In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

Image RSS Feed Latest Screens
Bloodsucker Chernobyl NPP Chernobyl NPP
Blog RSS Feed Report abuse Latest News: Progress update 25/8/14

About STALKER: Twilight K.E.T. 2.ZERO with 3 comments by ketxxx on Aug 25th, 2014

It's about that time again for another fresh news update for TK, I think theres some new features veteran players especially will like so lets start from the top.

- Further optimised TK memory resources, XR3DA generally doesn't get above 2.2GB - 2.3GB memory usage now and on the texture front I haven't as of yet seen more than 1.5GB video memory in use so overall on both system and video memory counts thats a reduction compared to the RC TK build of anywhere between 300MB - 500MB+.

- Added new weapons, PP-19 Bizon, T134 Minigun, and the Mac10. As usual whenever I add new weapons various NPCs in the game will also carry these weapons. Its highly unlikely I will add any more weapons as I've patched over the few areas I thought were lacking and now there just isn't any further game world to add more weapons. The game itself just isn't big enough nor are there enough enemy NPC variations to introduce more weapons.


- BIG CHANGE! Simple, but significant. Ever wondered to yourself why is it you can strap grenades to your belt but not smaller type weapons? (as is done by some special forces units) well now you can! Instead of only being able to strap RGD5 or F1 grenades to "slot 3" of your inventory you now also have the versatility and choice to strap the Mac10, Bizon, or MP7 (the 3 smallest submachine guns basically) to the same slot as grenades. You can freely carry these submachine guns and grenades at the same time, the system will automatically equip whatever you picked first to fill the slot. Eg; you pick out some grenades they go to "slot 3" as usual, but if you pick out the Mac10, Bizon or MP7 first that weapon will populate the slot. If you want to change the default weapon of "slot 3" just drop them and pick the weapon up you want to be default in "slot 3" first. Oh and of course I've made the necessary script changes so these weapons can be repaired.

- Added more clothing options for novice stalkers to hopefully remedy the "twins" syndrome. I did exactly the same thing I did for the bandits. Variety FTW! :D

- Instead of being lazy and just adding weapon descriptions in their corresponding files I added them to the XML file instead. Just a cosmetic change really so you don't see quotation marks in-game for weapon names and descriptions.

- Fiddled with AI a bit more, smarter, faster... perhaps too smart...

Rest assured, everything is being gone through with a very fine toothed comb to provide the ultimate SoC experience. As I've said before, TK does not aim to be like any of the old alpha or beta builds, nor does it try to copy any other SoC mod. What TK does do though is enhance everything the retail version of SoC had to the extreme.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
AA2 Patch 2.05.02 (beta)
S.T.A.L.K.E.R. Shadow of Chernobyl

AA2 Patch 2.05.02 (beta)

Sep 1, 2014 Autumn Aurora 2 Patch 6 comments

Small patch which may help with corrupt savedgames. Please read description.

Sumadinac's mod
S.T.A.L.K.E.R. Shadow of Chernobyl

Sumadinac's mod

Aug 31, 2014 Sumadinac's mod Full Version 0 comments

Full version of the mod . For more details , read the "ReadME" file .

Autumn Aurora 2 (v2.05.01)
S.T.A.L.K.E.R. Shadow of Chernobyl

Autumn Aurora 2 (v2.05.01)

Aug 21, 2014 Autumn Aurora 2 Full Version 27 comments

The second version of the Autumn Aurora brings the autumnal atmosphere to the Zone and totally overhauls the graphics, sound and gameplay of S.T.A.L.K.E.R...

Lost Alpha Mod Pack - DX10 Scope Fix
S.T.A.L.K.E.R. Build 1935

Lost Alpha Mod Pack - DX10 Scope Fix

Aug 8, 2014 S.T.A.L.K.E.R. Build 1935 Full Version 0 comments

This is for those who complained about scopes being off-center in Lost Alpha Mod Pack 2014. Though running the game in DX9 mode (which actually provides...

Border Zone Beta .
S.T.A.L.K.E.R. Shadow of Chernobyl

Border Zone Beta .

