to comment
Gettling
Gettling Dec 3 2013, 7:55pm replied:

Well, i was asking myself the same question some time ago...

It seems like you can still download the FF mod from moddb (google it, or did this just change?), but i don't know if that will stop eventually as i don't know for how long it has been archived or what that even means if its still availalbe...

So, yeah, why archivie a good, finished mod, that is still beeing downloaded from time to time, while keeping some that look like they will never be finished?

+2 votes     reply to comment
Gettling
Gettling Dec 3 2013, 8:05pm replied:

Mhm, looks like i was wrong, the one that is still available (even if its archived) is the one for SHOC, not CS...
The one for CS is only available on other mod sites, so maybe the devs deleted it, as their new project ("Clear Skies") is based on FF for CS, but i still dont get why it is gone...

+1 vote     reply to comment
Anarcieath
Anarcieath Oct 25 2013, 9:09pm says:

Armaholic.com

Thought this might interest some of you. I haven't played it yet but I'm downloading it now..not sure if it can be played in multiplayer or not though

0 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
Windows
Developer
GSC Game World
Publisher
THQ
Engine
X-Ray Engine
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Release Date
Released Mar 19, 2007
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Highest Rated (12 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

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S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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