In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Blog RSS Feed Report abuse Latest News: TK Update 5/11/2014

About STALKER: Twilight K.E.T. 2.ZERO with 13 comments by ketxxx on Nov 5th, 2014

Evening folks, this evening I bring you another TK update for the final build. Work has gone well, albeit at a much more steady pace due to time restrictions. There isn't too much left to finish but more about making sure everything slots together nicely and doesn't cause any nasty surprises, so heres how things stand;


UPDATE! I forgot to add this to the change list, the TK stealth system has also been revised to make it more realistic. A good example of this would be shooting a NPC while his buddies are just on the other side of a wall, if you are too close they will hear the shot still and come to investigate, if they find you, they will gun you down.


1. Totally overhauled stashes. By this I mean I have completely changed the contents of stashes, the conditions which need to be met in order to get the stash location, and theres even some code in place to reward players that like to explore that will allow for looting of any stash found, even if you don't have its infoportion.

2. Enhanced NPC loot system. This is a simple (well, I suppose simple is relative) minimod I developed and injected into TK, its now possible for players to "loot" the armor a NPC is wearing. Obviously its not guaranteed that you can "loot" a NPCs armor, but a chance you will be able to loot it.

3. Diversified NPC loadouts. This is just to make things more "natural", so expect to see more NPCs sporting such things as silencers and scopes outside of what is predetermined in specific level xml files.

4. Finished optimisations. The mod is as friendly as its going to be, but make no mistake, you are going to need a powerful system still.

5. Added normal maps for tree branches and bushes. Reworked from the screens I've already posted, they add about as much depth as possible to avoid the textures from looking like they are steamrollered flat.


6. Revised survivalist aspects. NPCs and traders will carry far less food/drungs etc, while traders also have a lower chance of having such supplies.

7. Better rewards for exploring maps. In addition to the totally reworked stashes artifacts are also rarer, you won't find many stashes with artifacts in, if you want some, you will need to actively go and find them.

8. Fixed a CTD when approaching the abandoned farm in Dark Valley if a mutant ended up on the NPC smart terrain.

9. Fixed a CTD in Dark Valley where if a mutant spawned with no valid ID and you killed it it would crash the game.

10. Changed actor arm texture and normal map for a higher resolution version. This is just a cheap band aid fix for some weapons I added that use the actor arms from CS, while the arm models are a bit different because the textures are now the same the "transition" isn't particularly jarring in any way.

11. Removed being able to put some smaller weapons in the grenade slot. I've left the code in place so if anyone wants to re-enable this its as easy as making one change in a weapon ltx file. I disabled the feature just because the implementation wasn't perfect and I was too lazy to implement the hack/workaround to overcome the issue.

12. Numerous fixes and tweaks for other smaller things.

Left to do:
Resolve a issue with fleshes that seem to cause a problem in Agroprom
Implement blowouts (I'm getting around to this I swear)
Maybe make some tweaks to all.spawn
Help Meltac with DS2.0

Thats everything left to do, everything is slowly getting chipped away at ;)

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Lost Alpha Mod Pack 2014 Patch 1
S.T.A.L.K.E.R. Shadow of Chernobyl

Lost Alpha Mod Pack 2014 Patch 1

Nov 28, 2014 S.T.A.L.K.E.R. Shadow of Chernobyl Patch 0 comments

Designed for Lost Alpha Mod Pack 2014 (which is a mod compilation for Lost Alpha). Fixes a number of potential crash errors. Re-uploaded since ModDB deleted...

A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch

Nov 15, 2014 A.A.A. Patch 1 comment

Mod: A.A.A. Patch: A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch Version: 0.0.3 Developer: lambdist

A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch

Nov 14, 2014 A.A.A. Patch 0 comments

Mod: A.A.A. Patch: A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch Version: 0.0.2 Developer: lambdist

A.A.A. Modpack v.0.0.1 (Alpha)
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.1 (Alpha)

Nov 13, 2014 A.A.A. Full Version 0 comments

Mod: A.A.A. Developer: lambdist. Version: 0.0.1 (Alpha)

English Translation Pack (Pre-release content)
S.T.A.L.K.E.R. Shadow of Chernobyl

English Translation Pack (Pre-release content)

Nov 1, 2014 Hal's Traders Overhauled 2.0 Demo 1 comment

This is my English translation work for the upcoming full release of H.T.O. 2.0 It does NOT include any other features from the mod, but should be useful...

Crash fix for af_podmena
S.T.A.L.K.E.R. Shadow of Chernobyl

Crash fix for af_podmena

Oct 31, 2014 Zone of Alienation mod Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

Post comment Comments  (10 - 20 of 284)
VigoVonHomburg
VigoVonHomburg May 28 2014, 7:31pm says:

I don't think that would work, the zone is populated mostly be mercenaries and ex cons, most of whom are men, and I think if women were to come to the zone they would be raped, even if they are strong, due to being grossly outnumbered. I think it's better to just leave them out then explore the "what could happen" if they were there.

+1 vote     reply to comment
Major_Degtyarev
Major_Degtyarev May 31 2014, 3:42am replied:

MAJOR DEGTYAREV AGREES

+2 votes     reply to comment
_ky-ky_
_ky-ky_ May 5 2014, 11:50pm says:

After patch, im getting weird white stripes when turning my camera

+2 votes     reply to comment
Ercanx
Ercanx May 2 2014, 6:43pm buried:

(buried)

@Anna Kill yourself!

-12 votes     reply to comment
Stella.
Stella. May 4 2014, 8:06am replied:

What the hell have I done to you?

+10 votes     reply to comment
ImADolphin!:D
ImADolphin!:D May 2 2014, 7:14pm replied:

No.

+2 votes     reply to comment
loleschido8
loleschido8 May 19 2014, 12:38am replied:

how does it breaks the atmosphere?.. i think is for more immersion, i like the idea to have womans in the zone.. theres a some reasong for them to not to be there tho..

narodnaya soljanka has womans, fotograf mod too.. and some others

0 votes     reply to comment
commander90671
commander90671 May 12 2014, 4:34pm replied:

Do you want to build a snowman?

0 votes     reply to comment
[TZP]Scavenger
[TZP]Scavenger May 10 2014, 7:37am replied:

A mod like that already exists...and honestly it breaks the atmosphere of the game. If anyone wants to use it tho, I will search for the link.

+3 votes     reply to comment
[TZP]Scavenger
[TZP]Scavenger May 10 2014, 7:43am replied:

Found it: Stalker-gsc.ru

+3 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
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