Aug 2, 2014 New Zone ! Demo 0 comments

Good map border zone, and an idea of the Zone map Traquila the mod, so in this beta state, be careful with the anomalies and mutants. Recommended patch...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 S.T.A.L.K.E.R. - Lost Alpha Patch 190 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

Post comment Comments  (60 - 70 of 278)
The.Reap3r
The.Reap3r Feb 22 2013, 8:24am says:

Hello everybody.

I have played S.T.A.L.K.E.R.: SOC a long time ago without mods, only with Patch 1.005 but gave up because of the poor weapon accuracy. Then I installed Oblivion Lost 2.2 and loved it, all the new features and weapons were amazing. Then I tried L.U.R.K. 1.1 and loved it aswell.

Recently I ordered CS and COP and am planning to play through the whole series.

Can experienced players recomend the best mods for every game to enjoy the story without bugs, but not changing the core gameplay?

After I finish the series, I would like to play one of the 3 games as an open world game, with a high quality mod that adds a lot of content. Which of the 3 games with which mod do you recomend to use as a sandbox? I would I was looking at COP with the Misery mod, but I am also waiting for Lost Alpha and L.U.R.K. for SOC.

Thank you in advance.

+2 votes     reply to comment
angryreefer
angryreefer Mar 23 2013, 10:28am replied:

personally i believe the stalker complete mod is the best for having no bugs, realistic weapon accuracy and damaage, and improving the graphics and sound while keeping the atmosphere intact

+1 vote     reply to comment
prime79
prime79 Mar 1 2013, 1:53am replied:

try L.E.G.E.N.D.A.R.Y. advanced

+1 vote     reply to comment
zorro1582
zorro1582 Feb 25 2013, 4:51am replied:

For COP I would definitely play Misery I cannot recommend this mod enough, it's amazing. I would suggest waiting for Misery 2.0 though. Good hunting Stalker!

+2 votes     reply to comment
fauxhb
fauxhb Feb 21 2013, 6:57pm says:

i played first few missions and seems like an AWESOME mod. i'll start over again tomorrow, so i don't screw the quests and acquire enough food, because hunger comes up more often, than in original.
a question: side quest, where you have to shoot dogs around the place near the military guarded bridge. can someone give me any tips, how to hunt em? i shoot one-two and others just run away and i can't find them anymore.

+2 votes     reply to comment
Guest
Guest Feb 7 2013, 2:26pm says:

This comment is currently awaiting admin approval, join now to view.

Opinionator
Opinionator Mar 23 2013, 9:46pm replied:

Emission kills NPCs and leaves weapons maybe?

+3 votes     reply to comment
MegThompson3
MegThompson3 Feb 1 2013, 1:02pm says:

I warmly recommend the mod pack 2013 to every s.t.a.l.k.e.r. fan! i think it's...better than the complete mod (even with a few small bugs)

+3 votes     reply to comment
PRYDE-74
PRYDE-74 Jan 10 2013, 6:56am says:

is there any way, or mod, to get a modern gaming cross hair target ?

+1 vote     reply to comment
Opinionator
Opinionator Dec 22 2012, 4:36pm says:

Stalker best PC gaming experience I have had to date.

+8 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
Windows
Developer
GSC Game World
Publisher
THQ
Engine
X-Ray Engine
Contact
Send Message
Official Page
Stalker-game.com
Release Date
Released Mar 19, 2007
Game Watch
Track this game
Share
Community Rating

Average

9.5

776 votes submitted.

You Say

-

Ratings closed.

Highest Rated (12 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

Style
Genre
First Person Shooter
Theme
Horror
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
Logo
S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
Logo
S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
Logo
S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
Logo
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote S.T.A.L.K.E.R. Shadow of Chernobyl on your homepage or blog by selecting a button and using the HTML code provided (more).

S.T.A.L.K.E.R. Shadow of Chernobyl S.T.A.L.K.E.R. Shadow of Chernobyl
S.T.A.L.K.E.R. Shadow of Chernobyl
Statistics
Rank
19 of 23,722
Last Update
1 week ago
Watchers
687 members
Mods
80
Addons
23
Files
256
News
102
Features
24
Tutorials
14
Reviews
123